View Full Version : A possible explanation for the replay bug
Loren
July 17th, 2011, 01:52 AM
http://stackoverflow.com/questions/6683059/are-floating-point-numbers-consistent-in-c-can-they-be
Can someone with enough knowledge of the internals chime in on this?
Edi
July 17th, 2011, 03:39 AM
http://stackoverflow.com/questions/6683059/are-floating-point-numbers-consistent-in-c-can-they-be
Can someone with enough knowledge of the internals chime in on this?
That looks like a sensible explanation, but the only one who can answer that question is Johan, since he is the only one with both source code access and the requisite understanding of programming issues.
Edi
July 17th, 2011, 03:49 AM
I sent Johan an email about this. All we can do now is wait to hear back from him.
thejeff
July 17th, 2011, 08:55 AM
If I followed that link correctly, that isn't the issue. Or at least not the only issue.
The question there is about different results on different architectures or optimization settings. The current version of the replay bug can occur even in SP games where the actual results and the replay are run on the same machine.
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Edi
July 20th, 2011, 08:43 AM
Hi Edi, I'm pretty sure that isn't the problem with dom3. But intereting problem anyway.
/Johan
So that's the official word for now.
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