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View Full Version : Turning on AI control mid-game?


Shorebreak
December 16th, 2010, 05:10 PM
Hello,

My friend and I just finished a hot seat scenario that we set up and I wanted to play it again from the start. I was trying to have the AI take control of his forces after the deploy screen, thus turn 1. Is this possible, or would I have to set everything up again with AI control set from the opening screen? Thank you.

Imp
December 16th, 2010, 08:08 PM
Save the game then just toggle to what you want human or computer when load it should work I think.

Shorebreak
December 17th, 2010, 02:31 PM
I tried saving the game; however, there is no option to turn the AI on that I can see and both sides still come up as playable. Am I doing something wrong, or is there a screen I should be looking for? Thanks.

Mobhack
December 17th, 2010, 03:18 PM
I tried saving the game; however, there is no option to turn the AI on that I can see and both sides still come up as playable. Am I doing something wrong, or is there a screen I should be looking for? Thanks.

If you started this as a human versus human random battle game - then you are stuck with a human V human game.

However - you could go into the headquarters menu (for each side) and set each and every formation to computer control. Plus any waypoints, if feeling adventurous.

Game Guide -> Headquarters Screen

You may still have to manually "end turn" for each player.

Also I am not sure if arty gets auto-assigned in that mode. (I have only ever used computer control to get hordes of infantry across a map to a covered forming up area, in e.g. snow. Then I spend a few turns sorting out the mess the AI made before the final assault, of course! :))

An AI v AI game will only play right through if you set up as AI v AI at the very start. We as developers sometimes will do this for various test purposes (usually of the AI).

Scenario games may also allow both sides to be AI - useful for scenario designer testing.

Cheers
Andy