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Saxon
June 17th, 2011, 05:37 AM
So, it is Friday in the office and I really should be working on the staff annual leave report. As such, let me post here with something far more important.

In the early game, sometimes you need to wait a turn or two while you amass a more powerful army to attack indies. Would it be viable to try and boost your early army stats with the following strategy?

Set the army to retreat and put them all at the back of the field. Then attack an indy provice, ideally with no archers, and bravely run away. Now, if memory serves, this would give some experience to your troops, who are likely newly recruited with none. Not being at home, I do not recall the exact benifits of experience, but there is some.

I don't expect this is going to be a game changer, but if it worked, it would add a wee edge to new troops. And it would be given to those troops who are too weak to trash indies quickly and are slowing down your early expansion. You would not use this if you had anything better to do with the units.

Thoughts?

thejeff
June 17th, 2011, 03:45 PM
It wouldn't be enough to get them one star of experience, which is where it would start to matter.
And you do have something better for them to do: patrol and overtax.

Soyweiser
June 18th, 2011, 08:01 AM
It is a nice trick to get a scout quickly into the HoF btw.

Kobal2
June 18th, 2011, 08:18 AM
It is, but what's the point of that ? You're never going to send a scout into combat, so heroic combat bonuses are wasted on them.

AfroSquirrel
June 18th, 2011, 11:06 AM
Well, maybe it's one of those Assassin-Scouts that some nations get?

Soyweiser
June 18th, 2011, 04:31 PM
Heroic Toughness on a prophet scout can be usefull.

BlanketThief
June 18th, 2011, 06:04 PM
Heroic Quickness allows you to throw a spellcasting item on them for shenanigans.
Heroic Precision also has quite a few options.
Heroic Strength, depending on how high it gets you may as well chuck a couple fire bolas on em.