View Full Version : Flight + attack rear
DarkAvenger211
March 22nd, 2011, 12:16 PM
Hey guys. I was just wondering how the finer points of attack rear work.
I just had a battle in which there were massive amounts of undead on both sides. they were basically smacking up to each other from both sides and going no-where.
The thing is though my god was in that battle and could fly. His tactics were to buff himself and then attack the rearmost enemy. Which at the time would be a massive amount of priests (and a single general further behind them too)
Instead of doing so however, he literally flew directly into the middle of the 2 undead armies, I actually don't even think he could have gotten any closer to the front than he had. There was definitely enough room to fly into the rear, but he didn't.
How does attack rearmost work exactly, will they ignore it sometimes even if it's a perfectly acceptable move?
llamabeast
March 22nd, 2011, 12:30 PM
I don't know, but I think it's something like this: The unit takes a check for each unit that it has to fly over to see if it gets distracted by it. If it does, then it attacks that unit instead. Obviously your pretender got distracted by the very first unit it tried to fly over.
This mechanic exists to stop "attack rear" being too powerful, and it also applies to units on the ground. For example flanking cavalry will often get distracted and move in to attack the enemy's front unit, but sometimes they will make it all the way to the back.
bbz
March 22nd, 2011, 01:35 PM
Is the same mechanic valid for all the other orders like attack large enemy monsters?
JonBrave
March 22nd, 2011, 03:28 PM
I'm sure it is, my guys never seem to attack who I want them to :)
llamabeast
March 22nd, 2011, 07:08 PM
No idea, sorry. I can't even remember my sources for this answer so I may not have it quite right.
Samhain
March 22nd, 2011, 09:05 PM
My understanding of the mechanics of "attack/fire large enemy monsters" as well as personal experience is that it is far more reliable than "attack rear". Also, as llamabeast's understanding of the latter suggests, I've found attack rear to be much more successful when there are fewer different units on the opposing side. Though, I don't know if it a difference in the number of groupings of units or the number of types of units.
Corinthian
March 23rd, 2011, 07:20 PM
I wonder what kind of check it is though? It cant be a moral check because I have seen pretenders and longdead horsemen fail the checks. And both of those automatically pass all moral checks.
DarkAvenger211
March 24th, 2011, 09:49 AM
I don't think they "Automatically" do. They just have a huge morale (something like 50).
That being said it would be extremely unlikely that my pretender should have failed (He is undead and also has a morale of 50).
Soyweiser
March 24th, 2011, 11:10 AM
Perhaps the check is not related to morale?
Mauxe
March 25th, 2011, 03:29 PM
I would think that placement would effect the check as well.
If you have to fly directly over an army you should get more distracted then if you were starting at the top/bottom - unless the AI always flies in an angle towards the rear-middle.
Crevan
April 19th, 2011, 01:34 AM
Hmmm... Maybe, I`m wrong, but looks like AI`s desire to follow your orders based on unit`s experience. Heroes and squads with 2+ stars are more likely to do what I want: outflank, attack rear or else
May somebody check it?
fantasma
April 19th, 2011, 03:44 AM
isn't it based on morale? So the stars help there.
Squirrelloid
April 24th, 2011, 02:01 PM
Enemy commanders can only be targetted by Attack Large Enemy Monsters and presumably Attack Cavalry and Attack Flyers - assuming no non-commanders of these types are present.
When determining 'rearmost' your unit ignores all commanders and only considers units of troops. (I don't know that flyers can actually get distracted, although flankers certainly can).
Finalgenesis
April 24th, 2011, 02:43 PM
my god another epiphany
PyroStock
April 24th, 2011, 03:40 PM
I recently assigned "Attack Large Enemy Monsters" for my flying SC (50morale & 3stars) to kill Pangaea's Pans who had the most life in the enemy army, but he never went after them.
Soyweiser
April 24th, 2011, 04:20 PM
Well, it is probably just a check to see if you ignore orders, and not a morale check. Or else undead would always follow orders.
kasnavada
April 25th, 2011, 01:43 AM
Ain't "large monster" size 4 and more ?
I think pans are only size 3.
Soyweiser
April 25th, 2011, 04:43 PM
I think target large monster just picks the highest size + hp on the battle and attacks that.
Squirrelloid
April 26th, 2011, 04:22 AM
Kasnavada probably has a point, size 3 isn't really a large enemy monster, and while it will *tend* to focus on them if larger monsters aren't present, it doesn't specifically target them. At least that's my impression.
kasnavada
April 26th, 2011, 08:14 AM
I thought I've seen it somewhere, soooo... I checked the manual. What it says : Large monster are size 5 and 6, and "will take size 4 if none present". Probably won't take size 3 then.:D
Foodstamp
April 28th, 2011, 12:12 AM
It will take size 3 as well. In an MP game, I was in a war against Kailasa and I used target large monsters to take out size 3 Yakshas and Yakshini who were leading smaller monkey troops. It worked so well I was accused of cheating!
Kobal2
April 28th, 2011, 12:17 AM
I wonder what the "cavalry" target represents, then. Size 3-4 whenever size 5+ are present, maybe ?
fantasma
April 28th, 2011, 04:17 AM
I think everything that has the 'mounted' tag (s. defense) counts as cavalry.
That would mean that centaurs would not qualify as cavalry, I'm not sure about them, though.
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