PDA

View Full Version : Is there a barbarian attack event or is this a bug?


iceboy
September 28th, 2009, 01:27 AM
Events like this completely nerf an AI nation at start and they go nowhere!


http://img17.imageshack.us/img17/3840/clipboard01vx.jpg (http://img17.imageshack.us/i/clipboard01vx.jpg/)

iceboy
September 28th, 2009, 01:29 AM
http://img42.imageshack.us/img42/6909/clipboard01lk.jpg (http://img42.imageshack.us/i/clipboard01lk.jpg/)

Quitti
September 28th, 2009, 02:31 AM
There are quite a few of random events of some kind of independents attacking one of your provinces, barbarians is one of them. There are also vinemen, knights, and a band of adventurers. It's just extremely unlikely to hit your capitol on turn 2-3 like what looks to have happened there.

Kuritza
September 28th, 2009, 06:18 AM
Make an artifact Sickle that makes death gems from the souls of these you slay, and you will just love these pretty naive barbarians! :)

Gokufan1988
September 28th, 2009, 10:10 AM
There are quite a few of random events of some kind of independents attacking one of your provinces, barbarians is one of them. There are also vinemen, knights, and a band of adventurers. It's just extremely unlikely to hit your capitol on turn 2-3 like what looks to have happened there.

I think troglodytes are the worst. Something like 50 size four tramplers can take down just about any PD that hasn't been bought in ridiculous numbers. IIRC the event also kills a lot of population.

The vampire count event is usually hilariously inneffective.

vfb
September 28th, 2009, 11:10 AM
The Ancient Presence is a bit worse than that. It brings you from 30K pop to oh, about 500 or so. And then you've got a province full of manikin beasties plus the Ancient Presence himself to tidy up.

P3D
September 28th, 2009, 12:06 PM
I think troglodytes are the worst. Something like 50 size four tramplers can take down just about any PD that hasn't been bought in ridiculous numbers. IIRC the event also kills a lot of population.

The vampire count event is usually hilariously inneffective.

The trog event also gives a magical site (Deepest Cavern) with 1E income.

archaeolept
September 28th, 2009, 01:01 PM
the ancient presence is by far the worst - I was engaged in a war w/ Helheim (i was subbing into a fairly weak shinu in a megagame), and then I no longer saw any real resistance... get to his capital, and it had been besieged by a large ancient presence force :)

although once Norfleet had his mictlan capital besieged by a vampire count and couldn't break out (this was in Dom II before it was figured out that mict troops were actually great w/ a high bless), so he had to pull the plug on the server in order to avoid a loss :D

Gokufan1988
September 28th, 2009, 02:59 PM
The Ancient Presence is a bit worse than that. It brings you from 30K pop to oh, about 500 or so. And then you've got a province full of manikin beasties plus the Ancient Presence himself to tidy up.

I didn't even know about this one. Do you need turmoil 3 or something to get it?

Stavis_L
September 28th, 2009, 03:41 PM
The Ancient Presence is a bit worse than that. It brings you from 30K pop to oh, about 500 or so. And then you've got a province full of manikin beasties plus the Ancient Presence himself to tidy up.

I didn't even know about this one. Do you need turmoil 3 or something to get it?

Strong Growth + Magic scales, I believe.

vfb
September 28th, 2009, 06:48 PM
I got it with drain-2. You need growth scales (1 is enough) and a forest province, and misfortune helps (to get the bad event). Having a forest for your capitol is horrible IMO, since not only does it open up the Ancient Presence, it also leaves you vulnerable to Beckoning (and Trod too, I suppose, I just never had anyone use that against me).

NTJedi
September 28th, 2009, 10:16 PM
Events like this completely nerf an AI nation at start and they go nowhere!


I've seen the independent AI's lose their capital to Bogus and his men... never being able to break free.


although once Norfleet had his mictlan capital besieged by a vampire count and couldn't break out (this was in Dom II before it was figured out that mict troops were actually great w/ a high bless), so he had to pull the plug on the server in order to avoid a loss :D

Wasn't Norfleet also known for castle spamming and cheating in DOM_2... or was that someone else?

thejeff
September 28th, 2009, 10:39 PM
That was Norfleet.

I could see an early game Bogus being a game ender. Or at least so crippling you couldn't recover. Some nations could handle it. Heavy bless or awake SC.
But if you were relying on normal troops for expansion, you'd need to research something to take him out.

AreaOfEffect
September 29th, 2009, 01:23 AM
In most games I've played, whenever Bogus shows up he usually just gets ignored by most players, unless he lands on a castle. If not on a castle, the province often becomes his forever and everyone just fights around him.

It is actually quite hilarious. Had a game where two choke points became one after he showed up.

Edi
September 29th, 2009, 03:42 AM
I think troglodytes are the worst. Something like 50 size four tramplers can take down just about any PD that hasn't been bought in ridiculous numbers. IIRC the event also kills a lot of population.

The vampire count event is usually hilariously inneffective.

The trog event also gives a magical site (Deepest Cavern) with 1E income.
There is more than one troglodyte event. The one that gives the site is known as the Kaspar event, for Kaspar of the Cave, who is mentioned in it.

The other one is earthquake + loss of temple + 10-25% popkill + trogs, so it's a lot worse.

Gokufan1988
September 29th, 2009, 09:23 AM
In most games I've played, whenever Bogus shows up he usually just gets ignored by most players, unless he lands on a castle. If not on a castle, the province often becomes his forever and everyone just fights around him.

It is actually quite hilarious. Had a game where two choke points became one after he showed up.

He's such an amazing pain to kill this isn't surprising. Plus it keeps him from showing up somewhere else.

Isn't there some wierd way of cheating with him? I thought I heard some of his allies had scripts like "attack commanders" or "attack mages" and you could charm him and copy these scripts on to your other units.

AreaOfEffect
September 29th, 2009, 04:41 PM
[QUOTE=AreaOfEffect;712459]Isn't there some wierd way of cheating with him? I thought I heard some of his allies had scripts like "attack commanders" or "attack mages" and you could charm him and copy these scripts on to your other units.

Th flying knight has the ability to target enemy mages. You would have to charm him at the very least as enslave mind would force him to lose his commander status and by extension his script. However, it is an understated rule that you are not allowed to use that script in an MP game.

NTJedi
September 29th, 2009, 10:02 PM
In most games I've played, whenever Bogus shows up he usually just gets ignored by most players,

He's such an amazing pain to kill this isn't surprising. Plus it keeps him from showing up somewhere else.


We all know if Bogus and friends are killed then he just might reappear someplace else later in the game. I've seen where if Bogus himself is killed, but not his friends then he and a new group of his friends can appear.

Just a fun fact I wanted to share.

Quitti
September 30th, 2009, 04:25 AM
Th flying knight has the ability to target enemy mages. You would have to charm him at the very least as enslave mind would force him to lose his commander status and by extension his script. However, it is an understated rule that you are not allowed to use that script in an MP game.

I believe this was corrected in one of the latest patches, that the orders can no longer be given to him/copied from him or something like that.

AreaOfEffect
September 30th, 2009, 11:44 AM
I believe this was corrected in one of the latest patches, that the orders can no longer be given to him/copied from him or something like that.

If so, then good.

Sombre
September 30th, 2009, 06:08 PM
That's odd. About Bogus' friends. Because they definitely have the unique tag.