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View Full Version : Bug Bugs? Questions & Suggestions to the PBEM Camps


antonm
January 16th, 2011, 05:18 AM
I'm playing a PBEM Campaign against a friend of mine and we have experienced the following:

Promotion. The second player does not seem to get promotions. There are units with over 10kills which are not promoted. This is true only for player 2. Player 1 gets promoted.

Replay. The player 1 hitting "replay" in the first turn of a new match will get a replay of the last turn of the match just finished but on the new map. This is confusing.

No-core units. Units which are bought for only the next match will stay for all continues matches in the HQ-List. This seems to be true for all matrixes/lists. After playing some matches the lists are full of destroyed units and not useable anymore.

Point calculations. Points for no-core units seem to be constant for player 1 and flexible for player 2. It there a place where we can look up the algorithms how this is calculated? This is also true for repair points? How are they calculated? Are there somehow connected to the victory points gained?

Victory conditions. It would be create if the localization of victory hexes (dense and shotgun) could be more diverse. Since the value of victory points are distributed quite homogenous it is very unlikely to achieve something else than a draw. This is especially true for the shotgun distribution.

Any productive hint or comment is heavily appreciated.

Thanks,

Anton

DRG
January 16th, 2011, 11:35 AM
Are you playing the lastest release of the game with this campaign ? I'm asking becasue some reports have come back from players who are not.

Could you elaborate on the Point calculations comment please. "flexible for player 2" in what way ??

Are these issues with player two noticable on the first game or after playing a few games ?

"The player 1 hitting "replay" in the first turn of a new match ".... by "new match " are you refering to a new campaign or a new battle in the ongoing campaign ?

Don

JohnHale
January 16th, 2011, 11:45 AM
Don,

"Replay. The player 1 hitting "replay" in the first turn of a new match will get a replay of the last turn of the match just finished but on the new map."

This is a feature of PBEM Campaigns - when playing Battle No. 2 of a PBEM Campaign, you get what Anton says: a replay of the last Turn of the previous battle, but set on the terrain just generated for Battle No. 2.

antonm
January 16th, 2011, 12:48 PM
Are you playing the lastest release of the game with this campaign ? I'm asking becasue some reports have come back from players who are not.

Could you elaborate on the Point calculations comment please. "flexible for player 2" in what way ??

Are these issues with player two noticable on the first game or after playing a few games ?

"The player 1 hitting "replay" in the first turn of a new match ".... by "new match " are you refering to a new campaign or a new battle in the ongoing campaign ?

Don

We are playing the recent version (4.24); if we did not miss anything?

Player 1 gets 750 points addional troops. Player 2 820, next time maybe 744, or 768. Player 1 will always get precisely 750.

Concerning the listing of units used in a match before: we recognized it quite early; maybe from battle 3 on.

The biggest issue for us is the non-promotion of player 2. This turns down a feature which is making the campaigns especially color full.

Mobhack
January 19th, 2011, 03:54 AM
A simple test PBEM campaigns with Russians as P1, Germans as P2 resulted in the Germans receiving some promotions after battle #2.

In other words - P2 does get promoted.

- Number of kills is not the only promotion indicator

Units that suffer damage do not promote as fast. So rifle sections that continually get badly beaten up, even if they made kills, will progress slowly for example.

The higher experience levels take longer to reach. Experience gain is non-linear. Units with 55 or so EXP will progress faster, 60s less so, 70s even less, 80s will take some significant time to reach the 90s, etc.

The support points for P2 are under investigation.

Andy

Mobhack
January 19th, 2011, 09:47 AM
Are you playing the lastest release of the game with this campaign ? I'm asking becasue some reports have come back from players who are not.

Could you elaborate on the Point calculations comment please. "flexible for player 2" in what way ??

Are these issues with player two noticable on the first game or after playing a few games ?

"The player 1 hitting "replay" in the first turn of a new match ".... by "new match " are you refering to a new campaign or a new battle in the ongoing campaign ?

Don

We are playing the recent version (4.24); if we did not miss anything?

Player 1 gets 750 points addional troops. Player 2 820, next time maybe 744, or 768. Player 1 will always get precisely 750.

Concerning the listing of units used in a match before: we recognized it quite early; maybe from battle 3 on.

The biggest issue for us is the non-promotion of player 2. This turns down a feature which is making the campaigns especially color full.

If player 1 is offered 750 support points, then what player 2 is offered for his support points depends on whether or not player 1 used all those 750 points. If P1 uses nil points, then P2 will have only a few support points, if any.

P2 can also have a small support points adjustment if his core is smaller than P1's, and vice versa.

Andy

Mobhack
January 19th, 2011, 09:49 AM
A simple test PBEM campaigns with Russians as P1, Germans as P2 resulted in the Germans receiving some promotions after battle #2.

In other words - P2 does get promoted.

- Number of kills is not the only promotion indicator

Units that suffer damage do not promote as fast. So rifle sections that continually get badly beaten up, even if they made kills, will progress slowly for example.

The higher experience levels take longer to reach. Experience gain is non-linear. Units with 55 or so EXP will progress faster, 60s less so, 70s even less, 80s will take some significant time to reach the 90s, etc.

The support points for P2 are under investigation.

Andy

Additional battles in another test PBEM campaign showed both sides receiving promotions.

Andy

antonm
January 19th, 2011, 02:17 PM
Andy, thanks for the feedback. I'll guess player #2 will just have to try a little harder for his promotions...

The clarification concerning the support points a great as well. Good to know that player #1 can influence the order/size of battle by using/non-using his support points.

Do you have any insight how/if the outcome of the battle (destroyed units and victory points) influence the number of repair points avaiable?

Mobhack
January 20th, 2011, 03:20 AM
Andy, thanks for the feedback. I'll guess player #2 will just have to try a little harder for his promotions...

The clarification concerning the support points a great as well. Good to know that player #1 can influence the order/size of battle by using/non-using his support points.

Do you have any insight how/if the outcome of the battle (destroyed units and victory points) influence the number of repair points avaiable?

The higher your victory level, the more build/repair points are granted. So a marginal victory gives more than a draw.

Build/repair points are based on your core value as well.

Special battles (not available in the PBEM campaign) - award more repair points and also slightly increase the chance of your troops experience levels increasing over a regular battle.

Andy

antonm
January 21st, 2011, 02:09 AM
Is there a known algorithm for the determination of repair points?

Mobhack
January 21st, 2011, 01:42 PM
Is there a known algorithm for the determination of repair points?

- Have a larger core, you will receive more BRP. BRP are based on a fraction of base core value.
- Win, don't lose. You get more BRP for a decisive victory than a marginal loss.
- special battles will grant a BRP bonus (and experience too)

Andy

DRG
January 21st, 2011, 09:48 PM
There is no one line algorithm. Repair points are based on factors pulled in from all over the code

Don

DRG
January 21st, 2011, 10:31 PM
HOWEVER...... although smaller cores get fewer repair points for each of the five victory conditions than large cores small cores get a higher percentage back than bigger cores do. Someone playing a 5000 point core wouldn't notice much of a difference in the repair point percentages when starting a 15,000 point core ( there's about a 3% difference with 5000 points getting 3% more than 15,000 points ) but anyone playing with a 1000 point core would notice a huge difference going to even 10,000 points and that's because it's **ASSUMED** that beginners play small core campaigns and experience players play large core campaigns and the added repair points given out in a very small core campaign helps beginners get through it better.

Don

antonm
January 22nd, 2011, 01:37 AM
Thanks a lot for the input guys!