thunderbird
December 17th, 2009, 03:53 PM
I wasn't able to find this in the manual, or a board search
When is damage from friendly unit auras/clouds like cold/fire, or poison calculated in the combat turn sequence? Before or after ward spells are cast? Thanks.....
MaxWilson
December 17th, 2009, 07:46 PM
Ambient damage like from heat/cold auras, or Cloud of Death, etc., is calculated for a unit at the very start of its side's turn. If player A and B both have units within the same ambient effect, it will go like this:
Player A's units take ambient damage.
Player A's mages cast spells, may inflict direct damage on A or B.
Player A's units move/attack.
Player B's units take ambient damage.
Player B's mages cast spells, may inflict direct damage on A or B.
Player B's units move/attack.
Player A's units take ambient damage.
Player A's mages cast spells, may inflict direct damage on A or B.
Player A's units move/attack.
etc.
-Max
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.