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View Full Version : Horror mark mechanics


Joku
September 6th, 2011, 07:50 AM
Basically, how units get marked by horrors? The description in astral claw (one of horrors attacks) says that unit wounded by this attack gets horror marked. Does this mean that it will not get marked if the horror fails to hit it or the attack fails to do damage either due to protection or luck?

Finalgenesis
September 6th, 2011, 09:00 AM
usually astral spells, a low level horror mark spell (incidentally good deterrent against awake SC pretender invasions, single target always hit) and a AoE one, astral geyser, which adds 2 mark and hit whole square but is prone to miss, it also hits around 9 AoE worth of MR AN damage.

for the attacks that give marks, it just has to hit you to give horror mark,

For reference, each horror mark I think gives you around 2% chance to get assassinate from them each turn ( dont know where I hear this from , the more mark the bigger the horror too, and of course in battle horrors go for the most heavily marked.

Numahr
September 6th, 2011, 09:13 AM
Also some items give you horror mark over time. If you equip your researchers with Lightless Lanterns, you can be sure some of them will be sometimes attacked by horrors.

Bananadine
September 6th, 2011, 10:04 AM
Basically, how units get marked by horrors? The description in astral claw (one of horrors attacks) says that unit wounded by this attack gets horror marked. Does this mean that it will not get marked if the horror fails to hit it or the attack fails to do damage either due to protection or luck?

I just tested by casting Send Horror on a province where a lone sea king was patrolling. The sea king had no luck and 62 defense (he's a pretty special guy).

I tried this several times in a row, and each time, the horror spent about two rounds attacking the sea king before being killed, so I guess the astral claw attack was attempted many times. But the sea king was never horror-marked; it appeared that he was also never hurt. I think the horrors probably never hit him with any attack. So, the claw must hit to leave a mark, and high defense can prevent the mark. If high defense can prevent the mark, then luck probably can do so as well.

I think protection cannot block the mark, because the astral claw is armor-negating. Still, if the attack somehow hit but did no damage (maybe because the horror's strength had all been drained away via the Evening Star?), I think the mark would still occur. But since the claw ignores armor and a horror has substantial strength, a successful hit that does no damage is very unlikely. (Mistform could reduce the hit's damage to 1, but that's not zero... mossbody could do it, maybe? But that's a pretty rare effect.)

I'd expect Twist Fate to stop a mark (though that wouldn't work reliably in practice due to the horror's use of multiple weapons per round). Ethereality would not, since the claw is magical.

brxbrx
September 6th, 2011, 10:45 AM
Also, Damage (special) ignores armor, and many horrors have horror mark attacks.

Joku
September 6th, 2011, 12:55 PM
Thanks, also does anybody know how likely it's to get attacked per mark?

tratorix
September 6th, 2011, 01:41 PM
Thanks, also does anybody know how likely it's to get attacked per mark?

I believe its like a one or two percent chance per mark, but there's no way of knowing how many marks something has taken.

Joku
September 6th, 2011, 02:21 PM
Thanks, also does anybody know how likely it's to get attacked per mark?

I believe its like a one or two percent chance per mark, but there's no way of knowing how many marks something has taken.

Unless you count how many times horror mark has been casted. :p

Tecnócrata
September 6th, 2011, 07:29 PM
There's no limit to the marks you can get? I believed they were only two :shock:

Knai
September 6th, 2011, 09:01 PM
There's no limit to the marks you can get? I believed they were only two :shock:

I think you can only get two at once, but there's no limit to your total. Its just that there aren't any spells, items, et all that instantly give you three or more.

sansanjuan
September 7th, 2011, 08:58 PM
There's no limit to the marks you can get? I believed they were only two :shock:

I think you can only get two at once, but there's no limit to your total. Its just that there aren't any spells, items, et all that instantly give you three or more.

...and getting a bunch can be a fate worse than death. Eventually the marked will attract the attention of one of the 5 big guys. They are beyond nasty and can put a pretender in a "horror spin cycle" from which they cannot be brought back.

http://forum.shrapnelgames.com/showthread.php?t=45020&highlight=spin+cycle

Thinkng on this has anyone ever created an SC/pretender that could reliably win over each of the 5 named Horrors? I suppose one could test it with that battle control-<something> placement command.

-ssj