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View Full Version : Markata Madness, all age game (killing in process)


rdonj
January 25th, 2010, 01:20 PM
Players: 5
Map: random
Age: mid
Mods: CBM 1.6, Markatala
Diplomacy/Trading: There may be no diplomacy, only insults hurled in the form of monkey feces.
Research: Normal
Indies: 9, to hopefully slow down epic markata expansion.
Magic sites: 75, to enable maximum markata thuggery.
Renaming on, all other settings default.
Victory conditions: Beat down all the other players and become King Kong, lord of all monkeys.
Exploits: Normally I would ban the use of markata, but for this game I guess I can allow it as everyone should be on equal footing.

Special rules for this game: Not that anyone would ever do otherwise anyway, but you must recruit ONLY MARKATA. Otherwise the game will be unbalanced and you will be easy prey for the other players. Also, you must raise PD in every province to 10 as fast as possible for the same reason. This is very important! You may not, at any point, recruit any mercenaries, because again they would just die and waste all your money. And finally, you must use the Markata King pretender, and he must be awake. This is to prevent op high bless strats from dominating the game.

Players:
Burnsaber
Shovah
Jarkko
Tollund
Squirrelloid

Burnsaber
January 25th, 2010, 03:25 PM
F*ck it. I'm in. As long as the map is small so that I don't have to witness the powergaming too long.

I mean, it's going to be like DBZ out there with all those markatas.

rdonj
January 25th, 2010, 03:27 PM
Yeah, I'm thinking like 5 provinces per player. Markata don't take up much space anyway, so it should still be comfortable for them. But man, is it going to be a bloodbath.

Sombre
January 25th, 2010, 03:31 PM
I doubt it'll be a bloodbath, since markata are almost impossible to kill.

Although you do get crappy bandar with your PD, so I guess they provide blood.

rdonj
January 25th, 2010, 03:43 PM
yeah, that's the great weakness of monkey pd. All those useless bandar your markata have to babysit. You really have to wish that QM would remove such a useless unit from the PD, but I guess that's the price you pay for the awesome that is markata pd.

pyg
January 25th, 2010, 03:43 PM
Hmmm... come to think of it isnt the monkey nations some of the few that could be fully duped by a mod? Replace 20 nation slots with the same monkey nation and have World War Primate. Total balance. Strategy only.

Cross post quoting, but yes, and Kailasa is already done. I'd be willing to try and make the mod for this if people are serious. Also if Gandalf plays, I'm in too.

Gandalf Parker
January 25th, 2010, 04:27 PM
The map would have to be slightly large. The benefits of the monkeys mean nothing on the usual sized competition maps.

Sombre
January 25th, 2010, 04:32 PM
Why does that matter when everyone has monkeys?

rdonj
January 25th, 2010, 04:34 PM
Well, map size is certainly negotiable. But I think a 5-10 province per player map would be best. How long do you really want to have to face markata SCs? It's such a headache scripting against them since there are so few spells that can kill one.

Sombre
January 25th, 2010, 04:40 PM
I find summon lamashtas to be the only effective tactic. Sure your mages die, but they can at least stand a chance at delaying the markata long enough for the turn limit to be reached.

rdonj
January 25th, 2010, 04:54 PM
I tried lammashtas once, but found it to be tricky coming up with sufficient numbers of them to keep the markata busy for so long. I seem to do best when I have 10+ mages spamming living earth or something, sometimes with curse they'll actually cause an affliction or two and you may get lucky and blind one or something. You still need to spam horror marks or something to kill them, but you can at least slow down their raiding.

rdonj
January 25th, 2010, 05:17 PM
Shovah has pointed out that it is probably a good idea to limit pretender chassis. I tend to agree, taking a triple bless and using shrouds on your scouts would just be way too obvious a choice. So I'm thinking all pretenders should be awake rainbows, again for the sake of fair and balanced competition.

Jarkko
January 25th, 2010, 05:25 PM
Count me in, I have a soft spot for markatas :)

rdonj
January 25th, 2010, 05:37 PM
Okay, so I have been convinced to mod in a markata mage, a markata commander, and a markata pretender. Do not expect shiny new graphics, unless someone else decides to make them.

Edit: Also, all nation slots are full. Guess I'd better get this mod ready.

Gandalf Parker
January 25th, 2010, 05:59 PM
In an all monkey game using the nations in the game it would be full.
But if you are going to mod a dupd-nation then we can have up to.. 90(?) players.

Squirrelloid
January 25th, 2010, 06:02 PM
90 player monkey madness! That game has to happen...

Burnsaber
January 25th, 2010, 06:23 PM
Okay, so I have been convinced to mod in a markata mage, a markata commander, and a markata pretender. Do not expect shiny new graphics, unless someone else decides to make them.


In fact, I actually made a Markata Hero for a WH update that never happened. (I know, totally unbalanced, but this was before CBM 1.6 completely changed the gameplay).

You could use the pure pic as the pretender and make a Markata mage by cop-pasting a wizard hat onto a regular Markata. Commander Markata could have the golden hat.

http://forum.shrapnelgames.com/picture.php?albumid=34&pictureid=280

http://forum.shrapnelgames.com/picture.php?albumid=34&pictureid=279

pyg
January 25th, 2010, 06:42 PM
In an all monkey game using the nations in the game it would be full.
But if you are going to mod a dupd-nation then we can have up to.. 90(?) players.

Unfortunately we quickly run into the spell slot limit with even just ~12 copies of Kailasa. Making a simple duplicated mod nation with 1 or less national spells would allow 90 players.

rdonj
January 25th, 2010, 06:44 PM
In an all monkey game using the nations in the game it would be full.
But if you are going to mod a dupd-nation then we can have up to.. 90(?) players.

Oh god, you guys are trying to kill me here. I'm not feeling that energetic today, just trying to whip up something fairly simple that will work for this ;) It would be a lot of work to set up 90 copy nations so that is not happening right now. Unfortunately that means only 3 players (4 if I let someone play as lanka). Unless someone has a quick and easy way of doing this.

I can certainly make use of that sprite though burnsaber.

Squirrelloid
January 25th, 2010, 06:52 PM
In an all monkey game using the nations in the game it would be full.
But if you are going to mod a dupd-nation then we can have up to.. 90(?) players.

Unfortunately we quickly run into the spell slot limit with even just ~12 copies of Kailasa. Making a simple duplicated mod nation with 1 or less national spells would allow 90 players.

copyspell is your friend.

I could probably hammer something out if i understood how the limits on national spells worked better.

Gandalf Parker
January 25th, 2010, 06:59 PM
You only have to do it once. If you can duplicate a monkey nation using mod commands (copying everything) then a script can copy/paste it with new numbers many times. I can do that if you want. It would have to avoid any matches with numbers used in the other mods but in this case Im not sure how much the other mods would be needed.

Squirrelloid
January 25th, 2010, 07:13 PM
You only have to do it once. If you can duplicate a monkey nation using mod commands (copying everything) then a script can copy/paste it with new numbers many times. I can do that if you want. It would have to avoid any matches with numbers used in the other mods but in this case Im not sure how much the other mods would be needed.

Given the limits in the OP, it doesn't even need to be the full nation. Just make the relevant units.

The hardest part is going to be the national spells, since there's a limit on how many nations can share a national spell. The easy solution is to make the spells *not national*, since every nation is going to be monkeys anyway.

rdonj
January 25th, 2010, 07:16 PM
Well, in keeping with the theme the national spells aren't really needed anyway since you're supposed to use literally nothing but markata.

Tollund
January 25th, 2010, 07:17 PM
If you can get more available nations, I'd gladly join in and take a chance at getting to play with the most powerful units available. The only question I have is if we are going to waste gems summoning things that are far less powerful than markata.

Gandalf Parker
January 25th, 2010, 07:31 PM
Oh still a joke game? I was looking forward to playing Markata seriously in a balanced game.
A full game of Stealth vs Swarm.
Well maybe I will add the idea to the "On The Fence" thread of game variant ideas.
I like the realization that Squirreloid said in such a game the national spells wouldnt have to be national, since that was one of the mentioned problems with the Duped-Nations variant.

rdonj
January 25th, 2010, 07:31 PM
Nah, no summons just monkeys.

I'm going to have to wait and get this done later when I have more time. I'm probably going to have pyg help me create copy nations so there can be more than 3 players. Anyone who wants to play go ahead and continue saying so, I will mark you down and see how many people I can squeeze in.

Also, anyone who can give me unit IDs for monkey nation heroes, I am planning on replacing all of those with markata, so knowledge of said numbers would be very handy.

Squirrelloid
January 25th, 2010, 07:34 PM
Ok, first of all I absolutely must play this.

Second: Rdonj - don't use the 'base' nation, it will just complicate things. Make a bunch of mod monkey nations and use purely those. That way you don't need to know the ID of the heroes, you can simply define markata heroes for your mod nations.

Third: Gandalf - you think this is a joke? The all-powerful markata shall rule the world, one poo fling at a time!

pyg
January 25th, 2010, 07:36 PM
Let the insanity continue. Here is 87 copies of Kailasa without the national spells (87 is max because of special monster and independent nations).

rdonj
January 25th, 2010, 07:36 PM
Oh still a joke game? I was looking forward to playing Markata seriously in a balanced game.
A full game of Stealth vs Swarm.
Well maybe I will add the idea to the "On The Fence" thread of game variant ideas.
I like the realization that Squirreloid said in such a game the national spells wouldnt have to be national, since that was one of the mentioned problems with the Duped-Nations variant.

What do you mean a joke game. This thread is SERIOUS.

Anyway, like I said, I'll work on this later.

Squirrelloid
January 25th, 2010, 07:38 PM
Let the insanity continue. Here is 87 copies of Kailasa without the national spells (87 is max because of special monster and independent nations).

Just make them not national...

pyg
January 25th, 2010, 07:40 PM
The hardest part is going to be the national spells, since there's a limit on how many nations can share a national spell. The easy solution is to make the spells *not national*, since every nation is going to be monkeys anyway.

Yes, this would work fine. I didn't consider that before.

Ha my editing ninja'd you, or the reverse... it's all madness in this thread.

Squirrelloid
January 25th, 2010, 07:40 PM
Rdonj: regarding non-markata. You need someone to forge gear for all those markata thugs!

Amonchakad
January 25th, 2010, 07:46 PM
need someone to forge gear for all those markata thugs!

I say that calling them thugs is a total understatement; there's no SC in the game who could slow a markata scout for more than a couple of turns.

What?!? Killing him? The simple thought fills me with ilarity.

rdonj
January 25th, 2010, 07:50 PM
Okay, here is what I'm going to do. First, you are right, the way I was just doing it was a complete waste of my time. I'll go and build the nation from scratch. Quick, easy, and then I can have pyg make 5 quadrillion copies no problem.

Second, there will be a markata mage. It was suggested that I give it a 100% chance of wesn. This can be changed, but they will probably only have 1 magic path. If you want to make them better you will have to empower them like a serious markata user. That will prevent you from empowering as many markata scout SCs, but it is a necessary evil.

Squirrelloid
January 25th, 2010, 08:23 PM
Maybe 100% wesn 100%fadb? That way you can get access to all the paths without too much stupid.

Actually, in order to make *real* markata paths more likely, maybe make the secondary 10%?

rdonj
January 26th, 2010, 03:54 AM
Yeah, the 10% is probably fine.

rdonj
January 26th, 2010, 07:49 AM
Okay, the monkey mod is almost finished. I'm just waiting on a couple sprites from sombre, I may make a hero out of the longdead markata sprite, and then I'll be done. Hopefully pyg's script can do what needs to be done here without too much difficulty.

I had to put in a priest also, because dominions more or less requires them. I'm a bit worried I may have made them too OP though, so I made them cap only. Hopefully that will prevent them from being the only unit made ever. We'll see.

Also the pretenders (Markata Kings) are pretty badass. They have a really cool special weapon, very nice stats, and even better armor than normal markata.

Sombre
January 26th, 2010, 03:04 PM
Attached is a mod with markata as a combined unit. Parts of it could be adapted for this game.

Sombre
January 26th, 2010, 03:39 PM
Here's another little bit.

Markatanana!

rdonj
January 26th, 2010, 03:42 PM
Here's another little bit.

Markatanana!

To anyone who is paying attention to this thread, this is the sprite that will be used for the markata priest :)

rdonj
January 26th, 2010, 07:25 PM
Mod has been forwarded to pyg for script-working purposes.

pyg
January 26th, 2010, 11:19 PM
OK, here is 16 copies in the Middle Age with Bandar Log for company.

rdonj
January 27th, 2010, 10:00 AM
There was some sort of strange bug with this version of the mod... looking into it.

pyg
January 27th, 2010, 06:00 PM
Well you learn something everyday and on some days two things. Dom3 doesn't like when nations are named exactly the same. They are now boringly enumerated. I chose the high range of nation ids even though some of the default flags are the same because overwriting a default nation leaves you with the national pretenders and spells.

pyg
January 27th, 2010, 07:07 PM
Three things today:) Please try this one instead.

rdonj
January 27th, 2010, 07:14 PM
Actually, I have made a slight alteration to the newest version of the mod that pyg has uploaded, to change the colors of the score graphs. I'm going to go ahead and attach that to the first post and start the game shortly. I'm tempted to just do a random map, but we can use a real map if anyone wants.

Note: Please check the first post and note which markatala you have been assigned before uploading a pretender. This is to cut down on confusion, provide distinct player flags, and also distinct colors for each player on the score graph. I'll give another dayish to discuss map choices and whether or not they matter.

Squirrelloid
January 27th, 2010, 08:56 PM
rdonj, I am somehow not listed. Was my cry of 'I must be in this!' not emphatic enough? Is my love for the monkeys not sincere enough? Why hast thou spurned me?

rdonj
January 27th, 2010, 09:12 PM
Oops. Sorry squirrel. In my defense, I was probably either very sleepy at the time, or medicated. :P I will rectify this gross error immediately. You can be Markatala 10... that's the only remaining differentiated flag anyway.

Any thoughts on maps? Is a random map fine?

Burnsaber
January 28th, 2010, 06:36 AM
Random map should work best because of our unique provinces/player ratio. With this kind of overopwered game, the factor of better balance on pre-made maps vs. random map is neglible.

rdonj
January 28th, 2010, 07:55 AM
Yeah, I agree. I'll go ahead and start the game. However we'll be using a yet different version of the mod. Pyg made some adjustments that will make the game much more aesthetically pleasing, so please download the mod from the first post again. I will also update the first post with things that have been discussed and decided upon to make the game more fair.

rdonj
January 28th, 2010, 08:28 AM
Alright, the game is up. Get your pretenders in :)

Jarkko
January 28th, 2010, 08:35 AM
Are you really serious about the PD to 125? Will be a very very static game that never ends if you are hellbent on that. It will be about turn 10 before the first province can be even be dreamed to be attacked. It will also see a very non-markata like strategies (thugs with frostbrands and vine-shields) who rule the day, instead of the markata.

I would like to ask you to re-consider the PD125 rule one more time, please.

rdonj
January 28th, 2010, 08:39 AM
Oops, I was going to have that changed. Just keep your PD up to a minimum of 10 at all times and you should be fine.

Sombre
January 28th, 2010, 08:49 AM
If you want 10 or 11 or 12 different markata flags to use I can whip them up for you today/tomorrow if you'd like.

In fact rdonj could do it easy enough, just take the blank indy flag from S&S, copy paste a markata on it, coloured in a single block of colour, then recolour the flag. Copy it and change the colours about. Do this 12 times!

rdonj
January 28th, 2010, 08:59 AM
Hmm. If I do that I'll have to upload a new version of the mod to the llamaserver, yes? I'll give it a whack, see if it doesn't turn out better than my attempt to do the quad archer block.

rdonj
January 28th, 2010, 09:37 AM
Okay, so my banner did not actually turn out poorly. No big black blotch or anything. Yeah, I could easily whip up a set of banners for the mod.

Edit: Altered game settings and uploaded new mod to the first post. New mod contains 500% moar bannerz. I never would have thought making banners would be so easy :) Of course, mine are particularly uncomplicated ones, but hopefully they get the point across.

Amonchakad
January 28th, 2010, 01:46 PM
Speaking for the people who won't be in the game, it'd be nice to see a video of a big Markata battle, or some screenshots, to witness the awe-inspiring overpowered sheer greatness of the Markatas. Hoping that such a display won't melt our eyes out of emotion.

rdonj
January 28th, 2010, 11:28 PM
Two in, 3 to go.

Jarkko
January 29th, 2010, 01:29 AM
Will send in a pretender once I get home in a few hours. Didn't have time to do any game-related stuff yesterday.

rdonj
January 29th, 2010, 02:31 PM
Just waiting on shovah now. Or maybe we're waiting on jarkko and someone took his nation?

Jarkko
January 29th, 2010, 02:41 PM
Nope, I've uploaded mine.

rdonj
January 31st, 2010, 01:46 PM
Okay, shovah seems to be taking forever to get his pretender in. If his pretender isn't in within about 8 hours, I am going to just start the game. If you guys want to play on a smaller map, let me know any time before the first turn hosts and I'll scale it down upload a new map.

rdonj
January 31st, 2010, 09:47 PM
No comments? Okay, game starting.

Burnsaber
February 4th, 2010, 09:14 AM
Sorry for the stale guys. I apparently got hit by the "llamaserver does not send turn files" bug.

Sombre
February 4th, 2010, 12:37 PM
Admit it, you were spanking your monkey instead of playing with your markata!

Squirrelloid
February 4th, 2010, 08:28 PM
You staled? I'm not sure I noticed a difference in the score graphs which would have informed me of that...

Tollund
February 4th, 2010, 10:45 PM
Yes, with the blisteringly fast pace of expansion we're seeing I didn't even notice.

rdonj
February 5th, 2010, 01:45 AM
I must say, you all are playing excellently. I don't think I've ever seen a more well-matched game in the entire time I've been playing dominions. The lot of you are running neck and neck... I wonder who will be the first to pull ahead.

Burnsaber
February 10th, 2010, 03:48 AM
What the heck are the rest of you guys doing? Am I really the only one with Markata SC's in the HoF?

(Although shame on me for letting my Arena winner die, I really am the worst player ever)

Since only Markata can stand against Markata and there is a lot of Markata around, I've seen a lot of Markata die. A result I never excepted, I must admit.

Jarkko
February 10th, 2010, 04:39 AM
Maybe some of us have a cunning plan! Or at least believe we have one...

Squirrelloid
February 10th, 2010, 08:05 AM
Just wait till I build a castle. Yeah, that's it, a castle! Um, hey luck 3, throw me a freakin bone here!

Also, I've had a ridiculously hard time spreading dominion despite having an excellent dom rating on my pretender. Sheesh!

Jarkko
February 11th, 2010, 06:54 AM
Oops. Seems one of my scouts accidently moved without sneaking into a province of Tollund Markatas.

Burnsaber
February 11th, 2010, 08:20 AM
Oops. Seems one of my scouts accidently moved without sneaking into a province of Tollund Markatas.

...and captured it, slaughtering and instantly pillaging all of its inhabitants, right?

Those Markata can be really destructive.

Jarkko
February 11th, 2010, 08:28 AM
Oops. Seems one of my scouts accidently moved without sneaking into a province of Tollund Markatas.

...and captured it, slaughtering and instantly pillaging all of its inhabitants, right?

Those Markata can be really destructive.
Well, what can a monkey do but monkey business?

Sombre
February 11th, 2010, 10:56 AM
Sometimes they do monkey work, which is good because they do so for peanuts.

Jarkko
February 11th, 2010, 12:24 PM
Speaking for the people who won't be in the game, it'd be nice to see a video of a big Markata battle, or some screenshots, to witness the awe-inspiring overpowered sheer greatness of the Markatas. Hoping that such a display won't melt our eyes out of emotion.
As a taster from the future, here is one of my first battles. Only one side has Markatas though, so please forgive me (I haven't found any indy provinces with markatas)).

http://www.youtube.com/watch?v=8CH4Q-dOtfo

(As of writing this, the video is still being processed by YouTube, but I suppose there should be no issues with it, so it should hopefully be cleared soon.)
EDIT: And now it has been cleared for the public eyes! :)

Jarkko
February 11th, 2010, 06:03 PM
Interesting bug. With strong enough PD you start to get a few human militias in the PD in addition to markatas. I suppose that is not the intention?

rdonj
February 11th, 2010, 06:11 PM
Yeah, I noticed that after your game started unfortunately. It is unintentional, and a bit annoying, but should hopefully not be a big deal. This is fixable with llamabeast's help, but I don't really think it's worth all that.

Jarkko
February 12th, 2010, 01:48 AM
Btw, my prophet picked lycanthrope amulet from the battlefield. Just what I wanted NOT, a berserking prophet with a cursed item :(

Squirrelloid
February 12th, 2010, 11:44 AM
Just confirming: We're not allowed to summon anything that isn't a markata either (ie, absolutely no summons)? Not that we'd want to.

Jarkko
February 12th, 2010, 03:23 PM
Just confirming: We're not allowed to summon anything that isn't a markata either (ie, absolutely no summons)? Not that we'd want to.
That is how I intend to play anyway. Although I guess there is no way to stop the AI from summoning stuff in combat (knowing how the AI loves to summon skeletons, imps, phantasmal warriors etc...) after the scripted orders.

rdonj
February 12th, 2010, 07:35 PM
Berserk markata? Sweet.

Yeah, absolutely no summons. No naiads, no wolves, no tarts. You can feel free to wish for more monkeys, though! Anything the AI summons in a battle is its own problem. I would suggest not scripting them yourself though. In a more complete version of this mod, all the battlefield summons would be replaced by various versions of markata and balanced appropriately. Alas, I have not done so.

Jarkko
February 13th, 2010, 02:57 AM
Berserk markata? Sweet.
As can be guessed, he accidently walzed into a combat zone (those evil Tollund Markatas attacked my province where the zerker prophet was preaching :( ) and he charged forwards in a berserk rage, waving his mighty fists!


Looking for a new prophet. Only markatas allowed to send applications, please.

Squirrelloid
February 13th, 2010, 09:59 AM
Ok, come on burnsaber, put me out of my misery already...

Luck 3 and I've seen 1 good event and 5+ bad events all game, including multiple indie attacks. When its obvious you got a gold event, this is rather depressing. Losing to the DRN is fun and easy, i'm so glad i wasted 200 design points on Lk over Mf to achieve about the same result.

Jarkko
February 13th, 2010, 11:28 AM
Luck 3 and I've seen 1 good event and 5+ bad events all game, including multiple indie attacks. When its obvious you got a gold event, this is rather depressing. Losing to the DRN is fun and easy, i'm so glad i wasted 200 design points on Lk over Mf to achieve about the same result.
Counting on luck is not that good a plan. Hoping for best is of course allowed, but things happen even with Luck 3. The best event I've got in this game so far is PD+10 events, which I've got three times. Admittedly haven't had the indie attacks, but it is suprising how many angry witches seem to live around these corners, and all they apparently do is get angry and curse my troops... I suppose that is why superstition has been spreading several times too...

I shiver when I think what could have happened with misfortune :eek:

Squirrelloid
February 13th, 2010, 11:48 AM
The only good event i've gotten was +PD. Its rather pathetic.

Counting on good events is one thing. Not getting totally shafted by bad events would be nice though when i'm sitting on the best possible luck scales and no turmoil... I've seriously had a better ratio of good:bad events with Mf.

Jarkko
February 15th, 2010, 03:31 AM
Do you know how long it takes for 300 markata to besiege a fort which was reported by scouts to be pretty much empty?

Neither do I... But it is pretty close to "for ever", based on empirical evidence... I guess the apes have the 'animal' malus when besieging, or else my maths simply fail hard...

Jarkko
February 16th, 2010, 11:44 AM
The evil tollund Markata are out, but I haven't been able to break the castle walls of the former Tollund Markata capital. I guess there won't be many castle assaults to be seen in this game...

Squirrelloid
February 16th, 2010, 11:54 AM
I have slain burnsabers god. Apparently I did SCing better than he did =)

Of course, actually taking one of his fortresses from him is probably a futile endeavor... sigh.

Jarkko
February 17th, 2010, 05:04 AM
Squirrel Markatas seem to be kicking the kick of Burnsaber Markatas real good.


Btw, for next modification of the mod, please reduce the fort defences. It is silly how long it takes to breach the walls of an empty fort with hundreds of markatas... 10 turns and counting...

rdonj
February 17th, 2010, 06:24 AM
I'm not really intending to release another version of the mod :P But you can always build gate cleavers or wall shakers :D

Jarkko
February 18th, 2010, 04:40 AM
Finally, after 12 turns of sieging the former Tollund Markata capital walls are breached. Now I just need to storm the place, although that (hopefully) shoudln't be such a hassle (an empty fort is an empty fort, after all...).

In other news, have you checked out the Squirrel pretender? Woahh! Now *that* is a super-combatant if I ever saw one! He has alone slaughtered more enemies than all my armies combined!

Kref
February 18th, 2010, 05:14 AM
"Finally, after 12 turns of sieging ..."
Then, MAYBE, you would finally change the name of this topic?

rdonj
February 18th, 2010, 06:43 AM
Uh, yes, I could do that. Heh heh. I always forget the little details. Well, squirrel was saying it was going to take him 3 years to get his SC pretender ready. I guess he's ready!

Squirrelloid
February 18th, 2010, 09:11 AM
Finally, after 12 turns of sieging the former Tollund Markata capital walls are breached. Now I just need to storm the place, although that (hopefully) shoudln't be such a hassle (an empty fort is an empty fort, after all...).

In other news, have you checked out the Squirrel pretender? Woahh! Now *that* is a super-combatant if I ever saw one! He has alone slaughtered more enemies than all my armies combined!

where's the fun in playing with all that broken markata power if you don't take advantage of it? =)

Maerlande
February 19th, 2010, 12:03 AM
I wish to pump my post count.

Markata suck!

Squirrelloid
February 19th, 2010, 12:47 AM
I wish to pump my post count.

Markata suck!

My Markata King's honor has been insulted. He challenges you to a duel!

Squirrelloid
February 20th, 2010, 09:06 AM
Ok, I would submit burnsaber killing my pretender has decided this game for Jarkko. I'm willing to conceed.

rdonj
February 20th, 2010, 09:20 AM
To be honest, I think Jarkko's 4 forts are an even larger impediment to victory. How could you possibly siege that many forts successfully at the same time?

Squirrelloid
February 20th, 2010, 09:46 AM
To be honest, I think Jarkko's 4 forts are an even larger impediment to victory. How could you possibly siege that many forts successfully at the same time?

Lots of monkeys?

Who said it had to be at the same time =P

Jarkko
February 20th, 2010, 03:17 PM
The game does seem to be strongly in my favour now. Forts and pretenders aside, this one will be a pure domkill I think. I think I have more equipped thugs than either Squirrel and Burnsaber combined have left, so I should be able to protect my un-forted temples, and meanwhile I intend to burn every hostile temple not in a fort from now on.

Burnsaber
February 21st, 2010, 02:44 AM
I'm willing to conceed to Jarkko too.

Squirrelloid
February 21st, 2010, 07:54 AM
All hail Jarkko, Markata king!

rdonj
February 21st, 2010, 01:49 PM
So jarkko, ready to call this game quits? Let me know when to end it so I can delete it from the llamaserver.

Jarkko
February 21st, 2010, 02:48 PM
If the others surrender, then of course I will accept that. I am quite confident I have bagged this game, and seems the remaining kings agree.

rdonj
February 21st, 2010, 03:02 PM
Okay, ending the game :)

Jarkko
February 21st, 2010, 03:32 PM
A short AAR.

For Pretender I took 2 in all paths, except Blood 1. I made Construction 4 my primary aim (to get boosters and flying boots), and then decided to go for Alteration 7 (for Mass Protection). Scales were T3 S3 H2 (or 3, can't remember right now) G0 L3 M1. I toyed for a while with D3, but as there are some nasty events with D3 and I thought I would be moving big armies, I decided to keep Growth neutral. Domionion I set to 10.

Researched first to Conj2, then crafted some ranged weapons for my commanders. Took the first province about same time as everybody else, and I guess with pretty much same tactics (massed archers supported by ranged commanders and E1 mages shooting shards).

Had a heavy cavalry indy province next to my capital, which I never attacked during the game. Went for the easy militia+LI ones, and when a border with Tollund markatas was established, I just went and ate those (Tollund markatas didn't initially field any thugs, so my flying thugs had a field day ripping apart their backranks while my archers wwere raining in death as fast as possible.

I initially alchemised all "extra" gems to money, with which I built temples. Immediatly when taking a province I had my sole warpriest move in and build a temple. Tollund marakatas got dom-killed eventually, and by then it was obvious to me this game is won with domkilling. I attacked more indy provinces, trying to race for the bottleneck provinces (a forest province up north, and a clear province which originally was Squirrel land, but indy bandits took it over), built temples in those and preached with my prophet and warpriest.

Eventually my dominion reached critical mass (with me having Dom10 in practically all my provinces, and lots of temples), and things began to look very good. Burns and Squirrel were fighting back and forth, and I didn't want to step in as longs as I saw no temples anywhere. Then they apparently noticed the fast growth of my dominion, so I had to move in for some temple-burning.

In the end (if I decipher the map right) Burns had one province left with friendly dominion, Squirrel with two. Would have taken a couple turns more, but it was all over basically.

I had reached Alt7 in the end, so had Mass Protection at use. Didn't use it in any battle yet though, wanted to save it up as a supriser :)

Thanks for the game, was fun :) If anybody ever does the mod again, then fix the militia in high PD plus the free militia from random events :)

Markata power!

/King Kong out

BigDaddy
February 21st, 2010, 04:15 PM
I very much enjoyed this thread, and especially the youtube videos.

Congratulations markata king and markata lords.

rdonj
February 21st, 2010, 04:22 PM
Looks like someone might actually have read my descriptions :) Congratulations Jarkko. Yeah, it's been pretty obvious for a while now that a domkill was going to be the easiest way to achieve victory. With forts being so difficult to storm, and your high level of dominion, squirrel and burnsaber were not looking so healthy. With both gods dead they really didn't have much chance of holding back the flood.

rdonj
February 21st, 2010, 04:25 PM
I very much enjoyed this thread, and especially the youtube videos.

Congratulations markata king and markata lords.

Speaking of youtube videos, there should be more of these showcasing the glorious battles of the markata lords.

Squirrelloid
February 21st, 2010, 07:17 PM
I had a freaking dom 9 pretender and couldn't get my dom to spread all game. I started sandwiched between Burn and Tollund while Jarkko had the other side of the map, so my dominion spread kept getting eaten by theirs.

I was also enroute to alt 7, but i wanted phoenix pyre for my F1S1 mages to hand them boots of flying, amulets of vengeance, and repeatedly firebomb the enemy ranks. It would have been glorious. Sadly, my total inability to actually hold provinces (repeatedly attacked by indies with lk3 is just silly) and my stalemate with burnsaber prevented me from doing anything quickly this game.

My pretender had 3s in most things, F2N1B1, and I empowered to S4 to avoid getting magedueled too easily.

BigDaddy
February 22nd, 2010, 07:20 PM
You will look back on these day, and know that you have already been at the pinnacle, and that now you are all has beens, having already been at your best... having known true power, you may find solace hard to find.

Maerlande
February 23rd, 2010, 02:05 AM
You will look back on these day, and know that you have already been at the pinnacle, and that now you are all has beens, having already been at your best... having known true power, you may find solace hard to find.

Complete and utter bull****. My gawd you are a troll of the slimiest kind. It might help a small amount if you could write in the english language instead of some goobledygook drivel. But then, I wouldn't have noticed this if I hadn't placed your nick on my slime ***** list.

Eat my giant stools. I fornicate in your general direction.

Jarkko
February 23rd, 2010, 05:31 AM
Maerlande, if that was humour, you failed totally. If that was a serious post, you are a very very sad person who should IMO not have any posting privileges here.

Please stop trolling and spamming any random threads you happen to stumble on. Please.