View Full Version : Scenarios Involving Canadians
OldGamer
December 16th, 2011, 10:31 PM
As a Canuck, I have been looking for scenarios involving Canadian forces. So far I only see one, scenario 135. Does anyone know if there are any scenarios on Juno Beach, or Ortona where the 1st Canadian Division fought building to building against the German 1st Paratroop Division. Or for that matter anything to do with the Canadians?
DRG
December 17th, 2011, 12:17 AM
18 Grudge Match at Kapelsche Veer 1/45
19 Goch-Calcar Road: The Night 2/45
61 Goch-Calcar Road:The Day 2/45
135 sSS-Pz 102 at Falaise 8/44
>> 344 Villa Rogatti 12/43
351 Victors at Wehl 4/45
Don
OldGamer
December 17th, 2011, 01:17 AM
Thanks, will check them out. I hope someone does a scenario of Juno Beach and Ortona.
DRG
December 17th, 2011, 08:41 AM
......maybe it will be you.......
Cross
December 18th, 2011, 06:48 PM
If you have an older install of the game, there's also scenario 344, Villa Rogatti.
But be warned that it could have been removed from the more recent versions because of OOB issues.
Anyway, I'll attach it to this post in case you don't have it and are interested.
Villa Rogatti*
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Date: December 6, 1943*
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Battle Location: Villa Rogatti, Italy*
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Battle Type: Canada vs Germany meeting engagement*
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Description: Under cover of darkness infantry battalions of the 1st Canadian Division crossed the Moro river on December 6, 1943. The objective for the Princess Patricia's Canadian Light Infantry was the Villa Rogatti, a village perched on top of a horseshoe formed ridge dominating the local area.*
*
In the dark the Canadians managed to scale the steep river banks and push into the houses of the village, at first meeting only light resistance from the German defenders but with daylight the compulsory German counterattack was launched by tanks and Panzergrenadiers of the 90th Division. With mounting violence the Germans came on and a crazed battle flared up among the houses and orchards of Villa Rogatti. British armour is trying to negotiate the river and muddy slopes to reinforce the Canadians. Can the PPCLI hold until they arrive?*
*
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Notes: If played against the AI the human player should take the Canadian side.*
*
Sources:
Zuehlke, Mark - Ortona*
Delaforce, Patrick - Monty's Marauders*
*
*
Design by: Ulf Lundstrom.**
Cross
DRG
December 19th, 2011, 08:18 AM
I missed that one.
This scenario already exists in slot 344 and would have had any OOB corrections made so there is no need to DL this if you have patched the game completely. ( ....and you should have patched the game completly.......)
.......and there would be NO way this scenario would ever have been removed for "OOB issues"
Don
Cross
December 19th, 2011, 08:37 AM
( ....and you should have patched the game completly.......)
I have three installs of this game, and only my most recent 'vanilla' install is missing that scenario. I will reinstall.
Thanks
Cross
OldGamer
December 27th, 2011, 11:01 PM
Yes I do have scenario 344. It indicates that if played against the AI that the human player should be the Canadians. Does this mean that the Germans have more units so that if it were played PBEM with players of equal experience that the Germans would be favoured? Thanks.
Mobhack
December 28th, 2011, 01:44 PM
Of course. The AI needs better odds, so those scenarios that say that one side is balanced for the AI mean exactly that. The designer has set the one side up for the AI to favour it.(May be a useful side for a less experienced player to take vs an expert one in PBEM perhaps though).
Andy
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