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View Full Version : Hellpower. What the hell?


Soyweiser
September 30th, 2010, 11:20 AM
I was experimenting a bit with the hellpower spell. I had two skratties next to each other, casting the spell. And the first went of great. (Giving all the various bonusses and problems with hellpower). But the next one casted hellpower, got no bonuses and no fatigue, and immediately casted another spell (quicken self). So, somehow it ignored the second casting of hellpower in the same turn.

Anybody seen this before? Is there a limit on the amount of creatures you can provide hellpower to in one combat?

Ps: and just if anybody was wondering, the autogenerated horrors from the hellpower spell can also be upgraded horrors. They start out as lesser horrors. But get bigger fast. (the second combat I already saw a normal horror).
Ps: Using CBM 1.6.

Edit:
WTF, now even a single casting of hellpower failed. Odd, I think in vanilla the spell requires blood 3. So I think the spell failes because my blood 2 mages cannot cast the spell, as they cannot use the required nr of blood slaves.

thejeff
September 30th, 2010, 11:24 AM
There's been a strange bug reported where a spell is reported cast but actually isn't and the same mage casts another one that round. This sounds like another instance of that.

Not specifically linked to Hellpower, though I don't remember if there's anything known about what triggers it.

Soyweiser
September 30th, 2010, 11:31 AM
Not specifically linked to Hellpower, though I don't remember if there's anything known about what triggers it.

I think it is because it requires B to cast in CBM, but it still requires 3 slaves. This seems to be it. I'll report it here: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=97.

chrispedersen
October 2nd, 2010, 12:58 AM
I've reported this previously. I was able to make the spell work more reliably by modding it to 1 blood slave, but then its too powerful.

Undead got no benefit from the spell in several tests, nor did the casting always transfer to slave mages.

Soyweiser
October 2nd, 2010, 10:47 AM
I've reported this previously. I was able to make the spell work more reliably by modding it to 1 blood slave, but then its too powerful.

Undead got no benefit from the spell in several tests, nor did the casting always transfer to slave mages.

Yeah, I left a remark about this spell, and another blood spell (blood burst = b1, uses 2 slaves), At the CBM thread. I suggest making it B2, and use 2 slaves. Nice tradeoff, and it allows your b2 mages to cast b4 spells. (Bloodletting, comes to mind, also takes away your fatigue. Harm (b3) is also nice, as the AOF/dam increases with higher blood. And casting hellbound at B4 gives a penetration boost of 1. (each 2 levels above req give one boost).

I haven't tested it in communions, nor on undead. Still a todo.

A few blood mages casting hellpower, and harm using a small communion would be nice artillery. If your mages can stand the horror attacks.

Say you have 4 com slaves, hellpower, that would boost your blood level by 4. And harm does one additional damage with each additional blood level (so 4 more AN dam at -2 resistance). (Don't know about the AOF increase I guess just one additional square).

chrispedersen
October 2nd, 2010, 11:05 AM
I've reported this previously. I was able to make the spell work more reliably by modding it to 1 blood slave, but then its too powerful.

Undead got no benefit from the spell in several tests, nor did the casting always transfer to slave mages.

Yeah, I left a remark about this spell, and another blood spell (blood burst = b1, uses 2 slaves), At the CBM thread. I suggest making it B2, and use 2 slaves. Nice tradeoff, and it allows your b2 mages to cast b4 spells. (Bloodletting, comes to mind, also takes away your fatigue. Harm (b3) is also nice, as the AOF/dam increases with higher blood. And casting hellbound at B4 gives a penetration boost of 1. (each 2 levels above req give one boost).

I haven't tested it in communions, nor on undead. Still a todo.

A few blood mages casting hellpower, and harm using a small communion would be nice artillery. If your mages can stand the horror attacks.

Say you have 4 com slaves, hellpower, that would boost your blood level by 4. And harm does one additional damage with each additional blood level (so 4 more AN dam at -2 resistance). (Don't know about the AOF increase I guess just one additional square).

The problem is that many people consider blood magic too powerful. I'm not one of them. But a lot depends on your play style.

Blood has to be harvested, which is very difficult when you are being raided, or when you are in economic difficulty.

Your blood collectors are subject to remote attack.

Additionally, in combat use, your blood slaves are subject to death and battlefield placement. So, things like rain of stones first round can make blood useless.



Also, any attack will make the blood slaves pop out and be lost. So blood magic is extremely susceptible to double taps. Finally, I've never been able to use excess blood slaves to reduce fatigue, boosts levels like you can with gems.

Soyweiser
October 2nd, 2010, 11:22 AM
Blood has to be harvested, which is very difficult when you are being raided, or when you are in economic difficulty.

Your blood collectors are subject to remote attack.

Additionally, in combat use, your blood slaves are subject to death and battlefield placement. So, things like rain of stones first round can make blood useless.

All very true. If you only look at the combats blood is overpowered. But if you look at all the hassle it is to keep your armies stocked with blood slaves it isn't. (having scouts with additional slaves around, protecting these from remote snipe attacks)

And one or to Armageddons totally wipe you out. (Kills blood collectors, destroys potential blood harvest sites, kills your income).

Also you can never ever have enough blood slaves. Want all four demon lords? 600 slaves. The 4 Heliophagi? 444 slaves. Ritual of the five gates? 24 slaves. You are happy if you have slaves to spare in combat. (But it does have the best worthless chaff spell ever, improved cross breeding. 40+ for 12).

Squirrelloid
October 3rd, 2010, 05:01 PM
Hellpower is a spell meant to be cast in communion, duh.