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Starry Vere
February 20th, 2011, 05:14 AM
If I set a commander's order to something other than defend, and the territory he is in is attacked, will that then mean that he does not participate in the battle? It seems like that is the case, but I never noticed this until I installed some mods.

Was this a mod change? I thought before (in vanilla) that I could say, order a commander to research or something, and if the territory was attacked he would still participate in the battle.

Valerius
February 20th, 2011, 06:10 AM
If a province does not have a fort then all units in the province will participate in its defense (the exception being stealthy units that are hiding). If the province has a fort then only commanders (and troops under their command) with the patrol order will join with whatever PD the province has in defending the province.

Kobal2
February 20th, 2011, 09:21 AM
Commanders with Hunt for Slaves orders will also fight with a castle's PD (makes sense, since they're touring the countryside to ask awkward questions).

Commanders with hide or sneak orders won't fight even if there's no castle, and I *think* Assassinate also sends the commander into hiding afterwards. Not positive on that one.

Soyweiser
February 20th, 2011, 10:51 AM
Commanders with Hunt for Slaves orders will also fight with a castle's PD (makes sense, since they're touring the countryside to ask awkward questions).

No, they won't actually. They run into the castle. Blood hunt probably fails, don't know that. But they will not defend together with the pd.

13lackGu4rd
February 20th, 2011, 06:17 PM
Commanders with Hunt for Slaves orders will also fight with a castle's PD (makes sense, since they're touring the countryside to ask awkward questions).

Commanders with hide or sneak orders won't fight even if there's no castle, and I *think* Assassinate also sends the commander into hiding afterwards. Not positive on that one.

please don't spread misinformation Kobal. Blood Hunting does not make them fight outside the fort, only patrol orders do. Soyweiser is correct here. also, ever heard of the concept "protecting your blood hunters"? especially for blood nations but also for everyone else who bootstraps into blood. by "protecting" it means building a fort at each province that you're hunting in.

Colonial
February 21st, 2011, 11:08 PM
Commanders with Hunt for Slaves orders will also fight with a castle's PD (makes sense, since they're touring the countryside to ask awkward questions).

Pretty sure they're asking awkward questions of the kitchen staff :P


can you bloodhunt while besieged?

Warhammer
February 22nd, 2011, 01:09 AM
No. At least tonight in SP it would not allow me to.

13lackGu4rd
February 22nd, 2011, 08:39 AM
no you can't blood hunt while sieged.

thejeff
February 22nd, 2011, 10:43 AM
Silly question, but I can't remember right now. Can you blood hunt while sieging?
You control the province, might as well carry off a few virgins while you're there.

Soyweiser
February 22nd, 2011, 10:53 AM
Silly question, but I can't remember right now. Can you blood hunt while sieging?
You control the province, might as well carry off a few virgins while you're there.

Yes you can. But you won't damage the fort then.

Warhammer
February 22nd, 2011, 11:36 AM
But if you had multiple commanders... That's just nasty, blood hunt while boosting the tax to 200%. Eyouch.

Stavis_L
February 22nd, 2011, 11:44 AM
But if you had multiple commanders... That's just nasty, blood hunt while boosting the tax to 200%. Eyouch.

Unless your commander has blood levels, if you're just looking to bump the unrest as much as possible you're probably better off pillaging (which will net you some extra gold vs. the blood slaves.)

Soyweiser
February 22nd, 2011, 12:01 PM
But if you had multiple commanders... That's just nasty, blood hunt while boosting the tax to 200%. Eyouch.

Unless your commander has blood levels, if you're just looking to bump the unrest as much as possible you're probably better off pillaging (which will net you some extra gold vs. the blood slaves.)

True, but for blood nations a couple dozen additional blood slaves at the front lines can be a killer.

thejeff
February 22nd, 2011, 12:06 PM
Yeah, when sieging I'll generally pull troops off commanders who can do anything else useful. Preaching is most common, but reanimating works too. I just wasn't sure about blood hunting.
The unrest is just a side benefit. Refilling your slave stocks is more important.

JonBrave
February 22nd, 2011, 07:56 PM
but reanimating works too.
Sorry to be dumb, but could you explain just what you mean for "reanimating", please?

Soyweiser
February 22nd, 2011, 08:04 PM
but reanimating works too.
Sorry to be dumb, but could you explain just what you mean for "reanimating", please?

Some nations can order their priest to reanimate the dead. Like MA Ermor.

And undead priests can always reanimate undead. Some nations get different kinds of undead. (LA Ctis, MA, and LA Ermor, Monkey nations).

There is more information in your manual.

JonBrave
February 23rd, 2011, 04:23 PM
>>There is more information in your manual.
That's always comforting to know.

I don't think I've come across this playing yet. I'm currently EA C'tis, I have undead magic and priests, I'm not sure that my priests are undead though...?

Kobal2
February 23rd, 2011, 09:29 PM
Nope, only LA C'tis gets undead priests they can summon with era-specific spells. EA C'tis can only reanimate by summoning some undead commander (usually a Mound King or Black Servant) and making it their prophet; but AFAIK even then it can't revive the Tomb Chariots that make LA C'tis so kick ***, only the usual soulless/longdead/ghouls.

All ages of C'tis also get unique lizard skeletons/zombies whenever they reanimate soulless and longdeads (both in and out of battle) but they're nothing to write home about: just one more HP, a tiny bit of protection for the soulless and 2 points of MR for the longdead.

Soyweiser
February 23rd, 2011, 10:05 PM
>>There is more information in your manual.
That's always comforting to know.

Well, there is a nice table about how much each level of priest summons. Sadly I don't have the page number here. (Manual in another room, to lazy to walk over to it an pick it up).

One thing that the manual is wrong about is that each priest level reanimates only 8 soulless, not 10.