View Full Version : Range 1 summon
sansanjuan
January 13th, 2010, 10:40 AM
If your caster does a range 1 summon while he's completely surrounded by support troops (nothing within range 5-6 radius open ) where does the summon appear?
-ssj
Sombre
January 13th, 2010, 12:23 PM
Not sure exactly how it's worked out, but range doesn't make any difference on summons anyway. So basically the closest place that there's a gap, afaik.
Quitti
January 13th, 2010, 01:53 PM
Indeed, with skelespam going on I sometimes got skeletons summoned inside the fort I was storming due the battlefield being so choked full of troops and the mages in the mid-front.
sansanjuan
January 13th, 2010, 02:30 PM
Indeed, with skelespam going on I sometimes got skeletons summoned inside the fort I was storming due the battlefield being so choked full of troops and the mages in the mid-front.
I was hoping that was the case. I'm attempting to have living earth manifest inside the walls instead of useless milling about outside a choked enterance. We'll see. Thank you both.
-ssj
Aethyr
January 17th, 2010, 03:07 PM
Interesting idea...let us know how it turns out.
sansanjuan
January 17th, 2010, 10:03 PM
Interesting idea...let us know how it turns out.
The opposing (besieged) force was small enough that the living earth did not trigger. I will post here if I get it to fire off.
Castle storming can be soooo frustrating. It would be nice to see a guide on both castle storming and defending.
-ssj
SnallTrippin
January 18th, 2010, 04:41 AM
Flying units for attack, aoe units for defending (IE a bunch of fire elms/poison area monsters).
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