View Full Version : MP Doomsdays 3 - Apo settings game - Send in pretenders
Ossa
November 23rd, 2009, 12:36 PM
If you ever wanted to play a non-standart game with huge stacks of troops moving around, this is your game.
Roleplay is heavily encouraged;)
Number of players: 10 land and 2 water if noone objects.
Map: Glory of the Gods MP (~230 provinces)
Mods: Most of Burnsabers mod for the Libra game (CBM 1.6, Holy War 0.9, CPCS 0.8 and more magic sites mod)
What do these mods do?
CBM should be popular enough.
Holy war adds more indie sites with useful priests and holy units.
CPCS adds useful multispells (mostly in low-mid phase).
More magic sites is pretty self explenatory, there's just a few more sites.
Age: Late Age
HoF: 15 (renaming not allowed)
Magic sites: 75
Gold/Res/Supply: 300%
Diplomacy: Semi-machiavellian. All pacts must be announced in this forum to be valid - if you violate one pact though, noone else is bound by their NAP to you.
Research: Very difficult
Players:
1. Ossa - LA Marignon
2. kianduatha - LA Gath
3. Sensori - LA Bogarus
4. bgfu - LA TienChi
5. Amida - LA Ermor
6. Firewalker - LA Patala
7. Stagger Lee - LA Man
(w)8. Anaconda - LA Ryleth
Update: We're restarting the game without the Underwatermod.
So, you need to download and enable the following mods for the new game:
Holy war mod:
http://forum.shrapnelgames.com/showthread.php?t=42638
Crosspath mod:
http://forum.shrapnelgames.com/showthread.php?t=42165
Magic site mod:
http://forum.shrapnelgames.com/showthread.php?p=651411
So, without further ado, send in your pretenders so we can get things rolling again;)
Name is Doomsday4 for obvious reasons
kianduatha
November 23rd, 2009, 04:03 PM
But, but...how will there be 2 water nations when there is only 1 water nation in LA? And that one's LA R'lyeh?
Ossa
November 23rd, 2009, 05:22 PM
Very evil remark indeed;)
Lets assume LA Atlantis is a water nation too.
kianduatha
November 23rd, 2009, 06:12 PM
Oh, okay. In that case I'll take Gath and try to figure out a strategy that won't end with three dozen elephants sieging my capital on turn 6.
binarysolo
November 24th, 2009, 04:23 PM
Darn, this sounds like a lot of fun, and I <3 RP... what's the research rate for the game?
I'll have to check out the mods to see what all this stuff entails... Can you give us a basic overview of the mods? (I'll also go to the threads to check it out.)
Man, I sooooo want to roleplay LA R'lyeh but SummerMadness has been kicking my *** in terms of time. :(
Graeme Dice
November 24th, 2009, 05:41 PM
HoF: 15 (renaming not allowed)
Seriously? That setting makes the game essentially unplayable.
Ossa
November 24th, 2009, 07:14 PM
Research... last game was very difficult setting if I remember right. I'd be open to suggestions though, maybe we could go with difficult setting?
HOF:15 renaming not allowed - Roleplaying just comes easier if your mighty heroe is called "Conan the Barbarian" and not "the mighty D5S7B5H3" ;)
I dont insist on renaming off though if thats your major objection.
Sensori
November 25th, 2009, 10:02 AM
I guess I want in, and if at all possible, I wanna try out Bogarus! :p
Haven't played in a while, and I'm itching to get some Dom3 playing done again.
bgifu
November 25th, 2009, 10:22 AM
OK,I'll take T'ien C'hi.
Amida
November 26th, 2009, 04:55 AM
Hi folks.
I'll take LA Ermor, if nobody objects.
GrudgeBringer
November 26th, 2009, 09:42 AM
Hi Ossa, I have never played a LA game and if I can find someone to guide me thru the maze of mods and help me with a Pretender....i will try and last 19 Tuens (that is my personal low----fist game as Marverni).
If you fill it up, NP just wanted to give it a try...gonna see if chrispederson will help me out.:up:
GrudgeBringer
November 27th, 2009, 12:49 AM
Ossa, thanks but I won't be able to participte in this game as much as I would like to. I am in 4 and better stick there.
Good luck on your game, looks like fun!!:)
Ossa
November 28th, 2009, 03:18 PM
*bump*
Ossa
November 30th, 2009, 03:14 PM
Bump;)
Septimius Severus
November 30th, 2009, 04:09 PM
Interesting. I'd like to play a game where the emphasis is on massive numbers of regular units with very little magic. LA would be the appropriate age. High multiples like you have stated. Magic Site frequency, hmm, wonder what setting this to 0 would do?
Very difficult research would be a must to discourage magic research and use. Wonder what other settings would help to discourage magic, magic research, and mage recruitment?
Perhaps if random events were set to rare it would limit gem increasing events as well.
Just thinking out loud. I might play, depending upon the settings, though I am not familiar with the other mods aside from CBM.
Kojusoki
December 1st, 2009, 08:01 PM
Its an awesome idea to play with very very limited magic. Im starting choosing "my nation"
Stagger Lee
December 2nd, 2009, 10:25 PM
I am very new and if this game is intended for a higher skill level, I will understand. That said I would like to try LA Man (which I've recently learned is known as Chelms)
pyg
December 3rd, 2009, 02:31 PM
I'll take Midgard. Wow, that's a lot of skinshifters!
I'm for renaming and don't think that renaming and roleplaying are mutually exclusive. I would give my D5S7B5H3 a mnemonic like "Dos'biks" or something. Also I agree with Sept. S. that less than average magic sites seems to fit the game theme better. The mods are great. I like Burnsaber's stuff a lot.
Blood will flow!
kianduatha
December 3rd, 2009, 04:00 PM
I can understand the idea behind high magic sites--you end up having a bunch of gems, and no high research to use them with. So you end up making low Const items and low Conj summons.
Anaconda
December 3rd, 2009, 08:25 PM
I would like to dream on R'lyeh.
Kojusoki
December 4th, 2009, 08:13 AM
is that the more magic sites mod we are going to play?
http://forum.shrapnelgames.com/showthread.php?p=651411
Kojusoki
December 4th, 2009, 09:24 AM
BTW - I have played a short game with 300% setting. I trully believe its way to much. WAY WAY too much. Try it out also. After a few turns, I have 7000 gold, im building 2 new castles every turn and plenty of armies. At turn 20 we will have castle at EACH province and this game will be more capturing castles then anything else.
I suggest to have those settings at 100%. With 300%, we just dont care about our armies. Ok, we lost one...happans...we have 86 more castles with production between 300 and 500. Gold around 70.000 we will just build 5 other armies:)
Can you imagine all this micromanagment? Blood micromanagment is nothing comparing to this.
I do like idea of game with magic very limited. But all other setting should be more or less standard. Maybe only magic sites increased.
What do you think?
Ossa
December 4th, 2009, 09:25 AM
Yep, I believe that's it.
Kojusoki
December 4th, 2009, 11:08 AM
Im not sure if i understand you properly - what settings will we play then?
Tollund
December 4th, 2009, 11:48 AM
I don't think you understand. He's saying that that's the point of setting resources to 300%. You get lots of castles, lots of troops, and losing your army doesn't mean that the game is over.
Anaconda
December 4th, 2009, 12:04 PM
Might be, but Ossa's message was seemingly just a responce on the question regarding the magic site mod.
pyg
December 4th, 2009, 12:24 PM
BTW - I have played a short game with 300% setting. I trully believe its way to much. WAY WAY too much. Try it out also. After a few turns, I have 7000 gold, im building 2 new castles every turn and plenty of armies. At turn 20 we will have castle at EACH province and this game will be more capturing castles then anything else.
I suggest to have those settings at 100%. With 300%, we just dont care about our armies. Ok, we lost one...happans...we have 86 more castles with production between 300 and 500. Gold around 70.000 we will just build 5 other armies:)
Yes, I concur. I need to withdraw from this game in fact. I do still think that these game settings would be very favorable to Midgard and I encourage someone to play them, but I am overcommited game wise already and can't commit to something that is going to get tedious fast. I tested settings and map a number of times in SP and massed skinshifters (~75%) with an imprisoned/scales build can really dominate.
Kojusoki
December 4th, 2009, 02:29 PM
Well with 300% I must resignalso - but I will be happy how it works. I am only afraid it will simply be a real pain to manage all this stuff:)
Ossa
December 4th, 2009, 02:46 PM
Well - what about 200% scales then?
And believe me, we've played 2 of these high-scale games so far - it works, though it's definitly something else than your normal kind of game.
Anaconda
December 4th, 2009, 04:03 PM
How about signing me in as R'lyeh?
kianduatha
December 4th, 2009, 10:24 PM
I'd be fine with either 200 or 300% scales. We really should have an Atlantis player, though.
Firewalker
December 4th, 2009, 11:33 PM
I'll play as LA Patala.
Stagger Lee
December 6th, 2009, 01:40 AM
What would money normal and res/supply 300 do? I think it would allow building and maintaining large, quality armies without the ridiculous number of forts. But I haven't tested that, and my testing would be suspect anyway as I don't really know what I'm doing ;)
I think we have 8 now, is Glory of the Gods too big? If not, which version?
Anaconda
December 6th, 2009, 12:40 PM
Why dont we just start?
Lets take 200 or 300 settings (+definitely very difficult research) and if we cant fill the ranks just take smaller map, Gradle of Dominions, or something so we can get this going? Right?
Also, please link to each particular mod we are going to use in this game!
Anaconda
December 7th, 2009, 08:51 PM
the following are also needed for the sprites:
http://forum.shrapnelgames.com/showthread.php?t=42638
http://forum.shrapnelgames.com/showthread.php?t=43472
http://forum.shrapnelgames.com/showthread.php?t=42165
http://forum.shrapnelgames.com/showthread.php?p=651411
Ryleth pretender generation works as normal without single age, so just do this as usual. At least that worked for me in my test run.
I am little bit confused with this all - some of included content is not stacking with libra (meaning that are dublicate copies) and over all should I just install/copy this content to mod folder as usually?
So what I should have and what I should have enabled prior to pretender creation:
.underwater gameplay improvement mod EA
.underwater gameplay improvement mod global
.underwater gameplay improvement mod Ma+la
.magic site
.libra
.holy war divine
.holy war priests & sacred
.crosspath combat spells
.CBM 16
is that all, or am I missing something?
Anaconda
December 7th, 2009, 10:13 PM
Update: D3 crashes when I try to create pretender for late age.... how should I do it, and are these mods really stable?
Ossa
December 8th, 2009, 04:46 PM
Oh sorry, I wasnt clear on that one - you just need to have all those mods installed as Libra uses some of their sprites.
Prior to pretender creation you just need to activate Libra mod, nothing else.
Tested that out for LA Ryleth and it worked for me, so please try again. If it doesnt work we'll find another solution.
Anaconda
December 9th, 2009, 01:47 AM
It seems I got it working.
Sensori
December 11th, 2009, 04:49 AM
lol @ my Pretender, but meh, I don't care! :p
Anaconda
December 11th, 2009, 10:52 PM
Hi folks.
I'll take LA Ermor, if nobody objects.
I ma not sure if this guy is too exited of playing for he has not been here for awhile and does not seem to send his character either.
What should we do to get this clash going!?
Ossa
December 12th, 2009, 04:49 AM
Very easy solution: We start the game now;)
I tried to contact him more than once now, but he doesnt even receive my pms.
So, without further words, happy WC.
Anaconda
December 13th, 2009, 01:17 AM
So, could someone be so kind and actually explain what kind of game we are playing here because R'lyeh does not have the void gate nor the assassin - this means I am losing two major assets giving leverage to my otherwise weak chaff.
Judging by this, there is most likely other changes too I am not aware of, a fact which also hints that I designed my pretender completely worong because it is most likely based on strategy/strategies not valid or/nor useful in this game?
wtf
kianduatha
December 13th, 2009, 01:38 AM
Whoah. Yeah, that's kinda weird. You got half of EA R'lyeh in there.
Hey, on the bright side, Mind Lords look like they're immune to insanity.
Ossa
December 13th, 2009, 05:48 PM
We can start anew if you'd prefer to start with a new pretender.
I assumed everyone would take a look at the units and new spells in this mod before creating their pretender:/ But you're right, I've should at posted it in the game description.
Do you want to continue or do you think it'll make no difference in the long run?
kianduatha
December 13th, 2009, 08:59 PM
I'm not playing R'lyeh, but I'll just throw out there that it'll make a pretty big difference--basically Libra's compilation mod partially overwrote LA R'lyeh to fix some things in EA R'lyeh, and so he doesn't have a void gate(super important) and has no recruitable assassin(not so important, unless he's going that way). Instead, amusingly enough, he gets a recruitable shaman who immediately drowns.
Anaconda
December 13th, 2009, 10:23 PM
Let's just proceed.
It, as mentioned, was my own fault. I am not familiar with modding and could not have idea that something so drastic might come up. More over, I do not have time to learn to play with new settings so I have to do with what I am given.
Stagger Lee
December 14th, 2009, 01:45 PM
I am new. Anything I say has no basis in experience with this game. However, looking at the Libra thread, the game was set in the early age. There is a mod in the compilation called UWGIM 0.84 EA which probably is the culprit (in my noob mind).
We are only on turn 4. I don't really want to get to turn 30 and find out LA R'lyeh is completely unplayable in this configuration.
Why don't we load the individual mods Ossa wanted and restart. My first pretender was done this way when I looked at the OP. CBM 1.6, CPCS 0.8, Holy War 0.9, and magic site mod.
More experienced players will know better, but I don't think those four trash LA R'lyeh the way it seems to have been in this game. I will test when I get home, if nobody beats me to it.
kianduatha
December 14th, 2009, 04:08 PM
I know it is the UWGIM. In fact, doing a quick test shows me that taking it out fixes R'lyeh.
Anaconda
December 15th, 2009, 01:28 AM
Well I am up to changes, too.
Ossa
December 15th, 2009, 11:05 AM
Let's make this an official vote:
A) continue
B) restart
C) I dont mind
Everyone who hasnt voted by Thursday morning is considered as voting for C.
Does that sound acceptable to you?
I'll start with a C
Firewalker
December 15th, 2009, 12:03 PM
It sounds like we should either fix R'lyeh or not include the nation in the game. I've no complaints if we start over. I vote for B.
Stagger Lee
December 15th, 2009, 01:18 PM
The magisters and wardens of Avalon believe very strongly in fair play, and it is our position that it would be unfair to force a man to play out an unfun game.
We vote B.
Restart with the mods listed in the original post (most of the Libra compilation - not all). R'lyeh was not originally excluded, so if he wants to play them, let him. If he wants to switch, OK. :up:
Does anyone know if UWGIM EA affects any other LA nations before we go down that road?
Anaconda
December 15th, 2009, 01:18 PM
I go for B,
assuming we will exclude that particular mod nerffing R'lyeh from what it is ment to be.
Burnsaber
December 15th, 2009, 02:26 PM
I'm the creator of the UWGIM mod and just noted this thread. The mod in the LIBRA complimation is is "EA UWGIM", which really only works for EA games. Sorry about the confusion, but I really *had* to build the mod that way because of in-built modding limitations.
UWGIM is not meant to do any national changes to LA R'lyeh (since the nation is playable as it is, unlike other UW nations). But there are some other changes Anaconda might be intrested in (like more balanced income from UW sites and a small chance for UW indy mages). Land nations might be relived to find the kelp castle site to be uncommon,
However, this thing is extremely easy to fix. Take the Libra mod, remove the part about UWGIM and replace it with "UWGIM global" version, which does not make any national changes. I'd make the mod myself, but I'm currently quite busy, since I'm visiting my sister and I won't back at my computer until sunday.
If you just want to ditch UWGIM, you can just upload the mods singularly without the complimation. There should not be any clashes between the mods (usually complimation mods are made just to avoid confusion with having to enable several mods at once).
Ossa
December 16th, 2009, 02:38 AM
Thanks, Burnsaber!
That leaves us with another possibility - use the global UWGIM mod.
I guess that would be the best way of handling this situation.
Sensori
December 16th, 2009, 10:42 AM
You know, if we're restarting, I think I'll switch to Atlantis. Because those silly amphibian guys are fun! :p
Ossa
December 17th, 2009, 02:30 AM
New Game is up. I guess I'll just let the old game run on for those who are interested.
Anaconda
December 17th, 2009, 11:50 AM
Name of the new game, where I can send my pretender?
Ossa
December 17th, 2009, 05:11 PM
Doomsday4
Sensori
December 17th, 2009, 09:09 PM
Uploaded. As Atlantis, as I said I would. Silly amphibian gemps on the ground! :p
Anaconda
December 19th, 2009, 12:10 PM
Other people joining?
Let's get this game going!
By the way, how I switch my older game's nation on AI?
Stagger Lee
December 19th, 2009, 12:45 PM
Ossa, if doomsdays3 keeps running, I will go AI also. It's too similar and I will get confused. Can we start doomsday4 and kill the other?
Sensori
December 19th, 2009, 01:38 PM
Actually, there were 7 players in DD3, so I guess we're actually waiting for the last guy to throw in his Pretender rather than waiting for new ones.
Firewalker
December 20th, 2009, 01:26 AM
Anaconda, if you go into game options when you open the current turn, there will be an option there to set yourself to AI. It'll ask you to cofirm. Then just save the turn and send it in to Llamaserver.
I've done the same. I'm already in two other games, no time for a fourth. :p
Ossa
December 20th, 2009, 06:23 AM
Yep, I'd suggest that too - Doomsday3 will just continue on a fun basis, if you dont want to play just set yourself to ai;)
Doomsday 4 started right now.
Sensori
December 20th, 2009, 11:52 AM
Oh yeah, if anyone else runs into the same "problem" I did (the game whining about the lack of cross path combat spells mod, even if you know you aren't lacking it), just rename CPCS.dm to CPCS0.8.dm. Because that's the newest one out, it ought to be the same. :p
Really weird that the official downloadables are called CPCS.dm while Llamaserver requires that very specific different name for it.
Anaconda
December 21st, 2009, 01:58 AM
I need two days to come up with next incoming turn. I am sorry. Can we postpone it?
Ossa
December 22nd, 2009, 12:02 PM
No problem. Are 48h enough?
Stagger Lee
December 22nd, 2009, 10:37 PM
Oh yeah, if anyone else runs into the same "problem" I did (the game whining about the lack of cross path combat spells mod, even if you know you aren't lacking it), just rename CPCS.dm to CPCS0.8.dm. Because that's the newest one out, it ought to be the same. :p
Really weird that the official downloadables are called CPCS.dm while Llamaserver requires that very specific different name for it.
Are you able to use the CPCS spells? I did this to get it working, but now I don't see the spells. I hope I just did something wrong. :re:
Sensori
December 22nd, 2009, 11:25 PM
Are you able to use the CPCS spells? I did this to get it working, but now I don't see the spells. I hope I just did something wrong. :re:
Uh, considering that we're so early in the game (and in one with very difficult research, no less), no, I can't use them in combat. But I can see them just fine in the research window. Which would mean that they are usable in this game one would think.
On the other hand, I forgot to mention that I left the original CPCS file in the mod directory as well. It'd make pretty little sense that it would have an effect on anything, but who knows!
Stagger Lee
December 23rd, 2009, 12:19 AM
OK, so I now have identical files in the mod directory named CPCS.dm & CPCS0.8.dm. I was thinking of the priest spells though. Is Holy War enabled? Maybe it's those spells I'm missing.
Sensori
December 23rd, 2009, 04:14 AM
Oh, you're right! Holy War ends up disabled when I play my turn and then go to the main menu. I think that's actually it. I never really paid any attention to the stuff it gives you so I didn't really notice. We aren't going to restart because Holy War is missing, are we? Please tell me we aren't. :(
Stagger Lee
December 23rd, 2009, 08:52 AM
As long as I'm not the only one without Holy War enabled, let's just move on. :smirk:
Sensori
January 8th, 2010, 03:24 AM
You know... Knowing how friggin HUGE the map is for 6 people (since R'lyeh quit early on), I'm going on the record right now to say that whoever wins this game isn't eligible for a Victorious Nations entry (though probably unless it's one of the unlucky ones who got stuck with a bunch of other guys or otherwise stunted, since those guys have some serious obstacles in their way), and if the winner even tries to get into it, I'm not gonna have any of it.
274 province map for 7 (well, 6) people? We didn't even play on that large maps with 14 (which was max number of nations) way back in Dominions 1! :p Should've actually thought about it before we started, to be honest. It just never really occurred to me until we had played a few turns. I can tell that this game's gonna be funny, albeit very tedious.
Ossa
January 8th, 2010, 11:24 AM
Thats not a problem with me;)
I'd just prefer it for the sake of fairness if Atlantis and me would stop taking provinces right now as noone went to war yet anyway - we should let the others take a few more lands to make things more interesting.
kianduatha
January 8th, 2010, 03:02 PM
Yeah, this is prettymuch insanity right now. How many provinces do you have Ossa, 80?
Sensori
January 8th, 2010, 03:14 PM
Ossa, sure, that'd work for you cuz you have like 11 more provinces than I do as it is (I checked from the scores thing in Llamaserver, it's 70), and you're pulling a ton more research than I am (over by 400 on me in just a turn after you got over me?). :mad: YOU stop taking provinces and I'll stop taking provinces when I match your number or the provinces run out! If you stopped right now I'd probably match you in province number in a few turns!
Stagger Lee
January 8th, 2010, 10:39 PM
Were you feeling generous yesterday Ossa? I'm not yet a charity case, or was that intended for someone else?
Sensori
January 8th, 2010, 11:54 PM
Or he could be sending out gems/gold because he doesn't know where to stick it all. :p After all, he's getting more of both than I am, and my income in both is pretty high as well.
Ossa
January 10th, 2010, 06:01 PM
I just though you could use the money better - it'll be more interesting in the long run and I'd lay a foundation for future cooperation that way;)
Sensori
January 10th, 2010, 07:58 PM
And as expected, Marignon did not stop taking provinces, so the province competition is still on. Not that the Angakut expected anything else, since we have noticed a number of provinces deep behind the borders of Marignon which were still untaken by them by the time they made the "proposition", and they still had felt the urge to spread outwards.
So, had we stopped taking provinces, it would have only made the already largest nation in the world even larger while leaving us behind even further in the race for provinces. Obviously that would have been a mistake.
Sensori
January 12th, 2010, 12:22 AM
Umm, are we going to need replacements for Patala and Tien Chi? They seem to be spiraling into constant stales with no mention of as to why they are doing so.
Stagger Lee
January 12th, 2010, 12:41 AM
That would mean approx. 117 provinces each, right? :rock:
Sensori
January 12th, 2010, 12:58 AM
Heh, no, thank God. :p Not that I'd be going after them anyway. Patala and Tien Chi are the smallest nations with their 20 and 22 provinces. What I'd hope is either some kind of an explanation for their stales (and/)or replacements (as in substitute players) as soon as possible.
Personally I really don't like it when people just quit playing with no explanation.
Ossa
January 12th, 2010, 07:04 AM
Hmm.... i'll put the hosting interval to 48h for now... if it's just a matter of hours (which I hope is the case for TC at least) that should work it out.
Patala just sent in his turn btw;)
Sensori
January 13th, 2010, 10:36 PM
... Patala didn't send his turn in. He made his nation go AI. :doh:
So we can't even get him a replacement. Awesome.
Stagger Lee
January 13th, 2010, 11:38 PM
Ossa, did you have any word from Firewalker? :mad:
I was joking before. This is not a good thing. Seriously.
Sensori
January 13th, 2010, 11:41 PM
Personally I think we should seriously start over. We're down to five people this early with no wars on a super massive map and insane resources and two of us control over half of the map. That's not good fun for anyone.
Ossa
January 14th, 2010, 01:44 PM
I concur... we should start this over.
I should probably open a new threat to attract new people though.
kianduatha
January 14th, 2010, 04:02 PM
yeah, this game is just silly at this point. Even though I just got the Ultimate Gateway as Gath :(
Stagger Lee
January 15th, 2010, 10:55 AM
OK lets hear from bgfu, but opening it up again and restarting is probably best. Get more people or a smaller map.
If we restart, I will continue to try and make a go of it with Man, but a different build this time. It would be bad if I refused to learn anything, right? :)
Sensori
January 15th, 2010, 11:33 AM
Setting up a new thread and getting more people would be good since two have dropped without a word. With just five people we could just as well do a blitz over TCP/IP.
And preliminarily I'd like to switch to LA R'lyeh, because... Well, they start from the water! :p And the original one kinda left.
EDIT: On that note, Ossa, you might wanna kill Doomsdays3, it's running on no other than R'lyeh, heh.
Sensori
January 17th, 2010, 01:49 AM
So, uh, how long are we going to keep this game running as we wait for Bgifu to respond? :confused: I think there should be some kind of a dead line for his response because most players have already agreed to restart, or something.
Since this game's not getting any less ridiculous by us playing more turns after basically already having decided to restart. :p
Stagger Lee
January 17th, 2010, 01:51 AM
Agreed
bgifu
January 17th, 2010, 09:39 PM
With 300% Gold/Res/Supply,TienChi can't defend the Gath's attack.I'm sorry.I quit.
Sensori
January 18th, 2010, 05:55 AM
OK, so there's the last answer. Restart the game! :p
And meh, when I posted in your thread Bgifu, I was hoping you'd see it the moment I posted it (cuz you had posted just a few mins before) so I could actually get rid of it. Now it's too late. :( Sorry about that.
bgifu
January 19th, 2010, 10:29 AM
I am sorry.I just sent the turn files and didn't know what happened until u posted in my thread.
Sensori
January 19th, 2010, 12:31 PM
Hehe, that's not a problem.
But what IS a problem is that we're still sending in turns to a game that we've decided to restart, and everyone's more or less going with it. Why's that? :confused:
Stagger Lee
January 19th, 2010, 12:42 PM
Hehe, that's not a problem.
But what IS a problem is that we're still sending in turns to a game that we've decided to restart, and everyone's more or less going with it. Why's that? :confused:
Not everyone. I'm redesigning my pretender and preparing to dominate in DD5! :)
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