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Yskonyn
February 13th, 2012, 04:26 PM
Last update: Feb 28th 2012

Host:PBEM Llamaserver.
Age: MA
Map:Cradle of Dominion (12 players)
How Often on Turns: 24 hours quickhost to turn 20 (or requests), 48 hours from there, slow to 72 hours late game if necessary.
Number of Players: 12
Mods: CBM 1.92 (http://forum.shrapnelgames.com/showthread.php?t=47741) and I personally use the Streamers and Standards (http://forum.shrapnelgames.com/showthread.php?t=39989) mod (llamabeast version) and the Community Sprites Mod (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=80).
Non-Standard Settings: Special Site freq. 45%, Hall of Fame entries 15, Renaming is allowed, No graphs.
Victory Conditions: Last one standing
Diplomacy Policy: None; do as you wish, keeping in mind consequences in future games, as well as later in that game (if you stab someone early, any alliance later in that game is likely to prove less trustworthy). Trades should be fulfilled
Cheesy Tricks: New players won't know them and won't be ready for them. This is things like sending 50 bad items to someone right as they put up forge of the ancients to make them waste gems, using scouts to constantly siege someone's fortress, and there are probably a few others I historically read about but have since forgotten.

NATIONS (12/12)
My race: Caelum. (and no, I don't mind losing)
Parone: Ulm
Blubbernaught: Pangaea
Legowarrior: T'ien Ch'i
Groundworm: Bandar Log
don_Pablo: Abyssia
Mattyburn7: Ashdod
Dojango: Machaka
Ossa: C'tis
Zywack: Shinuyama
Ragnarok-X: Vanheim
Earcaraxe: Oceania

Note: Please mind that this is supposed to be a newbie friendly game, so leave the stronger nations for the newbies and be so kind as to choose a weaker nation if you have enough experience with Dom 3. We should all be able to learn from eachother.

Note2: The hosting time limits are slightly indicative, but we are pressed to make them whenever possible. In other words; if you can't make the turn limit, be sure to post in this thread to let me know in advance so I can extend the time.
I have an irregular working schedule with stops abroad sometimes, so I might put in the odd request for a few more hours/days as well.

Note3: (By Lung Drago) As this is a newbie game I optimistically do not expect to meet problems regarding using of exploits that I stumbled upon reading on these forums. But just for the record, I dislike such behavior. Stay fair, people. If you cannot swallow a defeat, then you will be a newbie forever. In spirit of my previous sentence, please do not go AI after a single major battle lost
I will keep this fist post updated with status changes and info as it comes through.

Note4: Remember to keep an eye on the turn interval. I will update changes in interval in this thread.
Be sure to report EARLY if you will not be able to send in a turn in time.
WE CANNOT USE THE ROLLBACK FEATURE! Due to possible savegame corruption.
(Thanks to 3V4JKZ2 for the above format ;) )

myrmidon
February 13th, 2012, 04:38 PM
I'm in. This will be my first multiplayer ever, although I've played SP off and on for a year or so. I'll take Ermor if it's open.

parone
February 13th, 2012, 04:51 PM
still looking to get in on my first MP game. would love to get in.

Yskonyn
February 13th, 2012, 04:52 PM
Name your nation, parone! ;)

Blubbernaught
February 13th, 2012, 05:21 PM
I'll jump in on the fun! Lets give Pangaea a shot and see how it plays out.

Yskonyn
February 13th, 2012, 05:35 PM
4 players in, 7 or 8 to go.

Parone, which nation would you like?

parone
February 13th, 2012, 06:20 PM
i think i'll take ulm. since i like armor and suck at magic.

do i need to download these mods? i am a true NEWbie

Blubbernaught
February 13th, 2012, 06:24 PM
Yes, you should download the mods and unzip them into the dominions/mods folder.

When you create your pretender, make sure that you have at least CBM 1.92 enabled, as the mod changes the potential pretenders costs a bit. I recommend having the listed mods enabled (and no other ones enabled) when creating the pretender.

Since CBM makes some big changes overall, might want to try playing around with it in single player a little to get a feel for it. If I remember right, Ulm has been tweaked a bit from the vanilla.

legowarrior
February 13th, 2012, 07:21 PM
I'm in. I'll use T'ien Ch'i I think.

parone
February 13th, 2012, 08:01 PM
hmm. ulm in the cbm appears to not be...ulm. think ill change to machaka. ill die just as fast, but it's cool to have big furry spiders

parone
February 13th, 2012, 08:17 PM
actually, screw it. ill stay with ulm. (reserve the right to change my mind 8 or 9 more times)

parone
February 13th, 2012, 08:33 PM
do you have to create your own 'mods' folder?

Groundworm
February 14th, 2012, 05:21 AM
I'd like to join in. I have a fair bit of MP experience (probably around 10 games or so), but most of it has been late age. I'd like to try Bandar Log, which is a nation I've never played and have been having trouble coming up with a strategy for. I think this will offset my experience somewhat.

If I'm too experienced for this game, I understand, but this sounds like exactly what I've been looking for to try Bandar with.

Yskonyn
February 14th, 2012, 06:30 AM
Groundworm, no problem at all, you're welcome to join. ;)
If in the end you trample us all, then we'll talk again. Just kidding. :)

As for the mods;
The Streamers and Standards and the Community Sprite mods are graphics changes only. Therefore they are highly personal, but I've listed them here to make sure everyone known what I am using.
Also, Llamaserver likes to know which mods are to be used. I do *NOT* know however, if everyone has to run the SS and CP mods if I have selected them when creating a game.
Obviously Llamaserver asks to prevent cheating and streamline the gamesetup, but I am not quite sure how this will work for sprite-only mods.

The Streamers and Standards mod, however, makes the different logos and flags of the nations better distinguishable, I find.
The Community Sprite Upgrade mod enhances some sprites which were still of lower quality than most others. Nothing big, but nice enough.

As for installation;
You will find a 'mods' folder inside your Dom 3 folder. If its not there, make one.
The archives of most mods are all 'preconfigured' in the sense that you can normally unzip them into your mods folder and the files will be ok.
But just to check; all .dm files need to be in the root of the mods folder and all supporting mod files will be inside their <modname> folder inside the 'mods' folder.
Example: For CBM you will find the CBM1.92.dm file inside the root of the 'mods' folder, while all the supporting files are inside the CBM_Sprites folder in the 'mods' folder.

don_Pablo
February 14th, 2012, 07:18 AM
Hi.
I'd like to join as Abysia, Vanheim or Eriu.
I'm not a newish player so you could apply the mentioned restrictions.

Yskonyn
February 14th, 2012, 08:40 AM
All the 'heims' are considered powerful, are they not?

myrmidon
February 14th, 2012, 08:40 AM
Hey there,

Please pull me out of the Ermor spot, as something in RL has come up and I won't be able to play.

Thx.

Yskonyn
February 14th, 2012, 09:08 AM
Oh that's unfortunate myrmidon.
I hope its nothing serious!
We'll be staging for a while longer I think, so if you want back in, you're welcome!

Mightypeon
February 14th, 2012, 09:38 AM
With some other games being wrapped up, I can propably start a new one too.
Having written a fairly well received guide on CBM Ulm in the wiki, I am not exactly new though.
As long as it isnt a water nation (I just hate those, especially on cradle), I am willing to give nearly anything a go in MA.
Considering DonPablo, of the three nations he is proposing MA Abys is imho the weakest due to its extremly limited magic abilities.
Eriu is actually quite strong imho, and Vanheim is imho middle of the pack.

Yskonyn
February 14th, 2012, 09:42 AM
Thanks for the input, Mightypeon. What nation would you suggest for yourself?

mattyburn7
February 14th, 2012, 10:14 AM
I'd like to join as Ashdod if that's ok?

don_Pablo
February 14th, 2012, 10:27 AM
...Considering DonPablo, of the three nations he is proposing MA Abys is imho the weakest due to its extremly limited magic abilities.
Eriu is actually quite strong imho, and Vanheim is imho middle of the pack.
I agree in general.
So sign me up as Abys.:)

BTW what's about Indy and Research settings?

Blubbernaught
February 14th, 2012, 10:37 AM
Indy and research are set at default, if I interpret right. Since they were not listed in the 'non standard' settings.

Yskonyn
February 14th, 2012, 11:17 AM
Yes Indy and research are default. I didn't give them any second thought to be honest.
Indy set at 7 is mainly a fix to play a less easy game against the AI AFAIK which isnt applicable here. Research I have never altered before.

dojango
February 14th, 2012, 12:42 PM
I'd like to give Machaka a try.

Mightypeon
February 14th, 2012, 02:26 PM
So what horribly weak nation is left for me, hmm Man and Marignon I guess.
I would prefer MA Man.

parone
February 14th, 2012, 02:57 PM
finally got cbm installed. briefly thought of killing myself but guess i am good to go.

Yskonyn
February 14th, 2012, 03:22 PM
In preparation for kicking off; does anyone know if its possible to use the graphical mods I linked in the first post, while some of the other players do not?
They are just cosmetic and therefore not gameplay altering, but Llamaserver asks which mods are used for the game, suggesting we might run into problems if we all do not use the same mods...

Ossa
February 14th, 2012, 03:44 PM
I'd like to go with Ctis.

recon124
February 15th, 2012, 03:40 AM
I want to join in. This will also be my first multiplayer game. I am just going to poke at my screen here...I would like to be the Shinuyama, please.

Yskonyn
February 15th, 2012, 01:01 PM
Perfect! That makes 11 of us. I think there is only one waternation spot left. Shall we start with what we have?

parone
February 15th, 2012, 02:58 PM
im for going now!!!!

legowarrior
February 15th, 2012, 03:03 PM
Wait for one more?

Yskonyn
February 15th, 2012, 03:28 PM
Well waternations are not very popular, from what I gather. But we can wait a short while longer before we start.
A full map is nicest.

Mightypeon
February 15th, 2012, 03:55 PM
Unfortunatly, I have to withdraw, too much real life workload, and one of the game I thought to be finished isnt.

Yskonyn
February 15th, 2012, 05:01 PM
That's a pity, mighty.
Hopefully next time then!

One spot open; we wait.

Ragnarok-X
February 15th, 2012, 07:19 PM
Im in.
Noob, Vanheim.

Legendary League
February 16th, 2012, 01:27 AM
If there's still room, I'd like to join in, as Eriu if possible.

earcaraxe
February 16th, 2012, 05:04 AM
I'm in with oceania if its ok.

Yskonyn
February 16th, 2012, 11:54 AM
I think we have room for 1 land and 1 water nation.
So Oceania will work, however Ragnarok and Legendary where first, earcaraxe (nice to see you around btw!).
In neither wants a water nation, you're in with Oceania.

Ragnarok-X
February 16th, 2012, 01:08 PM
As mentioned, im on Vanheim.
If you give me the go ahead, i will rdy the pretender.

Legendary League
February 16th, 2012, 04:24 PM
Well, I can try out R'yleh. I'd be running everything on the fly (was going to do that for Eriu too, but was testing everything for them out already), however (but I do grasp the theory and basic mechanics behind it: communions are bork though).

earcaraxe
February 16th, 2012, 04:53 PM
Dear LL!

Would you be so kind to let me play oceania here? I'd be grateful. I've been just waiting for this kind of opportunity to try out a water nation.

Legendary League
February 16th, 2012, 07:41 PM
Go ahead, then.

earcaraxe
February 16th, 2012, 07:58 PM
many thanks!

recon124
February 16th, 2012, 08:04 PM
That's generous LL.
Let's get this started then!

parone
February 16th, 2012, 08:12 PM
i have never played a MP game. what do u need from me(playing ulm). i have a pretender ready. how do i get him to u?

recon124
February 16th, 2012, 08:31 PM
We need to wait for the game to be made.
This (http:// http://forum.shrapnelgames.com/showthread.php?t=35160) tells you how to use llamaserver once that happens.

Yskonyn
February 17th, 2012, 01:41 PM
Great stuff and thanks for the generous offer, LL.
Welcome earcaraxe! :)

I will create the game on llamaserver in a few minutes and will post when its ready. Then you guys can upload your pretender and we're set to kick the game off.

Standby...

Yskonyn
February 17th, 2012, 02:01 PM
The spears are sharpened, the most foul rituals are being cast...
Giants and Dwarves will color the lands crimson in the Cradle of Dominion. Treaties will be forged, but yet, only one empire will rule once the dust settles.

You can now upload your Pretenders on llamaserver.net
Look for Giants_and_Dwarves (http://www.llamaserver.net/gameinfo.cgi?game=Giants_and_Dwarves) .
But I will have to add everyone as a player first, so its time to send your email and name via PM. Also provide your (alternate) email address on which you will want the other players to contact you in diplomacy.

One final note on llamaserver;
It's an AUTOMATIC turn resolver based on the interval set by the admin (me). This means that if you do not upload your turn within the interval, the system will still go ahead and process the turn without your orders. You can still play, but your empire will have been idle for the turn.
So I stress again; if you are unable to make the interval, PM or email me or post in this thread IN TIME.
Rollbacks are technically possible but are known to cause savegame corruption. Therefore we will NOT use rollback.

Good luck!

EDIT: It seems I just lost the 'Add nation' button on the admin page. Please let me know if you have trouble getting setup. I might need to re-create it.
In the mean time, please send me the above requested info. ;)

Yskonyn
February 17th, 2012, 02:58 PM
It's been a while since I hosted, but just to be clear:

In order to upload your pretender, go into Dominions and via the Game Tools go to Create Pretender.
Once finished, exit the game and browse to your savegames/newlords/ folder. There you will find the pretender file. (name of your nation.2h)

Send an email to:
pretenders -at- llamaserver.net
Title: Giants_and_Dwarves

and attach the .2h pretender file.
Check for a confirmation email that it has been received without errors. If you run into problems, please post here.

mattyburn7
February 17th, 2012, 03:44 PM
I'm slated to play Ashdod, but someone else uploaded a Pretender for Ashdod. Can you delete it please?

Thanks!

Yskonyn
February 17th, 2012, 04:20 PM
Ashdod has been deleted.
Whoever uploaded it needs to check his nation.

earcaraxe
February 17th, 2012, 04:20 PM
what happens if u also send ashdod in? i bet it will overwrite the old one, so no problem.

Yskonyn
February 18th, 2012, 07:17 AM
2 players left to upload their Pretenders;

C'tis and Ulm

Yskonyn
February 18th, 2012, 02:08 PM
Once we will kick off:

Remember to keep an eye on the turn interval. I will update changes in interval in this thread.
Be sure to report EARLY if you will not be able to send in a turn in time.
WE CANNOT USE THE ROLLBACK FEATURE! Due to possible savegame corruption.

parone
February 18th, 2012, 05:07 PM
after much teeth gnashing and crying, i beleive i have finally succeeded in uploading the pretender. let me know if i failed...

Yskonyn
February 18th, 2012, 05:59 PM
I checked the game and Ulm does not show yet.
Did you get a confirmation from the llamaserver system?

parone
February 18th, 2012, 06:23 PM
got a bounce back from llama. sent in subj giants and dwarves
instead of giants_and_dwarves. corrected it and resent. i think it should be ok now

Yskonyn
February 18th, 2012, 07:47 PM
All players are in! Let the game commence!

parone
February 18th, 2012, 08:41 PM
do we have to install the sprites update? well, i guess i should say, i seem to have to. anyone else? i don't mind. it's good for me to learn this stuff...off to do battle with windows(i hope none of you are as stern a foe as microsoft)

Yskonyn
February 19th, 2012, 04:21 AM
I suspect you will have to, yes.
But it installs exactly the same as CBM.
You got that right already, so this should be a breeze. ;)

legowarrior
February 19th, 2012, 04:45 PM
Forgot to make a prophet :(!

Didn't realize we were playing without charts and graphs.

Yskonyn
February 20th, 2012, 08:53 AM
Well I made a pretender mistake, so I guess we will have to learn to live with it.

Yskonyn
February 20th, 2012, 12:09 PM
Small warning for Vanheim; the turn will get processed in about 2 hours.

parone
February 20th, 2012, 03:08 PM
you'll have to tell us what your pretender mistake was later on yso. but don't worry, i've likely made 7 or 8 mistakes already...

Yskonyn
February 20th, 2012, 03:51 PM
Did Vanheim stall his turn in the end?

Yeah I will tell you once either I am defeated or the game is over with Aria proclaimed as new God! ;)

mattyburn7
February 20th, 2012, 03:55 PM
I don't think so. I think you can see stalling data under admin options.

Ragnarok-X
February 21st, 2012, 01:10 PM
I didnt stall.

parone
February 21st, 2012, 05:16 PM
what is "stalling"?

mattyburn7
February 21st, 2012, 06:00 PM
When your turn doesn't get in in time.

legowarrior
February 21st, 2012, 07:44 PM
I think it is when you don't get your turn in on time.

earcaraxe
February 22nd, 2012, 03:23 AM
skipping a turn

Ragnarok-X
February 22nd, 2012, 03:31 PM
Its means you dont get your turn in until it is dues, thus "stalling" the turn procession.

legowarrior
February 22nd, 2012, 03:39 PM
This weekend is going to be tough for me. I'll able to turn in a turn Saturday morning, and again saturday night, but I doubt I can do anything in between.

parone
February 22nd, 2012, 03:46 PM
lego, are we supposed to play more than two turns per day?

legowarrior
February 22nd, 2012, 04:07 PM
No, but I'll be off the grid for more than 24 hours.

parone
February 22nd, 2012, 06:02 PM
ahhh. sunday u mean. got it.

legowarrior
February 22nd, 2012, 07:18 PM
oops. Good catch. I do mean Sunday night. yeah I am probable off the grid between saturday morning and sunday night.

Yskonyn
February 23rd, 2012, 01:30 PM
Ok, duely noted. We will put the game on a temporary 48 hrs interval in time.

Yskonyn
February 24th, 2012, 02:44 PM
Ok the new turn has just been sent. Are you ok for this one, lego? Or do we need to put in the 48hrs now?

legowarrior
February 24th, 2012, 03:27 PM
Nope, this one is fine, but I'm worried about the next one though, since I'm gone from Saturday morning till Sunday might.

Yskonyn
February 25th, 2012, 04:51 AM
Ok people, after this current turn in processed we will switch to a temporary 48hr cycle to make sure nobody stales. After that 24 hr is the cycle again.
Watch your in-boxes! ;)

legowarrior
February 25th, 2012, 07:12 AM
Yeah, about that. I was up earlier than usual, so I was able to turn in my final turn this morning. I won't be able to turn in another turn till Sunday Night/Monday morning (I'm on the eastcoast, so here it will be sunday night). So, if this turn goes up quickly, I'll need the next turn extended instead of this one.

earcaraxe
February 25th, 2012, 10:50 AM
i think it most probably was needless to delay hosting until monday 10 (or at all). in my experience it most probably leads to hosting not sooner than that, and in this case tien chi's turn was already sent in.

perhaps we can switch back to hosting on sunday?

Yskonyn
February 25th, 2012, 06:32 PM
Well here is the trick;
If everyone sends in their turn, the game will process and host the next turn whenever the last player has sent in his turn.
This means the game will continue normally if we keep sending in our turns. We only have more time before the deadline kicks in and autohosting of an imcomplete turn will commence.
Regardless, I have reduced the hours to 32. And will come back to 24 hours tomorrow.
Still, to be clear, the game continues normally and as quickly as we have sent in our turns. :)

parone
February 25th, 2012, 11:49 PM
but here's the other trick...i think llamaserver is really struggling the last 12-24 hours. some guys turns may not have been accepted.

Yskonyn
February 26th, 2012, 05:31 AM
I have seen no issues and game report shows fine too.
what do you mean, parone?

Yskonyn
February 26th, 2012, 05:34 AM
Could the Lord who sent Caelum a message in game contact me via PM here please. We need to discuss something.
Our messenger has made the mistake to forget the contents of the message. ;)

parone
February 26th, 2012, 06:19 AM
ysko, just been watching the boards a bit lately and lots of games are struggling to get their turns in. llama posted that he had a lot of trouble with lost data, but had it all backed up. but even after he thought he had it squared away, their have been some problems with people getting turns in.

and i have noticed that our game is still waiting on 6 turns(including yours, i think) for 24 hours. maybe no one sent one in, but that seems unlikely. guys may have to resend their 2h files when this all gets sorted out.

then again, since i don't [I]really [I understand any of this, i could be pretty off base.

Yskonyn
February 26th, 2012, 04:29 PM
Usually what happens is that people take their time, considering the later resolve of the turn. It is not unlikely to have turns sent in in the last 4 hours or so.
I have not sent mine yet, for example. ;) But I do keep tabs on who sent in theirs, so I do not stall the game.

parone
February 26th, 2012, 04:38 PM
ahh. perhaps i overreacted

Groundworm
February 26th, 2012, 05:49 PM
Llamaserver occasionally stalls and does not accept or process turns. Llamabeast eventually gets around to fixing the problem or restarting the server, and the issues clear up.

Basically, there's nothing for us to do except wait. The problem will eventually be sorted out. If you sent your turn in, it should be accepted when the server is working properly again. It's not a problem with this game specifically, as my other game is similarly stalled.

legowarrior
February 26th, 2012, 09:08 PM
Okay, I am back and ready to play more games sitting down, and fewer games that revolve around being outside and shot by paintball.

Yskonyn
February 27th, 2012, 04:01 AM
:D Great to have you back.
We will continue full steam ahead. If we get our turns in for this one, we're back at a regular 24h interval.

There is no problem with our game. People have just waited longer because of the longer interval time. Only Shinu has to send its turn and we're back in action.

earcaraxe
February 27th, 2012, 02:46 PM
i guess shinuyama wont be playing this game with us for too long. already has 2 stales.

parone
February 27th, 2012, 05:08 PM
that sucks.

earcaraxe
February 27th, 2012, 05:19 PM
Blubbernaught, im not sure u know, but ur PMs r disabled.

legowarrior
February 27th, 2012, 07:37 PM
Well, I wanted to say this over private messages, but oh well. Hi Pangea. Having fun? Let's have peace.

parone
February 28th, 2012, 06:01 AM
i think shinuyama staled again. if he is out, i wonder if we should look for a replacement? although i would hate the delay...

earcaraxe
February 28th, 2012, 06:12 AM
or turn him AI. this guy named AI has many spare time and can sub in immediately, however not too smart and not a fan of diplomacy.

mattyburn7
February 28th, 2012, 09:27 AM
Hmmm....I said hi to him and offered greetings and he starts stalling. I always have that effect on people. :(

Groundworm
February 28th, 2012, 11:01 AM
I'm against turning Shinuyama AI- that will greatly alter the balance of power in favor of anyone who was near him, as he's probably already taken provinces that would effectively become free provinces for his neighbors.

However, if it's what everyone wants to do rather than looking for a sub, then I'll abide by that decision. At the least, we should delay the current turn until we decide so that Shinuyama doesn't stale again.

legowarrior
February 28th, 2012, 01:40 PM
I dont mind waiting for a sub.

earcaraxe
February 28th, 2012, 01:47 PM
i think its a good idea, to decide the circumstance under we switch to AI. for instance "wait 24 hrs for a sub, then turn AI on if nobody applies". this prevents most anxiety/discontent. (the psychologist speaks from me)

Zywack
February 28th, 2012, 01:55 PM
I'm an extremely new player and I've never played multiplayer before (or CBM for that matter), but I'd be interested in taking the sub position if it is indeed open. I definitively can't promise anything performance or challenge-wise: I'm wouldn't be terribly confident with my own nation/pretender so I'm even less when taking over another's, but what I can promise is that I won't stall my turns and that I'll fight until the bitter end. At least it would be better than the AI taking over (Hopefully :))

earcaraxe
February 28th, 2012, 02:02 PM
great news, welcome!

mattyburn7
February 28th, 2012, 02:31 PM
Welcome Aboard! I think that's a good solution. We've got some noobs already in the game.

mattyburn7
February 28th, 2012, 02:32 PM
Zywack: YOu'll want to change your profile to turn on Private Messaging.

Zywack
February 28th, 2012, 02:43 PM
Oops, it should be enabled now. I read the FAQ on how to send/receive turns, but I'm not certain on what needs to be done if I am to take over someone's place. In order, what I need to do in order is:

1) Download the 3 mods, install them and enable them whenever I want to play a turn.
2) PM Yskonyn my e-mail so that I can receive the current turn.
3) Send my turn using the same e-mail so that I will receive the new turns automatically in my inbox.

Correct?

mattyburn7
February 28th, 2012, 03:21 PM
Yes...Making sure you put the game name in the subject. I believe that is it.

parone
February 28th, 2012, 03:27 PM
welcome zywak.

i think all players should basically agree to a NAP5 so that zywak, who bailed the game out of a big mess, can get squared away.

parone
February 28th, 2012, 03:28 PM
by the way zywak, im one of the newbies. nice to have another inept aboard. good luck

Yskonyn
February 28th, 2012, 05:35 PM
Wow guys, big kaboom here! Sorry I did not reply earlier.

But Zywack saved the day! Welcome! Don't you worry, though, there are more noobs in the game (me being one too). ;)
It's all about learning and having fun. You're brave to take over someone else's nation and indeed we hereby install a Non Agression Pact for 5 turns, preventing any hostilities from the players in this game towards your empire for 5 turns. Great idea, parone.

I have received your email. I will sub you for Recon.

Yskonyn
February 28th, 2012, 05:40 PM
Oh, guys; disregard the message you got from llama please.
ONLY Shinu has received their turn again.

I did not know you could single out nations to resend a turn.
Zywack, please let us know if you got the turn.

legowarrior
February 28th, 2012, 06:45 PM
Cool, glad that the sub worked out so quickly! Your are great Zywack. You get a free NAP from me!

Zywack
February 28th, 2012, 07:11 PM
I did get the turn, but...

Let me put it this way: I completely understand why the other player stopped playing. I'll explain at a later date exactly what I received, but that's all you'll get for now. :)

By the way, I'll DEFINITIVELY take the NAP from everyone. I can't play my turn at this exact moment, but I should have it submitted in 3 hours or so.

Yskonyn
February 28th, 2012, 07:31 PM
Great stuff, Zywack. You're making us curious now.

Please remember that we are currently still on a 24h hosting schedule, so once a turn has been sent out by llamaserver, you have 24hrs to submit your new one before it will autohost and stale your turn.

If you need a delay due to whatever reason and you cannot make the 24hrs limit, please PM me or let it be known here in this thread.
The earlier you do this, the better I will be able to coordinate.

Zywack
February 28th, 2012, 08:59 PM
Turn sent! I got confirmation e-mail that the turned seemed fine, so I guess we are back on track!

By the way, is there any way I can check in-game what flag represents which nation? I'm not used to the flag mod, and I can't check under statistics to know which flag represent who so if there's another way to tell, I'd welcome it.

No worries about the 24h turns: I don't have anything on the calendar for now that'd prevent me from taking my turn. I'll be sure to inform you as soon as I can if something does pop up, though!

parone
February 28th, 2012, 09:06 PM
go to the reports menu, and click on pretenders. it will show the flags and if you click on them it tells you the nation.(this is more or less right, you may have to look around a bit-its where the graphs would be, although they are disabled in this game)

Groundworm
February 29th, 2012, 02:18 AM
Allow me to add my thanks for subbing into what sounds like an intriguingly terrible position, Zywack, and welcome aboard.

Please note: NAPs in Dom3 (a NAP-5, for instance) usually don't indicate a 5-turn agreement not to attack. They usually indicate an indefinite agreement between 2 nations to take no offensive action against each other until one party breaks the NAP. At that time, each nation must wait at least 5 turns before taking any aggressive action (military, magic, or economic). Doesn't always have to be a NAP-5, either... in my experience, NAP-3s are more common.

Yskonyn
February 29th, 2012, 05:05 AM
Ah, right, thanks for clearing that up, Groundworm! :)
We will go by your description then, to prevent confusement in other games.

Zywack
February 29th, 2012, 08:38 AM
Got it parone, thanks. I had tried right-clicking while on that page but not left-clicking...

Regarding the NAP... I'm completely aware I'm really shooting myself in the foot by saying this, but wouldn't a NAP-5 be a bit too 'slowing' for the game in general? I'll leave that up to you, but I'd certainly be fine with a global NAP-3 instead of an NAP-5 (unless negociated otherwise).

If it would be better for the game itself, I'd even be fine with a simple 3 turn enforced peace: It might be better for everyone involved, and then things could be negociated as normal. I'll leave it up to you guys, though!

parone
February 29th, 2012, 01:52 PM
zywack, take the NAP5. my guess as to your situation, you need every bit of it.

if you think it's too long, just sneak attack!!

parone
March 1st, 2012, 10:06 AM
Funny, Dorky thing...

i tease my girlfriend all the time about the vapid tv shows she watches to unwind(re:glee). her standard,good natured response is, "go play with your dwarves and giants". now, this was back when i was trying to learn the game in SP.

the other day, she was rubbing my shoulders while i downloaded a turn for this MP game, and she saw the title to our game.

she just tore me up! but alas, i suppose i desevered it.

legowarrior
March 1st, 2012, 03:18 PM
Peace from the T'ien C'hi neighbor!

Zywack
March 1st, 2012, 04:21 PM
It's probably not the right place to ask this, but since it's just a general public trade offer that applies to everyone and I'd rather not delay for an additional turn for the in-game messaging...

I'm looking to trade up fire or death gems for nature gems at a 1-1 ratio. Please post here with the quantity and type you are willing to trade: All trades will be done with the first offers until all the gems are traded. I have 8 fire gems and 8 death gems I'm willing to trade.


parone: You most certainly did deserve it :)
Although I can't help but notice that while there's a whole lot of giants, I haven't seen a single dwarf... So maybe you didn't deserve it that much!

parone
March 1st, 2012, 05:08 PM
that i did.

there are some burgermeister guards on my border, but i suppose they are more halflings than dwarves...but such fine distinctions would likey just draw more ridicule from my better half

Ragnarok-X
March 1st, 2012, 05:51 PM
Yo Zywack, Van could offer Nature Gems for Fire. PM me. Ill take 5 each or so.

Zywack
March 1st, 2012, 06:06 PM
Agreed on the 5 fire gem trade

Zywack
March 1st, 2012, 09:33 PM
I'd like confirmation regarding if the global NAP toward mighty Shinuyama is in fact global. I'd like to know which of the following it is:

1) There's a global NAP-3 with Shinuyama considering I replaced a player who has been absent multiple turns.
or
2) There's no NAP: It's been suggested but not implemented.
or
3) There's a NAP, but considering it's "As long as trades are fullfilled, everything goes" diplomacy, it really doesn't mean anything.

Considering one of my neighboor's action and positioning, I'd be extremely useful for me to know which of the three options it is ASAP. I'll deal as best as I can no matter which of the three options it is, but I'd really appreciate knowing which it is.

legowarrior
March 1st, 2012, 09:49 PM
I will nap 3 with you

legowarrior
March 1st, 2012, 11:07 PM
I'm looking for 6 Nature Gems. I'll trade fire or Astral for them, one to one.

Zywack
March 1st, 2012, 11:21 PM
It's much appreciated, legowarrior! Thank you very much!

I've sent the new turn already and I might be unable to get on until late next night so do not send me gems for trade as I'm unlikely going to be able to modify my turn. This exclude Vanheim since you should have received my fire gems already so I'm expecting the natures next turn :)

don_Pablo
March 1st, 2012, 11:28 PM
I'm looking for 6 Nature Gems. I'll trade fire or Astral for them, one to one.

Abysia is interested.
We offer 6N and need 6S (astral)

don_Pablo
March 1st, 2012, 11:31 PM
Also Abysia needs more S gems and offer Fire or blood slaves as a repayment.

legowarrior
March 1st, 2012, 11:41 PM
The astrals have been sent. I hope you'll send your nature gems this turn as well Abysia

legowarrior
March 1st, 2012, 11:47 PM
At this time I have a good source of Fire and not much need. I don't use too much blood magic in general.

Yskonyn
March 2nd, 2012, 06:41 AM
parone, certainly you did! :) Your story cracked my and my missus up, though! So recognisable!

Caelum is in no position to wage war with Shinu, but just to make it official; Caelum accepts the NAP.

Another thing game related; I have a question about gem gathering, what is the most efficient way to look for gems?
Does your pretender have special skills normally? What is the order you give her/him in that case?
The reason I ask is seeing the trade offers, while the inventory of Caelum is rather mindbogglingly low on gems.

parone
March 2nd, 2012, 07:34 AM
yeah, gem gathering can be a real bit** if you don't have a strategy.

if you are specializing in certain paths/magics, you might use recruitable mages to sight search for specific kinds of gems. it is more effecient to find the spell that searches(one turn to cast, 2 turns to move/search), but that is negated if your searcher has more than one path and you need both(say he was a fire/earth mage and you needed both-like me). of course the spells find ALL of the sights in that path, so you could uncover one of those whopper lvl 4 sights, which if your searcher were not level 4, you wouldn't get.

some guys use a rainbow pretender(all paths, or most) and just have him sight search from the word go.

im sure there are more strats, but for someone like me(who knows very little) these are the simplest.

like everything else in this game, it requires a lot of planning.

mattyburn7
March 2nd, 2012, 07:59 AM
Beware of Kind words from Neighbors! :)

parone
March 2nd, 2012, 08:28 AM
sorry mattyburn. but when i rejected your NAP, i assumed you'd get the picture

mattyburn7
March 2nd, 2012, 08:50 AM
I did...Not to mention the Army sitting on my border that could only have 1 purpose...All's Fair :) Cheers Mate!

Zywack
March 2nd, 2012, 09:58 AM
*deletes currently being written post*

Uh... Before I read parone's post I had a totally different interpretation of what you said :) Ah well, it was a pretty epic post, it makes me a bit sad to lose it, but it's better this way.

Yskonyn: Thanks for having taken me for sub. I was a bit miffled when I first received the save file and wondered what the **** I had thrown myself into, but now I can genuinely say that I'm having a ton of fun. I've performed a literal MIRACLE through basically suicidal plans (and a few fortunate events) that actually all paid off minus one very small setback, and turn 12-15 are probably the highlight in my strategy gaming career. I've actually saved a copy of turn 12 (ie. when I took over) and 15, so that if I ever need an ego boost, I just have to load both saves and look at the massive difference between them. I'm actually even starting to have some tiny hope for the future! Even if those hopes turn out to be false in the future, I have to say I'm enjoying myself, so a big thank you!

Regarding site searching, what I usually do in regular games (ie. not this one) is some low-level searching with some cheap mages so that it doesn't impact either my research or income much. The vast majority of sites are low level, so it's good enough to get some minor gem income going: That income is then used for the site-searching spells. Site-searching spells have the advantage of taking one turn for a search instead of 2 (since you have to move) and they find all sites (and mages with 4 points in a skill are exceedingly rare in the first place), so that's what I usually go with. The big exception is if I have a rainbow pretender, in which case I leave the majority of the site searching to him/her (but not necessarily all). It might not be the most optimal strategy, but that's what I usually go with :)

legowarrior
March 2nd, 2012, 10:01 AM
Immortality sure makes a lot of things safer to do.

Zywack
March 2nd, 2012, 10:06 AM
Oh, it definitively does help, but when there's like 4 battles per turn it only helps in one of them... Unless you got a bunch of immortals, that is :)

Yskonyn
March 2nd, 2012, 03:38 PM
Thanks for the insights guys.
It makes for an interesting debrief once we start having defeated nations.

parone
March 2nd, 2012, 10:00 PM
and the question is...will c'tis get his/her turn in?

legowarrior
March 2nd, 2012, 11:09 PM
Just did, but that guy is really quiet. Domain is not nice either, I might have to build a few more Temples around to keep his domain out of my backyard! Get off my lawn!

parone
March 3rd, 2012, 12:35 AM
Nasty lizards. glad they made it though.

Zywack
March 3rd, 2012, 11:54 AM
Ya, I got no love for MA C'Tis transforming dominion but I sure do love every player getting their turn in :)

I'm on the lookout for more Nature gems. I have up to 10 Fire gems, 20 Earth Gems and 20 Death gems to offer at a 1-1 rate for Nature gems.

Edit: I tried sending my turn but the e-mail server of my internet provider is currently down... It should logically be working again before the turn is due, but I can't make any promise :(

Re-edit: They sure fixed it up fast this time :) All is good, turn's sent.

earcaraxe
March 4th, 2012, 02:19 AM
there is a dominions IRC channel at http://embed.mibbit.com/?server=irc.gamesurge.net&channel=%23dominions&noServerTab=false&noticesToActiveTab=false

i will be there time from time, and will happily discuss the game, negotiate or share experiences or just talk with anyone here.

also my skype id is "zilizoli"

Yskonyn
March 4th, 2012, 09:16 AM
I didn't get the last turn in due to unexpected work in RL. Too bad, but nothing too serious I think.
Still, if you have tried contacting Caelum in-game during the last two turns I suggest you contact us again here on the forums.

parone
March 4th, 2012, 10:00 AM
RL is such a pain...

Zywack
March 4th, 2012, 05:40 PM
Sorry to all the neutral spies that got caught in the crossfire! :)

legowarrior
March 4th, 2012, 06:13 PM
So, I'm open to trading for more nature gems.

parone
March 4th, 2012, 08:58 PM
i believe that spy may have been mine? he should have been better at hiding!!!

Zywack
March 4th, 2012, 10:03 PM
I caught over 10 spies during the last two turns from multiple nations: I guess everyone wanted to bask in the glory of Shinuyama!

don_Pablo
March 4th, 2012, 10:32 PM
Abyssia wants to warn Vanheim against annexing one of our provinces.

It could be important for you but we spent time and resourses for taking it. That's why it deserves compensation.
Taking into accout money income and potential gem income of that province we offer a honest variant - to swap for any other province in our common border.
If you decide to disregard this offer and willing to forced seizure of our territories we recommend you to honor at least our NAP3.
So if you want to start a war the first attacks should land not turn20 but turn22.

Though we recommend you to think over a trade offer better.

Yskonyn
March 5th, 2012, 11:33 AM
Ok people I would like to kick in 48hrs for the coming days as I will have little time to tend to turns...

Zywack
March 5th, 2012, 01:24 PM
Awww. It's a bit disappointing since the few following turns promise to be pretty entertaining but nothing to be done there. Beside, we're heading into turn 20 and 48h at that point is what was planned anyway so I have no objections.

Ragnarok-X
March 5th, 2012, 02:56 PM
Abyssia wants to warn Vanheim against annexing one of our provinces.

It could be important for you but we spent time and resourses for taking it. That's why it deserves compensation.
Taking into accout money income and potential gem income of that province we offer a honest variant - to swap for any other province in our common border.
If you decide to disregard this offer and willing to forced seizure of our territories we recommend you to honor at least our NAP3.
So if you want to start a war the first attacks should land not turn20 but turn22.

Though we recommend you to think over a trade offer better.

The rulers of air itself have declared the province to be holy ground, as such, why would we trade for something that was meant to ours in the first place.
We do not want a war but as explained earlier, a province right next to our capitol cant be under control of another nation, especially not one without any understanding of water and air, the most holy elements in the realm.

As such the annexation will take place this suns dawn.
Regarding a pact on non-agression, it is still valid from our point of view. We told you about the importance of the province a long time ago.
If the air whipsers of your armies marching towards Van territory, the urmother will lead all of van to defend their birthright.

Ragnarok-X
March 5th, 2012, 03:22 PM
Vanheim hereby officially declares war to Abyssia.

Yskonyn
March 5th, 2012, 04:06 PM
Feisty! But note one thing: Caelum are the true lords of Air and Ice. None other! ;)

Ragnarok-X
March 5th, 2012, 04:15 PM
If anything, that makes abyssia a common foe.

Zywack
March 5th, 2012, 05:33 PM
Whelp, as expected last turn was mighty interesting :) Mage scripting could stand to use a bit of tweaking, but I can't complain about the results!

parone
March 5th, 2012, 06:40 PM
even though i just got stomped, this game is Awesome. lots going on, lots of cool players. i got lucky, getting into this as my first MP game. kudos to all

legowarrior
March 5th, 2012, 07:31 PM
The game is afoot!

Yskonyn
March 7th, 2012, 03:26 PM
CRAP! Just as I was doing the turn llama sent a new one already... :(

parone
March 7th, 2012, 05:28 PM
ysko, does that mean you didn't get your turn in? that would really stink...

Zywack
March 7th, 2012, 08:30 PM
Yup, especially since that'll have been twice in a few days :(

earcaraxe
March 8th, 2012, 03:38 PM
waiting for only abysia's turn now. im writing this in hope it makes my turn arrive sooner.

parone
March 8th, 2012, 04:59 PM
love it earaxe. it is ridiculous how often i check email when we are waiting for one turn. lets hope Aby doesn't stall-just to torture us...

parone
March 10th, 2012, 04:18 PM
man, what is the turn interval now?

Yskonyn
March 10th, 2012, 09:26 PM
48hrs as agreed from turn 20 onwards :)

Ragnarok-X
March 11th, 2012, 05:59 AM
yummy, skewered a whole bunch of Demonbreds as of late. Now hoping for some abyssian infantry.

parone
March 11th, 2012, 06:48 AM
sorry ysko. i was thinking it had been 3 days. all is well
:)

legowarrior
March 13th, 2012, 06:48 PM
And now it gets exciting!

legowarrior
March 17th, 2012, 03:20 PM
That was a lot tougher than I thought it would be. You know what I'm talking about.

parone
March 17th, 2012, 04:16 PM
i don't know, lego. enlighten us. some of us don't have world wide spy networks...

legowarrior
March 17th, 2012, 09:53 PM
Sorry, there are ears everywhere, and I wouldn't want people to know about my future plans.

parone
March 18th, 2012, 03:32 PM
well, if you have plans, that puts you ahead of me...

legowarrior
March 18th, 2012, 04:27 PM
I'll tell you one of my plans though. To become the one true god!

parone
March 18th, 2012, 04:59 PM
my plan is for ashdod and I to continue ou fruitless war until someone kills us both...

legowarrior
March 18th, 2012, 05:15 PM
Oh... well, I don't think I'm that close to you yet. Otherwise, don't let them eat you!

Zywack
March 19th, 2012, 09:14 AM
my plan is for ashdod and I to continue ou fruitless war until someone kills us both...

Sounds like plenty of fun for everyone's involved!

Yskonyn
March 19th, 2012, 10:16 AM
The host (me!) is under attack as well.
Who would like to volunteer to continue running the game in case I get wiped?

earcaraxe
March 19th, 2012, 01:12 PM
I can gladly take over admining in case of need.

Blubbernaught
March 19th, 2012, 03:27 PM
My apologies on staling, the wild orgies in a sieged capitol full of Satyrs and Dryads can be a little.... well, lets leave it at that and try to clean up the mess.

Zywack
March 19th, 2012, 04:26 PM
I got a gameplay question:

I had two armies from two different provinces with orders to attack an enemy province. Only one army attacked. The other didn't attack, didn't move, didn't get attacked, didn't do anything. I rechecked, and the turn I sent did have Move orders from both provinces as it was supposed to.

So what reason is there for one of my two army not to move?

earcaraxe
March 19th, 2012, 04:34 PM
if an enemy army was moving from the target province to the province u were moving from this happens sometimes. they just stay in place instead.

Zywack
March 19th, 2012, 04:58 PM
Okay, let me see if I understand this straight... Let's say I have province A and B, the enemy has province C and the other provinces are neutral.

I give the order to A to attack C. I give the order to B to attack C. My opponent at C gives the order to attack B.

The game considers my army at B under attack so they don't move and "wait to be attacked". My army from A lands in province C, preventing his/her army to move. Is that correct?

If so... man. I had my strategy, scripping and armies all planned out so that I turn out to be in a better position, no matter if the enemy stayed in place, attacked A or attacked B. That obviously didn't include the "One army does nothing while the other attacks alone" possibility...

Well, that's a definitive setback but not a devastating one by any means... At least I'll have learned something new about the game, even if it still doesn't make too much sense to me :)

parone
March 19th, 2012, 07:17 PM
zywack, did you get attacked? sounds like you didn't. this does not sound right to me...

earcaraxe
March 19th, 2012, 10:33 PM
i was talking about a known bug: B attacks C and C attacks B: sometimes neither armies move, just stay pat.

Zywack
March 20th, 2012, 07:09 AM
No, I didn't get attacked anywhere... Well, I did find a sneaking unit, but it was in a different province altogether. Not only that, but my opponent found one of my scout and attacked it with their entire army in province C, which indicates that they were on Patrol, and not attacking my provinces.

dojango
March 23rd, 2012, 05:35 PM
hey, my computer died. I'll need a day or so to try and extract Dom 3 from the hard drive, if it's even possibe.

Ragnarok-X
March 24th, 2012, 03:44 PM
Vanheim is almost out.

parone
March 24th, 2012, 03:54 PM
you must admit though, colonel, they did prove quite resilient

Zywack
March 24th, 2012, 04:41 PM
you must admit though, colonel, they did prove quite resilient

Unfortunately, I got to say the same for Machaka :)

parone
March 24th, 2012, 04:48 PM
and i suppose i should say the same for ashdod. it took every man, resource, gold piece, gem, spell, and research point just to acheive a stand off.

dojango
March 24th, 2012, 11:11 PM
perhaps I was a little unclear in my earlier post, but I won't be able to submit turns for a while because of computer issues. Since, as Shinuyama rightly points out, I'm being crushed beneath the clawed heels of demons and monkeys, you could just set me to AI if you wanted, since the army-in-being should be scripted properly, as long as the AI doesn't do something stupid with it. (also assuming it wasn't destroyed this turn).

Zywack
March 25th, 2012, 01:44 AM
perhaps I was a little unclear in my earlier post, but I won't be able to submit turns for a while because of computer issues. Since, as Shinuyama rightly points out, I'm being crushed beneath the clawed heels of demons and monkeys, you could just set me to AI if you wanted, since the army-in-being should be scripted properly, as long as the AI doesn't do something stupid with it. (also assuming it wasn't destroyed this turn).

It's pretty much destroyed: 14 out of the 15 commanders died this turn. Regarding turning to AI, I thought it was the player that needed to give the "turn to AI command" and not the host?

Anyway, this has been a pretty epic war throughout. Thanks for the fun dojango: hopefully we'll get to do this again in another game in the future :)

parone
March 25th, 2012, 07:10 AM
i think ysko staled last turn, and may not have checked this thread, which is why they didn't delay to let you get squared away. he seems to be a busy dude.

i have no idea how to turn someone AI

Zywack
March 25th, 2012, 10:42 AM
In "Options", the top option is Become Computer Controlled. I have no ideas if the host has any ways to perform that, though.

dojango
March 25th, 2012, 11:42 AM
Yeah, the player has to turn the nation AI, but since I don't have access to dominions anymore, I won't be able to do it, so the admin has to transfer my nation to someone else and they can set it to AI or watch has the nation slowly falls to the demon hordes.

Bummer about that army, I thought the new evoc spells would do the trick. Not enough blockers? Too much fatigue? Wish I could see the replay.

Zywack
March 25th, 2012, 12:30 PM
Bummer about that army, I thought the new evoc spells would do the trick. Not enough blockers? Too much fatigue? Wish I could see the replay.

Pretty much all of those combined. I went for a surrounding strategy so some troops eventually did get through, decoy troops to take the first few spells, a few fire immune troops, and some of your mages did faint by the end of the fight.

parone
March 26th, 2012, 02:52 PM
if machaka is out is there now way to set him ai? i guess that would mean we would have to wait for the turn to timeout each time?

parone
March 26th, 2012, 03:08 PM
i was just messing around on llama server, and there is a 'force hosting now' button, which i guess we could use once machaka was the only one left. in order for machaka to go AI, they need access, like everyone says. but we could force hosting, but only with a password...

Zywack
March 26th, 2012, 03:16 PM
Two possible "solutions":

1) Yskonyn changes the e-mail address for Machaka, sends the turn to someone, that someone turns AI on, and resend the turn. It'd be preferable if it was someone not involved in the current game though: Whoever would get control of Machaka would get both intel and the possibility to send stuff to themselves.

2) Wait for timeout. I'm attacking Machaka's capital this turn and the other worthless province the turn afterward, so in theory AI control or not it won't really change anything beside about 30 resource worth of independents. However, we'd have to wait for the siege to finish so there's still going to a few turns at least before Machaka's completely wipeout... Which means some turns that would have to time out.

I'm fine with either decision's picked.

parone
March 26th, 2012, 03:33 PM
me too. simplest solution, tho, i think, is 'force hosting now' once only machaka is left. if ysko is too busy, he can just give the password to someone honest(are you honest???) and they can force hosting.

mattyburn7
March 26th, 2012, 03:46 PM
I can turn Machaka AI if you'd like. There is no amount of intelligence that is going to save the Giants in this game :)

parone
March 26th, 2012, 03:56 PM
u r a good soldier matty

earcaraxe
March 26th, 2012, 05:38 PM
yskonyn seems very busy to me to force hotsing when only machaka left.

i already offered to share the admining with him, no answer yet.

Zywack
March 26th, 2012, 09:26 PM
And so we have our first defeated faction... I'm a bit surprised it took that long! :) That explains why I heard nothing from Pangaea for so long.

Regarding Machaka... Did the turn get force-hosted? I thought it was due only some hours from now... So either I had my times wrong or Yskonyn is around.

Oh, I did promise to say what state Shinuyama was in when I took over... I suppose I can do that now for some aspects (but not all obviously):

I took over on turn 12.

-Shinuyama had a grand total of 3 territories.
-Judging by independent troop numbers, there's been some defeats to neighbooring provinces.
-No territories had been searched for sites.
-An army relatively equivalent to the starting army was sneaking 3 provinces away in another player territory with the prophet and 2 other generals. That country didn't neighboor us yet so I have no idea what was it's purpose.
-The home army was roughly similar to the sneaking army.


So yeah... that was a mind-numbingly horrible shock and a lot of regret for taking over. There were a few things that managed to salvage things somehow though:

- An event that gave me 60 bakamono sho on the first turn... They make militia look great comparatively, but at that point they were extremely welcome.
- 3 turns of unused income, so a fair amount of gold to jumpstart it.
- A completely blessed starting position that allowed me to have independent territories available even that late. It would have been an amazing position on day 1 to make an amazing expansion, but on turn 12 it allowed me to at least keep a few.
- An extremely suicidal army splitting and emergency expansion strategy for the remaining independents where I risked everything in a ton of battles each turn which I was afraid not to win but that all paid off (except for one). The militia merc and slime was key to my expansion, as stupid as it might sound.

So that's what I'm willing to disclose... The rest will have to wait until I'm doomed :)

mattyburn7
March 26th, 2012, 09:47 PM
We're glad you joined in. Rewarding also to sub into a bad spot and make a good position out of it. I'm learning that also. If you hang on or keep hanging in there between alliances, luck, other players, skill ,etc. a seemingly losing position can turn positive in a hurry.
Good job!!

Yskonyn
March 27th, 2012, 08:33 AM
Ouch I really dropped the ball here, guys.
I was indeed very busy and just barely got my turns in.
I forgot to check this thread, though, and I am sorry if it has caused some inconvenience.

I did not force host any turns, so I am not sure what you mean Parone?
Could someone give a short update please, on where we're at?

About Machaka; I cannot put him on AI. He has to do it. Or otherwise someone who has been knocked out to prevent seeing intel.

Zywack
March 27th, 2012, 01:01 PM
I'd be fine with mattyburn7 doing the AI switch for Machaka: He volunteered, he's from this region of the world and Ashdod's days are extremely numbered either way.

For the force-host, Parone meant that after everyone's turn beside Machaka's is done, you could simply force-host the turn until Machaka's dead. If everything goes to plan (When does that ever happen?) it should be over in 3 turns or so. So it's your choice if you want to give Ashdod the turn (or give earcaraxe admin rights so he can do it if you are too busy), or force-host the turn when everyone's done or simply let it go the full 48 hours until they die.

earcaraxe
March 28th, 2012, 12:31 PM
only pangaea's turn missing. yskonyn, could u force hosting now? or perhaps blubbernaught if u could send in some kind of a turn, I'd thank that.

Zywack
March 28th, 2012, 12:52 PM
Uh? I got a message last turn that Pangaea was permenently vanquished last turn... Do "game-over" people still need to send turns even if they have no provinces left, or does that only happen on the first "dead turn"?

Groundworm
March 28th, 2012, 02:46 PM
On the turn that you're defeated, you actually get a turn telling you "you're defeated". You actually do have to submit that turn to acknowledge to llamaserver that yes, you're defeated.

After that, you'll be removed from the game and won't have to submit any more turns. :)

don_Pablo
March 30th, 2012, 10:41 PM
Congrat to Chief-Capricorn.
That will be painful.

dojango
March 30th, 2012, 11:15 PM
I've resolved my computer difficulties and am sending in my turns on schedule, so don't worry about switching me to AI. I been using the turns to tweak my scripts to cause maximum damage to my conquerors.

Zywack
March 31st, 2012, 09:45 AM
Yeah... I noticed.

Well played on that one! I now officially hate pretty much earthquake-immune Machakan mages!

legowarrior
March 31st, 2012, 10:33 AM
It certain is getting very interesting.

earcaraxe
April 1st, 2012, 06:09 AM
Yeah... I noticed.

Well played on that one! I now officially hate pretty much earthquake-immune Machakan mages!

why r they immune? transforming to spider instead of dying?

earcaraxe
April 1st, 2012, 06:18 AM
i hvae never played machaka, dont know how their shapeshifting works. all of them can? intentionally too? do they retain their magic? can they transform back?

parone
April 1st, 2012, 06:50 AM
i know the mages transform back.

dojango
April 1st, 2012, 02:19 PM
the Machakan mages are like the jaguar warriors or skinshifters; they change into spiders instead of dying, and change back after the battle is over (if they survive). Unlike Mictlan's turkeys or shinuyama's crazy cat ladies, they can't change at will.

Also, going AI, good game, sorry I couldn't crush you all beneath my spider's feet.

mattyburn7
April 1st, 2012, 09:51 PM
Ashdod is no more. Congratulations to Ulm for stomping out the Giants. Please be kind to the enslaved population.

Zywack
April 2nd, 2012, 07:45 AM
i hvae never played machaka, dont know how their shapeshifting works. all of them can? intentionally too? do they retain their magic? can they transform back?

They retain 50% of their casting abilities. Their spider form have 55 hit points, so you can have a bunch of them cast earthquakes and you don't have to be worried about losing any of them. Plus, your various spiders have high HP so your armies will be in a better state than your opponents (beside giants maybe) if you actually decide to send an actual army along in the battle instead of a hit-and-run squad.

The problems though is that your mages that can turn into spiders are capital-only and that going into spider state means losing 100% of your base hit points so afflictions are quite likely. So it's not a game-breaking strategy or anything, but... It's certainly extremely nasty in the right circumstances (or from my point of view, wrong circumstances).

I can't speak to Ulm of course, but I can vouch that friendly and peaceful Shinuyama will be extremely kind to the Machakan population, except for a strict "no spider allowed" policy of course. Hopefully Ulm will be doing the same!

Anyway, good game Machaka and Ashdod! Looking foward to play with you in some other game in the future hopefully!

parone
April 2nd, 2012, 03:24 PM
i like giants. and i like spiders. i even like giant spiders. so we will be nice overlords. just wish we could get a few of those sacred monster giants to sign on with the Iron Army!

good game mattyburn.

legowarrior
April 2nd, 2012, 06:21 PM
Well, so much is happening in other parts of the world it seems. I need to expand my scout network!

legowarrior
April 2nd, 2012, 07:26 PM
And I am finally done. This turn took a while to get just right. I hope everyone has a seat to the show, cause I think it will be a good one.

legowarrior
April 3rd, 2012, 09:28 AM
I guess we host soon no matter what huh?

don_Pablo
April 3rd, 2012, 10:45 AM
I've sent my turn.
But Llamaserver seems to be stuck

legowarrior
April 3rd, 2012, 11:07 AM
It went though, but nothing cool happened yet. Oh well, I appreciate the message from the Spider People.

Zywack
April 3rd, 2012, 08:49 PM
It went though, but nothing cool happened yet. Oh well, I appreciate the message from the Spider People.

Yeah, I was wondering :) You mentionned that we should get to see something epic this turn. And yet, when I got the save file, I immediately noticed that it's size was absolutely tiny... And for good reason: It's the most boring turn I got since I joined. Not a single battle to watch, either my own or seen through scouts, one single irrelevant event, no sites found, absolutely nothing of interest happening. I was pretty disapointed especially since there's been some epic battles to watch lately, but...

I'll keep my hopes up that your show will happen and be as amazing as advertised! As long as the show means an epic battle to watch and not you putting up a game-breaking global enchantment, anyway.

legowarrior
April 3rd, 2012, 09:23 PM
Yeah, I'm in for a siege it seems. Still, when I do break down the doors, it should be an interesting fight.

Zywack
April 3rd, 2012, 09:27 PM
That local scout caught a disease from seeing all that action lately so hopefully he'll still be alive by the time the siege resolve! It'll be his retirement present.

legowarrior
April 3rd, 2012, 10:35 PM
Yeah, I here that. Thank god for Imperial Alchemists. I'm going to need them all after this.

Zywack
April 7th, 2012, 10:24 AM
Well... that was embarassing...

For some reasons, I thought that troops who tried to break out from a siege and retreated returned inside the castle instead of dying. So I ended up waiting two turn to prepare a final safe attack while there actually was a single guy inside the castle... Well, live and learn I suppose!

parone
April 7th, 2012, 11:15 PM
i recently misread the message about the walls being down for, oh, i don't know, probably about 5 turns in another game. wasted lots of time.

ahh well

legowarrior
April 9th, 2012, 09:25 AM
It seems that the game is going quite well for some people.

legowarrior
April 9th, 2012, 05:51 PM
Gentlemen! Enjoy!

parone
April 9th, 2012, 07:50 PM
u aren't leaving us are you lego?:(

legowarrior
April 9th, 2012, 08:51 PM
No, that is not what is happening. But I am hoping that next turn will actually be exciting. Hopefully people have a front row view of the event.

earcaraxe
April 10th, 2012, 03:46 AM
I looking to trade for death gems. i can offer earth, fire and nature for it. PM me if u are interested.

Zywack
April 10th, 2012, 12:39 PM
Hopefully people have a front row view of the event.

If it is what I think it is, then my front row seat is already booked :)

legowarrior
April 10th, 2012, 12:58 PM
Yeah, I hope I set it up right. If not, this battle will not go well.

Quick question, do slaves benefit from increased paths when using reverse communion?

I just read they don't. Still, with Power of Spheres and Earth Power, I should have everything I need for this battle, one way or another.

legowarrior
April 11th, 2012, 03:18 PM
I haven't checked my turn yet. How'd the event go?