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Ragnarok-X
May 23rd, 2010, 09:43 AM
My pretender (arch-mage) was accidently diseased by a unknown magic site. Sinc he is rainbow, , resurrecting him will cost lots of magic. I tried to lichcraft him, but when returning as a wight he still has the disease affliction. I need to get rid of this disease...

Foodstamp
May 23rd, 2010, 09:54 AM
As a Wight, the disease affliction should not cause HP loss or further afflictions. The Arch Mage can be cured by healing units such as Arco's priestess, the Fairy Queen etc. He can also be cured by the spell "Gift of Health" or the artifact "The Chalice".

Ragnarok-X
May 23rd, 2010, 10:17 AM
Yes, i know that, but iirc GoH and healers cant get rid of a disease-affliction, can they ?
Of course, if the wight isnt affected by diseases as in no more afflictions and no health loss, everything is ok. thanks.
So demons and undeads can get the disease, but wont get the actual effect ?

Foodstamp
May 23rd, 2010, 10:34 AM
Healers can get rid of all effects including disease from almost any creature, with the exception being undead units and old units. Gift of Health and the Chalice can cure undead.

Here is a more detailed description of how it works:


* Units with Heal troops command CANNOT heal afflictions on undead units or old age afflictions.
* Old age afflictions and afflictions on undead units can ONLY be healed if you have cast the global enchantment Gift of Health or have built the artefact The Chalice and equipped it on a commander in the same province as the afflicted units. Without Gift of Health or The Chalice, you're out of luck. You can prevent old age afflictions by forging the magic items Boots of Youth or Elixir of Life, which freeze the aging process on the owner.
* There are also two magic sites that heal afflictions: Healing Spring and Lyfjaberg. It is unknown if they heal old age afflictions as well as battle afflictions, but they probably only affect battle afflictions. It is also unknown if undead are healed of afflictions, but probably not.
* Finally, afflictions caused by items such as Black Heart or Eye of Aiming cannot be healed in any way. They can be healed only if the item is removed, which is very difficult in most cases and involves powerful magic when possible at all.

That was pulled from this thread:

http://forum.shrapnelgames.com/showthread.php?t=44320&highlight=heal+undead

I hope that helps!

chrispedersen
May 24th, 2010, 08:10 PM
As an addendum, sometimes you can cure an old age affliction by making them not old. I think.

Ie., if they are old, and get afflicted, and you then empower in nature they can then be cured.

But I forget an awful lot =)

Lingchih
May 24th, 2010, 09:27 PM
As an addendum, sometimes you can cure an old age affliction by making them not old. I think.

Ie., if they are old, and get afflicted, and you then empower in nature they can then be cured.

But I forget an awful lot =)

Yeah, you're right Chris. I am playing Man now, and have done it.

Jack_Trowell
May 25th, 2010, 07:15 AM
If your archmage get some other afflictions from the disease before dying, not that the transformation into a wight also has a chance to remove some afflictions.

brxbrx
May 28th, 2010, 04:44 PM
I've noticed the living dead don't seem to heal afflictions very easily, or at all. Is that just me?

ano
May 28th, 2010, 06:19 PM
As an addendum, sometimes you can cure an old age affliction by making them not old. I think.

Ie., if they are old, and get afflicted, and you then empower in nature they can then be cured.
"Old age afflictions" are very simple. There're no "old age afflictions" and "not old age afflictions". Any affliction can be cured if a unit is not old (and not undead etc.) and no affliction can be cured if a unit is old. Making him not old will obviously allow you healing his affliction and it's not "sometimes". I've done a lot of tests once and was really surprised by the simplicity of this mechanics. Affliction objects don't have "old age" tag or something, it's a unit object what has this property.
Chalice and GoH heal independently of old age.

chrispedersen
May 28th, 2010, 10:30 PM
I wasn't suggesting that the mechanism only worked sometimes.
I was saying that sometimes it is not feasible to empower in nature (or other appropriate) to make the commander not old.

If a commander has n1, and is 3 years over the age limit, 30 nature gems to allow a valuable arch mage to be healed may be something to consider.

If the mage is 574 years old, and old age started at 500 you are probably not going to empower him = ).

Edi
May 29th, 2010, 08:44 AM
I wasn't suggesting that the mechanism only worked sometimes.
I was saying that sometimes it is not feasible to empower in nature (or other appropriate) to make the commander not old.

If a commander has n1, and is 3 years over the age limit, 30 nature gems to allow a valuable arch mage to be healed may be something to consider.

If the mage is 574 years old, and old age started at 500 you are probably not going to empower him = ).

In that last situation it would certainly fix it, since nature magic increases old age threshold by 50% of original maxage. So if old age normally started at 500, empowering 1 level of nature would push it to 750. IF it already did have 1 nature and maxage with that was e.g. 450 (with base maxage at 300), empowering to N2 would push maxage to 600 and it would still not be old.

The aging mechanics are listed quite thoroughly in the FAQ.

The healing afflictions section does need a slight reworking, which I'll get around to doing soon.

EDIT: FAQ updated

ano
May 29th, 2010, 11:21 AM
If a commander has n1, and is 3 years over the age limit, 30 nature gems to allow a valuable arch mage to be healed may be something to consider.
Just give him a thistle mace and heal, then remove. Similarly, equipping old mages with N boosters before late winter works no worse in terms of affliction prevention than boots of youth.

And Edi is, of course, right regarding the maxage.

Lingchih
May 29th, 2010, 08:47 PM
Yeah, just a thistle mace does the trick with some of my old age Man Crones. It's close, they have to have N4 to begin with, just a few years here and there can be the key. But I've been able to save maybe half of them from old age with just a thistle mace.

Anaconda
December 12th, 2011, 01:56 PM
I do have question; say I have an old age-caused disease. What happens if I equip my hero with EoL... does he die and rise again, or just stay dead ignoring the EoL? What, if he dies aviolent death in a battle before the disease gets him? Will he come back fully healed?

brxbrx
December 12th, 2011, 07:13 PM
He either stops losing hp or rises again as a crippled husk of what he used to be. I remember experimenting with elixirs of life and a fever fetish, but I don't exactly remember the outcome.

Anaconda
December 13th, 2011, 05:17 AM
he does not stop losing HP, thats for sure. So I am wondering wether it is worth to lose an item such as EoL -> is he gonna get back up diseased?