View Full Version : Undead/lfeless and regeneration and reinvigoration
mrlich
April 4th, 2012, 12:33 AM
How are undead/lifeless affected by fatigue, regeneration and reinvigoration vs regular living troops?
Shardphoenix
April 4th, 2012, 01:45 AM
They don`t get fatigue normally (through fighting), only through spellcasting, as effect of enemy spells or from items (like flaming helm).
Lifeless creatures don`t regenerate.
Reinvigoration works as usually.
llamabeast
April 4th, 2012, 04:39 AM
Lifeless creatures don't regenerate *unless* they got regeneration from that special spell of Pangaea's, whose name escapes me. I had to copy that spell for the Tomb Kings mod nation, which has a national spell called "Mend the Dead" IIRC.
Oor-tael
January 31st, 2013, 11:06 AM
I still have many unanswered questions about this, even after many years playing this game :
- How can one know if an undead will benefit from regeneration or not ? (except by testing it)
- Does the "undead" tag include the "lifeless" tag ? (as it does for "darkvision")
- What does the invisible "inanimate" tag mean/imply for an undead ?
- Is there is an arbitrary list of "withlife" undead and "lifeless" undead ? "alive" undeads that would benefit from regen and not be considered "lifeless" (ghouls, vampires, etc ?) and really "lifeless" undead that could not regen and be targeted by "Shatter" for example (all kinds of skeletons ?)
Thank you guys for your answers :)
parone
January 31st, 2013, 11:39 AM
another one for the panel:
'lifestealing' weapons: they ONLY work for undead? or do they work for regular units? if a unit is lifeless, does he get help from a shadow brand? or standard of the damned?
i could never really figure this out.
Soyweiser
January 31st, 2013, 12:40 PM
Lifestealing works for undead. But you cannot steal life from the lifeless.
You know, vampires have lifestealing.
Edi
January 31st, 2013, 04:42 PM
Lifeless units have the same icon as constructs do, which is, surprise, named "Lifeless". Look at the Master Lich for an example.
Units with the lifeless icon are lifeless. everything else is not lifeless. Undead can be lifeless, but need not be. By the way, lifeless units have their own aging mechanic, determined by earth magic.
Regeneration does not affect lifeless units. Lifedrain weapons damage them, but do not steal life from them for the attacker. Reinvigoration works for them just like for everyone else.
Oor-tael
January 31st, 2013, 07:35 PM
Ooops, you're damn right ! I don't know why I was persuaded that the "lifeless" tag was included in the "undead" tag :doh:
Anyway, thank you so much Edi ; I was blind, but now I see ! :p
What's more, I understand now that the "inanimate" tag that I see on the mod inspector is just another word for the "lifeless" tag that appears ingame. Double facepalm ! :doh:
Things were just a lot more simple than I wanted to see them...
parone
January 31st, 2013, 07:50 PM
i gotta ask this again: can a regular unit use lifestealing weapons? and if a unit is 'lifeless' can it steal 'life'
sansanjuan
January 31st, 2013, 09:18 PM
But inanimate units can benefit from life stealing. Used a gargoyle with a blood thorn to kill 800 maenads last game. I lost many gargoyles from accumulated scratches before that...
ssj
parone
January 31st, 2013, 11:26 PM
gargoyle's aren't commanders are they?
sansanjuan
January 31st, 2013, 11:37 PM
gargoyle's aren't commanders are they?
Nope. You have to gor them. Their Achilles heel is poor mr (12), but they are nasty raiders.
ssj
parone
February 1st, 2013, 11:50 AM
thanks san. i'll have to see if i have the wherewithall to get it done...
parone
February 1st, 2013, 11:53 AM
how did you kit yours out?
sansanjuan
February 1st, 2013, 05:35 PM
how did you kit yours out?
Had a number that worked well. Shadow cloak, blood thorn, boots of quick, luck , ring of warrior and charcoal shield was one good one, the dagger was just to stay alive as the waves died on the shield and the occasional shatter. Heavy plate / helm builds were also ok with the other equip
ssj
Forgot to mention the dragon fly swarms. Nasty nasty as hit are AN. Often a nasty surprise for high prot units. Low hp mistform units are also vulnerable to dozens of 1 damage attacks.
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