Log in

View Full Version : New Campaign: Baptism of the Black Brigade


Brian61
April 10th, 2011, 05:10 PM
Having come to a natural pause in the Black Brigade scenarios, since after 6 September 1939 the Krakow Army no longer needed its southern flank secured as its front had collapsed, I decided to use the four scenarios as the basis for a campaign. So with no further introduction, here it be :D

Have fun,
Brian

PS: Please let me know if you find any errors or if any given battle seems either way too easy or impossibly hard.

DRG
April 11th, 2011, 11:07 AM
The weather's turning nice here and with 7 acres I have a lot of yard work to do so it might be awhile before I get this looked at

Don

Brian61
April 11th, 2011, 02:22 PM
Ah yes, yard work. Having moved from a house in the country to an apartment in the city some years back, that would be one of the things I don't miss. At all. :)

Hopefully someone else will post some feedback in the meanwhile, and if not, its taken me ten years to get to this point, a few months more won't make much difference.

Thanks,
Brian

DRG
April 11th, 2011, 02:47 PM
You've been working on these for 10 years ?

That explains one every three days. :)

Don

Brian61
April 11th, 2011, 03:49 PM
You've been working on these for 10 years ?

Eh, it'd be better to say I've been mulling on the concept of a Black Brigade campaign for 10 years. Started with some correspondance and discussion with Redleg who later created some Black Brigade scenarios for another company's sp based mod. Real life kept getting in the way of doing anything concrete beyond taking the opportunity to do a bit of background research now and then.

Back around 2006 I did finally create a few scenarios but when I moved across country later I left the hard drive behind and didn't realize till a year later that my CD backup was unreadable :doh:

That explains one every three days. :)


Having a good idea of what I wanted to do and already having the majority of the research behind me certainly helped. At the least I knew what to search for. Doing the maps that quickly was far more due to me being retired and bored :D

Brian

DRG
April 11th, 2011, 05:06 PM
I'm retired, Never bored.

Don

gila
April 11th, 2011, 05:57 PM
Thank you! for this,i plan on playing it all through as soon as i have time:)

Roman
April 12th, 2011, 12:43 AM
Hi Brian thanks for your work. I'm playing your campaign. I'm at the turn 8 of the first scenario. I did back a few armored vehicles.

DRG
April 12th, 2011, 08:44 AM
One wee problem I noted was the observer is unable to call arty.

Don

Roman
April 12th, 2011, 09:30 AM
One wee problem I noted was the observer is unable to call arty.

Don

Just what I was saying. The observer has no radio:rolleyes:.
I'll turn 12 by the first scenario. They're about to run me, I have several units routed but the Germans have many tanks smoking:p. Destroyed almost all its light tanks and armored vehicles:D. I just have an anti-tank gun:doh:. If I can not stop the German attack in the next two turns troops retreat to the next scenario.:re:

Brian61
April 12th, 2011, 04:20 PM
:o
Sorry about the missing radio, I should've caught that. I'm confused as to how it happened since I basically just sold off the force from the original scenario and bought the new core force for the campaign. While I altered some units I don't remember altering anything with the FO. What I would suggest is selling the FO back at repair time and rebuy. I'll release a fixed version later today but it won't help an ongoing campaign only fresh start since it is core force.

Brian

PS: After I get some feedback on the difficulty levels I'll insert a difficulty selection scenario as the first one and adjust the support and repair points for each difficulty level. I was going to do something more complicated but I'm thinking simpler is better first time around at least.

DRG
April 12th, 2011, 04:35 PM
I had some time yesterday so here's my results for the first two battles

Battle 1-- Polish Marginal victory 2197 / 298 ( The AI was lucky this time...)

Battle 2 -- Polish Decisive ( more like Crushing ) Victory 2849 / 180

Having the polish airpower was fun in battle 2 but not really necessary and although they really didn't contribute a lot to the overall victory maybe cutting the support points back so only one aircraft could be bought might be worth considering and I'd cut back on the build points and ask people not to expand their core.

However, if you get a lot of reports of draws etc you may want to go a different direction




Don

DRG
April 15th, 2011, 04:09 PM
Battle 3 --- Polish Crushing Victory 2087 / 72

I think you could afford to cut back on the repair and support points

However, others may have results that vary

Don

Brian61
April 15th, 2011, 08:41 PM
Yep, working on a new first scenario - no battle just a difficulty selector - definately needed. My current thoughts are that the hard difficulty level should have no support points and half the repair points. I will need to make some minor changes to a couple scenarios so that any 'storyline' necessary support is included as aux.

For medium difficulty I'm thinking the current points may be ok for all but one scenario. Of course, to keep things easy on myself I'll have to cut back support points to subtract out any aux additions.

For easy, my current thoughts are double the current support points and perhaps 50% more repair points.

One thing to bear in mind though is that to achieve a decisive victory for the entire campaign, the player needs to have enough repair points remaining left over at the end. If I cut the repair points back too far, it will become impossible to get a decisive win for the campaign on hard difficulty. Unless, of course, I change the campaign victory points.

I haven't been feeling well this week so I haven't gotten much done but I expect to have a new version of the campaign (with the difficulty selection scenario) ready by the first of next week.

Thanks,
Brian

gila
April 22nd, 2011, 12:59 AM
The first battle is rather tough imo,haven't played all way through, i doubt i will get up to full core force for the second,not to mention increasing core.
You can make it harder if you want but keep in mind,if most players can't muster a decent force for the next,then the campaign ends there.
Some may have done better,but in my book it's no cakewalk!