View Full Version : Using a Goliath
phil74501
May 6th, 2012, 04:38 PM
I'm playing the third scenario of the Kursk campaign. There's a Goliath in the scenario. I can't figure out how to use it. I can move it to a bunker, but it doesn't do anything. What am I doing wrong?
DRG
May 6th, 2012, 07:16 PM
Press "F" and it will explode if it has not moved that turn but you will find they are about as useful in the game as they were in real life. The trick is to get it into the hex you want then waiting a turn then pressing F
Don
Mobhack
May 6th, 2012, 07:57 PM
Press "F" and it will explode if it has not moved that turn but you will find they are about as useful in the game as they were in real life. The trick is to get it into the hex you want then waiting a turn then pressing F
Don
I saw a photo of some US GIs playing with captured Goliaths. One was sitting on top one and using the remote control box to drive himself about. Looked rather like a kid sitting on one of those Warhammer(?) contraptions.
He would probably have quite a (brief) shock, should he have pressed the 'F' key... :hurt:
Goliaths are a suicide vehicle, since they carry a demolition. Demolitions with a radios can be set off with the 'F' key, as explained in the release history for the last or the one before's release. (Game Guide -> Release History). Release notes are newest first, older below. I dont think there is a movement requirement - just comms.
Demolitions + a napalm charge are suicide tankers etc (I think there is one in the Palestinian MBT OOB), or fougasses (most WW2 OObs). A fougasse is a charge set under a fuel drum.
Andy
gila
May 7th, 2012, 07:39 PM
Goliaths were wire guided no eyes except some guy way back trying to guess the path through the terrian and smoke,,sneaking one up through a combat zone in WW2 would be like threading a needle with shaking hands!
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