View Full Version : Explosives
troopie
December 21st, 2009, 08:33 PM
You can seed jungles and built up areas with booby traps. And of course, it's only a matter of time before somebody makes a car bomb.
troopie
DRG
December 21st, 2009, 09:32 PM
It's one of the first things we built but they are not applicable to WW2
Don
Marek_Tucan
December 22nd, 2009, 01:26 AM
Or you can set up demo charge on a bridge and remote trigger it at a good time...
Mobhack
December 22nd, 2009, 05:16 AM
Or you can set up demo charge on a bridge and remote trigger it at a good time...
Which is the entire point of the remote detonation charge, ie an ability to wire a bridge. See the Game Guide->Release History-> item 1), description of "Demolition Charges".
Your own troops can pass the trip wire if they do so very slowly (2 hexes or less IIRC), but are not 100% certain not to have pvt Schultz kick it. So you can have a blocking force retire carefully over the wired bridge, but with a small chance it will be dropped prematurely.
Cheers
Andy
iCaMpWiThAWP
December 22nd, 2009, 01:32 PM
Just Spotted a possible bug, you can have explosives in your campaign core, is that ok?(well, i think not, since their role is to blow up anyway)
Mobhack
December 22nd, 2009, 01:44 PM
Just Spotted a possible bug, you can have explosives in your campaign core, is that ok?(well, i think not, since their role is to blow up anyway)
That is a bug - and was tested to ensure it was not allowed - so how did you do this?
Andy
DRG
December 22nd, 2009, 01:59 PM
WHICH KIND of "Campaign" ???? Generated ? Long ? User Built? PBEM ??
Don
iCaMpWiThAWP
December 23rd, 2009, 08:34 PM
As far as i can tell Long, generated and user built, unable to test PBEM since i don't have CD version, i have no clue of how i did this.
DRG
December 24th, 2009, 09:54 AM
OK, it's on the list
Don
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