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View Full Version : Info Has anyone tried the iOS port?


nicklemarr
May 31st, 2011, 12:37 PM
I was just wondering if it supports mods and such. (I'd assume so.)
I'd like to get this ported to Android, and since I've heard good things performance wise with the port. There are certain programs take take quite a bit of tediousness out of the process from iOS to Android.

Alphasite
June 1st, 2011, 08:15 PM
I didn't read anything about an iOS port and I can't find anything in the App Store. Was the port official?

nicklemarr
June 1st, 2011, 08:59 PM
Well, I don't/won't own anything Apple-made, so I can't check, BUUUUT:

I typed in, "Weird Worlds app store" and the first result on Google was the following link. You're Google-fu is weak my child.

http://itunes.apple.com/us/app/weird-worlds-return-to-infinite/id410004189?mt=8

nicklemarr
June 1st, 2011, 09:02 PM
Also, I'm pretty much the only one who posts on the ModDB.com page for Weird Worlds, but I posted the video a while ago.

http://www.moddb.com/games/weird-worlds-return-to-infinite-space

Alphasite
June 2nd, 2011, 10:42 PM
My Google-fu is fine. I didn't use Google to search for it, I used the search function in the App Store and looked at the Weird Worlds page (http://www.shrapnelgames.com/Digital_Eel/WW/WW_page.html).

I searched on "Weird Worlds" on the App Store on my iPhone and it didn't find it. From the link you posted it's iPad-only, which explains why it didn't show up on the App Store search on the iPhone (which only returns apps that can run on the iPhone).

It would be nice if it would run on the iPhone, but I imagine they decided the iPhone screen was too small.

I don't know why it wouldn't be listed on the product page.

I also don't know why they didn't announce it here since there's a thread on an iPhone port.

nicklemarr
June 3rd, 2011, 12:07 AM
How to run iPad apps on iPhone. (http://modmyi.com/forums/iphone-news/761135-how-run-ipad-apps-iphone.html)

Digital Eel has it on their page since they make the game and sent the source code to Astraware. (http://www.digital-eel.com/)

I don't see why Shrapnel Game would have anything to do with an app that is for the iPad, I assumed Apple was very aggressive on that front.

S.G.'s strictly the retailer for Weird Worlds on PCs, correct?

Alphasite
June 4th, 2011, 11:24 PM
I don't think I'll risk $5 right now to find out it's one that won't work right on the iPhone.

Shrapnel Games sells the PC and Mac versions. I know Digital Eel was the developer but I had the impression Shrapnel Games owned the marketing rights.

But back to your original post, it would be nice to see a version for Android.

Also, one of the reviews had the comment "But PLEASE add MODS!!" so it might not have the ability to add mods.

dysamoria
July 20th, 2011, 05:48 PM
wait, so there's an iOS version for iPad, but no Intel Binary for Mac OS X Lion? This is one of my favorite games and i have to give it up forever once i move to Lion. Lovely. It was already bad enough that the performance was poor under Rosetta... now it's just dead.

nicklemarr
July 20th, 2011, 09:29 PM
^ Insert PC-biased fanboyism here.

clomaka
August 22nd, 2012, 04:55 PM
bought it for my ipad and liked it. It's a bit fiddly with everything so small on screen, and it seems to run a bit slow. oh, and they removed the lights from all the ships. My ipad's jailbroken, so i've been trying to add my mod. it'll be super hard to do though as they changed a number of images to different formats, for memory reasons i assume as i've encountered crashes even with adding a few things.

Alphasite
September 4th, 2012, 11:16 AM
bought it for my ipad and liked it. It's a bit fiddly with everything so small on screen, and it seems to run a bit slow. oh, and they removed the lights from all the ships. My ipad's jailbroken, so i've been trying to add my mod. it'll be super hard to do though as they changed a number of images to different formats, for memory reasons i assume as i've encountered crashes even with adding a few things.

I've messed around on my iPad (also jailbroken) and made some changes as a test. I haven't tried loading any mods since that would require changing the defaults. I would be interested in trying your mod if you get it working and can provide diffs.

The inability to use mods is the one glaring issue with this game on the iPad.

clomaka
September 17th, 2012, 11:17 PM
I'll be posting a new thread devoted to what I've found - nearly 100% conversion:)

Alphasite
September 18th, 2012, 04:42 PM
That's good news. Will you be releasing the files to copy over to get the mod running?

clomaka
September 18th, 2012, 11:43 PM
That's good news. Will you be releasing the files to copy over to get the mod running?

Probably; once i get a few quest bugs ironed out. It'll be hard to separate out all the modded files as you're essentially replacing the default folder.

Alphasite
September 19th, 2012, 12:36 PM
That's good news. Will you be releasing the files to copy over to get the mod running?

Probably; once i get a few quest bugs ironed out. It'll be hard to separate out all the modded files as you're essentially replacing the default folder.

I've read that it's possible to have multiple copies of an app on a device by editing Info.plist. I'm going to give that a try. It's the only way we're going to have the ability to have more than one mod.

clomaka
September 19th, 2012, 11:49 PM
If you can do it, post it up in the thread i started for ios modding. I gave it a quick try, but i didn't really know what i was doing.