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Jack_Trowell
March 17th, 2010, 05:13 AM
From http://ulm.illwinter.com/dom3/dom3progress.html :


16th March 2010
* Shields could parry some effects they shouldn't be able to, like fear. Fixed.
* Trampling could result in multiplying the target in some circumstances. Fixed.

Trumanator
March 17th, 2010, 05:52 AM
Does this mean that we might see a fix for poison bows at long last? :O

Sombre
March 17th, 2010, 01:50 PM
Good question. But this would seem to indicate not. The problem is the poison /can't/ be parried by shields, not that they erroneously can. Also that the poison ignores armour.

Although tests with magic shields showed they could sometimes parry the poison, though it was very erratic.

lch
March 17th, 2010, 01:52 PM
It's nice to see that there are still bug fixes for the Dom3 mechanics code, at least. I'm quite surprised to see that. :up:

Digress
March 17th, 2010, 09:51 PM
I don't think we should be all that surprised ... JK and KO have a pretty good track record :)

zzcat
March 17th, 2010, 10:59 PM
The bug description can be found in following posts:
http://forum.shrapnelgames.com/showpost.php?p=734415&postcount=2864
http://forum.shrapnelgames.com/showpost.php?p=717527&postcount=2797

They're sent to illwinter about a week ago. I thought Johan may not have time for them but as an ex-programmer I hate bugs:( It surprised me too that Johan replied me yesterday and said they had been fixed.:p

Foodstamp
March 18th, 2010, 12:17 AM
Darkness in cave provinces and #homesick please :)!

Gandalf Parker
March 18th, 2010, 01:42 AM
The bug description can be found in following posts:
http://forum.shrapnelgames.com/showpost.php?p=734415&postcount=2864
http://forum.shrapnelgames.com/showpost.php?p=717527&postcount=2797

They're sent to illwinter about a week ago. I thought Johan may not have time for them but as an ex-programmer I hate bugs:( It surprised me too that Johan replied me yesterday and said they had been fixed.:p
You must have said the secret magic words.

Fantomen
March 18th, 2010, 04:48 AM
Darkness in cave provinces and #homesick please :)!

Yes please!

Jack_Trowell
March 18th, 2010, 04:58 AM
Darkness in cave provinces and #homesick please :)!

I agree, automatic darkness is what I would like to get the most, I have some maps with cave bottlenecks that wouldn't play the same at all with this fixed. :angel

Redeyes
March 18th, 2010, 09:35 AM
They're sent to illwinter about a week ago. I thought Johan may not have time for them but as an ex-programmer I hate bugs:( It surprised me too that Johan replied me yesterday and said they had been fixed.:pEh, ex-programmer? It's like being the President - once President always a President.

Gandalf Parker
March 18th, 2010, 09:44 AM
http://www.cafepress.com/oddthotz.20093459 (http://www.cafepress.com/oddthotz/589267)
one of my tshirts with
HeLLo WoRLd
out of work programmer learning to make tshirts