View Full Version : patrolin' dirty
brxbrx
August 6th, 2011, 11:18 PM
They see me using gift of reason on a watcher, they hatin' because since the watcher has no overland movement he can't patrol.
I would suggest this be changed.
Deathblob
August 7th, 2011, 04:54 AM
Click-Select the Watcher. Shift-Click-Select another commander (#2) in the province, who is able to patrol. Change the order of commander #2 (and thereby the watcher) to patrol. Control-Click-Deselect the Watcher. Tell commander #2 what you really want him to do.
Soyweiser
August 7th, 2011, 06:37 AM
shift shortcut commands also still work. A lot of them work actually. You can sitesearch when sieging, bloodhunt underwater etc.
Most of them are considered exploits. However opinions differ on this.
JonBrave
August 7th, 2011, 03:11 PM
Sorry, I'm a little bit lost (don't understand the original question and gift of reason).
But I have normal watchers, and I get them to patrol by including them in a commander's force of patrollers? That's OK, isn't it?
Ahhhh, is this that GoR makes the Watcher a commander, then how do you get him to patrol? OK. Why waste GoR on him?
Bananadine
August 7th, 2011, 09:28 PM
A watcher could conceivably be carried outside by peasants. That could be what your shift-X really means.
It's harder to fathom when really big things like the sphinx are involved.
And even harder when the commander is a tree. ...Well, maybe they leave the commander in place, and instead move the fortress wall, brick by brick, until the commander is no longer in the fortress?
BUT THEN what about mind-enslaved trees and statues and such! They can presumably patrol when their commander does, nevermind the roots, just like a watcher would do. Oh I've just learned about another inconsistency in the Dominions world. Oh well. :)
OK. Why waste GoR on him?
Because making a commander who isn't supposed to be a commander is awesome. :)
brxbrx
August 8th, 2011, 01:52 PM
I made him a commander because I didn't feel like recruiting a mage or whatever just to patrol.
Honestly, I figured that just like when the watcher is but a soldier in an army he gets hosted to a high place before getting enchanted.
Thanks, guys, I'll try out these commands.
Soyweiser
August 8th, 2011, 04:17 PM
Well, if you just want a commander, just summon a sleeper. Get one additional unit, who can lead all the watchers, and it is cheaper in vanilla. (and can carry a bow).
brxbrx
August 8th, 2011, 11:07 PM
Well, if you just want a commander, just summon a sleeper. Get one additional unit, who can lead all the watchers, and it is cheaper in vanilla. (and can carry a bow).
Honestly, I don't even need the patrols. I just think watchers are cool. And I'm playing as Eriu, so I'm already using Sleepers (I find them very thematic). But aren't watchers magic creatures?
JonBrave
August 9th, 2011, 04:31 PM
Well, if you just want a commander, just summon a sleeper. Get one additional unit, who can lead all the watchers, and it is cheaper in vanilla. (and can carry a bow).
Honestly, I don't even need the patrols. I just think watchers are cool. And I'm playing as Eriu, so I'm already using Sleepers (I find them very thematic). But aren't watchers magic creatures?
My "Watchers" at least are indeed magic.
But I don't know what the "sleeper" is :o
brxbrx
August 9th, 2011, 05:39 PM
Well, if you just want a commander, just summon a sleeper. Get one additional unit, who can lead all the watchers, and it is cheaper in vanilla. (and can carry a bow).
Honestly, I don't even need the patrols. I just think watchers are cool. And I'm playing as Eriu, so I'm already using Sleepers (I find them very thematic). But aren't watchers magic creatures?
My "Watchers" at least are indeed magic.
But I don't know what the "sleeper" is :o
4n conjuration, gives a size three commander with 120 leadership and 25 standard.
They're supposed to be ancient warriors slumbering until the end of the world (the Ascension Wars), at which point they awaken to lead the armies of their god. Very cool stuff.
JonBrave
August 11th, 2011, 04:44 PM
4n conjuration, gives a size three commander with 120 leadership and 25 standard.
They're supposed to be ancient warriors slumbering until the end of the world (the Ascension Wars), at which point they awaken to lead the armies of their god. Very cool stuff.
That would explain by ignorance, I have no N! My Watchers have come to me through E.
brxbrx
August 11th, 2011, 10:18 PM
Well I also got my watchers the traditional way. I just also summoned some sleepers.
Also, I was wrong. Sleepers do in fact have magical leadership.
JonBrave
August 14th, 2011, 07:03 AM
4n conjuration, gives a size three commander with 120 leadership and 25 standard.
They're supposed to be ancient warriors slumbering until the end of the world (the Ascension Wars), at which point they awaken to lead the armies of their god. Very cool stuff.
....
Well I also got my watchers the traditional way. I just also summoned some sleepers.
Also, I was wrong. Sleepers do in fact have magical leadership.
Sorry to be pedantic, but I don't quite understand, and I'd like to...
Watchers are are Ench #5, requiring A3E1, which is what I meant by "E" (as I am Vanheim I have plenty of "A").
GoR is N4 but requires Thau #4, if that's what you were talking about.
So just what does your "4n conjuration" refer to?? I cannot see any "Sleeper" conjuration spell, and neither "Sleeper" nor "Summon Sleeper" appear in the Grimoire, nor have I seen such a thing. I play vanilla.
Yours, :confused:
thejeff
August 14th, 2011, 09:28 AM
A Conjuration spell that requires 4N, I would assume.
Open up the game, look at the list of spells in the lab under conjuration, filter on Nature (press 'N') and look down the list for something that mentions Sleeper.
It's really not that hard.
JonBrave
August 14th, 2011, 04:02 PM
Well, thanks for tip about pressing the "N".
So "Awaken Sleeper", lvl 5, not so easy to find in the index, my apologies.
Sorry if it got your back up...
Soyweiser
August 14th, 2011, 04:40 PM
http://dom3.servegame.com/wiki/Awaken_Sleeper
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