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cbreedon
April 8th, 2010, 08:57 PM
I was playing around with Mujaheddin IEDs today and was surprised as to how far away I was getting casualties. Is there any indicator on blast radius on these weapons. I would say it was about 4 hexes.

Imp
April 8th, 2010, 10:55 PM
On unit info look at warhead size to gauge area of effect.
Guessing you found a fertilizer bomb there, pretty damn scary not run a vehicle into one yet but my squad disapeared without a trace & the rest of the platoon were none to happy.

cbreedon
April 9th, 2010, 12:33 AM
yep that's the one... warhead 96... so is there some mathematical calculation of radius based on that?

It wasn't pretty even the muj's HQ that set it off loss 80%...

DRG
April 9th, 2010, 07:40 AM
If you turn blast the blast radius graphic on you'll see exactly what it is

Don

iCaMpWiThAWP
April 9th, 2010, 12:17 PM
I was playing around with Mujaheddin IEDs today and was surprised as to how far away I was getting casualties. Is there any indicator on blast radius on these weapons. I would say it was about 4 hexes.

Hmm.. it isn't safe to be anywhere near an IED, as shrapnel will fly all over the place

Imp
April 9th, 2010, 01:49 PM
Hmm.. it isn't safe to be anywhere near an IED, as shrapnel will fly all over the place


You are not wrong seen nothing more than diesel be deadly, three 50 gallon drums plus a bit of something to react with, set off by a British Army Explosive guy using a stick of dynamite.
Blast area was just under a mile & I do mean just under fist size peices landed about 20 feet away so I ran behind the Land Rover just in case.
Cheap big bang if know what you are doing

cbreedon
April 9th, 2010, 04:10 PM
wow I didn't realise that they could affect distances that far... Next time I will back up more. I figured it would be just the hex plus maybe the 6 adjacent to it.

Shan
April 20th, 2010, 02:41 PM
I find the new IEDs quite interesting. My observations so far:
- very hard to detect - even by veteran engineers!
- take very long to clear if that's possible at all
- may even be triggered after being spotted DURING the clearing
process (!) - very realistic, :up:
(I havent even managed to clear my IEDs yet BUT noticed after my engineer was sitting 4-5 turns facing one, not moving + hoping it would clear it, suddenly during AI turn: KABOOM! + I get the message: Engineer triggers IED! OUCH!!)

Best strategy seems to be buying a heavily-armored mine-clearing or dozer tank to move ahead of convoys...

Wdll
April 20th, 2010, 07:57 PM
Can you not just destroy them from distance?

Mobhack
April 20th, 2010, 09:34 PM
Can you not just destroy them from distance?

Fire your sniper rifles at them - only weapon (unit class actually) that works, to give the anti-material rifles some usefulness.

(Or just stay well away from the thing if it is not sitting somewhere vital, if you manage to spot it)

Andy

EJ
April 23rd, 2010, 12:12 AM
Can z-firing from heavy machine guns set them off also?

Mobhack
April 23rd, 2010, 02:18 AM
Can z-firing from heavy machine guns set them off also?

IEDs - highly unlikely.

Suicide bombers or trucks - if they die, then they usually explode.

Cheers
Andy

Koh
May 1st, 2010, 01:34 PM
Fire your sniper rifles at them - only weapon (unit class actually) that works, to give the anti-material rifles some usefulness.

Are you sure this works? At least with my copy of the game I can't get my snipers to shoot at them. The cursor changes to indicate a target you can fire at, but clicking on the IED does nothing. And trying to find a target with the T key doesn't result in the IED being targeted. Programming error/feature that got deleted at the last minute/my copy not working?

- Koh

Mobhack
May 1st, 2010, 04:35 PM
Fire your sniper rifles at them - only weapon (unit class actually) that works, to give the anti-material rifles some usefulness.

Are you sure this works? At least with my copy of the game I can't get my snipers to shoot at them. The cursor changes to indicate a target you can fire at, but clicking on the IED does nothing. And trying to find a target with the T key doesn't result in the IED being targeted. Programming error/feature that got deleted at the last minute/my copy not working?

- Koh

It should work - that class was specifically set up to be the only one allowed to fire at demolition class. I'll look into it over the summer break.

Cheers
Andy