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View Full Version : MP DHG - Deadhouse Gates. Game over. Brettonia (WL) wins.


WraithLord
May 13th, 2011, 05:50 PM
"The Gates of Aren - The Fall

"Above a contracting mass of less than four hundred soldiers, three standards waved; the Seventh's; the polished, articulated dog skeleton of the Foolish Dog Clan; the Crow's black wings surmounting a bronze disc that flashed in the sunlight. Defiant and proud, the bearers continued to hold them high.
On all sides, pressing with bestial frenzy, were Korbolo Dom's thousands, a mass of footsoldiers devoid of all discipline, interested only in slaughter. Mounted companies rode past them along both visible edges, surging into the gap between the city's walls and the mound - though not riding close enough to come within bow range from Aren's archers. Korbolo Dom's own guard and, no doubt, the renegade Fist himself had moved into position atop the mound behind the last one, and a platform was being raised, as if to ensure a clear view of the events playing out on the nearest barrow.
...
Duiker saw Coltaine there, amidst a knot of Mincer's engineers and a handful of Lull's marines, his round shield a shattered mess on his left arm, his lone long-knife snapped to the length of a short sword in his right hand, his feather cloak glistening as if brushed with tar. The historian saw Commander Bult, guiding the retreat towards the hill's summit. Cattle-dogs surged and leapt around the Wickan veteran like a frantic bodyguard even as arrows swept through them in waves. Among the creatures one stood out, huge, seemingly indomitable, pincushioned with arrows, yet fighting on.
The horses were gone. The Weasel Clan was gone. The Foolish Dog warriors were but a score in number, surrounding half a dozen old men and horsewives - the very last of a dwindled, cut-away heart. Of the Crow, it was clear that Coltaine and Bult were the last.
Soldiers of the Seventh, few with any armour left, held themselves in a solid ring around the others. Many of them no longer raised weapons, yet stood their ground even as they were cut to pieces. No quarter was give, every soldier who fell with wounds was summarily butchered - their helmets torn off, their forearms shattered as they sought to ward off the attacks, their skulls crumpling to multiple blows.
...
He saw fewer than a hundred soldiers still upright, but it had become a slaughter - the only battle that remained was among Korbolo's forces for the chance of delivering fatal blows and raising grisly trophies with triumphant shrieks. The Seventh were falling and falling, using naught but flesh and bone to shield their leaders - the ones who had led them across a continent to die now, almost within the shadow of Aren's high walls.
...
The last of the Seventh vanished beneath swarming bodies. Bult stood with his back to the standard bearer, a Dhobri tulwar in each hand. A mob closed on him and drove lances into the veteran, sticking him as they would a cornered boar. Even then he tried to rise up, slashing out with a tulwar to chop into the leg of a man - who reeled back howling. But the lances stabbed deep, pushed the Wickan back, pinned him to the ground. Blades flashed down on him, hacking him to death.
The standard bearer left his position - the standard itself propped up between corpses - and leapt forward in a desperate attempt to reach his commander. A blade neatly decapitated him, sending his head toppling back to join the bloody jumble at the standard's base, and thus did Corporal List die, having experienced countless mock deaths all those months ago at Hissar.
The Foolish Dog's position vanished beneath a press of bodies, the standard toppling moments later. Bloody scalps were lifted and waved about, the trophies spraying red rain.
Surrounded by the last of the engineers and marines, Coltaine fought on. His defiance lasted but a moment longer before Korbolo Dom's warriors killed the last of defender, then swallowed up Coltaine himself, burying him in their mindless frenzy.
A huge arrow-studded cattle-dog darted to where Coltaine had gone down, but then a lance speared the beast, raising it high. It writhed as it slid down the shaft, and even then the creature delivered one final death to the enemy gripping the weapon, by tearing out the soldier's throat.
Then it too was gone.
The Crow standard wavered, leaned to one side, then pitched down, vanishing in the press.
"
"
DeadHouse Gates. Pg 762.


Welcome to the Deadhouse Gates - DHG.
This is the sequel to the Gardens of the Moon (http://forum.shrapnelgames.com/showthread.php?t=46381).

A conflict is steering in seven cities. Fledgling powers are drawing ever closer to a bloody conflict.
Portals between worlds have been opened and into the scorching deserts, molding caves and deadly swamps an invasion is underway.
Nations from the fabled war torn warhammer world have sent first scouts through such gates and are now establishing territorial control. The local powers are aware of the invasion but are too busy bickering amongst themselves. As armies assemble and weapons are forged the question arises:
Who would claim this land?
If you have some dom-III MP experience and are not a total NewB (say have > 10 MP games under your belt) then plz feel free to join us as the story unfolds.

Settings should be mostly similar to GotM:

Victory condition: 50-60% of # players capital VPs. Each capital is considered to be one VP. Capitals will be marked.
Nations: All MA+ENP1 nations are allowed.
Mods: CBM 1.84
Map: According to players number/wish/vote.
Hosting Pace: First 15 turns every 24h, turns 15-30 48h, turn 30-45 72h, turn 45-60 96h, turn > 61 120h.
Hosting is planned for busy ppl! This means that extensions would be given when needed. If you're looking for a blitz type game or get bored when things get slow then this is probably not the game for you. Make no mistake though, I've hosted a number of such games and they all end up to have a nice pace and all draw to conclusion.
Disallowed exploits: copying Bogus' orders and overfilling enemy lab to prevent his own forge.
Killing own mages under Ankh or LaD to gain freebe mages and troops.
It's ok in a battle but it's not ok to set it up on purpose (whoever likes to do it knows what I'm talking about). Both are nerfed in CBM 1.84 so the exploit is not possible anymore.
Probing armies with scouts/commanders must be done in such a way so as not to block movement.
Hosted on llamaserver.
Diplomacy allowed.
Warning: As a lesson from GotM I would like to raise your attention to the fact that diplomacy is allowed. In GotM some of the players didn't enjoy that aspect all that much and may have seen it as a chore or whatnot. As a general rule, in diplo. games you should be ready and willing to engage in diplomacy (duh :) ). I mean you can opt not to but then don't be surprised if you're left w/o allies or that your political ends or views are not met/popular.
That said, NAP's are not considered binding :)
Warning: This game is planned for players that will stick to the end. So please pay attention, don't go AI, don't chain stale. If you want out, please take the trouble to find yourself a sub. Your fellow players would appreciate that.
Graphs: on
HoF: 15
Indies: 9
Map: WH
# of players: 9
Research: Normal
Magic sites: Normal

road-map:
recruit: now. At this point the game is open for both sign-up and discussion. I est. this will take a week or two.
Prepare pretenders: After all players sign-up we shall wait a week for pretender creation.
Game on: we start the game.

Players:
1. Aethyr, Skaven. Turned AI on turn 58.
2. Catquiet, Tomb Kings
3. WraithLord, Bretonnia
4. Lolomo, Dwarfs
5. ghoul31, Ashdod. Defeated on turn 36.
6. don_pablo, itza. Defeated on turn 50.
7. Deadnature, Altdorf. Defeated on turn 40.
8. Stagger Lee, Vampire Counts
9. Squirrelloid, Ogres. Went AI on turn 80.

Many thank to Squirrelloid for doing as much as possible to address balance issue in the game map!

Game over on turn 88 by concession to Brettonia.

ghoul31
May 13th, 2011, 06:53 PM
ashdod

don_Pablo
May 13th, 2011, 08:43 PM
Itza, Servants of the Old Ones

LoloMo
May 13th, 2011, 09:45 PM
Dwarfs please!

Deadnature
May 13th, 2011, 10:58 PM
Bandar Log please sir

WraithLord
May 14th, 2011, 04:41 AM
Deadnature I'm sorry for my bluntness, but just to make sure, do you qualify as non NewB?- as in have completed at least 10 MP games?

Stagger Lee
May 14th, 2011, 02:14 PM
Vampire Counts, please. This will be my first game with a mod nation. Is the enp1 pack link broken? I am very tired ...

WraithLord
May 14th, 2011, 02:38 PM
yes. link appears to be broken. mod attached to OP for your convenience.

LoloMo
May 14th, 2011, 09:10 PM
For the Dwarfs, there's a version available that makes strength not added to the damage for the dwarf crossbows and Arbalests. The mod in the OP still has the older version.

Deadnature
May 14th, 2011, 11:54 PM
Deadnature I'm sorry for my bluntness, but just to make sure, do you qualify as non NewB?- as in have completed at least 10 MP games?

No apologies needed: indeed I have, and moreover I'm very familiar with my nation choice.

However, if you would like me to sit this one out for another player that's ok too :) no hard feelings.

WraithLord
May 15th, 2011, 01:32 AM
LoloMo, I understand but for convenience sake I think we should go with the current version of ENP. Besides, I don't know what mojo llamabeast used to make the compilation. If llamabeast happens to make a newer one then we can use it, otherwise we go with this one even if it means using a slightly not up to date version.

Deadnature, getting a only die hard vets game going is becoming quite hard. Some have retired, some mostly play RAND games so if I were to insist on, say, 3+ years of MP experience I wouldn't be able to pull of a game (of, say 20 players) and would need to make tough decisions re. who can or can't join.
I think your experience is sufficient and so long as we don't have complete NewBs on board or players that would go AI or get discouraged on the first battle lost we should be in good shape.

Deadnature
May 15th, 2011, 02:12 AM
Thanks WL, I won't disappoint...or..if I do disappoint I'll blame it entirely on monkey-pd :)

Hoplosternum
May 15th, 2011, 10:42 AM
Nations: All MA+ENP1 nations are allowed.

I have downloaded this file and extracted it to my mod folder. But I can't see it in the list to enable it or choose any of the nations (in a MA game).

How do I activate this mod? There does not appear to be a readme file for how to use this mod(s).

WraithLord
May 15th, 2011, 11:27 AM
IIRC you enable the CBM 1.84 & the ENP1 mod.

WraithLord
May 15th, 2011, 02:37 PM
ok. I don't want to wait forever. I suggest to wait this week for players to sign up. After that, on next Sunday, I'll close the game.

According to # of players I'll suggest 2-3 maps. You can make suggestions as well.

Then we shall wait a few more days for everyone to sparkle their pretenders and that's it we shall start the game.

Hoplosternum
May 15th, 2011, 05:00 PM
OK I'll try a mod nation too. Tomb Kings please.

Squirrelloid
May 15th, 2011, 05:38 PM
LoloMo, I understand but for convenience sake I think we should go with the current version of ENP. Besides, I don't know what mojo llamabeast used to make the compilation. If llamabeast happens to make a newer one then we can use it, otherwise we go with this one even if it means using a slightly not up to date version.

I should just point out that strength applying to dwarf crossbow shots is a big deal, and you really should use an updated version.

I will also note that every nation in ENP1 is an MC nation, and thus you could simply activate all the MC nation mods, or just copy and paste the mods into a new mod .dm without needing to make any alterations. Ie, because they're MC nations, its not that hard to make a new composite mod.

llamabeast
May 15th, 2011, 05:57 PM
Don't worry, I will release a new version of ENP1 which will fix the Dwarfs and update some other things.

Vampire Counts will be changed - mostly buffed, but some nerfs too, so I will try to get it out quickly so you can take a good look Stagger Lee.

Should all be out in the next few days.

Stagger Lee
May 15th, 2011, 09:41 PM
Thanks llama! I look forward to it. My builds so far have been unsatisfactory, maybe you will provide the changes that will make this nation come together for me. :)

WraithLord
May 16th, 2011, 04:58 AM
Thank you Squirrelloid & llamabeast. While you're here, I'd like to extend an invitation to you gentleman. The game is easy going and accommodating and promises to be quite interesting.

Three times hurray to llamabeast :clap:

All, please note that we will use the updated version of ENP that llamabeast will release.

Squirrelloid
May 16th, 2011, 02:50 PM
Even assuming I had the time for another game, I'm uncomfortable with the unbounded # of players.

Consider me tentatively interested as Ogres, but i don't want to play with more than 12 people, and I need one of my current games to end.

WraithLord
May 16th, 2011, 03:14 PM
We can cap it at 12. It's not like there's a stream of players begging to join :D

llamabeast
May 16th, 2011, 05:57 PM
New ENPS released! :)

Thanks for the invite WL but I am maxed out on games at the moment. Looks like this should be a fun one though!

WraithLord
May 17th, 2011, 04:39 AM
Squirrelloid, you're tentatively in.
I added a 12 player cap.

Guys, plz suggest suitable maps that you like. Sharivar (MP version)?

Deadnature
May 17th, 2011, 06:54 AM
Alexander

WraithLord
May 17th, 2011, 08:19 AM
Too big. for 12 players its 24 provinces per player. I think somewhere around 15 provinces per players should cut it - like ~180 provinces map.

WraithLord
May 17th, 2011, 11:42 AM
Uropia looks nice.As is the apt world of warhammer :)

Deadnature
May 17th, 2011, 11:22 PM
Uropia looks good. Is the original-post-link the newest one for the expanded nations mod?

WraithLord
May 18th, 2011, 01:39 AM
Good point. Please use the most updated ENP: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=379

Also, if I don't hear different I suggest we go with Uropia.

WraithLord
May 18th, 2011, 02:07 AM
I also attached it to OP.

Squirrelloid
May 18th, 2011, 09:18 AM
I have some interest in playing on the WH map, actually, but mostly because its pretty. It certainly isn't fair or balanced =P

Edit: Ok, I said that, but Uropia is even worse for balance than the WH map. Um, I am strongly opposed to Uropia unless the .map file is heavily revised. There are huge swaths of worthless territory which will basically force whomever starts in them to lose. It also has fixed starts so we'd probably need to do some .map modding anyway.

WraithLord
May 18th, 2011, 12:05 PM
Squirrelloid, I accept your objection. In which case we can use the, appropriate, WH map.
Re. balance I am not in position or capability to fix it so we'll have to take what we get and put it to luck. I promise if I get a sucky start I won't complain :)

Squirrelloid
May 18th, 2011, 01:14 PM
Squirrelloid, I accept your objection. In which case we can use the, appropriate, WH map.
Re. balance I am not in position or capability to fix it so we'll have to take what we get and put it to luck. I promise if I get a sucky start I won't complain :)

The WH map could use a little tweaking too. In particular, turning some of those wastelands into untyped (plains) if nothing else. But that would be pretty easy. I can do an altered .map file if people want that, it wouldn't take much work.

Hoplosternum
May 18th, 2011, 01:33 PM
Yes please! Theme is great, but if you are screwed from the start just because of the maps shortcomings that's not much fun.

WraithLord
May 18th, 2011, 02:15 PM
Yes plz +1.

Deadnature
May 19th, 2011, 06:26 AM
Well, it seems like there is one WH-mod-nation left, and since this may be going with the WH theme, I would like to switch to Altdorf the mighty empire.

Squirrelloid
May 19th, 2011, 07:49 AM
I should be able to get to the map today, i'll post it in the thread when its done.

Aethyr
May 20th, 2011, 05:43 AM
Hi WL, sorry to be out of touch. I'm definately in w/Skaven.

WraithLord
May 22nd, 2011, 04:08 AM
Sure thing Aethyr :)

All, looks like we're set with 9 players.
I will create the game as soon as Squirrelloid completes fixing the map (no pressure :) ).

Hone your builds and make sure you're ready for the brutal battles that will soon ensue.

WraithLord
May 23rd, 2011, 03:08 AM
Squirrelloid, do you have an ETA on the map?

If you prefer not to go through this we could just use the vanilla map instead.

Let's get this game started.

Squirrelloid
May 23rd, 2011, 10:02 AM
Sorry, this weekend was busier than expected. I'm on it.

The only dom3 things i accomplished aside from doing my turns was making the small modifications requested by Sombre to Ulm Black Rose for addition to the Mod Compatibility project.

WraithLord
May 23rd, 2011, 10:58 AM
Thank you! We shall await patiently.

Squirrelloid
May 23rd, 2011, 11:17 AM
Presenting World of Warhammer, Squirrel Edition:

-Significantly reduced the number of wasteland provinces
-Significantly increased the number of provinces with freshwater (basically, wherever there was a stream, most of the time adjacent provinces have freshwater now).
-Flagged as 'no start' all provinces (at least that i could find) which had fewer than 4 land neighbors.
-Changed some border mountains to mountains. (There are still a lot of border mountains). Tried to do this mostly to those that looked more mountain than not.
-Removed a couple 'many sites', but there are still tons of them. I just tried to break up some of the multiple adjacent manysites clusters, especially those near likely starting locations.
-Set starting locations and poptype specifications removed (happens automatically when you use the dom3 map editor function apparently). If people want the indie/poptype specifications back i can do that, there's only a few provinces that they were set for.

Remaining balance concerns:
-Its a lot of provinces for 9 people (but i haven't been in a truly epic game in awhile, so i guess that's ok).
-There's a lot of ocean with no UW nation. Do people want me to make the seas dead? Otherwise i predict quite a bit of silliness.
-There's a *lot* of manysite locations. Possibly cool, definitely not balanced geographically.

Edit: ok, done screwing with editing

WraithLord
May 23rd, 2011, 11:39 AM
Thank you Squirrelloid!

Now, the balance concerns you raise are serious. I don't want to risk putting your effort in vain, but perhaps we'd be better of choosing a smaller and more balanced map?- Like perhaps the land of loemendor, the desert eye or Aran.

Since you went to all the effort and have easily the best understanding of map balance here I leave the decision to you.

Squirrelloid
May 23rd, 2011, 02:25 PM
Thank you Squirrelloid!

Now, the balance concerns you raise are serious. I don't want to risk putting your effort in vain, but perhaps we'd be better of choosing a smaller and more balanced map?- Like perhaps the land of loemendor, the desert eye or Aran.

Since you went to all the effort and have easily the best understanding of map balance here I leave the decision to you.

I'm ok with a large map if everyone else is. People should be aware of where the manysite locations are - open the .map up in the map editor and look around. The islands have a lot of them, so be aware.

I think we should probably zero out the population of the oceans and set them to no sites so we have a good clean landwar. I can do that if people are interested.

WraithLord
May 23rd, 2011, 03:13 PM
ppl are real quiet here :)

ok Squirrelloid, to your three concerns:
-Its a lot of provinces for 9 people
Yes. 23 provinces per player when including UW. 19 if UW are worthless. Sounds good to me.

-There's a lot of ocean with no UW nation. Do people want me to make the seas dead?
Yes please
-There's a *lot* of manysite locations. Possibly cool, definitely not balanced geographically.
As you said, check map editor if you like.

I say, let's get this going. Once you kill the UW I'll put up the game.
Let's aim to start it this weekend, ok?

Oh, and since we are 9 players shall we set 5 VPs victory condition?

Stagger Lee
May 23rd, 2011, 04:58 PM
This weekend is a holiday weekend here, and I will be heading to the mountains. Maybe we could start next monday?

And thanks Squirrel, for the work on the map. How does dead seas work? We can still enter water and take provinces, but no income, pop, or resources?

Aethyr
May 23rd, 2011, 09:59 PM
[B]ppl are real quiet here :)


Agree to all WL's suggestions.

It is a Holiday weekend in the U.S., and I'll be traveling, but if we started the game on Sunday with the standard 48h for the first turn (due Tuesday), then that would work for me. I'm OK with a Monday start if that works better for Stagger Lee.

LoloMo
May 24th, 2011, 12:03 AM
I'm ok with the proposed settings

Hoplosternum
May 24th, 2011, 12:56 AM
Me to

Squirrelloid
May 24th, 2011, 01:10 AM
Dead seas means no pop nor sites UW. You can still capture UW provinces and move through/across them, they're just useless.

WraithLord
May 24th, 2011, 03:45 AM
ok. We shall aim to start next Monday and we will use Squirrelloid WH map with dead UW.

Enjoy your weekend vacation. Rest well for on Monday you'd be sent to front lines ;)

Squirrelloid
May 24th, 2011, 08:38 AM
ok. We shall aim to start next Monday and we will use Squirrelloid WH map with dead UW.

Enjoy your weekend vacation. Rest well for on Monday you'd be sent to front lines ;)

I need to actually kill the seas yet =) So there will be another upload. (Going to need to look up how to do this, but i don't remember it being hard).

WraithLord
May 24th, 2011, 09:07 AM
Sure. For some reason I assumed that killing the UW is trivial - something like search and replace some value. I hope it won't be too time consuming for you.

Squirrelloid
May 24th, 2011, 10:14 AM
Sure. For some reason I assumed that killing the UW is trivial - something like search and replace some value. I hope it won't be too time consuming for you.

I don't recall it being time consuming, i just don't remember offhand exactly how to do it.

Aethyr
May 25th, 2011, 06:15 AM
Squirrelloid, # 112 has three adjacent land provinces, and one adjacent sea province.

Squirrelloid
May 26th, 2011, 12:36 AM
Ok, i've included in this post an attachment which includes the .tga file and 2 versions of the .map file. One is basically the previous version but fixing the province Aethyr noted (Squirrel Edition). The other takes it a step further and kills the sea (Dead Squirrel Edition). No sites, no population.

The latter is intended to be used for the game, but i didn't see any reason to not fix the one province and have a version with live seas available in case anyone wanted to use it.

Ok, i can't seem to manage to upload anything right now. Check this space later. Edit: ok, that's funky, it uploaded and didn't tell me it had done so. Awesome.

WraithLord
May 26th, 2011, 04:30 AM
Game is on, http://www.llamaserver.net/gameinfo.cgi?game=DeadhouseGates

Set to 5 VPs. Please start UL/ing your pretenders.

Good luck all :)

LoloMo
May 28th, 2011, 09:20 PM
This map hurts my eyes, I can't see my dwarven flag. Is there a way to grayscale my map?

Squirrelloid
May 29th, 2011, 02:20 AM
Lolomo: you can do whatever you want to the .tga so long as you save it with the same name. (Ok, i don't recommend changing the geography, because the .map file will still pretender provinces are in places that make sense in the current map, but if you really wanted to you could put a map of europe in the .tga, it just wouldn't correspond at all to the .map file in any useful graphical way). So use your favorite graphics program and turn it grayscale, should work no problem.

My pretender will likely be in Tuesday. Sorry, holiday weekend and all.

Hoplosternum
May 29th, 2011, 06:39 AM
My Pretender won't be in until Monday evening I'm afraid

WraithLord
May 29th, 2011, 08:25 AM
No hurry. Tuesday is fine.

LoloMo
May 29th, 2011, 10:13 AM
I managed to lighten up the map a bit with Gimp. It's a little bit better now :) I might make the dwarf flag red so it stands out more.

Catquiet
May 30th, 2011, 09:09 PM
I'd like to join as Pangaea if it's not too late.

Squirrelloid
May 30th, 2011, 11:47 PM
I'd like to join as Pangaea if it's not too late.

A 10th person would work fine on this map.

You'll forgive me for asking, as i see you've been on the forum a long time, but how much MP experience do you have? And how familiar are you with CBM 1.84? I'll leave it to WL to enforce his non-new player requirement, but you might want to make sure this is the kind of game you're looking for =)

Catquiet
May 31st, 2011, 01:13 AM
I've played more than 10 multi-player games but... I haven't played for several years. Maybe it would be best if I spent some more time getting used to the new mods before jumping into this kind of game. Consider my application withdrawn.

WraithLord
May 31st, 2011, 01:50 AM
Catquiet, the game is supposed to start today. if you want in, you'd have to submit a pretender ASAP, today or at most tomorrow.

Please confirm your decision.

Nations joined so far:
Bretonnia
Itza
Altdorf
Ashdod
Sylvania

The rest, please submit your pretenders.

Catquiet
May 31st, 2011, 07:33 AM
Pretender is in. I decided to go with Pythium instead of Pan since Pan's play style is unusual and I am a bit out of practice.

WraithLord
May 31st, 2011, 07:38 AM
Good timing friend, I was just about to delete the pyth. pretender thinking we have an intruder :)

And, I know many would disagree, but I am absolutely convinced that Pythium is the best all around nation. It's not good enough to justify early ganging and it's solid enough to lead all game long.

Welcome aboard and GL :)

don_Pablo
May 31st, 2011, 07:42 AM
Game: DeadhouseGates
Middle Age, max 9 players
Players so far: 6

Is that OK If we are 10 now?
Wouldn't anyone be left behind a board?

WraithLord
May 31st, 2011, 08:05 AM
Fixed. And set to 6 VPs since the idea is to have a bit above 50%.

WraithLord
May 31st, 2011, 09:43 AM
four pretenders to go. Common guys, plz submit them today so we can start.

Squirrelloid
May 31st, 2011, 04:16 PM
So, working on pretender. But llamaserver seems to have died. FYI

Aethyr
May 31st, 2011, 08:14 PM
I've sent my pretender in, hopefully it will be reflected once llamaserver resets itself.

Catquiet
May 31st, 2011, 08:57 PM
Sorry to be all over the place, but I'm going to withdraw. I've been looking over the new Warhammer mod nations to see what I was going to be fighting against and they all look so interesting. I'm going to wait for game where I can actually play one of the shiny new nations instead of just playing against them.

Hoplosternum
June 1st, 2011, 01:16 AM
I am sorry but I am going to have to pull out. I am off on holiday at the end of the week.

I have a laptop and where I am going has broadband so I thought I could play while I was away but I cannot seem to get the game working properly on my Windows 7 laptop and I don't really have time to sort it out now.

Sorry!

WraithLord
June 1st, 2011, 01:18 AM
llamaserver seems to be working now - at least I can carry out admin duties. Speaking of which, Catquiet I've removed your pretender.

WraithLord
June 1st, 2011, 01:21 AM
I'm sorry to hear that Hoplo :(

Catquiet, If you wanted one of them shiny new nations this may just be your day as Hoplosternum's Tomb Kings is just waiting for a strong leader.

WraithLord
June 1st, 2011, 03:44 AM
ok. game's back to 9 players, 5 VPs.

Squirrelloid, plz send your pretender.
Catquiet, if you want to join as Tomb Kings please submit a pretender ASAP. You can consult with Trumanator's guide (http://dom3.servegame.com/wiki/Nehekara)to get quickly up to speed.

Catquiet
June 1st, 2011, 04:02 AM
Ok, I should have Tomb King pretender in by Wed noon.

WraithLord
June 1st, 2011, 04:13 AM
Awesome :up::up::up:

WraithLord
June 1st, 2011, 04:17 AM
Hoplosternum check this thread for advice re. windows 7 (http://forum.shrapnelgames.com/showthread.php?t=46756)

HTH

LoloMo
June 1st, 2011, 06:25 AM
Catquiet, if you want, we can switch. I already submitted a pretender for the dwarfs, but you can take that nation if you want, and I'll take the Tomb Kings.

Squirrelloid
June 1st, 2011, 07:10 AM
well, indies 9 should make this entertaining =)

WraithLord
June 1st, 2011, 07:18 AM
indeed. I think it forces players to take more aggressive builds.

Catquiet(/LoloMo), once your pretender is in and/or swapped with LoloMo we shall commence.

Catquiet
June 1st, 2011, 10:49 AM
Ok, sending in the pretender for Tomb Kings now.

Hoplosternum
June 1st, 2011, 01:50 PM
Hoplosternum check this thread for advice re. windows 7 (http://forum.shrapnelgames.com/showthread.php?t=46756)

HTH

No I hadn't and thanks for that! It explains a lot. Both where I went wrong - installing to Programme Files :) and where I suspect all my Pretenders were being created as I certainly couldn't find them but I could select and play them :)

Enjoy this game everyone and good luck to Catquiet and the Tomb Kings and hopefully I will be able to join in Memories of Ice :)

WraithLord
June 1st, 2011, 02:00 PM
I do hope you'd join us for the memories of ice :D

Now, I've started the game and got a nice message from the server saying game would be created immediately and that the first turns would be sent. But, instead, the game went poof and promptly disappeared :(

Now, when I go to his URL on the server I get a "This doesn't seem to be a real game!" message or a "Sorry, this isn't a real game. Have you been messing with my URL?" :eek:

I'm not sure what to do. Perhaps PM llamabeast or otherwise recreate the game and resend pretenders.

llamabeast
June 1st, 2011, 02:54 PM
I'm on the case. It's because the map file has spaces in its name.

Catquiet
June 1st, 2011, 04:12 PM
I'm having trouble playing my turn. It says
*
The following mod needs to be installed
Expanded_Nations_1.dm
*

I'm using the mod from your link which is Expanded_Nations_1_v1_02.dm. Is the server using an older mod or did I set up my mod incorrectly?

Squirrelloid
June 1st, 2011, 05:06 PM
I'm on the case. It's because the map file has spaces in its name.

Oh right, i forgot you couldn't do that. Llama, can't you fix that so we can have spaces in .map names? =P

Stagger Lee
June 1st, 2011, 06:28 PM
I'm having trouble playing my turn. It says
*
The following mod needs to be installed
Expanded_Nations_1.dm
*

I'm using the mod from your link which is Expanded_Nations_1_v1_02.dm. Is the server using an older mod or did I set up my mod incorrectly?

It took my turn. Is it possible you created your pretender with an older version?

Also, hopefully not an issue, but the invalid age part of this message doesn't look right:

"Hello from the LlamaServer!

This message is just to let you know that I received a 2h file from you, and it seems to be fine.

Details:

Game name: DeadhouseGates
Nation: Invalid Age! Era Sylvania
Turn number: 1

Who's sent their turn in:
Skavenblight Waiting for 2h file
Ashdod Waiting for 2h file
Ogre Kingdom Waiting for 2h file
Itza Waiting for 2h file
Sylvania 2h file received
Dwarfs Waiting for 2h file
Bretonnia Waiting for 2h file
Altdorf Waiting for 2h file
Nehekhara Waiting for 2h file

The turn will process when all 2h files have been received, or at the latest at 19:02 GMT on Friday June 3rd."

Catquiet
June 1st, 2011, 06:54 PM
It took my turn. Is it possible you created your pretender with an older version?


No, I have only downloaded the Warhammer nations once and that was from the file attached to this thread. Could you check your mod folder to see whether your file is named Expanded_Nations_1.dm or Expanded_Nations_1_v1_02.dm?

LoloMo
June 1st, 2011, 09:22 PM
It appears that the game is not using the lastest version of the expanded nations. My dwarves still have the overpowered crossbows.

Stagger Lee
June 1st, 2011, 10:20 PM
Yeah, looks like something went wrong. I did my turn quickly and didn't notice the prices and other changes were reset.

WraithLord
June 2nd, 2011, 01:11 AM
Thank you llamabeast for fixing this!
*Make mental note to remember that spaces are not allowed in map names*

As for the ENP version that the game is using. I just browsed the mod list and chose ENP, the mod also has a link (http://forum.shrapnelgames.com/showpost.php?p=774173) that points to a post containing the latest version.
Still, evidently the mod on the server is actually the previous version.

So, I'll upload the new mod version myself and recreate the game.
I'm sorry for the inconvenience guys. Please ignore the current turns (and BTW, if you were able to play them make sure you didn't create them with ENP 1.01) and resubmit pretenders once I post here that the new game is created.

WraithLord
June 2nd, 2011, 01:19 AM
correction. I found it more convenient to unstart the game, UL the new ENP and alter the game settings. I will now restart it with the correct ENP version.

EDIT: Started game. Got msg: "Game started! Players should receive their first turns in the next few minutes.
Note that the game will remain in the "Waiting for pretenders" list for a few minutes until the game start is processed.

Return to game page
"
I hope llamabeast's fix to the map name will hold :)

EDIT2: The previous fix didn't hold and game disappeared.
llamabeast, can I delete the problematic map from the server and UL it with a proper name?
Or, can you please do your magic again and save the game (and the day)?

Aethyr
June 2nd, 2011, 02:54 AM
WL, I stupidly submitted a less than optimum version of my pretender. :doh: Normally, I would just make the best of it, but since it seems we must restart would it be OK if I sent in my preferred version before we start?

WraithLord
June 2nd, 2011, 03:27 AM
The game is gone now :(

There are only 2 ways to proceed:
1. Wait for llamabeast to automagically fix and start it (but then you'd be stuck w/ your "bad" pretender)
2. Wait for llamabeast to delete squirel map with the spaces, then I'll change it's name and re-submit it & recreate the game. Then we will all need to resubmit pretenders.

Any way, we wait for our saving :angel llamabeast :)

Catquiet
June 2nd, 2011, 04:55 AM
I wouldn't mind making a couple of tweaks to my own pretender as well.

WraithLord
June 2nd, 2011, 05:15 AM
ok. let's do option 2.
llamabeast, if you don't mind I'll change the names so that they a- contain no spaces and b- don't conflict with current ULed map. I can't delete maps so I'll leave cleaning up the bad map to you :)

WraithLord
June 2nd, 2011, 05:32 AM
New game is on. Notice the name change!

Game: DeadhouseGatesI
Middle Age, max 9 players
This game is managed on Shrapnel forums. Please don't join it if you haven't subscribed in the game thread - http://forum.shrapnelgames.com/showthread.php?p=778197#post778197

Map: WorldofWarhammerSquirrelEdition
Mods: CBM 1.84, ENP1, ver 1.02

Nations joined so far:
None

Deadnature
June 2nd, 2011, 10:21 AM
Guys, I'm really sorry to delay this game yet again, but I have to take a short trip this weekend and won't be able to do turns from now until I return home on Monday 4:00GMT.

I have submitted my pretender, but unless the first turn comes within the next half hour, I will have to ask for the first turn's hosting to be delayed until Monday 8:00GMT at the earliest.

Sorry again.

WraithLord
June 2nd, 2011, 11:05 AM
Two more pretenders to go. Perhaps 1st turn will come withing next half hour :)

In any case I will extend the relevant turn until Monday 11:00 PM GMT.

WraithLord
June 2nd, 2011, 03:07 PM
Stagger Lee, I think your pretender is that last missing. Once you submit it I'll start the game. This time with ENP 1.02 and map name w/o spaces.
I'm crossing fingers for a smooth start this time.

Aethyr
June 2nd, 2011, 06:48 PM
The hatred of the rats runs deep.

Cursed by the powers of chaos to exist on a loney splinter of rock with only two neighboring provinces (seriously!), they vow vengence against those that would keep them from their birthright: All that is.

For the first time since the days of One Clan, from the time before time, the Thirteen have set aside their in-fighting. The day long dreaded by those who walk in sunlight is at hand. The Plauge is coming...

Squirrelloid
June 2nd, 2011, 09:08 PM
The hatred of the rats runs deep.

Cursed by the powers of chaos to exist on a loney splinter of rock with only two neighboring provinces (seriously!), they vow vengence against those that would keep them from their birthright: All that is.

For the first time since the days of One Clan, from the time before time, the Thirteen have set aside their in-fighting. The day long dreaded by those who walk in sunlight is at hand. The Plauge is coming...

wait, what? Only 2 neighboring provinces? Damn it, i thought i got all those...

Aethyr
June 2nd, 2011, 11:38 PM
No worries, the unexpected adds to the fun. :)

Deadnature
June 6th, 2011, 08:00 AM
Thank you all for your patience in enduring that painful, early delay, now we can finally get this show on the road! :)

WraithLord
June 6th, 2011, 08:30 AM
We have a nice intimate game. Cool.

With sword and shield, tooth talon and claw, war shall soon erupt and engulf the world.
GL to all, from brave knights, via the dreaded Nosferatu to the noble servants of the old ones, may the best race win :)

WraithLord
June 9th, 2011, 08:43 AM
Deadnature, R U a long gone now back vet in disguise? ;)

Nice opening you got there :p

WraithLord
June 10th, 2011, 03:23 PM
Guys, FYI I didn't get turn file # 8. Luckily I checked to game page on the server and saw that I should have so I hit the "request turn resend" and got the turn in an email msg whose subject is "Resending turn file: DeadhouseGatesI, Bretonnia turn 8"
.

Make sure you get your turns, otherwise request resends. The server is functioning very well most of the times but rare glitches may happen. Be aware, b/c we will have no rollbacks (unless the server broke or a game breaking bug is found etc).

Deadnature
June 10th, 2011, 03:36 PM
Deadnature, R U a long gone now back vet in disguise? ;)

Nice opening you got there :p

Nope, I owe my early expansion to the great feats of the mighty Rhorkarus :)

WraithLord
June 10th, 2011, 03:40 PM
Rhorkarus. What a funny name. Is he a scary clown?- Those work as great indie clearers :)

Deadnature
June 11th, 2011, 03:59 AM
...Is he a scary clown?...

pretty much

Squirrelloid
June 11th, 2011, 12:53 PM
My expansion worked much better in test games (and yes, at indies 9), this is sad.

Stagger Lee
June 12th, 2011, 06:37 PM
WL, could the op be edited to reflect the players and nations we have now? :)

WraithLord
June 13th, 2011, 01:46 AM
done. thx 4 the reminder.

Catquiet
June 13th, 2011, 02:10 AM
Players:

2. Hoplosternum, Tomb Kings



*AHEM*

WraithLord
June 13th, 2011, 02:36 AM
Just a tiny detail. :lol
Thanks!

WraithLord
June 19th, 2011, 11:50 AM
Stagger Lee, you staled last turn. I'm sorry to see that. Do you need more time for doing your turns?

Stagger Lee
June 20th, 2011, 12:39 PM
Turn is in. RL can sometimes cross the double yellow while texting and hit you head on.

Thankful it happened at work and not with the family in the car, and hoping I can keep a regular schedule. If not I will post for a sub.

:)

WraithLord
June 20th, 2011, 02:04 PM
Hopefully a 48h turnaround would be more accommodating.

Stagger Lee
June 20th, 2011, 10:24 PM
Not gonna argue with longer turn times, thank you. :)

Aethyr
June 20th, 2011, 10:46 PM
Stagger, I'm not sure if I'm interpreting your post correctly, but I hope that you are doing OK.

Stagger Lee
June 20th, 2011, 11:06 PM
Stagger, I'm not sure if I'm interpreting your post correctly, but I hope that you are doing OK.

Thanks Aethyr. You're quite right. Docs say nothing broken, just lots of pain, a few moments I never want to relive, and good enough luck scales that everybody walked away. :)

WraithLord
June 21st, 2011, 05:16 PM
Stagger Lee, I didn't understand from your first post. Were you involved in some kind of car crash?

Regardless of the reason I wish you a quick recovery and that the good luck scales would cont. to be in your favor.

WraithLord
June 30th, 2011, 05:24 AM
Guys, please make sure to update your CBM mod with llama's fix (http://forum.shrapnelgames.com/showthread.php?p=779560#post779560 ) after applying the patch.

WraithLord
July 25th, 2011, 03:41 PM
Wow. Got this ominous msg from server:
"
I received an e-mail from you, but unfortunately encountered a problem:

Your e-mail had no pretender file attached.

You need to attach your pretender file, which will have a name along the lines of "mid_machaka_0.2h" (obviously depending on the age and nation). This file should be in your Dominions directory, in "savedgames\newlords". If you can't find it, make sure you created your god by using "Game Tools" and then "Create a Pretender God" from the main Dominions menu.

Details of your e-mail:
Subject: failure notice
Sent at: 25 Jul 2011 19:10:26 -0000
Attachments: None
"

The turn seems ok though.

Stagger Lee
July 25th, 2011, 08:23 PM
Did you send your turn to pretenders@llama..., instead of turns? I think I've seen something like this before. The server accepted your turn anyway, it seems.

Aethyr
July 25th, 2011, 09:48 PM
Wow. Got this ominous msg from server:


Hmmm...perhaps the forces of chaos are displeased...:D

WraithLord
July 26th, 2011, 03:56 AM
LOL :)

I just replied to the turn mail (turns@llamaserver.net):
"

On Fri, Jul 22, 2011 at 1:52 PM, turns@llamaserver.net <turns@llamaserver.net> wrote:
Hello! Please find the attached turn file - Bretonnia turn 31 for the game DeadhouseGatesI.

The next 2h file is due in by 10:50 GMT on Monday July 25th.

-------------------------------------
Problems or questions? E-mail llamabeast@llamaserver.net.


nation_74.2h
37K Download
"

ghoul31
July 28th, 2011, 03:11 PM
Done in by darkness.

going AI

Stagger Lee
July 29th, 2011, 05:04 PM
That was a brutal battle ghoul. Difficult to see how you could recover. Good luck!

Squirrelloid
August 1st, 2011, 02:23 PM
Sorry for holding up the game. Every time i looked the hosting day was different, so i wasn't sure what was up, and this was the first I've seen a reminder e-mail! I can stop dithering and submit, i've been basically done for like 4 days...

WraithLord
August 1st, 2011, 02:34 PM
Squirrelloid, Something strange happened. I added 24h so hosting should have happened today like IIRC two hours ago.
For some reason the server added more time inexplicably (w/o trace in admin log).
So I nudged it back and sent you a reminder. I'm happy it worked out well :)

Squirrelloid
August 6th, 2011, 09:47 AM
Could i get a 24h extension? Sorry, out of town, not sure i'll be back on sunday soon enough to give my turn enough attention.

WraithLord
August 6th, 2011, 11:14 AM
Hosting postponed for DeadhouseGatesI by 24 hours. The game will now host at 18:35 GMT on Monday August 8th.
Please note that this information will not be updated on the game status page for a few minutes.

LoloMo
August 14th, 2011, 09:45 PM
Hi, just a heads up. I'll be out of the country from Aug 18 to 22, so I probably will not be able to do my turn during that time. I'll try to complete my turn before I leave. Thanks!

Squirrelloid
August 15th, 2011, 05:26 AM
so, i submitted my turn like 5h ago. I got an email saying it had been received. The llamaserver page is weird though. Claims to be for the next turn (turn 38) but due today, and only my turn out. As i'm sure everyone did not submit in the last 5h... not to mention <12h for the turn is crazy... wtf?

Stagger Lee
August 15th, 2011, 07:27 AM
Hey Squirrel, I think you're right. I just requested a turn resend and yes, the game has hosted. Hope it doesn't really want to host in less than an hour, though.

WraithLord
August 15th, 2011, 09:18 AM
****. Server has gone loco.
See the ominous:
Last updated at 12:00 GMT on Monday August 15th
Current time: 13:16 GMT

BTW, I asked for a resend and got nothing yet.

Just in case I postponed hosting by 24h and got this message:

"...for DeadhouseGatesI by 24 hours. The game will now host at 04:21 GMT on Friday August 19th."

Looks like server internal state is intact. It's just stuck, probably hosting a big (or flawed) turn.

edit: Squirrel, I have reason to assume that your turn has made it.
all: please make sure to ask for a resend if you don't get your turn.

Stagger Lee
August 15th, 2011, 09:31 AM
****. Server has gone loco.
See the ominous:
Last updated at 12:00 GMT on Monday August 15th
Current time: 13:16 GMT

BTW, I asked for a resend and got nothing yet.

Just in case I postponed hosting by 24h and got this message:

"...for DeadhouseGatesI by 24 hours. The game will now host at 04:21 GMT on Friday August 19th."

Looks like server internal state is intact. It's just stuck, probably hosting a big (or flawed) turn.

edit: Squirrel, I have reason to assume that your turn has made it.
all: please make sure to ask for a resend if you don't get your turn.

My resend request got in before zero hour. I'm glad to hear that admin functions are working properly. :)

WraithLord
August 15th, 2011, 09:41 AM
None staled :)

Squirrelloid
August 15th, 2011, 02:50 PM
We burn puny dwarves. We burn their troops. We burn their mages. We burn their god. And then we eat them while their sweet marrow is still warm, and march to the cracking of their bones between our teeth.

We hunger, and we shall consume.

Squirrelloid
August 15th, 2011, 06:47 PM
Ogres hungry. Want N. Can Trade.

(IRC preferred, PMs here or dom3mods ok, could trade f,a,w easily)

Squirrelloid
August 21st, 2011, 04:26 PM
I'm not getting back to my computer until like 1h before hosting time, so if a few hours could be added to the timer that would be great.

WraithLord
August 21st, 2011, 05:29 PM
Wow. that was a close call. Just thought I'd check here before going to sleep :)

Anyway - "Hosting postponed for DeadhouseGatesI by 5 hours. The game will now host at 09:00 GMT on Monday August 22nd."

LoloMo
August 21st, 2011, 09:44 PM
Can I add another 12 hours to the timer? I'm not yet back from my trip to Singapore, will be flying back tonight. Thanks!

WraithLord
August 22nd, 2011, 12:53 AM
Hosting postponed for DeadhouseGatesI by 12 hours. The game will now host at 21:00 GMT on Monday August 22nd.

Have a nice flight back.

WraithLord
August 25th, 2011, 10:35 AM
OP updated.

WraithLord
August 25th, 2011, 11:56 AM
BTW, YARG3 (http://forum.shrapnelgames.com/showthread.php?p=782419#post782419) is now recruiting. You are all invited to join :)

WraithLord
September 1st, 2011, 03:53 AM
Hosting postponed for DeadhouseGatesI by 24 hours. The game will now host at 18:10 GMT on Sunday September 4th.

WraithLord
September 8th, 2011, 08:48 AM
llamaserver is back online. I hope no one staled.

We all just got turn 45 but the server thinks we already sent .2h files. If not thanks to waiting for Itza's turn we'd all have sateld. See:
Itza Waiting for 2h file
Bretonnia 2h file received
Nehekhara 2h file received
Skavenblight 2h file received
Ogre Kingdom 2h file received
Dwarfs 2h file received
Sylvania 2h file received

Naturally, I turned off quickhost for this turn. I will manually host the game at 12:08 GMT on Monday September 12th unless asked for an extension.

WraithLord
September 20th, 2011, 05:03 AM
Hosting postponed for DeadhouseGatesI by 12 hours. The game will now host at 00:15 GMT on Wednesday September 21st.

WraithLord
October 10th, 2011, 02:56 AM
A player has requested a few day's extension due to RL reasons. I've turned off quick host until he's back.

Aethyr
October 21st, 2011, 09:21 AM
Hi WL,

I see that the quick host is still off, but just in case I wanted to let you know that I won't be able to get the current turn in for another 24 hours or so.

Thanks

WraithLord
October 21st, 2011, 02:15 PM
Quickhost back on. 24h added.

don_Pablo
October 27th, 2011, 12:17 PM
Lizardmen have found their doom at the gate of the Great Pyramid.
GL! :)

WraithLord
October 27th, 2011, 02:58 PM
Lizardmen, a noble and courageous race. The knights of Bretonnia are humbled after being repeatedly defeated by their inexorable armies.
Kudos to the Lizardmen emperor for extracting a heavy toll for each centimeter of territory lost.

WraithLord
October 30th, 2011, 12:50 PM
Guys, alas Aethyr will not be able to cont. playing. His computer is broken and he will not be able to fix it anytime soon :(

Since we're so few left I think each is crucial and going AI may have a strong negative impact on the game.
That is why I'll add some extensions to allow time for finding a sub.

WraithLord
November 1st, 2011, 08:14 AM
With no sub forthcoming I'm afraid will need to switch Skaven to AI :(

WraithLord
November 2nd, 2011, 04:30 AM
No sub yet. I suggest we wait a few more days. if no sub is found then we switch skaven to AI.

Squirrelloid
November 4th, 2011, 02:25 PM
What news of skaven?

WraithLord
November 4th, 2011, 04:22 PM
No sub. We will have to turn it AI :(

I guess we could wait a couple of days more if you guys are ok with this.

I turned quick host off of course.

Squirrelloid
November 4th, 2011, 06:54 PM
A sub would be much better than an AI at this stage of the game. I've been trying to interest people on IRC, but no one has bit yet.

I'm ok with waiting a few more days =P

Squirrelloid
November 5th, 2011, 01:27 AM
Err... why did this game host? I was assuming it was going to be delayed more so we could do *something* about skaven.

WraithLord
November 5th, 2011, 05:00 AM
I turned off quick host (and added 3 days). I was under the impression that this will prevent hosting. Damn :mad:

WraithLord
November 5th, 2011, 05:06 AM
See the admin log:
"
16:51 GMT on Sunday October 30th Hosting delayed by 120 hours.
08:26 GMT on Wednesday November 2nd Quickhost turned off.
"

I've added 4 days: "Hosting postponed for DeadhouseGatesI by 96 hours. The game will now host at 05:25 GMT on Sunday November 13th."

I'll refresh the post in the sub thread and I do hope we'll manage to find a sub. I would much prefer that to AI.

Squirrelloid
November 5th, 2011, 11:28 AM
I staled because it hosted unexpectedly last night. That doesn't make me very happy, especially considering I'm in a war.

I do need to talk to whomever the new skaven player ends up being before i actually take my turn.

I'd appreciate a rollback if this can be accomplished without issue. I know, rollbacks suck, but this stale wasn't my fault.

WraithLord
November 5th, 2011, 12:12 PM
let's do the math.
a. Last turn message:
"
Hello! Please find the attached turn file - Bretonnia turn 57 for the game DeadhouseGatesI.

The next 2h file is due in by 05:24 GMT on Monday October 31st.
"

b. admin log:
"
16:51 GMT on Sunday October 30th Hosting delayed by 120 hours.
" so 5 days added which brings us 05:24 GMT on Saturday so the time was right, it just that quick host was off so AFAIK it shouldn't have hosted.

re. roll back. I'm not at war so I don't mind, nor effected, as player. As admin. I really object to roll backs, the mere option of rollback can bring a lot of noise & arguments.
However, considering that there's a big war going on and that an entire side, comprised of three nations, has staled there's certainly reason to roll back.
A possible problem is that the stalers can see the non staler moves and counter them. This will give them an unfair advantage, unless perhaps the non staler could also resend his turn.
I'm not sure what's the right thing to do and I'd really appreciate everyone's opinions.

Squirrelloid
November 5th, 2011, 12:14 PM
I haven't looked at my turn, fwiw.

I guarantee skaven hasn't looked at his turn. =P

You as much as said you were extending again in thread, so there was no reason to expect it to host last night.

WraithLord
November 5th, 2011, 12:22 PM
I did, but I thought quick host off would take care of that. I should have played it safe and just add a few more days :(

As for rollback I think the circumstances warrant one. I'd just like to hear the other players out before making such a decision. At least Catquiet's since he's the one standing to lose most from this.

let's put it that way. We will rollback unless some solid argument is made against it during the next 24 hours.

Squirrelloid, does that make sense to you?

Squirrelloid
November 5th, 2011, 02:34 PM
I suppose. I'm going to go ahead and delete the new turn email - i can request a resend if we end up playing it, and that way i can't look at it ever if we rollback.

Catquiet
November 5th, 2011, 04:08 PM
I would rather lose a fair fight than win due to an uneven playing field. Go ahead with the rollback.

WraithLord
November 5th, 2011, 04:26 PM
ok. In that case I can proceed right ahead to rollback.

All, please ignore the current turn and delete the.trn and .h if you already D/Led it.
Edit: If you already sent your turn the first time around I think there's no need to resend. You could resend just in case.
If you staled then use the new turn #57 to play your turn.

It should be out fairly soon.

Edit2: for all the rollback hassle & skaven sub hunt I'll give another 4d extension.

WraithLord
November 5th, 2011, 04:54 PM
Here's the detailed explanation from the server:
"
DeadhouseGatesI: Roll back to previous turn
This will cause the game to return to the previous turn.

Note that I generally recommend not doing this. The main reason for this is the fact that players have already seen the current turn, and so they know what would happen given the set of moves they used last time. Hence, consciously or not, they are very likely to use this information to change their actions next time they submit a turn. Even assuming none of the players' actions are affected, there will always be a suspicion in the mind of the other players if battles turn out significantly differently. Therefore just in the interest of having the game feel completely fair, I think rollbacks are a bad idea.

A further reason is a difficulty with game file confusion. Imagine turn 10 has just come out, and someone starts to play the turn. Then the game is rolled back to turn 9, and processed again to make a new turn 10. Unless players delete the 2h file they produced from the original turn 10, Dominions will not know to ignore it and may get seriously confused. This can cause a lot of madness, e.g. soldiers becoming commanders and gaining magic paths, and so on. So if you do do a rollback, make sure to remind players to delete their 2h files.

Having said that, there are situations where rollbacks are called for, which is why I've included the option here.

Read this next bit carefully. I seem to be having difficulties explaining it coherently:

Note that once the game is rolled back, it will appear that the game is waiting for 2h files from all players. However, the 2h files from last time the turn was played will in fact be there, and will be used if the game hosts without them being overwritten. This can be useful; often, a game is rehosted in order for only one or two players to retake their turns, while everyone else is expected to make no changes. The game admin can therefore wait till just those players have submitted, and then force hosting. None of the other players will stale (assuming they actually submitted a 2h file last time the turn was played).

I hope all that makes sense!
"

The deed is done.

WraithLord
November 5th, 2011, 05:01 PM
Hosting postponed for DeadhouseGatesI by 96 hours. The game will now host at 05:25 GMT on Thursday November 17th.

Let it be clear so none will stale again.
There will be no further rollback (unless something will go terribly wrong with this one).

WraithLord
November 8th, 2011, 11:05 AM
There's no sub for skaven yet. I think we've waited enough and regrettably I am forced to turn it to AI. I will do so this time tomorrow unless one magically comes.
I'm sorry but I'd rather lose one nation than forfeit the game by keeping it stuck forever.

And to all who staled, I kindly remind you to send your turns. As I said, there will not be a 2nd rollback (unless the 1st one screws things up badly).

Let's get this game rolling again.

WraithLord
November 10th, 2011, 07:47 AM
Last call to send your turns. I'll be hosting soon. 17 days for one turn are more than enough.

Catquiet
November 11th, 2011, 12:20 PM
Did you remember to turn Skaven to AI?

WraithLord
November 11th, 2011, 12:49 PM
Yep :)

WraithLord
November 11th, 2011, 05:51 PM
Catquiet, did you see evidence of Skaven not being AI?- As in doing nothing?
I sent a turn to the server with the turn AI command. It should have caught.

BTW, does anyone have any idea why Stagger Lee staled?- He actually staled once, then we rolled back and waited a lot and he staled again. has he gone AWOL?

Catquiet
November 11th, 2011, 09:41 PM
The llamaserver says "Skavenblight Waiting for 2h file" and it is still listed as human in pretenders of the world. I thought those would have changed when it was switched to AI.

Stagger Lee
November 11th, 2011, 11:35 PM
I'm not AWOL, I thought it wasn't hosting til the 17th. I got a little busy, and wasn't checking every day. And the rollback wasn't for me, I hate those things. My turns aren't quick and my ally in this war can't continue. Oh well ...

WraithLord
November 12th, 2011, 05:21 PM
Catquiet, I checked and you're right. It turns out I can't send the turn AI command from my laptop. The server rejected my command due to some CD key violation error, I assume it resents the fact that I sent both Bretonn & Skaven turns with same key.

I actually have two dom disks (yes, I bought it once more to support IW), however my other computer died long ago. I will ask another player to do so.

Stagger Lee, I was just concerned. Thank you for posting and for continuing to play.

WraithLord
November 14th, 2011, 09:47 AM
Is it just me or did the rollback started messing everybody's turns?

I see commanders appearing and disappearing, same for items. It's not all over the place but I seem to notice that things are not quite as I left them.

LoloMo
November 15th, 2011, 12:34 AM
I did, but then I just deleted my .2h file and started from scratch, and everything seems as it should be.

Stagger Lee
November 15th, 2011, 07:51 PM
I did, but then I just deleted my .2h file and started from scratch, and everything seems as it should be.

This seems to be the fuzziest part of the rollback process. If the old 2h is present, the game adds to it. If that 2h is from a turn that was rolled back, some unit ids are different. If that 2h is then further built upon, the id conflicts propagate.

If no old 2h is present, an entirely new one is created. If all players delete the old 2h, the risk of conflicting ids is greatly reduced, if not eliminated. Or so I've heard ...

WraithLord
November 16th, 2011, 05:12 AM
I tried that (deleting the .2h file). It doesn't help.
Looks like something in the .trn or ftherlnd DNA is screwed due to rollback, hence I see strange stuff like for example my knights converting into maidens and vice versa and more twilight zone stuff.

Make me question the decision to rollback, but well what's done is done.

Stagger Lee
November 18th, 2011, 05:16 PM
Can reminders be set to 24hrs plz? :(

WraithLord
November 18th, 2011, 06:59 PM
Reminders will now be sent 24 hours before hosting to any players who have not yet submitted their turns.
Please note that this information will not be updated on the game admin page for a few minutes.

Bwaha
November 20th, 2011, 08:28 PM
Its too bad I just do the vanilla version. (no CBM...)

Catquiet
December 2nd, 2011, 12:42 PM
There is server trouble, can you delay the hosting?

WraithLord
December 2nd, 2011, 03:00 PM
Hosting postponed for DeadhouseGatesI by 24 hours. The game will now host at 06:10 GMT on Sunday December 4th.

WraithLord
December 4th, 2011, 05:15 AM
Hosting postponed by 48h due to server issues.

Catquiet
December 5th, 2011, 12:19 AM
Could you turn off quickhost for this turn as well? The game page says 2h file received for Nehekhara when I haven't sent anything in yet.

Squirrelloid
December 10th, 2011, 03:16 PM
Ok, that stale was my fault, but i sort of expected a reminder email, which i never got, so blah. =P

WraithLord
December 10th, 2011, 03:33 PM
"Reminder e-mails: Send 24 hours before hosting"
Are you sure you didn't get a reminder?

I'm sorry to hear that you staled :(

Squirrelloid
December 10th, 2011, 06:57 PM
absolutely sure i didn't get a reminder.

Llamaserver has been kind of schizophrenic about sending me turns for some other games as well in the last week. *shrug*?

Stagger Lee
December 25th, 2011, 10:42 AM
I'm not going to get this turn in. Sorry guys, work and holidays have been eating all of my time. If you see this, can you extend for a few days? Either way, Merry Christmas!

WraithLord
December 25th, 2011, 11:39 AM
Done. Mary Xmas all :)

WraithLord
January 12th, 2012, 09:51 AM
Upon player request hosting postponed for DeadhouseGatesI by 48 hours. The game will now host at 14:41 GMT on Saturday January 14th.

Squirrelloid
January 18th, 2012, 07:55 PM
I must confess, I'm fairly bored of this game because nothing is happening. (Ok, i haven't checked out the new turn yet, and I staled, but since there's been a whole lot of nothing for turns, i doubt anything substantial has changed).

Seriously, I'm looking at what must be 80% of the Nehekharan army in a state of detente where neither of us can reasonably act. Why is no one else doing anything?

Catquiet
January 18th, 2012, 09:44 PM
Make peace with the Tomb Kings and we can attack Bretonnia together!

WraithLord
January 19th, 2012, 02:13 AM
I broke my nap w/ tomb kings & will attack them this turn.

Catquiet
January 19th, 2012, 02:23 AM
Squirrelloid, if you remain at war with the Tomb Kings, our armies will be stuck guarding each other while Bretonnia gobbles up my under-defended lands.

Ally yourself with me and we can have some real fun squishing the puny humans of Bretonnia.

WraithLord
January 19th, 2012, 04:52 AM
Tomb Kings, your arrogance has earned you many enemies. Bretonnia is but leading the way and in no way expects to gobble up many of your lands or take enough VPs from you to win.
The knights only expectation is to put a stop to your genocide rampage, even at a price jumping first out of neutrality.

Squirrelloid
January 19th, 2012, 03:25 PM
Decisions decisions... whatever shall I do...

WraithLord
January 19th, 2012, 03:44 PM
I confess I was getting bored w/ this game as well.
At least now we'll have some action :)

Catquiet
January 26th, 2012, 08:02 PM
Decisions decisions... whatever shall I do...

Bretonnia just took 8 of my provinces, if you don't free up my main army right now, we might as well hand the victory to WraithLord.

Decide.

LoloMo
January 26th, 2012, 09:21 PM
I see a huge 600 unit Nehek army squatting on Sylvannia's capital for a few turns now, but just sieging and not storming...

WraithLord
January 27th, 2012, 07:08 AM
Man, I'm just raiding you some. The real battle haven't even begun yet. You could raid as well you know.

Actually the main reason I'm wasting so much resources on raiding is to take the heat off sylvania and hopefully save it.
The ogres or anyone else for the matter are free to join in and take as many of your lands as they wish.

Catquiet
January 27th, 2012, 06:02 PM
Bretonnia currently controls 72 provinces. How much stronger are you going to let him grow?

WraithLord
February 15th, 2012, 06:59 PM
It looks like Sylvania & Ogres have staled this turn.
Ogres seem to have staled three times out of last four turns.

Guys, if you need extensions plz tell me and I'll grant them. Otherwise can you please tell whether you plan to cont. playing?

WraithLord
February 16th, 2012, 04:50 AM
Stagger Lee & Squirrelloid, can u plz confirm whether or not you plan to cont. playing?

Otherwise, I'll have to assume that you're either unable to or not interested in playing. If that's the case I'd like to try and find subs as quickly as possible so please reply ASAP.

WraithLord
February 17th, 2012, 04:18 AM
LoloMo and Catquiet, what do you think we should do?- Shall I start looking for subs?

LoloMo
February 17th, 2012, 06:39 AM
I heard on irc that squirreloid is busy for this week, and he's still submitting his turn for aftermath2. Stagger I haven't seen on irc in a while, but he's still submitting his turn for aftermath2 too. Maybe give them a few more days to reply.

WraithLord
February 17th, 2012, 08:12 AM
Sounds gr8. I'll do that and add 3 days to this turn to make sure they have plenty of time to submit their turns.

LoloMo
February 17th, 2012, 10:26 PM
Oops, I rechecked and it seems that Stagger staled twice in Aftermath2 too. We might need to find a sub for him.

WraithLord
February 18th, 2012, 07:47 AM
*sigh* that's not a good sign :(

ok. How about we wait until tomorrow if there's no response then I'll start looking for subs. I'd very much like for them to keep playing but alas it doesn't seem likely.

LoloMo
February 18th, 2012, 01:16 PM
Sylvannia's turn is in, ahead of everybody haha

WraithLord
February 18th, 2012, 01:24 PM
:lol awesome!

I just hope we hear from squirreloid. It would be great if he can cont. playing and we can get on w/ the game.

LoloMo
February 18th, 2012, 11:05 PM
Squirreloid has posted in the other forum looking for a temporary/permanent sub. He has an eye infection so has to cut down on his games.

WraithLord
February 19th, 2012, 04:50 AM
I'm sorry to hear that. I hope he gets better soon.

WraithLord
February 21st, 2012, 09:14 AM
No turn from Ogres yet :(

LoloMo & Catquiet: Any suggestion how to proceed?- Shall we wait more?- How much shall we wait?

I don't want this game to get stuck so something has to be done soon.

LoloMo
February 21st, 2012, 08:44 PM
I think we should get a sub for the Ogres before proceeding

WraithLord
February 22nd, 2012, 02:24 AM
Ok. I'll post for a sub here. However, If a sub is not found in a reasonable time I will have no choice but to turn it AI.

WraithLord
February 23rd, 2012, 03:26 PM
No sub yet. I suggest to wait until Saturday. It's already a long time that the game is stuck but I guess two more days won't hurt.

Stagger Lee
February 25th, 2012, 11:50 AM
Sorry guys. My new PC is now up and running, but I just can't get my old brain around windows7. XP was so easy. I expect I'll get used to this soon enough (maybe not soon enough to save Sylvania, but I was having little luck with the turns I did send in. :))

Squirrelloid
February 27th, 2012, 07:31 PM
Sorry for not posting here earlier, posting on dom3mods was painful enough at the time (and I was hoping for enough cross-pollination that someone would have seen it there who could point it out here). So, I'm really not up to playing yet, but doing forum stuff is becoming easier - at least for now =P.

Please find a sub if you can. Many apologies.

WraithLord
March 8th, 2012, 01:49 PM
hehe looks like Catquiet the terrible is hell bent on destroying the entire world :p

Also, at the rate we're going, looks like the winner would rule over a smouldering dying planet atop a five km. high mountain of corpses :shock:

----------------------------------------------------------
BTW, guys, I have a 2 week vacation planned for next month. Seeing as we're so late into the game and so few left would it be ok w/ you if we postpone the game until I return?- Esp. considering that subbing in this phase for me would be brutally painful and that subs are *very* hard to come by these days.

WraithLord
March 16th, 2012, 04:52 AM
Thank you Squirrelloid.

Guys I take your silence as consent. Thank you for your consideration. We shall thus pause the game for the last two weeks of April.

LoloMo
March 16th, 2012, 05:35 AM
Enjoy your vacation! I'm sure the world will continue ending when you come back!

WraithLord
March 18th, 2012, 10:35 AM
:lol

Thanks! Fighting an endgame war under constant Armageddon can get stressing at times ;)

WraithLord
March 28th, 2012, 12:17 PM
What craziness is this?- to invoke the burden of time on what little population left.
One thing is sure - when the nations of warhmmer clash the earth itself shakes.

WraithLord
May 1st, 2012, 03:56 AM
I'm back from vacation. I also got a request for an extension.

Please note that the game will now host at 03:34 GMT on Sunday May 6th.

Stagger Lee
May 11th, 2012, 10:20 PM
OK, it's been some time since I had any chance of affecting the outcome of this game. Is there any hope of derailing Brettonia at this point?

WraithLord
May 12th, 2012, 04:29 PM
I personally think that the game result, Bretton win, is inevitable.

However, Nehk is so well defended that it may take a *very* long time to take his VP. While erecting a stellar defense I don't Nehk can hope to mount a meaningful, game changing, counter offensive.
Of course Bretoon can try to take another VP, and for that matter any other VP is less defended than what Nehk has (as I learned this very turn :D ). But such a maneuver will also take quite a long time.

So either we call this game over now or prolong it for who knows how long just to get to the same immutable result. Now, as much as I love dominions, I can't say I'm enjoying these last turns. I find them boring and tedious and it's sheer discipline that keeps me doing them pedantically.

So, I would appreciate not prolonging the game but of course can cont. dutifully playing these extremely tedious turns for the weeks or months to come if any of you think there's a chance to turn this game around.

LoloMo
May 14th, 2012, 06:44 AM
I'm also willing to concede. The dwarves are quite a difficult race to play, and my chances were quite low from the start. By the end, I was just hoping to be a nuisance to whoever was the current leader. The continuous armageddons quite decimated me and the last few turns, I couldn't even be much of a nuisance to anyone. I'm actually quite surprised that the armageddons did the least damage to the brets.

Congrats to WL for the win. I can imagine the micro needed the last few turns!

WraithLord
May 14th, 2012, 08:16 AM
Thank you guys for graciously agreeing not to needlessly prolong the game.
Playing a ~110 size empire w/ blood economy (quite thriving actually even after the Armageddon chain) and 250+ gem income is a serious time consumer. I invite you to take a look at my turns to get a sense of it.

A short AAR is in place.

I tried many builds for this game but ended up choosing (yet again) a S9 scales Oracle.
My starting location was both great & terrible. It was secluded but located in some sort of desolated area w/ most of the provinces low on population and gold.

It was only towards mid game that I pushed into the mainland that my gold income started to catch up.
My first real war was vs. Itza. And what a war that was. don_pablo plays well and we had many entertaining battles.
At the end Bretonnia took the upper hand and captured 2 VPs from Itza (what w/ former Empire VP).

I was then content to let my then ally Nehekara to do his thing and expand & grow. Only later, almost too late I noticed that I'm faced w/ two choices. Either go to war w/ Nehekara or accept his victory.
Thus our alliance was severed and a war to dwarf all wars has begun. Truly this was an epic war, taking into consideration the size of our two respective kingdoms.
The war raged and surged and knights blood has wet dry tomb kings bones in the aftermath of numerous clashes.
Legendary monsters were summoned to wreak havoc only to be slain later by teleporting armies.
Mages feared for their lives since even the very earth could spew forward deadly elementals.
And then, ever so slowly, the tomb kings armies were pushed back towards the desert grave yards from whence they came.
It was then that Althea, vampire queen and terrible wielder of arcane magiks has created the arcane nexus, only to use the rivers of astrals it produced to wish that the very earth tremble and shake and meteors strike down.
The poor human population thus decimated Bretonnia's mages had to turn into the dark arts learnt from a lone refuge of a dying faraway empire. And so rituals of blood and death took place and terrible monsters were summoned.
Fair Bretonnia has become a land of nightmares. It's victory made hollow by Althea's curse. May she rot in hell!

This game was really enjoyable. I want to thank all the players, esp. Stagger Lee, Catquiet & LoloMo who made it to the very end.

I plan to start a new game Memories of Ice soon. I was thinking EA, no mod nations (yes CBM), and small game (8-12) players.
You are all welcome to join and/or make suggestions re. the settings

Catquiet
May 14th, 2012, 11:42 AM
Reserve Lanka for me.

Stagger Lee
May 15th, 2012, 12:09 AM
Congratulations WL.

Catquiet
May 15th, 2012, 07:33 AM
If you are taking suggestions for Memories of Ice, how about a ban on Grendlekin? They seem overpowered to me. I feel obligated to have my nation be able to summon them, like I used to feel obligated to be able to forge clams.

WraithLord
May 15th, 2012, 08:06 AM
Next CBM will likely increase their cost. But that will probably be too late for us.

I could make a modified CBM w/ their cost increased...

Catquiet
May 16th, 2012, 01:25 AM
Or maybe reduce their HP to 150.