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QXel
January 6th, 2011, 04:44 AM
Hello all,

It's seems that the new patch is finished :clap: :cheers: (see http://ulm.illwinter.com/dom3/dom3progress.html), but not relased for now :cry:

Whatever, a great big thanks for Illwinter & the devs !

LDiCesare
January 6th, 2011, 04:52 PM
Great news!
Thanks Illwinter! :up:

Squirrelloid
January 6th, 2011, 05:28 PM
Is this the one that 'fixes' fear being blocked by shields? That's going to have huge metagame effects.

Otherwise, its a useful patch for modders since the number of spellslots is going up dramatically. Yay.

Gandalf Parker
January 6th, 2011, 05:46 PM
Everyone seems to have parts they like. :)
I expect to see some games started just because of the "no nations info" working again.
But of course my personal interest is more in the 3 server tweaks it includes.

WraithLord
January 7th, 2011, 03:33 AM
What is the no nations info?

Foodstamp
January 10th, 2011, 05:33 PM
What is the no nations info?

I believe it is a server hosting command line to force nation info off, so you don't see the charts showing number of provinces owned, research etc.

I am curious about this:

31st December 2010
* Modding: Gift of reason is subject to spec limitations on target unit.

I'm not sure what that means.

Fantomen
January 10th, 2011, 08:59 PM
I am curious about this:

31st December 2010
* Modding: Gift of reason is subject to spec limitations on target unit.

I'm not sure what that means.

I'm not sure either, but it COULD be a limitation as to WHICH units can be targeted by GoR! And if so I suppose it's directed at tartarians. And perhaps the most powerful SC wishes too?

Non GoR:able tartarians would be a welcome and interesting change I think.

NTJedi
January 11th, 2011, 03:22 AM
I'm not sure either, but it COULD be a limitation as to WHICH units can be targeted by GoR! And if so I suppose it's directed at tartarians. And perhaps the most powerful SC wishes too?

Non GoR:able tartarians would be a welcome and interesting change I think.

I agree and would love this change as well.

Gandalf Parker
January 11th, 2011, 06:36 PM
Patch is now 3.26

11th January 2011
* Version 3.26
* Reverted: Battles caused by random events are now resolved at the end of the random event step. This should fix any problems with barbarians attacking a sieging army due to bad luck.
* Modding: new command #heretic.

Colonial
January 11th, 2011, 08:35 PM
right, so, um,

where does one find 3.25 or 3.26?

Gandalf Parker
January 11th, 2011, 08:51 PM
Neither have been released yet. 25 was the release to the beta testers and 26 is an update from that

when it is released it will be here..
http://www.shrapnelgames.com/Illwinter/DOM3/DOM3_page.html

Colonial
January 12th, 2011, 10:26 AM
If they're not released yet that makes sense. I thought the shrapnal pages had gone stale since 3.24 :S

Edi
January 12th, 2011, 10:58 AM
All new patches are beta tested first to see that everything works as it should. There were some serious issues with a couple of patches in the past that necessitated further fixes before they were ready for public consumption.

WraithLord
January 12th, 2011, 04:47 PM
Was it (rand. event battle) reverted due to consequent bug?

Edi
January 12th, 2011, 04:56 PM
Was it (rand. event battle) reverted due to consequent bug?
That depends on where you draw the line (in the sand) between a bug and a feature.

Results were reported and Illwinter made a decision based on that. That's all there is to it.

llamabeast
January 14th, 2011, 07:47 AM
Although it was definitely a good decision as the consequent "feature" would have been much more disruptive than the current one! :)

Adept
January 17th, 2011, 06:23 PM
[QUOTE=Foodstamp;768099]
I'm not sure either, but it COULD be a limitation as to WHICH units can be targeted by GoR! And if so I suppose it's directed at tartarians. And perhaps the most powerful SC wishes too?

Non GoR:able tartarians would be a welcome and interesting change I think.
Aw, I hope not. Tarts are interesting. Sure they are nice, but that 25% chance of crazy makes them strategically unreliable. If one couldn't GoR them that would become meaningless.

llamabeast
January 17th, 2011, 06:34 PM
Non-GoR able tartarians would just reduce the numbers available for using as commanders. They would remain the most powerful thing in the game, it would just make more tries to get an SC commander, and there would be more "troop" Tartarians who are basically too mad to be allowed to go off on their own.