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View Full Version : Gear that is a bad idea to stick on you assassin


vfb
January 1st, 2010, 09:29 PM
Sometimes what seems like a good idea is actually a very bad idea.

For instance, if you've got an assassin that won't get Mind Hunted, it may seem to give him something like:

- Bow of War
- Bottle of Living Water

and, the pièce de résistance:

- Slave Collar

Why the Slave Collar? Well, I once had my army break in an assassination attempt, because my total army HP was like '1' or something, because my Water Elemental changed shape when its first shape died, and had -6 HP. So I figured, stick a Slave Collar on him, heh heh heh, won't need to worry about routing anymore.

But no!!!!!!!

Army rout 50 for Marignon (no units left)
Mrlreport (left): good0 broken0 autobreak50 turn0
autobreak 50 for Marignon


In other words, instant "The Armies of Marignon are routed".

The Bottle gives you Magic Leadership 1. The Slave Collar takes that away.

:doh:

Ink
January 1st, 2010, 10:51 PM
Marble Armor on an undead with Cold Aura, also bad idea. (just give it Blacksteele Fullplate instead).

Trumanator
January 1st, 2010, 11:02 PM
lol whoops

Sir_Dr_D
January 2nd, 2010, 09:41 PM
lol. That is a funny one.

Putting bood rings on an assasin does sound like a good idea. I never thought of that one.

Does the slave collar take away all leadership then, or just magicical leadership?

Jarkko
January 3rd, 2010, 03:53 AM
Does the slave collar take away all leadership then, or just magicical leadership?
The slave collar makes the wearer feeblemninded with all the effects (can't lead troops, can't rout, can't be target by mindblasts, can't cast spells etc).

vfb
January 3rd, 2010, 06:50 AM
It's pretty clear to me now that "can't rout" is not one of the effects of feeblemindedness. :(

Febblemind gives you Morale 30, not Morale 50 (mindless). Morale 50 and 99 are the only ones where you never rout (not even from your own HP loss).

Feebleminded can also be Mind Hunted/Charmed/etc. (Even more easily in fact, because of the MR penalty).

Sombre
January 3rd, 2010, 07:21 AM
Feebleminded doesn't give mor 30. The slave collar gives mor 30 and the penalty is feeblemind. I believe if you just get the feeblemind affliction it doesn't set your mor to 30.

Mor 30 is a special case with special rules - it won't run away from fear checks for instance.

vfb
January 3rd, 2010, 08:47 AM
Thanks for clearing that up! It's been a while since I've had a feebleminded unit (that wasn't a tartarian).