PDA

View Full Version : Integrity2- EA game: Running


ghoul31
May 10th, 2012, 07:04 AM
Players: 6
Era: EA
Map: Sixlands
Turn length: 48h
Mods: CBM 1.92

ghoul31: Niefelheim
odeoderok: Tien C'hi
bat/man: mictlan
dojango: sauromantia
Soyweiser: Lanka
Meinberg: Tir na N'og

odeoderok
May 10th, 2012, 09:42 AM
I'd like to join as Tien C'hi.

Bat/man
May 10th, 2012, 10:24 AM
Mictlan. Curious exactly how bad the cbm nerfs are

dojango
May 10th, 2012, 10:28 AM
Mictlan. Curious exactly how bad the cbm nerfs are

Mictlan still kicks *** and takes names.

I'll join as sauromantia.

Soyweiser
May 10th, 2012, 11:05 AM
I'd like to try Lanka again.

Meinberg
May 10th, 2012, 01:25 PM
I'll join as Tir na N'og.

Bat/man
May 10th, 2012, 01:58 PM
Seems like thats six...

I wonder if lanka is the blood king these days.. wanna switch soy?

Soyweiser
May 10th, 2012, 03:06 PM
There was a tactic I wanted to try. So sorry, nope.

Groundworm
May 10th, 2012, 03:20 PM
Mictlan is still awesome. The loss of dowsing rods seriously hurts their blood hunting ability, but it's still very good with hords of Mictlan priests. I personally find that LA Mictlan is superior to EA, but they're still very powerful.

CyborgKillerMonster
May 10th, 2012, 05:00 PM
May i play abysia?

ghoul31
May 10th, 2012, 06:21 PM
May i play abysia?

Sorry, we are full

ghoul31
May 10th, 2012, 06:28 PM
Game is up on Llamaserver.

This is the first game I am running,so hopefully I did things correctly.

Soyweiser
May 11th, 2012, 08:52 AM
Where can I get the mod?

Bat/man
May 11th, 2012, 10:08 AM
No problems Soy!

As for the mod - can't you just get it from llamaserver?

dojango
May 11th, 2012, 11:39 AM
ah, so this is a different version of CBM? could use a link as well; couldn't find it on the llamaserver.

Soyweiser
May 11th, 2012, 12:02 PM
The server doesn't have a download link. It is different the Ettins are fixed, it should not provide problems with pretenders, but to play turns you need the correct file. (or a file with the correct filename :) )

Bat/man
May 11th, 2012, 12:44 PM
Llama had a CBM ettin fixed - is that the one?
Might have to be renamed.

ghoul31
May 11th, 2012, 05:03 PM
lets try to play and see if it works

Meinberg
May 12th, 2012, 03:17 AM
Just need TC's pretender now.

Calahan
May 12th, 2012, 07:48 AM
@ All/Ghoul

I've just uploaded a version of CBM 1.92 to the llamaserver that fixes the Ettin bug. It might well be exactly the same as the mod you are using for this game, but there is a download link to mine which should help prevent any issues in game (such as replay bugs, failed summons), which can happen if you are using the renaming workaround due to not having access to the exact mod you are playing the game with.

Link to the mod - http://forum.shrapnelgames.com/showpost.php?p=804194&postcount=441

It's on the llamserver (currently) at the bottom of the mod list.

Edit - Please note that you still need to download the full CBM mod to get all the new unit sprite files that you need to use and play CBM. The attached file is only the .dm file.

Soyweiser
May 12th, 2012, 07:53 AM
I possibly away till monday. Sorry to hold up the game until then. I might be able to do turns tonight or tomorrow.

odeoderok
May 12th, 2012, 09:51 AM
It seems some people didn't have the correct mods enabled when designing their pretenders. The same thing happened (to me :)) in a previous game. The game needs to be created again at the server and Mictlan, TNN, Niefelheim and Lanka need to resend their pretenders. If people don't mind, I'd like to as well, since I thought of a better name :D

ghoul31
May 12th, 2012, 09:52 AM
I created my pretender using cbm 1.92, and it is working for me.

odeoderok
May 12th, 2012, 09:54 AM
Don't you get 'Mictlan/TNN/Niefelheim/Lanka has cheated' in the messages? I get all four.

ghoul31
May 12th, 2012, 09:59 AM
oh yea

Ok, I'll recreate the game just using the cbm 1.92

just don't recruit Ettins from the provinces

ghoul31
May 12th, 2012, 10:37 AM
Game is up under integrity2

Soyweiser
May 16th, 2012, 05:15 AM
Well that expansion could have gone better. I see I'm not the only one with a little bit of trouble during the expansion phase.

ghoul31
May 17th, 2012, 06:53 AM
Game delayed until after the weekend per player request

Soyweiser
May 24th, 2012, 06:39 PM
TNN went AI.

I'm going to be away from this friday till tuesday. I hope it is possible to get the game delayed till then.

Bat/man
May 24th, 2012, 11:25 PM
TNN went AI.


WTF.

Bat/man
May 29th, 2012, 02:36 AM
Can we extend additional 4 hrs pls?

Bat/man
June 6th, 2012, 01:18 AM
May I have a 4 hour delay

Soyweiser
June 10th, 2012, 07:43 AM
Release All Zig!

dojango
June 10th, 2012, 08:30 AM
Release All Zig!

damn, son. now that's an alpha strike!

dojango
June 10th, 2012, 01:55 PM
oh man. does friendly fire count towards the Hall of Fame?

Soyweiser
June 11th, 2012, 08:41 AM
Release All Zig!

damn, son. now that's an alpha strike!

Yeah, I feel sorry for odeoderok. But the real fight has only just started. He only lost a lot of income (both gold and gems). Not a lot of real armies so far. (I do think he lost at least one fort under construction). And it went a lot better than I thought it would go, didn't lose any daikini. With only one getting a affliction.

And now I'm looking for air gems :D. Anybody have any spares? Would also be willing to trade gems for blood slaves. (wants the slaves, I needs them. More virgins!)

Soyweiser
June 11th, 2012, 08:43 AM
oh man. does friendly fire count towards the Hall of Fame?

Friendly fire?

dojango
June 11th, 2012, 11:30 AM
oh man. does friendly fire count towards the Hall of Fame?

Friendly fire?

it's an american euphamism for when the military accidentally shoots people on the same side. One of my dudes was a little too trigger-happy and must have blasted about 20 or 30 of his blockers.

Soyweiser
June 11th, 2012, 12:04 PM
I think you can. Not sure. Easy to test with some battlefield wide spells and the debug mod btw.

Bat/man
June 13th, 2012, 09:29 PM
Guys, it is considered an exploit to use commander blocking.

Ie., attacking with a sole commander for the express purpose of stopping an army from moving.

It was specifically mentioned in the opening description of this game.

Yet this happened on both turn 27 and turn 28 with the results of losing a castle and having an army starve.

Using a small army (10 chaff) to attack an army of 600 is also considered a gray area.

Turn 29: I don't know where the line between small stops being unreasonable - this turn an army of around 50 attacked - I guess I consider that reasonable.

Using this tactic makes scouts or cheap commanders ridiculously important - you have a significant chance of locking down a large army each turn for low cost - and this does not encourage a type of playing that most people want to engage in.

So lets keep going - but can we have an end to the commander blocking, PLEASE.

dojango
June 14th, 2012, 12:32 AM
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one. That happened twice. So our mega-armies stayed in the same province while our reinforcing armies were slaughtered horribly. Horribly!

Since this happened twice, I can only assume that it is working as intended; and since you can't really expect someone to wait politely in a province while you move in reinforcements from all directions, it is just something to keep in mind when moving troops around. If you hadn't run those 20-30 troops into "province B" my main army would have been there with my reinforcements, and the battle would have gone a lot differently. So I have lost dozens of valiant pixelmen to this situation as well.

odeoderok
June 14th, 2012, 03:42 AM
Yeah, I feel sorry for odeoderok. But the real fight has only just started. He only lost a lot of income (both gold and gems). Not a lot of real armies so far. (I do think he lost at least one fort under construction). And it went a lot better than I thought it would go, didn't lose any daikini. With only one getting a affliction.

And now I'm looking for air gems :D. Anybody have any spares? Would also be willing to trade gems for blood slaves. (wants the slaves, I needs them. More virgins!)

Hi all, I've been horribly busy and haven't had much time to post. No need to feel sorry, I'm enjoying the situation! And your message was funny.

Bat/man
June 14th, 2012, 01:10 PM
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one.

I'm not talking about moving armies A,B, C, D.

I'm talking that in the last 3 turns 4 scouts have attacked one army. So I'm just asking an end to solo leader attacks.

dojango
June 14th, 2012, 02:02 PM
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one.

I'm not talking about moving armies A,B, C, D.

I'm talking that in the last 3 turns 4 scouts have attacked one army. So I'm just asking an end to solo leader attacks.

When army movements don't go through, the army defaults to patrolling. You're catching scouts who have been hiding in that province, or who are stealthing in to spy on that province (or who are carrying resupply gems for the army that failed to move). :doh:

Bat/man
June 14th, 2012, 11:02 PM
May I have a 6 hr extension pls?

Soyweiser
June 15th, 2012, 08:24 AM
So this is easy to check, Bat/man where the scouts carrying gems/items?

Anaconda
June 15th, 2012, 08:33 AM
Its not my thread but attacking with a scout ignites a different kind of a message/announcement than finding a scout by patrolling. That should tell something about intentions.

Bat/man
June 15th, 2012, 03:53 PM
So this is easy to check, Bat/man where the scouts carrying gems/items?

I never saw any gems or items but they might have been there. I do know that I didn't get any "sneaking enemy" messages on at least some of these turns.

And when an army is in B going to A, and the scout is going to B - that doesn't seem like a resupply.

Maybe it was. Like I said It seemed to me that cmdr attacks were happening- but I'm great with the game as its gone so far, its been a lot of fun, and dojo has been a gentleman on his nap. Going forward if it happens, I'll send a copy of the turn file to our game organizer.

Soyweiser
June 22nd, 2012, 10:35 AM
Damn, running out of time today. Could you give me 24 more hours to do my turn?

ghoul31
June 22nd, 2012, 01:20 PM
done

Soyweiser
June 24th, 2012, 08:46 AM
Ghoul, you are my hero! thanks. (A bit late).

Soyweiser
June 25th, 2012, 05:24 AM
Just wanted to say, the previous remark was made before I looked at the turn. And I had not seen the attack by ghoul yet. Good move. :D

Soyweiser
June 27th, 2012, 09:14 AM
Wow, Boulder throwers are OP. four of them got 20+ of my mages killed. (stupid, AI. Ow, the enemy is retreating, lets cast more spells so our communion slaves die).

Sorry about that ghoul, that must hurt. 5250 gold in mages, 2500 gold worth of troops, and at least 250 gems.

dojango
June 27th, 2012, 11:35 AM
Wow, Boulder throwers are OP. four of them got 20+ of my mages killed. (stupid, AI. Ow, the enemy is retreating, lets cast more spells so our communion slaves die).

Sorry about that ghoul, that must hurt. 5250 gold in mages, 2500 gold worth of troops, and at least 250 gems.

RIP, brave ZIG.

Although, couldn't have been more than 200 gems at the most.

Soyweiser
June 28th, 2012, 05:58 AM
15 gems gear on each nief, 90 winter wolves.

Soyweiser
July 20th, 2012, 11:33 AM
I'm not sure I can make the timer tomorrow could I get a 24h extension?

Soyweiser
July 27th, 2012, 11:04 AM
Lesson time, invading Lanka, is ALWAYS costly, even when they have a gimmick build.

I did like we had a prophet vs prophet Ettin fight. Mine won of course, having the home team advantage.

And me killing all that Zmey is going to make it easy for people to conquer you TC. I think Ghoul might win this one, if he grabs the initiative.

odeoderok
July 27th, 2012, 05:55 PM
All the dead were merely grains of sand in the vast desert that is the Divine Emperor's army.

That said, we will now withdraw and be as the turtle. Just watch.

Soyweiser
July 31st, 2012, 07:45 PM
I'm gonna have to ask for an extension. I'm away till 12 august at the shortest. Sorry about that, a wild vacation opportunity appeared.

ghoul31
July 31st, 2012, 09:01 PM
You should find a sub if you are going to be gone that long.

Valerius
August 1st, 2012, 12:18 AM
I took a look at the scores and with two forts/provinces but a pile of troops it appears that Lanka is in an extended last stand situation. Won't be easy to take out but not contending for the win. If so, I could sub in order to keep the game moving. But if Soy has some finely-tuned master plan to still win this thing then it would probably be better for him to manage that.

Soyweiser
August 1st, 2012, 04:22 AM
I don't really have any real master plan. I was using a gimmick build anyway and failed horribly. I do have a few minor plans that I wanted to try. If you want, I could tell you those, and you could give the orders and press end turn for me ;).

Imho, the winner is fairly clear now. And also the way Lanka is going to die.

Valerius
August 1st, 2012, 04:35 AM
Sure, send over instructions and I'll follow them. I can save the turns if you want to see how things turned out. I'll PM ghoul my email address so just let him know when you want the switch to take place.

dojango
August 1st, 2012, 10:42 AM
I don't really have any real master plan. I was using a gimmick build anyway and failed horribly. I do have a few minor plans that I wanted to try. If you want, I could tell you those, and you could give the orders and press end turn for me ;).

Imho, the winner is fairly clear now. And also the way Lanka is going to die.

Yeah, ghoul has been snowballing and stockpiling resources, but do you think he's reached a critical mass yet?

odeoderok
August 1st, 2012, 10:48 AM
I don't think ghoul has won just yet. He and sauromatia are both pretty strong, and I could ally with either one for the end game :angel

Valerius
August 6th, 2012, 03:19 AM
TC staled last turn and their current turn is still missing with three hours until hosting.

odeoderok
August 6th, 2012, 03:21 AM
No worries, I missed the last hosting due to work and the fact that the 12h notification came in at night. I'll have this turn in before hosting.

Valerius
August 6th, 2012, 03:37 AM
Ok, good. Just wanted to make sure you had a chance to respond to my (not very significant) attacks against you. ;)

odeoderok
August 6th, 2012, 03:38 AM
That's considerate, thank you! Now, I will crush you like a bug :D

ghoul31
August 11th, 2012, 05:02 PM
hmm, your unfrozen warriors with 11 attack rating have no problem hitting ethereal beings with 25 defense and 18 protection. go figure

odeoderok
August 11th, 2012, 05:54 PM
Now what was I thinking bringing loaded ettins against blood. Well, at least I recovered a lot of the gear..

Valerius
August 13th, 2012, 04:06 PM
Now what was I thinking bringing loaded ettins against blood. Well, at least I recovered a lot of the gear..

As well as destroying Lanka's only army and taking their cap. So I'd say it was worth it. ;)

I think my dumbest move was forgetting to cast arrow fend. :doh: I also was going to cast storm but then realized Evo. 5 wasn't yet researched. Really should have paid more attention to what was being researched.

On the plus side, I've saved Soy from having to take over the position when he returns from vacation since this will be Lanka's last turn. :p

Edit: I didn't forget to cast arrow fend; it wasn't researched yet.

odeoderok
August 14th, 2012, 07:54 AM
Well, I suppose it was :) My heart just weeps at the unnecessary bloodshed.

Soyweiser
August 15th, 2012, 02:53 AM
I'm back.

Wow, I'm dead? WORST SUB EVAH!

(No, thanks for subbing. it was a last stand situation anyway).

Lets, see, my strategy for this game was to rush daikini, got them I think around 6 of them in year 2. But then I kinda ****ed up, while my plan always was to rush teleport those daikini onto somebody, I shouldn't have attacked. Looking at the game situation, TC was just in a too strong position. I should have just kept blood hunting and summoning more daikini + other stuff. But it was just to tempting. A well. Thanks for playing everybody!

odeoderok
August 15th, 2012, 09:49 AM
I think you were right to attack me, as I would have attacked you in around five turns or so. You nearly pulled it off, too, because you wiped out my gem income, and then I lost most of what I had left when that stupid djinn got his *** killed in his first battle.

I rushed research to const8, just to give it a go, and having no good summons nearly did for me. If Mictlan hadn't propped me up with gems, I think you would have had me.

Thanks for playing, it was an interesting situation to find myself with no provinces one turn.

dojango
August 15th, 2012, 11:28 AM
Well, you might have been able to rush TC if Niefel hadn't invaded you. Nice job on the defense, I guess the take-away lesson is to rush Soy early like Mictlan suggested.

Soyweiser
August 16th, 2012, 06:12 AM
Well, in this build I should have been rushed. Normally, rushing Lanka is one of those bad ideas. The sacreds with a good bless kill.

I think you need to attack them just when you enter the midgame, before they get the blood summons, thunder strike, communions, mistform etc. Raiding a lot also helps. You need the gold for mages and the mages for blood slaves as Lanka.

Valerius
August 18th, 2012, 04:48 PM
Wow, I'm dead? WORST SUB EVAH!

Lol; hey, why do you think I asked up front how much you cared about the position? ;) I couldn't just sit still so I had to launch (largely pointless) raids against TC. But it would have been wise to change research priorities when I did that. Flaming arrows really hurt without arrow fend or storm. Then there was that annoying pretender casting master enslave and undead mastery and who knows what else.

Soyweiser
August 27th, 2012, 04:23 PM
I was joking. I was dead already. The only thing doable was the amount of other guys that could be taken with them. Thanks again for taking over.

Valerius
August 28th, 2012, 03:35 PM
I was joking.

Yeah, I know. I laughed when I saw your comment. :)

odeoderok
August 31st, 2012, 05:00 PM
I think Sauromatia has the game in the bag. I don't mind playing on if either of you want, but I wouldn't mind calling it either.

ghoul31
September 1st, 2012, 08:22 AM
lets keep playing

odeoderok
September 1st, 2012, 08:42 AM
All right, no problem.

ghoul31
September 3rd, 2012, 04:03 PM
ok, we can end this now

dojango
September 3rd, 2012, 05:10 PM
NERF ZMEYS is a merciful god, and will graciously accept your surrender in return for acknowledgment of his divinity. Our theologians should be able to find a place in our cosmology for the surviving pretenders that recognizes their power without eclipsing the acsension of the one true god, NERF ZMEYS.