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View Full Version : Glorious Victory! Followed by a strategic withdrawal


dojango
December 11th, 2011, 02:42 PM
So, it was the battle of battles. The showdown between good and also good (but followers of a different belief system). I ordered our glorious army to march into the chokepoint between the two empires where we would meet on the field of battle.

When the turn report came up the next turn, it was a defeat! A pyrric victory for the worthy foe, but a defeat nonetheless. So I watched the battle to see what went wrong...

Without going into too much detail, our army put the enemy to flight! The enemy's fleeing troops were cut down, no mercy asked for nor given. It looked like a great victory for me and the one true god! But nonetheless, on the strategic map, my armies were scattered and the enemy remained in control of the province.

What happened? Was the battle that the server resolved different from the one that was sent to me? Is this a common bug? Just wondering.

Iron Duke
December 11th, 2011, 02:55 PM
Happens from time to time. Happened to me in a mp game twice in the consecutive rounds. I'd been away and only recently have come back but back then the cause was not known. People say they got this in both sp and mp. It's also said this was a rare bug, I wouldn't know though. It sucked losing the battle, provinces, mages, thugs while actually you routed the enemy(in my case routing them BADLY) twice in two turns.

brxbrx
December 11th, 2011, 03:13 PM
It's not a bug. Your boys just just weren't feeling the fight anymore. Maybe morale checks should be easier when you've killed lots of enemies. IDK.

Korwin
December 11th, 2011, 03:51 PM
The reason I heard for this bug, was 'different versions of an mod on server and PC'.

rdonj
December 11th, 2011, 04:22 PM
It is a bug, the rareness level is a bit debatable though. It seems to happen at least once in any game of significant length, both in mp and sp. Though it is definitely more common in mp. Anyway, it is some sort of mixup of the replay where the replay assumes something happened that changed the course of the battle as compared to what the results are saying. When that happens you pretty much have to pretend that your minions are spinning tall tales and giving you a slightly more optomistic idea of what happened in the battle than reality.

dojango
December 11th, 2011, 05:03 PM
It's not a bug. Your boys just just weren't feeling the fight anymore. Maybe morale checks should be easier when you've killed lots of enemies. IDK.

possibly, although if that were the case it would have said "the armies of [redacted] are routed! followed by my dudes fleeing, which didn't seem to happen.

It is a bug, the rareness level is a bit debatable though. It seems to happen at least once in any game of significant length, both in mp and sp. Though it is definitely more common in mp. Anyway, it is some sort of mixup of the replay where the replay assumes something happened that changed the course of the battle as compared to what the results are saying. When that happens you pretty much have to pretend that your minions are spinning tall tales and giving you a slightly more optomistic idea of what happened in the battle than reality.

i suppose that does mpre accurately portray real war (tm). guess we'll find out next turn how many of the enemy survived.

JonBrave
December 11th, 2011, 05:40 PM
Have you corresponded with the other party about what he saw? Or if he did anything that could have influenced it? Or are you too pissed at him :)

Scaramuccia
December 12th, 2011, 03:24 AM
I saw the same thing. My army routed but kept province.
Additional info:
Defender was patrolling castle. And found some spies after.
The only strange thing in replay - I was routing in each combat round after some point, maybe this could help.

janthony
December 16th, 2011, 06:33 AM
I was involved in an SP game with a Heliophagus SC and an entire Midgard army. They routed entirely. Except for one Van who simply didn't seem to exist. The Van was also the winner of the Death Match that turn. The army routed, my caster kept spamming pillar of fire at the Van, with him suffering no damage. And then the battle ended, with my SC having 'fled' while surrounded by enemy provinces. I was not told that my army routed, but the battle simply ended after a dozen or so turns. I assumed it was just a bug.

Bullock
December 18th, 2011, 12:54 PM
This bug happened to me twice in 2 days in 2 different MP game.

-In the first case i had an army of 150~ troops + 1 SC
Victory in both fight screen & report but my SC did a pretty good fight on motion but was dead in the report ...

- and last time like Dojango but in my favor: the fight show a slight defeat but a victory in the report (and the report has always the last word =p)


The weird thing his people seems to have the same fight event (those who had a spy on the land or the opponent) which let me think it comes from the server, but if this bug happen also in SP ...

i also heard it could be an issue with rounding of CPU chipset the discrepancy due to the different kind of CPU (number of cores). prolly an urban legend ;)

Soyweiser
December 18th, 2011, 04:56 PM
I always assumed it was the OS difference.

thejeff
December 18th, 2011, 06:48 PM
I think it originally was. Or usually was.
There was a patch that fixed that and afterwards the bug still happened but now it happened in SP too. I think it's rarer now, so it may be that one cause got fixed and another didn't.

It can also happen with a mod mismatch, but that's not really a bug. Just the battle engine doing the right thing with different units.