View Full Version : Void Sanity?
sansanjuan
June 7th, 2011, 08:14 PM
http://dom3.servegame.com/wiki/Eater_of_Gods_(second_form)
Anyone know what "Void Sanity" is?
-ssj
I was also curious if anyone has tested who would typically win in one on one battles between the 6 doom horrors.
The six Doom Horrors are:
Abomination of Desolation
Eater of Dreams
Eater of Gods
Hunter of Heroes
Maker of Ruins
Slave to Unreason
Kobal2
June 7th, 2011, 08:29 PM
It's immunity from LA R'lyeh's madness inducing dominion I believe.
Sajuuk
June 7th, 2011, 09:41 PM
And the madness when entering void gate/ strange house in the mist.
Among all six doom horrors, I'd bet on maker of ruins:4*45 aoe1 an magic weapon damage in one turn!
Edi
June 8th, 2011, 02:31 AM
Depends on which version of the Eater of Gods you would get, since true ethereality gives 75% (or was it 50%?) immunity to magical weapons as well, the same way normal ethereality protects against non-magical weapons.
That evens the odds quite a bit, but otherwise the Maker of Ruins is most likely to take it.
sansanjuan
June 8th, 2011, 06:07 PM
Depends on which version of the Eater of Gods you would get, since true ethereality gives 75% (or was it 50%?) immunity to magical weapons as well, the same way normal ethereality protects against non-magical weapons.
That evens the odds quite a bit, but otherwise the Maker of Ruins is most likely to take it.
true ethereality gives 75% (or was it 50%?) immunity to magical weapons
Learn something new everyday. Thanks Edi
-ssj
brxbrx
June 10th, 2011, 08:09 AM
on another note, why does the Eater of Gods have three shapes?
sansanjuan
June 12th, 2011, 01:07 AM
on another note, why does the Eater of Gods have three shapes?
unsure. A number of units grow turn by turn.
-ssj
Edi
June 12th, 2011, 03:44 AM
on another note, why does the Eater of Gods have three shapes?
I think there was some talk at some point that if it's killed, it comes back in an even more terrifying shape. Each shape is physically weaker than the previous one, but has other things to compensate. The first form has only normal ethereality, the second and third shapes have true ethereal, for example.
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