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View Full Version : AI buys for you ??


DRG
December 31st, 2009, 12:13 PM
How many people play, even occasionally, letting the AI do the purchase and/or deployment for you ??


I just want to hear from the people who do, not from the people who don't


Don

wulfir
December 31st, 2009, 12:54 PM
When testing maps I have built I always let the AI buy for me. Saves a lot of time and "you have to work with what you get". ;)

Been a while since I logged any games at the Blitz but at times we used to let the AI buy the forces. I liked it because to a degree it eliminated the "cherry picking" of the best gear that is common in PBEM. The drawback was that games tended to be only 19-20 turns in length (could not set the timer yourself if you let the AI buy for player 1.

Hermit
December 31st, 2009, 01:09 PM
I occassionaly do, but mostly just as a change-up from the long campaign I'm slogging through

JohnHale
December 31st, 2009, 02:58 PM
I have played PBEM like this on a few occasions, but only with a "brave" opponent. It can produce some very interesting games.....

I like it because it forces you to fight with what you're given (as in real life)- but not everyone is up for that!

Drawback, as previously stated, is the inability to change the game length/map/Vhs etc.

Imp
December 31st, 2009, 03:55 PM
Same as Mr Hale takes a bit of time to see what you have due to passes, also more WW2 use it to see what I should be buying:)

DRG
December 31st, 2009, 05:21 PM
................ The drawback was that games tended to be only 19-20 turns in length (could not set the timer yourself if you let the AI buy for player 1.

I see your point. I'll make a note to see if we can do something about that. Having it stuck at those number of turns is a bit limiting

It is possible to rename the save game to a scenario, load it with the editor, press deploy and then press ( . ) and set the length then rename it back to a save game. It's a PITA but only takes a minute .

Don

wulfir
December 31st, 2009, 07:54 PM
I see your point. I'll make a note to see if we can do something about that.

Well, if there's interest by all means - but the vast majority of MBT PBEM players I have met like to buy their own forces, and would be quite happy with the number of turns the game normally assigns...

gila
December 31st, 2009, 08:29 PM
Done it twice for PBEM games,and many times playing the AI.

I rather like it,because it forces you to make do with the force you are dealt to command and utilizing units you would not normally buy.

I don't let the AI deploy that would really take some courage.

It also can be interesting and somewhat a equalizer between two opponents that are not quite equal on game playing ability.

Suhiir
December 31st, 2009, 08:35 PM
I've done it a few times testing some changes I made when I was playing with picklists.
And once or twice I've let it buy my forces (and I mean once or twice in all the years I've played WinSPMBT) just to see what it came up with.
I've NEVER let it deploy for me tho.

JohnHale
January 1st, 2010, 09:59 AM
[
I see your point. I'll make a note to see if we can do something about that. Having it stuck at those number of turns is a bit limiting


Don


That's good news, Don.

Ta!

gila
January 1st, 2010, 07:59 PM
On the other side of the coin,the turns can be too excessive like 40+, but then there could be an agreement to end earlier in pbem play,
By 25-30 turns it's usually obvious who's going to win.

wulfir
January 2nd, 2010, 09:05 AM
On the other side of the coin,the turns can be too excessive like 40+, but then there could be an agreement to end earlier in pbem play,
By 25-30 turns it's usually obvious who's going to win.

True - while I have rarely seen such a large amount of turns in MBT (given the PBEM setups we ran), it is however common in winSPWW2, but the WW2 games are slower and you often play with leg infantry and then you need the turns...(well, at least I do). ;)

gila
January 2nd, 2010, 10:03 AM
On the other side of the coin,the turns can be too excessive like 40+, but then there could be an agreement to end earlier in pbem play,
By 25-30 turns it's usually obvious who's going to win.

True - while I have rarely seen such a large amount of turns in MBT (given the PBEM setups we ran), it is however common in winSPWW2, but the WW2 games are slower and you often play with leg infantry and then you need the turns...(well, at least I do). ;)

Yep, you are right,i was referring to WW2 on excessive turns,should have made that clear.

Sometimes i forget which forum i'm in:p

I prefer no more than 25 turns or it gets old.

40 turns is too much maybe 30 tops if it's big extravaganza.

JohnHale
January 3rd, 2010, 05:37 AM
Gila,

I've just done a quick test: you cannot set up a PBEM Campaign where AI picks forces(initially).

If it allowed it, I was going to suggest we tried it ;-))