View Full Version : Is revelation broken?
Ignus
May 2nd, 2010, 11:20 AM
I've been trying to cast revelation and every time I do, it crashes the game. Is it just me, or is it just broken?
Edi
May 2nd, 2010, 11:24 AM
That spell is not in the vanilla game that I can recall. It's probably been added by some mod and I have no idea what it's even supposed to do.
Ignus
May 2nd, 2010, 11:27 AM
That would make sense. It must come with Mytheology as it's the only mod I have.
Thanks for pointing out my mistake ;)
Gregstrom
May 2nd, 2010, 12:09 PM
Also, Revelation is a Holy ritual spell and those have made the game crash for the last few patches.
Globu
May 2nd, 2010, 01:54 PM
I use it without problems (I don't use Mytheology, but I copy-pasted it into another .dm file). Heed the warning in the spell description -- do *not* monthly auto-cast it. Only use the SHIFT-C cast command with it.
Soyweiser
May 2nd, 2010, 02:27 PM
I use it without problems (I don't use Mytheology, but I copy-pasted it into another .dm file). Heed the warning in the spell description -- do *not* monthly auto-cast it. Only use the SHIFT-C cast command with it.
Wierd, have you been using the most recent patch?
Globu
May 2nd, 2010, 03:02 PM
I have.
The comments in that section of the Mytheology file talk about the problem being not with rituals in themselves, but with auto-casting them. I don't know how true that is generally, and I don't know about other holy magic rituals, but I do use Revelation extensively without the slightest hitch. (Though I've learned to be very careful not to accidentally Shift-M monthly cast it!)
The only change I've made to the entry is to change "#pathlevel 0 2" to #pathlevel 0 1", though I can't even remember why I did it (I never had problems with crashing, though, except with the aforementioned monthly casting). I don't know if it makes any difference, but I thought I'd note that.
Soyweiser
May 2nd, 2010, 03:29 PM
I have.
The comments in that section of the Mytheology file talk about the problem being not with rituals in themselves, but with auto-casting them. I don't know how true that is generally, and I don't know about other holy magic rituals, but I do use Revelation extensively without the slightest hitch. (Though I've learned to be very careful not to accidentally Shift-M monthly cast it!)
The only change I've made to the entry is to change "#pathlevel 0 2" to #pathlevel 0 1", though I can't even remember why I did it (I never had problems with crashing, though, except with the aforementioned monthly casting). I don't know if it makes any difference, but I thought I'd note that.
Wierd, It crashes a lot on my end. Have you ever found something with it?
Is this also the version you are using?
-- Special nods to Jack_Trowell in the Schrapnel Forums for suggesting this one.
#newspell
#copyspell 425
#name "Revelation"
#descr "Through deep prayer and meditation, the presence of holy sites in a province become revealed to the priest or prophet. (DO NOT auto-cast 'M' this ritual!)."
--school 5
#researchlevel 0
#path 0 8
#pathlevel 0 2
#damage 8
#fatiguecost 90
--spec 276824064
-- 13156352 -- blessing spec
#spec 289980416
#end
Globu
May 2nd, 2010, 04:17 PM
I think the problem is that you cleaned up the code, when one or more of those #'s shouldn't be removed (I don't think the --'s ahead of the #'s make any difference?). Here's what I have.
-- Special nods to Jack_Trowell in the Schrapnel Forums for suggesting this one.
#newspell
#copyspell 425
#name "Revelation"
#descr "Through divination, the presence of holy sites in a province become revealed to the priest or prophet. (DO NOT auto-cast 'M' this ritual!)."
--#school 5
#researchlevel 0
#path 0 8
#pathlevel 0 1
#damage 8
#fatiguecost 90
--#spec 276824064
-- 13156352 -- blessing spec
#spec 289980416
#end
Works like a charm.
Soyweiser
May 2nd, 2010, 04:57 PM
I'll test.
Edit:
Keeps crashing here.
Using CBM 1.6 btw.
Globu
May 2nd, 2010, 05:06 PM
Strange. Are you perhaps trying the fixed version of the spell with a savegame in which you have already cast the Revelation spell as you had it in your .dm file? Because fixing the spell won't repair the damage (which pretty much, as I recall, manifests itself as a corrupted savegame that crashes the game when loaded) if it's already done.
Are you going back to a savegame from before when you try it? If so, I'd test by not casting it for a turn, then casting it the next turn. Also, for that matter, I'd be curious if it does it in a totally new test game.
For the record, I'm using UWGIM National + CBM 1.6. I took the revelation code and pasted it into my UWGIM/CBM mod.
I'm also curious -- were you [C]asting it, or [M]onthly casting it before?
That spell is not in the vanilla game that I can recall. It's probably been added by some mod and I have no idea what it's even supposed to do.
Oh, Edi, it is a glorious spell added in the Mytheology mod that site-searches for holy sites. I could play without it, but I'd mourn its loss.
Soyweiser
May 2nd, 2010, 05:51 PM
Strange. Are you perhaps trying the fixed version of the spell with a savegame in which you have already cast the Revelation spell as you had it in your .dm file? Because fixing the spell won't repair the damage (which pretty much, as I recall, manifests itself as a corrupted savegame that crashes the game when loaded) if it's already done.
Are you going back to a savegame from before when you try it? If so, I'd test by not casting it for a turn, then casting it the next turn.
First I tried the second approach here. Crash crash crash.
Also, for that matter, I'd be curious if it does it in a totally new test game.
Then I tried this one. I did use the get additional starting provinces command. But that shouldn't matter.
Globu
May 2nd, 2010, 05:59 PM
I'm not sure I quite understand. Additional starting provinces?
Soyweiser
May 2nd, 2010, 06:20 PM
Number of starting provinces set to two.
Globu
May 2nd, 2010, 06:28 PM
Eh, that's pretty odd. Perhaps try copying the code for just that spell out of Mytheology, pasting it into your CBM .dm file, and then disabling Mytheology. I dunno. But it does work for me fine, and has for a while.
So, aside from additional starting province choices, how does it actually work in a new game when you cast it?
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