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View Full Version : Paralyze vs SoulSlay: MR mechanics?


Chazar
September 7th, 2011, 07:34 PM
I have read somewhere here that Paralyze is the "bane of SCs". Why? Isn't it always better to use SoulSlay instead? Both spells allow normal MR according to the game info - thus have the same success chance, and target 1 Person with 100 Precision, but the latter one kills outright. So why is Paralyze regarded as better?

Generally, works MR different for different spells, apart from the documented "easily negates"?

Does e.g. an Ethereal Crossbow have the same chance of succeeding as SoulSlay (under the premise that the bolt hits in the first place)?

thejeff
September 7th, 2011, 08:00 PM
I don't know about Paralyze. Petrify is the bane of SCs, since it either kills outright or paralyzes.

MR checks work the same way for different spells, but you do get +1 penetration for every 2 extra levels of magic you have, so a 4S mage would have a bonus using Paralyze(S2) but not with Soul Slay(S3). He'd also get more of them off, since fatigue will be reduced more by his higher levels.

Deadnature
September 7th, 2011, 08:09 PM
Maybe "an early SC counter" would be a better way to describe it, because if it passes MR-check it can be a death-sentence.

sansanjuan
September 7th, 2011, 08:50 PM
easier to spam... everything counts in large amounts..
-ssj

Numahr
September 8th, 2011, 06:58 AM
Note that if your enemy dominated the battlefield and won the battle, his paralyzed SC will fight again, not his soul-slain one. "Paralyze" works only in combination with battlefield domination through other means.

Peter Ebbesen
September 11th, 2011, 12:43 PM
I have read somewhere here that Paralyze is the "bane of SCs". Why?

Because as an astral 2 spell it is the easiest spell capable of stopping SCs in their tracks to mass casters for.

Soul Slay is better, Enslave Mind better than Soul Slay, Charm is better than all of them, Petrify is the the king of non-blood SC countering spells, and blood sends SCs straight to hell, but actually deploying these counters succesfully is for most nations considerably harder than amassing paralyze casters, requiring more research and rare and valuable specialized mages.

Compare with the ease of amassing S1 mages and a single unit to cast Light of the Northern Star or use a banner (or for true astral nations, amassing S2 mages).

NooBliss
September 12th, 2011, 07:39 AM
I have a feeling that Soulslay doesnt change your status to 'dead', it deals 999 damage and thus is countered by luck half the time. Paralyze isn't, so paralyze works 2x times more often.

sansanjuan
September 12th, 2011, 09:02 AM
I have read somewhere here that Paralyze is the "bane of SCs". Why?

Because as an astral 2 spell it is the easiest spell capable of stopping SCs in their tracks to mass casters for.

Soul Slay is better, Enslave Mind better than Soul Slay, Charm is better than all of them, Petrify is the the king of non-blood SC countering spells, and blood sends SCs straight to hell, but actually deploying these counters succesfully is for most nations considerably harder than amassing paralyze casters, requiring more research and rare and valuable specialized mages.

Compare with the ease of amassing S1 mages and a single unit to cast Light of the Northern Star or use a banner (or for true astral nations, amassing S2 mages).


or spam horror marks...
-ssj

Chazar
September 12th, 2011, 02:03 PM
I am basically interested in success chances. So I figure that MR or MReasy is basically the same across all spells (subject to penetration and excess caster levels).

However, this is very interesting, which makes SoulSlay much less appealing:
I have a feeling that Soulslay doesnt change your status to 'dead', it deals 999 damage and thus is countered by luck half the time. Paralyze isn't, so paralyze works 2x times more often. Anything else along those lines one should be aware of?

Knai
September 12th, 2011, 05:02 PM
I have a feeling that Soulslay doesnt change your status to 'dead', it deals 999 damage and thus is countered by luck half the time. Paralyze isn't, so paralyze works 2x times more often.

It is also possible to get over 999 HP, though that is a niche case at best.

JonBrave
September 14th, 2011, 05:33 PM
Question: is "luck" always "last in the queue to execute", so that everything is subject to it, please?

EDIT:
Sorry, question looks a bit dumb, now that I re-read and understand for example Paralyze isn't affected by Luck. OK, what is, or is not, or is that a big question?!

NooBliss
September 15th, 2011, 01:02 PM
OK, what is
Damage. :)
or is not
Effects.

JonBrave
September 15th, 2011, 03:48 PM
Does Luck not help you avoid something like a spell hitting you? Or truly does it only affect damage?

Deathblob
September 15th, 2011, 04:52 PM
Damage is not just physical damage. It is also poison damage, paralyse damage, stun damage, brain damage, etc.

Chazar
September 16th, 2011, 03:36 AM
Its seems to be folklore that 999 damage is not damage, but a special kind of damage code, against which luck does not protect: http://forum.shrapnelgames.com/showpost.php?p=662126&postcount=285

NooBliss
September 16th, 2011, 06:01 AM
Dont know about that, but charm and paralyze do indeed, in my experience, work better than soul slay and disintegrate.

Deathblob
September 21st, 2011, 05:36 AM
Its seems to be folklore that 999 damage is not damage, but a special kind of damage code, against which luck does not protect: http://forum.shrapnelgames.com/showpost.php?p=662126&postcount=285

I think that folklore may be wrong (http://forum.shrapnelgames.com/showthread.php?t=40695&page=2). Search down for "disintegrate".