View Full Version : communion question w/ concrete example
Ragnarok-X
April 17th, 2010, 01:22 PM
im playing MA pythium.
I have 2 arch theurgs, one prophetized and two theugs. I only have researched level 2 thaumatury. How would i go about best setting up these 4 units to take indy provines ?
I thought i should do slave, slave, slave and master the prophet and then use mind burn but that doesnt work so well. Is a communion in this example even useful or should i just set them all to twistfaste/airshield/mindburn ?
Rookierookie
April 17th, 2010, 01:33 PM
This may be a completely irrelevant answer...
But if you are still taking indy provinces, why not use armies?
Frozen Lama
April 17th, 2010, 01:57 PM
really if you only have 4 guys, don't communion them.
Ragnarok-X
April 17th, 2010, 02:31 PM
Because i have only army and those 4 theugs but i want to take 2 provinces per season :p
How many Theugs should i get, Lama ?
Frozen Lama
April 17th, 2010, 02:40 PM
well you'd need a lot more than its worth to kill indies with just weak magi. honestly i'd say you are way better off researching. trying to kill indies with just pyth magi is a bad idea. you're just asking for a lot of gold to get arrowed to death.
4 man communions aren't really worth it because they can do the same magic (mind burn) without the communion, and they don't need to waste a turn casting CM or CS.
Sir_Dr_D
April 17th, 2010, 04:08 PM
Communions are usually only usefull to
1) have the master cast spells he doesn't have the path levels to cast normally. This is usefull for battlefield wide spells such as flaming arrows, or arrow fend.
2) Boost your slaves with self buffs in a reverse comunion strategy. Good buffs to have the master cast include power of the spheres, summon earth power and eagle eyes. The slaves would then get the same buffs.
But in almost all cases , you want your communion behind an army.
Rookierookie
April 17th, 2010, 06:28 PM
I don't know if you are playing in a standard game or not, but in four turns you could probably churn out an army of around 50 principe with the gold you needed for the four theurgs.
Ragnarok-X
April 17th, 2010, 07:20 PM
so what. theurgs are unique and fun, an army of 50 decent units can be levied by every nation. Besides, mind burning is more fun thrusting a spear :p
Fantomen
April 19th, 2010, 07:38 AM
In any case you'll need a screen of some sort to keep those mages alive. And you won't have any benefit of a communion in this case, too few mages and too little research done.
If you really want to use them for expansion just for the hell of it, then put them behind some principes and spam mind burn. It's not very competitive though.
Sombre
April 19th, 2010, 07:41 AM
an army of 50 decent units can be levied by every nation.
Try MA Atlantis. Or EA Agartha.
Knai
April 19th, 2010, 11:15 PM
an army of 50 decent units can be levied by every nation.
Try MA Atlantis. Or EA Agartha.
Ouch. Might want to add EA Arcocephale to the list too, though they have the mages to make up for it.
Juffos
April 20th, 2010, 12:27 PM
Atlantis has war shamblers. I once lost a tartarian to quickened ones.
Sombre
April 20th, 2010, 03:56 PM
To quickened war shamblers? How? Where was your shield? Your ethereality? Your ultra high prot? Your mistform?
chrispedersen
April 20th, 2010, 04:21 PM
Quickened war shamblers are pretty effective.. In dom2 I remember them with 2 attacks, fairly high strength. Fightering them underwater I couldsee losing a tart...
Sombre
April 20th, 2010, 04:24 PM
I think war shamblers are a pretty silly thing for atlantis to spend its money on. It should all go on seers and deep kings and basically nothing else.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.