View Full Version : Macros
Makinus
August 31st, 2011, 09:47 PM
Some people commented that they use macros to reduce micromanagement, specially in late game, and i'm curious about what specific actions player find practical to assign to macros...
I myself do not use macros and frequently get bored in late game because of the micro and would like to know what are the best uses for macros in dominions so i can start using then to speed up late game turns...
brxbrx
September 1st, 2011, 12:48 AM
Gandalf says he uses a program to coordinate long term movement.
Kref
September 6th, 2011, 04:48 AM
If such program exists then modifing it it's possible to create a better AI as for computer playes, also and for helping players to reduce time on turn-making. The absense of such possibilities is the main drawback of domininions.
Gandalf Parker
September 6th, 2011, 09:56 AM
I use macros for monthly forging, monthly recruiting (including commanders), and setting waypoints so that multiple recruiting locations automatically march their units to a single gathering place.
I also have a macro to recreate the same pretender over and over so I can try to get the titles I want on it.
I use AutoHotKey for those which is highly programmable
Kref
September 8th, 2011, 03:11 AM
Intresting, Gandalf. Do you use somehow contents of .2h and\or .trn files?
Gandalf Parker
September 8th, 2011, 07:52 AM
No.
Macro programs like AutoHotKey just record your mouse moves and keypresses, then save them to a single key combo. Anything that you can do manually over and over, should be macro'd. You can do 100 things and save them to Alt-D or Ctrl-R. When you hit that key it does it all as fast as your machine can go, Blinkety-blink and its all done
And it doesnt care what program you are in. It can even mix programs in one macro
JonBrave
September 8th, 2011, 04:25 PM
You should have used BBC Micro orange function keys ;)
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