View Full Version : Ring of Earth
Immaculate
January 2nd, 2012, 10:07 PM
Ummmm... where did this ring come from? Reinvigoration 5, encumbrance 5, earth power +1, costs 25 earth to build. I got it as an event and well, its sort of awesome and i want more.
EDIT: oh, and regeneration too.
thejeff
January 2nd, 2012, 10:36 PM
CBM.
It's a replacement Earth booster for Blood Stones.
It has the same abilities as the unique Boots of Antaeus, but uses a different slot, so that earth still has 2 boosters.
Immaculate
January 2nd, 2012, 10:54 PM
So, since its not in the PDF, how do i build it?
Stagger Lee
January 2nd, 2012, 11:19 PM
Const 6, E4. vfb's 1.84 forging reference (http://tinyurl.com/domitems184)
brxbrx
January 3rd, 2012, 12:59 AM
Man, the knowledge of this really turns me off CBM even more. The blood stone had romance
PriestyMan
January 3rd, 2012, 01:16 AM
Lol, it was a gemgen, so that should explain its removal. if you think gemgens should exist CBM basically isnt for you.
brxbrx
January 3rd, 2012, 01:58 AM
Lol, it was a gemgen, so that should explain its removal. if you think gemgens should exist CBM basically isnt for you.
Yeah, I mostly play SP on huge maps, so gems are never an issue, and gemgens aren't much of gamebreakers.
llamabeast
January 3rd, 2012, 07:23 AM
They would be gamebreakers if you forged them. But they are okay if you don't, since the AI won't.
Ring of Earth is missing from the current forging reference, which is a fairly heinous error since I think it's the only new item. This will be fixed in CB1.93.
Bananadine
January 3rd, 2012, 01:49 PM
Ah, I've been waiting (while imprisoned in a long mod-free game) to learn what you guys finally did to solve that non-gem-generating earth booster problem. My first, unstudied reaction: It had to be another ring?? It could be anything right? Rings are boring! Maybe I will mod it further, make it like a mystic pebble or something. :)
Man, the knowledge of this really turns me off CBM even more. The blood stone had romance
I would agree with that, if not for the fact that I agree with this about a thousand times more:
They would be gamebreakers if you forged them.
rdonj
January 3rd, 2012, 02:26 PM
The bigger the map, the more gamebreaking gemgens are....
brxbrx
January 3rd, 2012, 03:20 PM
The bigger the map, the more gamebreaking gemgens are....
Really? Because bigger maps mean more gems period. Gemgens would be drops of water in an ocean.
Knai
January 3rd, 2012, 05:20 PM
They would be gamebreakers if you forged them. But they are okay if you don't, since the AI won't.
Ring of Earth is missing from the current forging reference, which is a fairly heinous error since I think it's the only new item. This will be fixed in CB1.93.
Or they'll forge one, once, and stick it on a nonmagical commander out leading troops. :doh:
The sad part is, when it comes to the AI being dumb and wasting resources, this isn't even that bad.
Knai
January 3rd, 2012, 05:24 PM
The bigger the map, the more gamebreaking gemgens are....
Really? Because bigger maps mean more gems period. Gemgens would be drops of water in an ocean.
Bigger maps mean longer games, longer games mean more time to accumulate gem gens. Moreover, due to the way gem gens subsidize gem gen production there's a bit of a curve to rate of production, which quickly leads to site income being largely irrelevant. When you have 200 clams, whatever astral you might pick up from your provinces doesn't really matter that much.
Bananadine
January 3rd, 2012, 05:57 PM
Yes. Gem generators are the ocean.
brxbrx
January 3rd, 2012, 07:21 PM
The bigger the map, the more gamebreaking gemgens are....
Really? Because bigger maps mean more gems period. Gemgens would be drops of water in an ocean.
Bigger maps mean longer games, longer games mean more time to accumulate gem gens. Moreover, due to the way gem gens subsidize gem gen production there's a bit of a curve to rate of production, which quickly leads to site income being largely irrelevant. When you have 200 clams, whatever astral you might pick up from your provinces doesn't really matter that much.
You are correct, I stand corrected.
Knai
January 3rd, 2012, 07:31 PM
Yes. Gem generators are the ocean.
Plus, they can easily become the pocket ocean, where you have a bunch of commanders holed up in one dinky little fort, in your whole one province, with your hundreds of gems per turn to throw around. Whereas with site based production you at least lose gems when you start losing territory en mass.
Kobal2
January 3rd, 2012, 08:19 PM
[QUOTE=llamabeast;791832]Or they'll forge one, once, and stick it on a nonmagical commander out leading troops. :doh:
Leading troops ?! I saw a screenshot once of a random scout caught by a patrol, with a gen gem on. Now that's beyond sad.
Knai
January 4th, 2012, 12:20 PM
Leading troops ?! I saw a screenshot once of a random scout caught by a patrol, with a gen gem on. Now that's beyond sad.
That also sounds like something the AI would do. I'm not sure it's necessarily worse, but "beyond sad" is entirely fair.
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