View Full Version : Global Enchantments
tratorix
January 3rd, 2012, 05:20 PM
Quick question, has anyone ever seen a global enchantment just straight up fail to take effect? In one of my multiplayer games I tried to cast Well of Misery and was told it was overpowered by an existing enchantment, but there are only 4 globals up and none of them are Well of Misery.
Knai
January 3rd, 2012, 05:32 PM
Quick question, has anyone ever seen a global enchantment just straight up fail to take effect? In one of my multiplayer games I tried to cast Well of Misery and was told it was overpowered by an existing enchantment, but there are only 4 globals up and none of them are Well of Misery.
This is theoretically possible. Basically, what would have to happen is that someone put up a global, you put up a Well that didn't take effect, and a Dispel went off and took the first one out, all on the same turn. Otherwise, it's probably a bug, and not one I've ever seen.
PriestyMan
January 3rd, 2012, 05:50 PM
This is theoretically possible. Basically, what would have to happen is that someone put up a global, you put up a Well that didn't take effect, and a Dispel went off and took the first one out, all on the same turn.
I've actually seen this happen. pretty weird coincidence
Soyweiser
January 3rd, 2012, 05:54 PM
One of the mages that put up a global could also have died. It happens sometimes. But it is weird.
tratorix
January 3rd, 2012, 06:07 PM
I think I know what happened, o it must have tried to overpower a global, failed, and then a different global got dispelled. Which is still weird because I thought weak globals would be the first ones targeted and I know at least 3 of the globals up wouldn't have withstood it.
JonBrave
January 3rd, 2012, 06:13 PM
If you have save turn before & after, are there exactly the same 4 globals up (by the same ppl) the turn before as the turn after?
brxbrx
January 3rd, 2012, 07:20 PM
I hate when my enchantments fail. Sometimes I'll even duplicate the turn file in case it does. All those gems wasted!
Knai
January 3rd, 2012, 07:33 PM
One of the mages that put up a global could also have died. It happens sometimes. But it is weird.
That also checks out, and is probably somewhat more likely. Still, the described scenario isn't one likely to show up often.
Bullock
January 3rd, 2012, 07:55 PM
...Which is still weird because I thought weak globals would be the first ones targeted...
I don't think this is true, but if it is i'd like to know it.
Soyweiser
January 3rd, 2012, 08:46 PM
...Which is still weird because I thought weak globals would be the first ones targeted...
I don't think this is true, but if it is i'd like to know it.
Never heard of this before also. So I doubt it is true.
Soyweiser
January 3rd, 2012, 09:27 PM
According to trumanator it hits one at random, which can be one of your own. If you try to cast a new global when there are already max slots filled.
el cid
January 7th, 2012, 03:53 AM
Concerning globals,
If a comander that has a global enchantment is charmed/seduced, what happens to the global?
Do you keep it until the comander is slained?
Does it get dispell?
Does your enemgy gets the benefits from that spell?
brxbrx
January 7th, 2012, 02:01 PM
Concerning globals,
If a commander that has a global enchantment is charmed/seduced, what happens to the global?
Do you keep it until the commander is slain?
Does it get dispel?
Does your enemy gets the benefits from that spell?
that is a very good question
rdonj
January 7th, 2012, 02:44 PM
As trumanator/soyweiser said, the global targeted is absolutely random. This can be a huge pain in the *** at times.
Valerius
January 7th, 2012, 02:55 PM
If a comander that has a global enchantment is charmed/seduced, what happens to the global?
The caster's original nation continues to benefit from it - it doesn't automatically get dispelled or transferred to the nation that gained control of the caster. This is the case even if the caster is hit with enslave mind and thus loses commander status.
The interesting thing is if the caster is still a commander and is then killed the global is, as you'd expect, dispelled. But if he's no longer a commander (such as if he was hit with enslave mind) and is killed the global remains up.
Olm
January 8th, 2012, 10:40 AM
The interesting thing is if the caster is still a commander and is then killed the global is, as you'd expect, dispelled. But if he's no longer a commander (such as if he was hit with enslave mind) and is killed the global remains up.
In that case: Can you GoR the unit and then send it on a suicide mission to dispel the enchantment?
Would be a pretty weird course of action though.
Kobal2
January 9th, 2012, 11:14 AM
Why weird ? If you enslaved the mind of a global caster, the global's not on your side of the fence by definition. Better to spend a dozen nature gems than hundreds of pearls to (maybe) dispel it, assuming it actually works.
That being said, I reckon you'd have to be pretty lucky and/or awesome to manage to brain zap an opponent's global caster to begin with.
nordlys
January 9th, 2012, 06:37 PM
Moving it from the Murdering Winter thread to a more suitable one: is there any way to find out caster ID values short of digging into the past turns' debug logs? Let's say, I am trying to dispel an enemy global and cast one of my own the same turn (it's not MP Olympics on Llamaserver so the gem costs are irrelevant), all 5 slots are taken. Would it make sense to try 2 dispels, one by a caster with ID lower than the global's caster ID and one by a higher ID, so one of them will be guaranteed to dispel prior to my global firing? Also, would the second dispel be wasted or in absence of initial target it will affect my new global instead (in other words, is dispel targeted at particular spell or at specific global slot)? Or even a randomly chosen global?
thejeff
January 10th, 2012, 06:51 AM
You can't find the actual caster ID numbers, but commanders are listed in unit ID order, both in the regular province screen and the army setup screen, so you can know relative order.
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