View Full Version : Quick Question: 0 Enc. SC
Colonial
May 13th, 2011, 06:38 PM
Hello folks,
So I have the monolith armor in a game I am playing, and want to build a pimp SC with it.
I also have a wish comming up. what do yous recommend as the best 0 Encumberence SC that I can wish for? Or would it be better to just get a chayot or a sereph and save the armor for when I finally get my tart demilich engine warmed up (in 5-6 turns, and no way to cure them)?
Colonial
PriestyMan
May 13th, 2011, 06:58 PM
you could just not use it? its only marginally useful even on tarts because it gives anyone who wears it like 2AP
Kobal2
May 13th, 2011, 09:20 PM
An Agarthan Marble Oracle would have ridiculous protection with that thing on (but miss out on the Regen). Not worth a Wish unless you're just mopping up and toying around of course.
Mostly though I'd just flog it along with flying shoes to some random Bane Lord for marginally better thugging. Like Priesty says, it's just not very good SC gear.
Colonial
May 14th, 2011, 06:36 AM
hmmm, fair play. I guess I won't plan around it and just fob it off on a tart with some flying shoes...
It looked kind of nifty :(.
Is its golden cousin-armor any more viable?
rdonj
May 14th, 2011, 07:21 AM
Aseftik's armor is better because it gives magic resistance. But it's still best on something with 0 encumbrance.
Finalgenesis
May 14th, 2011, 10:18 AM
note that for 0 encum SCs that can self buff, the two armor adds a huge amount of spell casting fatigue...
Colonial
May 14th, 2011, 05:04 PM
Yeah, I knew about the spell casting fatigue, didn't know about the taking away AP bit.
Guess I'll, sigh, build some proper armer then...
Soyweiser
May 14th, 2011, 05:56 PM
I think boots of quickness double the AP. Dunno if it is before or after the reduction.
attackdrone
May 17th, 2011, 08:30 PM
I think the elemental royalty summons have 0 encumbrance. Monolith Armor on one of them would ignore encumbrance penalties in melee while still applying the regeneration bonus.
Putting it on a King of Elemental Earth would probably be the best, because they have the most hit points and can Summon Earthpower for some reinvigoration to offset any spellcasting fatigue.
However, a Queen of Elemental Air would not have to worry about the AP penalty, as they have flying.
thejeff
May 17th, 2011, 08:35 PM
Except that the Earth Kings can already self-buff protection, so they don't benefit as much from the armor. They're usually better off with something that gives special abilities, but maybe not so much protection.
NTJedi
May 18th, 2011, 02:28 AM
Aseftik's armor is better because it gives magic resistance. But it's still best on something with 0 encumbrance.
This armor allows you to place it on mounted units which makes it good, however, there's very few mounted units with lots of hitpoints. Still good for a knight commander type unit then have a mage nearby who casts a few buffing spells on him. It's too bad there's not more mounted units with hitpoints of 30 or higher.... I think there's one mounted pretender with lots of hitpoints.
Samhain
May 18th, 2011, 10:04 PM
Gift of Reason a troll moose knight. He has 40 hit points, strength 23, natural prot of 11, three attacks, and 10% regen.
brxbrx
May 18th, 2011, 10:49 PM
would the regen ability affect undead?
Finalgenesis
May 19th, 2011, 03:27 AM
yes, see tartarian spirit
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