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EOT
November 5th, 2011, 08:06 PM
Scenerio: I had a scouting motorized unit move up a road to recce in advance of my lead formation. Once I was close enough I unloaded my foot patrol to screen ahead of my scout vehicle. My 4 man patrol than was hit by road IED. Instead of my foot patrol taking the damage from the IED my scout vehicle was blown to bits. My scout vehicle was 300m away from the IED contact. This has happened numerous times while playing battles with Taliban insurgents.

Has anybody else had this happened to them?

Mobhack
November 5th, 2011, 08:53 PM
Scenerio: I had a scouting motorized unit move up a road to recce in advance of my lead formation. Once I was close enough I unloaded my foot patrol to screen ahead of my scout vehicle. My 4 man patrol than was hit by road IED. Instead of my foot patrol taking the damage from the IED my scout vehicle was blown to bits. My scout vehicle was 300m away from the IED contact. This has happened numerous times while playing battles with Taliban insurgents.

Has anybody else had this happened to them?

If it was a fertiliser bomb IED, then that has quite a large blast radius - so your vehicle may well have been inside that (depending where the bomb was)?.

I have not let one off with the blast circles feature turned on for some time now - but 6 hexes may well be the case for it.

So - I set up a simple test, buying zillions of the large IED for Mujadeen and set blast radius on after auto-deploying. Blast circle is in the 5-6 hex range, so your vehicle (esp if soft) may well have just been in the blast zone, depending where the IED was in relation to your patrol when it went off.

Cheers
Andy

EOT
November 5th, 2011, 10:41 PM
I didn't realize the IED warhead size was a 96! Your right the blast radius was 4-6 hex. My LAV was not moving at the time of the blast.
No wonder alot of energy and research are being spent on upgrading vehicles against IED's attacks or detecting them.


On the flip side can IED's and booby traps be command detonated by Mujadeen OB or is this an automatic game feature?

Thanks Andy

Mobhack
November 6th, 2011, 12:12 AM
Command detonated (F key), if in radio contact (and the AI has code to do so if enemy is spotted near one).

Andy

Suhiir
November 6th, 2011, 10:08 AM
I personally modified the OOB's so "IED" is now "Fertiliser Bomb" and left them in trucks and created a new IED with a warhead = 24 and HE Kill = 48.

In reality most IEDs are a merely an old artillery shell not a huge Fertiliser Bomb. WinSPMBT currently assumes every IED is a truck bomb so if you attempt to play vs the AI you will get dozens of them every battle. By cutting them down to a reasonable size they're still deadly but no longer destroying entire platoons with each and every blast.

That's my solution to the "issue" and NOT official policy.

EOT
November 6th, 2011, 10:14 AM
Just when you think you've mastered SPMBT, you discover new features to challenge your tactics! Slow $ Easy I guess

Thanks Andy

Rick

EOT
November 6th, 2011, 10:25 AM
Suhiir, I modified a suicide bomber into motorcycle unit with an explosive vest. I didn't modify the weapon values because some of these IED's are huge.

Suhiir
November 6th, 2011, 11:16 AM
I've spent some time playing with explosion effects in WinSPMBT trying to come up with values that seem to work (in my opinion) better.

Warhead while it effects destructive power seems to primarily determine blast radius.

HE (or AP) Kill is primarily destructive power and has little to no effect on blast radius.

I'm thinking that a smaller Warhead value with probably a larger HE/AP Kill may better simulate IEDs. And on occasion I make and test new versions trying to find the right values to generate the effect I'm looking for.

DRG
November 6th, 2011, 01:32 PM
IED's have already been adjusted in the OOB's for next years release


Don

cbreedon
November 12th, 2011, 11:33 PM
I thought I had read somewhere that you could target IED's and trigger their explosion. I haven't been able to do that. Did I miss-read something or is there a way to take out IED's before they explode?

Mobhack
November 13th, 2011, 06:34 AM
I thought I had read somewhere that you could target IED's and trigger their explosion. I haven't been able to do that. Did I miss-read something or is there a way to take out IED's before they explode?

Using engineers on foot is the best way, just like other mines.

I use the UK EOD teams (size 0) - to scout ahead on foot if playing an Afghanistan game.

Snipers can target the devices - and the code should be fixed soon to actually let them fire at the things.

But you still need engineers to best find them. So if they are already close by, then why not clear the device with them?.

Cheers
Andy

DRG
November 14th, 2011, 09:02 AM
Heavy snipers were supposed to do it. It's on the list to investigate

Don

blatsas
March 16th, 2014, 08:12 AM
and how destroy ied's ? like mine or with Z'fire?
thx

Imp
March 16th, 2014, 09:26 AM
Sniper

cbreedon
March 16th, 2014, 11:13 AM
Can engineers defuse them?

Mobhack
March 16th, 2014, 11:40 AM
Can engineers defuse them?

Of course, that's what engineers are for (they are also better at spotting the things). Same as with regular mines.

Just be careful if its a radio-detonated one as if the AI or human opponent sees you close by he'll set it off remotely!.

Andy

shahadi
March 16th, 2014, 11:49 AM
Yeah, I use Engineers to clear in my scenarios. Here's a thread discussing this subject that you may find interesting as well,
"Mines!, IEDs, Booby Traps, and other nasty things. (http://forum.shrapnelgames.com/showthread.php?t=49700)" Suhiir has a good post there too.

blatsas
March 16th, 2014, 11:49 AM
ok thx but i lost my engineer platton 1scout team and 2 mirv the bomb are placed on vp and is un spotted :shock: