Log in

View Full Version : Stacking Luck


shunwick
December 22nd, 2009, 10:37 AM
Guys,

If I have a mage with a lucky coin and I script Personal Luck in his orders, does he get:

a) 100% luck?
b) Two 50% luck attempts per attack on him?
c) 75% luck (ie. 50% plus 50% of 50% remaining)?
d) Or has he just wasted one of them?
e) Something else?

Merry Christmas!

Steve

Folket
December 22nd, 2009, 10:43 AM
Luck does not stack.

shunwick
December 22nd, 2009, 10:52 AM
So that's d then. Many Thanks.

FAJ
December 22nd, 2009, 11:04 AM
AFAIK, He won't cast personal luck at all. He will choose a different spell, or whatever is next in his list of orders.

Dimaz
December 22nd, 2009, 11:05 AM
If he already has luck from other source he won't cast Personal Luck at all.

Sombre
December 22nd, 2009, 01:03 PM
Since no-one else is willing to answer your simple question, I will.

Luck doesn't stack and in fact with the shield granting it he won't even cast Personal Luck at all!

Viajero
December 22nd, 2009, 04:00 PM
I would even say more: luck does not stack and he wont cast it if he has it already.

Quitti
December 22nd, 2009, 06:17 PM
I vote for D! Do I get the prize?

Sombre
December 22nd, 2009, 09:33 PM
I would even say more: luck does not stack and he wont cast it if he has it already.

He's clearly a new player, it's counterproductive to cloud the issue with veteran's slang.

The fact of the matter is that you can't cast luck when luck has already been granted and even if you could, it wouldn't do anything.

Kheldron
December 23rd, 2009, 08:02 AM
I'm a bit surprised by those answers.
I was fairly convinced that he wouldn't cast it he already had luck.
...
Was I wrong?

Folket
December 23rd, 2009, 08:25 AM
You are correct.

If you have luck you are not able to cast luck on yourself.

llamabeast
December 23rd, 2009, 09:26 AM
This is strangely entertaining. :)

FAJ
December 23rd, 2009, 10:25 AM
A commander with 2 or more items that provide luck will not recieve a greater benefit.

vfb
December 23rd, 2009, 10:32 AM
Oh, but let's not forget, you can cast Luck if the caster is in the same square as a unit without any luck, even if the caster already has luck. Will the four-leaf clover on the caster then turn into a magical rainbow easter egg? Sadly, no.

Burnsaber
December 23rd, 2009, 10:34 AM
I'm confused, does luck stack or not?

:P

Sombre
December 23rd, 2009, 10:55 AM
To reiterate - it DOES stack. Casting luck over a luck granting item gives you a 100% chance of avoiding any incoming damage.

NOT a 50% chance then a 50% chance as some people are saying.

FAJ
December 23rd, 2009, 10:58 AM
Casting luck 4 times will ensure that your twiceborn self will have 100% luck as well.

Sombre
December 23rd, 2009, 11:01 AM
That's true, but keep in mind twiceborn is damage based, so is quite likely (100%) to be negated by your double luck (or irish luck as it is listed in the manual).

vfb
December 23rd, 2009, 11:06 AM
Does your 100% luck go away if you got half of it from Faithful, but a malicious random event causes your arms to fall off in the middle of a battle? I'm thinking I might need to add a pendant too, just in case.

FAJ
December 23rd, 2009, 11:18 AM
Better wear two

Sombre
December 23rd, 2009, 11:27 AM
:rolleyes:

I see we're back to spreading misinformation huh?

If you have 100% luck when you roll on the limb loss table the worst that can happen is you lose a ponytail. Admittedly that's a problem if you're using the halfling mod that adds pony riders.

Kheldron
December 23rd, 2009, 12:29 PM
That might be off topic but
What happens if I script curse against an already cursed unit?
It won't work, just the same.
But.
What happens if I cast doom on a battlefied where already cursed units dwell? Or when a cursed unit hits a totem shield? Or...?
You get it : it works !!!
O mighty god beyond the machine, I knew it.
In a game as deep as dom3, I can't help but wonder at the hidden afflictions the devs spared us from viewing but MUST have implemented.

Which limb have you lost that you must hide it now under a black steel full plate?
What is this seraph hiding under her skullcap?
Baldness?!?
Oh come on...:smirk:

Swan
December 23rd, 2009, 01:03 PM
the answer is: π /3.14

Tolkien
December 23rd, 2009, 10:15 PM
Which equals ~1.00005

Swan
December 24th, 2009, 05:34 AM
maybe it does, maybe it don't. who are we to claim such an affirmation?

Quitti
December 24th, 2009, 10:52 AM
How about four faithfuls/lucky coins + pendant of luck on a rudra/DoW? Does that equal to 250% luck?

vfb
December 24th, 2009, 10:55 AM
No, it's a single signed byte. So if you wear all that, you actually get -6% luck.

Sombre
December 24th, 2009, 04:31 PM
-6% luck is actually pretty good due to the nature of the DRN though.

Swan
December 25th, 2009, 10:52 AM
How can -6% be good?

Fantomen
December 25th, 2009, 01:27 PM
Because It's a lucky number.

Dimaz
December 25th, 2009, 02:41 PM
-6% luck is good only in CBM 1.6. In vanilla no such nonsense exists. Clearly vanilla is better.

MaxWilson
December 26th, 2009, 02:14 AM
How can -6% be good?

-6% luck is good because that means 6% of the time your enemies will do negative damage to you, i.e. they'll heal you instead of hurting you. It's obviously much better to have high negative luck. For instance, if you have Faithful, a lucky coin, and trick the combat AI into casting Personal Luck on top (you need to make him a communion slave and have the master cast Personal Luck since the mage refuses to cast it on himself because he's already lucky) you'll have 150% luck, which gets inverted as noted because it's a signed byte to become 256 - 150 = -106% luck. Basically you have unlimited hitpoints and can only be killed by Healing Light or Song of Healing, or your own Soul Vortex. You can still be banished to Inferno/Cocytus though so watch out for blood nations.

Also, watch out for the Doom Horrors. The "Curse Luck" weapon that some Doom Horrors (Kurgi? Umor? not sure offhand) doesn't just ignore negative luck like it ignores normal luck, it actually turns it imaginary. So you'd go from having -106% luck to sqrt(-106) = 10.3i% luck, which means a roughly 10% chance on every hit to become imaginary and disappear forever. This is especially bad for a pretender because it's an automatic dom-kill.

-Max

binarysolo
December 26th, 2009, 04:37 AM
... you guys are having too much fun. :P

Kheldron
December 26th, 2009, 04:12 PM
Max,

I guess you win the prize, best explanation :p

ps : oh, and might I ask what is it you take? I'd like some of it

How can -6% be good?

-6% luck is good because that means 6% of the time your enemies will do negative damage to you, i.e. they'll heal you instead of hurting you. It's obviously much better to have high negative luck. For instance, if you have Faithful, a lucky coin, and trick the combat AI into casting Personal Luck on top (you need to make him a communion slave and have the master cast Personal Luck since the mage refuses to cast it on himself because he's already lucky) you'll have 150% luck, which gets inverted as noted because it's a signed byte to become 256 - 150 = -106% luck. Basically you have unlimited hitpoints and can only be killed by Healing Light or Song of Healing, or your own Soul Vortex. You can still be banished to Inferno/Cocytus though so watch out for blood nations.

Also, watch out for the Doom Horrors. The "Curse Luck" weapon that some Doom Horrors (Kurgi? Umor? not sure offhand) doesn't just ignore negative luck like it ignores normal luck, it actually turns it imaginary. So you'd go from having -106% luck to sqrt(-106) = 10.3i% luck, which means a roughly 10% chance on every hit to become imaginary and disappear forever. This is especially bad for a pretender because it's an automatic dom-kill.

-Max

Swan
December 28th, 2009, 06:37 AM
How can -6% be good?

-6% luck is good because that means 6% of the time your enemies will do negative damage to you, i.e. they'll heal you instead of hurting you. It's obviously much better to have high negative luck. For instance, if you have Faithful, a lucky coin, and trick the combat AI into casting Personal Luck on top (you need to make him a communion slave and have the master cast Personal Luck since the mage refuses to cast it on himself because he's already lucky) you'll have 150% luck, which gets inverted as noted because it's a signed byte to become 256 - 150 = -106% luck. Basically you have unlimited hitpoints and can only be killed by Healing Light or Song of Healing, or your own Soul Vortex. You can still be banished to Inferno/Cocytus though so watch out for blood nations.

Also, watch out for the Doom Horrors. The "Curse Luck" weapon that some Doom Horrors (Kurgi? Umor? not sure offhand) doesn't just ignore negative luck like it ignores normal luck, it actually turns it imaginary. So you'd go from having -106% luck to sqrt(-106) = 10.3i% luck, which means a roughly 10% chance on every hit to become imaginary and disappear forever. This is especially bad for a pretender because it's an automatic dom-kill.

-Max

i thought it was something like this: take -6% and cbm1.6. as you can see cbm are 3 letters and we have 2 six. so we have 3*2=6 which lead to 666!
i've just proved that -6% is the antichrist, so don't believe who says -6% is good.

Sombre
December 29th, 2009, 06:43 PM
Sorry to necro this thread but I was wondering if anyone actually knew the answer to the original question?

vfb
December 29th, 2009, 06:57 PM
ReAD THE FAQ OR DO A SEARCH! MAHHHHHHHHH HHHHHHHHHHHHH. ThIS QUESTION HAS BEEN ASKED MANY TIMES ON THE FORUMS!

Swan
December 29th, 2009, 07:46 PM
i think we just traumatized him. c'est la vie.
btw, i proposed to make this the new spam thread

FAJ
December 30th, 2009, 08:17 AM
Can you stack spam?

Swan
December 30th, 2009, 11:41 AM
of course you can! i've just done it

Sombre
December 30th, 2009, 01:48 PM
Actually although the gui indicates you can stack spam when you look at the debug log it doesn't stack.

Swan
December 30th, 2009, 03:15 PM
i want to see some math about this, or i don't believe it.

FAJ
December 30th, 2009, 03:45 PM
I ran many tests, and when a mage is already spammed, he will not spam again. He will cast a random spell instead.

Fantomen
December 30th, 2009, 04:10 PM
That only occurs if he is allergic to spam, in which case eggs and bacon will have to do.

Some mages like spam, especially those from viking themed nations.

Swan
December 30th, 2009, 07:56 PM
That only occurs if he is allergic to spam, in which case eggs and bacon will have to do.

Some mages like spam, especially those from viking themed nations.

i knew sombre was lying, my mother always told me to not trust a chameleon with a hat

Stagger Lee
December 30th, 2009, 08:41 PM
my mother always told me to not trust a chameleon with a hat

If the chameleon is scripted to cast "hat" in battle, will it know it already has a hat and ignore the order? Or do hats stack?

FAJ
December 30th, 2009, 10:41 PM
http://delivermagazine.com/wp-content/uploads/2007/01/agenview-by_acme.jpg

Digress
December 30th, 2009, 11:37 PM
http://delivermagazine.com/wp-content/uploads/2007/01/agenview-by_acme.jpg

I smell a game-breaking exploit ...

Swan
January 1st, 2010, 07:34 AM
http://icanhascheezburger.files.wordpress.com/2007/06/i-has-a-hat.jpg

kitharonic lion thugged out

Swan
January 7th, 2010, 03:24 PM
This thread is not going to die, not when i can prevent that

shunwick
January 8th, 2010, 10:41 AM
You guys have waaaaaaay too much time on your hands.

FAJ
January 8th, 2010, 11:20 AM
time stacks

SlipperyJim
January 8th, 2010, 11:23 AM
Does time stack? If a mage who already has time is scripted to cast Time, will the spell be cast? If so, what happens to the mage?

"Too much time on your hands" is an interesting idea. If a Rudra wore four wristwatches, would it have too much time on its hands?

Swan
January 9th, 2010, 03:39 AM
actually, does time exist at all ?

WaltF4
January 9th, 2010, 12:31 PM
The manual is a bit confusing about it.

Swan
January 9th, 2010, 01:12 PM
i think someone did some test about that, i don't remember who, but it was about brothers and high speed travel through the nether

Sombre
January 9th, 2010, 01:33 PM
Stupid noobs. Just because there isn't an icon for it, they question whether it even exists. Go play some cookie cutter RTS :rolleyes:

Swan
January 9th, 2010, 05:11 PM
you know, this made me really wondering. How does decay work actually (and burden of time)? let's take our demon lord friend bh'awb here. i summon him, then a wizard cast burden of time. when he get slayed in battle he return to home. is the demons' existence world influenced by the burden of time? if yes, are you telling me that no one out there get pissed by getting old a lot faster suddendly(e.g. bh'awb's wife, Zhuzhan the housesuccubus)? if not, what is that is aging? the soul? the atoms? we have our own personal time?

Quitti
January 13th, 2010, 02:22 PM
This should explain it. It's pretty much like this:
http://upload.wikimedia.org/wikipedia/fi/d/d8/Muiston_pysyvyys.jpg

Swan
January 14th, 2010, 07:20 AM
well, the shape and/or size of a clock doesn't influence the speed of the hands of the clock, so you are suggesting that there are more than one "times" but our actions do not modify it (or them)?
And for my information, there 2 clock on a brown retctangular-like shaped thing , 1 on a tree and the last one is on what?

Humakty
January 14th, 2010, 09:24 AM
We all know time is limited, so it SHOULD stack. At least when casted by a mage, for angels it might be different. Damn bootlickers !

Quitti
January 14th, 2010, 10:03 AM
well, the shape and/or size of a clock doesn't influence the speed of the hands of the clock, so you are suggesting that there are more than one "times" but our actions do not modify it (or them)?
And for my information, there 2 clock on a brown retctangular-like shaped thing , 1 on a tree and the last one is on what?

I believe it's a decapitated bearded duck. I've rarely been wrong.

The point of my illustration is that time bends, it folds, so it also should stack.

Amonchakad
January 14th, 2010, 10:12 AM
I'm quite sure that a 4-handed creature holding 4 clocks will be able to stack time a lot more efficiently.

Humakty
January 14th, 2010, 10:29 AM
I'd have thought a clock with four hands would rather be detrimental to measure time stacking.

FAJ
January 14th, 2010, 12:05 PM
The point of my illustration is that time bends, it folds, so it also should stack.

I thought the point was to illustrate the persistence of this thread :laugh:

Calchet
January 14th, 2010, 12:27 PM
No, no, no. You just don't get it. The significance of four clocks goes beyond your meagre mentalities.

I don't blame you, though - you've clearly been educated stupid.

The 12 hour or 1/2 Day clock is an intended EVIL against humanity - indicting every human on Earth as Dumb, Educated Stupid and Evil - for imaginary Cubed Earth has 4 Days within simultaneous rotation.

Do you realize that a 4 corner square rotating 1/4 turn creates a full circle? A full rotated square will create 16 corners, 96 hours and 4 simultaneous 24 hour Day circles within only a single imaginary cubed Earth roation. This amounts to a spiraling quad helix of Earth as it revolves around the Sun - rotating as it revolves around the Sun, to induce the value of the Sun revolving about the Earth. This act demonstrates that both Sun and Earth rotate around each other simultaneously - thus creating Opposites existing only as Opposites with a zero value existence between the binary and cancelling to nothing as One or God theism. All Creation occurs between Opposites, and exists only as Opposites - with a zero value existence. As One or as a Godism, all Opposite values cancel out to nothing. The Circle you see around Earth divides Earth into Opposite values equal to a zero existence. As One or God, both Earth and Human cancel to nothing. The whole of the Universe is composed of Opposites - with a zero value existence - that camcels to nothing as One or a God. Humans worship ONEness of DEATH, thus they are destroying the LIFE of all Opposites by which all Creation exists. I have found Evil lies in the Bible that will rock religious and academic values to their primitive origin. There is no Human or God who can match my Cube Wisdom as a Cube Phenomenoligist - The Cube God Measurer. While the Circle of Earth rotation is a perpetual enbodiment as it is void of the Corner Time notches that accumulate as aging Life for the 4 corner residents.

Have you mentality to know 4 Days rotating simultaneously on Earth?
________________________
EARTH HAS 4 CORNER
SIMULTANEOUS 4-DAY
TIME CUBE
IN ONLY 24 HOUR ROTATION.
4 CORNER DAYS, CUBES 4 QUAD EARTH-
No 1 Day God.

FAJ
January 14th, 2010, 12:50 PM
Have you the mentality to know that "4 corner square" is redundant? :banana:

thejeff
January 14th, 2010, 01:17 PM
Wow. I think this may be the first thread I've ever seen where a Time Cube post was actually on topic.

Or at least on the current topic, which has drifted far away already. But after Time Cube where do you go?

SlipperyJim
January 14th, 2010, 03:06 PM
Um, seriously, does luck stack?

Quitti
January 14th, 2010, 03:51 PM
at least up to -6%

Kheldron
January 14th, 2010, 04:14 PM
I wonder if a quickened human stacks time better than a four handed rudra if both hold a wristwatch on each of their wrists?
Does it make any difference if some of the wristwatches are digital and the rest mechanical?

Swan
January 14th, 2010, 04:32 PM
I thought the point was to illustrate the persistence of this thread
this topic is a zombie, you can't kill it and it will eat the brain of who post here

on topic
quickened humans stack time worst because they consume time faster, it's easy.
Someone want to bet how long time will be the topic before someone switch?

Sir_Dr_D
January 14th, 2010, 10:17 PM
It is nice to see that in the year and a half I have been away no one has lost their sense of humor.

Amonchakad
January 15th, 2010, 08:40 AM
It is nice to see that in the year and a half I have been away no one has lost their sense of humor.

Well, duh. It's widely known that sense of humor stacks.

Especially if you measure that year and a half with digital wristwatches.

Swan
January 16th, 2010, 03:29 PM
sense of humor may stacks, but don't forget that it decay with an increased rate as you get older

Swan
January 16th, 2010, 04:09 PM
here the equations for sense of humor calculation:
someone think it's a equation linear Y= -x +H H= h +w
but the truth is that it's a curve, which equation is
Y= -x^2 + ax + H H= (h+w)/x
Y=sense of humor x=your age H=humor you gained since x h=initial sense of humor
w= humor stacked from life experience
a= the age when you stopped to see the nice things in the world
when Y<0 it became sarcasm mixed with cynicism, a mixture which % can be calcuklated with an equation i will not post here

Swan
January 20th, 2010, 09:56 AM
http://icanhascheezburger.com/2008/09/09/funny-pictures-death-where-is-thy-sting/

will this be the death of this thread?

SlipperyJim
January 20th, 2010, 10:00 AM
sense of humor may stacks, but don't forget that it decay with an increased rate as you get older
Will Boots of Youth keep my commanders funny forever? Also, if I empower in Blood Magic and cast Rejuvenate, will my commanders recover their lost sense of humor?

Also, does sense of humor stack with time and/or luck?

Swan
January 20th, 2010, 10:16 AM
hmm, you don't age so boots should keep your commander funny, don't forget the humor power of an item made by slaughtering innocent girls.
humor don't stack with time, but works well with luck: a lucky and funny commander will have more succes that a funny and unlucky commander.

Stagger Lee
January 20th, 2010, 01:17 PM
... don't forget the humor power of an item made by slaughtering innocent girls...

I've noticed that good luck is not usually funny, it's just good. Bad luck, OTOH, is indeed bad, but can also be absolutely hilarious. Does this mean that having a sense of humour indicates an evil alignment? It would explain a few things. ;)

Swan
January 20th, 2010, 02:57 PM
yeah bad luck is hilarious, but being lucky makes your humor more effective, because well, you are lucky.
Don't forget that in any movies the evil is always funnier than the hero, so yes being evil stack with humor

Swan
February 9th, 2010, 06:00 PM
#newweapon 666
#name Gaw'bohlz secret weapon (http://www.youtube.com/watch?v=BQ9YtJC-Kd8)
#secondaryeffect 665
#att 2
#def 0
#len 3:28
#range 100
#ammo 1
#end

Viajero
February 10th, 2010, 08:20 AM
I'm a bit surprised by those answers.
I was fairly convinced that he wouldn't cast it he already had luck.
...
Was I wrong?

On the contrary, you are wrong. And furthermore if your mage has the sword of Aurgelmer he will refuse to even go into battle if you script him to cast Luck so that ll show ya.