PDA

View Full Version : point tally


paulo
December 6th, 2011, 04:37 AM
Is there anyplace that gives a detailed explanation of how points are counted? I didn't see anything in the game guide. I've been surprised a number of times at how the end score was arrived at. Thanks

Griefbringer
December 6th, 2011, 06:05 AM
As far as I know, it is simply a case of:

Victory points = [value of objective hexes held] + [purchase cost of destroyed enemy units] + [damage value of damaged enemy units]

Mobhack
December 6th, 2011, 10:47 AM
Quite so.

The V-hexes are a bonus on top of the primary score, which is defined as killing more of him while losing as little as possible of yours in the process in points value terms.

Unlike "take the flag" games in paint-ball where you can lose 99% of your side but take the flag and hence "win", the objectives are a guide to your mission objective, and are not particularly prime.

21*250=5250 is the max (for a defence)

So, not that much in absolute terms, but there remains the little problem of actually getting (and holding) them.

Worth manoeuvring and fighting for, but not "kamikaze" tactics. "Kamikaze" players will tend to lose. The AI uses Kamikaze "tin lemmings" tactics after all!.

Cheers
Andy

EOT
December 6th, 2011, 06:17 PM
Unlike "take the flag" games in paint-ball where you can lose 99% of your side but take the flag and hence "win", the objectives are a guide to your mission objective, and are not particularly prime.

Do you fail the mission if you don't get any the VP hexes?

Thanks in Advance!!

runequester
December 6th, 2011, 06:30 PM
One side effect is, if the enemy morale is "broken", and you hold all VP hexes, the game can be forced to end before the turn limit runs out.

paulo
December 6th, 2011, 09:46 PM
OK, thanks for your answers

scJazz
December 6th, 2011, 10:03 PM
One side effect is, if the enemy morale is "broken", and you hold all VP hexes, the game can be forced to end before the turn limit runs out.

It can be well worth it to allow your Attack Helicopters to roam the battlefield looking for APCs and MBTs, etc to blow up even if they are not located in your "attack sector". The loss of those units can cause enemy morale to break sooner than would happen if you just concentrated your attack in a single sector and then swept the field.