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Ts4EVER
August 12th, 2012, 12:44 PM
Hi!
I will post scenarios I made in here. First are three US vs Germany scenarios taken from my 29th Infantry campaign, but more will follow.
They go in slots 450, 451, 452.

June 10, 1944
Gefosse-Fontenay

By: Ts4EVER

While the rest of the 29th Infantry division is moving into the Aure valley, the 116th is still in need of reinforcement and reorganisation after the heavy losses taken on Omaha beach.
To this end, you will be placed in division-reserve soon, but not before doing some more dirty work.
You are to mop up the area between Grandcamp and Isigny.
A company of Rangers and three Sherman tanks are attached to your force for this mission.

Objectives:
Attack and destroy the indicated strongpoints.
Be wary of local counter attacks.
Try to catch the Germans out of position, should they try to launch one!

Enemy: Intelligence indicates that enemy forces consisting of about an infantry company of the 352nd Infanterie-Division are preparing to launch a counter attack from Fossenay.
This attack could cut the lines of supply and cause confusion and disorganisation.
Furthermore, elements of the 716th Infanterie-Division are still in the area.
These constist of Russian POWs hastily pressed into service, so don't expect much of a fight from them.

Your bataillon is still in bad shape. Try to minimize casualties.

July 11, 1944
Saint-Andre-de-l'Epine

By: Ts4EVER


The next objective of the 29th Infantry Division is the city of St. Lo.
Command wants to avoid bloody street fighting, so our orders are to seize the heighground east of the city first.
This will hopefully cause the Germans to evacuate the city.



Objectives: Advance along the highway south (EAST on the map) and seize Saint-Andre.
Then swing your forces east (SOUTH) and advance towards Martinville.
The closer you can get, the better.

Enemy: The 352nd Infanterie is still holding the line in front of you.
By now their numbers have dwindled due to constant combat.
However, we have a second enemy: The terrain.
For ages the French peasants in this area planted hedgerows to defend their property.
These are now formidable enough to block the movement of armor and severely delay infantry.
The Germans have turned each field into a deadly killzone, covered by a crossfire of automatic weapons.

A company of tanks and engineers has been attached to your bataillon.
To clear out the Germans, close cooperation with these units is necessary.
Be methodical: Pin down German defenders with MG and mortar fire, then use the engineers to blow holes into the hedges.
Then assault the enemy forces with your tanks and infantry.
Advance to the next field and repeat.*

Note: Since hedges can't be blown up in WinSPWW2, the best breach points are marked by at-barriers.


November 18, 1944
Setterich

By: Ts4EVER

Gentlemen of the 29th Infantry, welcome to Germany!
I doubt that this place will show up in many tourist brochures though.
Maybe it's the wet November weather, but I suspect that even in summer these endless fields and small, strung out villages would not be much more spectacular.
The only thing that distracts the eye is a huge mound of earth and gravel that the Germans dragged out of a nearby coal mine.
We had over a month to recover from the fighting at Brest, but now we are caught in the middle of Operation Queen, the assault to reach the Roer river.
The village of Setterich is the first in a long row of obstacles standing between us and the city of Juelich, which dominates the Roer crossing.
Sadly, it has proven a tough nut to crack.

On the 16th of November the 115th and 175th regiments failed to make much headway against their objectives.
The 115th suffered heavy casualties and the 175th were forced to spend the day pinned down in a ditch.
Yesterday our 1st Bataillon was also repulsed after trying to attack the village from the south.
Their attack was stopped by a machine gun position on top of a windmill on our flank.

Now it's on us: We have passed into the 2nd Armored division zone and will attack Setterich from Loverich in the north.
2nd Armored is already in Puffendorf in the north east, but they are under heavy counter attack by the 9th Panzer and want us to clear the road leading there, which is blocked by an anti-tank ditch.
While we make our effort, 1st Bataillon will renew their attack in the south.

Objectives:
Capture Setterich and the at ditch in the north.

Enemy: The 246th Volksgrenadier Division is holding Setterich.
According to intelligence reports they are an understrength infantry division with a higher number of automatic small arms.

You will receive ample artillery and air support, as well as a platoon of tanks from 2nd Armored.

Ts4EVER
April 28th, 2013, 05:48 PM
Hi,
I finally had some free time to get some scenario designing done, so I made a little pack with 5 scenarios. They are all smaller than the 29th infantry one and better suited for a fast round during lunch or PBEM.

Frontbereinigung

Germany
vs.
Russia

Date: 21st April, 1944
Location: somewhere on the Eastern Front

Designed By: Ts4EVER

The Russians have broken through our front line and are starting to move up exploitation forces.
They already have set up some light anti tank guns and heavy machine guns to hold the ground they have won.
Take command of our mobile reserve, consisting of a Panzergrenadier Company and 4 assault guns, restore the front line and hold it against any Russian attack.

Fictional scenario, best played with the Germans commanded by the Human player.


Pursuit

Germany
vs.
United States

Date: 28th August, 1944
Location: Near the Seine River

Designed By: Ts4EVER

Seventh Army is in full retreat, with the American Third Army under General Patton in hot pursuit. A depleted German Infanterie Kompanie supported by three anti-tank guns and two mortars has set up a roadblock at a good defensive position. Delay the American spearheads!
We will need the anti tanks guns at later delaying positions, so make sure they survive the battle.


Fictional scenario, best played with the Germans commanded by the Human player.

Halbe
Pocket

Germany
vs.
Russia

Date: 27th April, 1945
Location: Halbe, near Berlin

Designed By: Ts4EVER

During the last death throws of the Third Reich a mixed Kampfgruppe tries to break out of the Soviet ring around Berlin. Tired Veterans, fanatical SS troopers and confused child soldiers try to force their way through the village of Halbe, but Soviet road blocks, tanks and artillery impose delay after delay.

Strike fast and keep moving, you do not have the man power for a drawn out battle.

Historical scenario, best played with the Germans commanded by the Human player.

Sicilian
Perimeter

Germany
vs.
United States

Date: 22nd July, 1943
Location: Near the beachhead at Gela
Best played PBEM

Designed By: Ts4EVER

American Paratroopers prepare a hasty defense to hold out until the arrival of units from the beaches. Meanwhile elements of the Hermann Goering division close in.

Fictional scenario, best played PBEM.

The Bend

Germany
vs.
United States

Date: 15th January, 1945
Location: Hatten, France

Designed By: Ts4EVER

The Germans have launched Operation Nordwind, their last mayor offensive on the Western Front. Units of the 21st Panzer Division have managed to take the eastern part of the French village Hatten before they were stopped by the American 14th Armoured Division. As the fight continues to rage around "the bend", a curve in the village mainroad overlooked by anti-tank weapons, both sides are feeding more men into the battle.

Historical Scenario, can be played against the AI as both sides or as PBEM.

jivemi
April 28th, 2013, 10:01 PM
Thanks Ts4EVER. Btw started your 29th Infantry Campaign again, scoring a marginal win (about 1450 to 350) at Omaha Beach while losing "only" 4 or 5 core squads. Kept the trucks, AT guns, AO and FO at sea; there was a landing craft available to call artillery so didn't need to risk the FO.

Landed at Red Beach as before, being careful to spread out the mortars and MG's. After taking the top objective split the forces with one-third going
around the woods to get on the road to the 200-point village objectives while the rest went down and slightly inland to approach beachfront VH's from the flank or rear (the first Panzerturm I ran into was an unpleasant surprise). The Q1 jeep came ashore some turns later which eventually took the last town objective (lower right of the map) since the infantry were slowed by cratered roads. Both tanks made it ashore but only one saw action before getting immobilized in an artillery (rocket?) strike.

Unfortunately I've run into a problem (posted in the "error trying to load saved campaign game" thread) that prevents me from going past the Campaign Summary to the next mission. Don has come up with another fix that I'll try out presently. Sure hope it works 'cuz my blood is up for the next battle! Cheers and thanks again for a great campaign.

Ts4EVER
May 5th, 2013, 10:09 AM
Yeah apparently there were some problems with the campaign, hope it is sorted out. While the opening scenario is quite fun, landing on that beach twice can really bring down player morale ;)

jivemi
May 11th, 2013, 11:27 PM
Hi,
I finally had some free time to get some scenario designing done, so I made a little pack with 5 scenarios. They are all smaller than the 29th infantry one and better suited for a fast round during lunch or PBEM.


Been playing these scenarios the last week or so. All but #2 Pursuit. Lotsa fun, even if my results were less than stellar. Couldn't finish Halbe Pocket, even after reloading--guess I need more practice in crisis management...

Btw those JPz IV/48 F/1's in Frontbereinigung couldn't do anything against buttoned, motionless SU-76M's within 450 meters. Must've squeezed off a dozen shots without a hit. Meanwhile, one got it "right in the chops" from an opfiring Su-76, while the others fell victim to long-range shots from 76.2mm AT guns in the eastern trenches. Next time I'll just keep tank destroyers out of sight to save the points!:re:

Anyway thanks for the scenarios and happy gaming.:up:

Ts4EVER
June 14th, 2013, 09:21 AM
Hi!
5 new scenarios.

Tiger Trap

Germany
vs.
Russia

Date: 12th Frebruary, 1944
Location: Near Cherkassy, Russia

Designed By: Ts4EVER*

During a hasty overnight retreat a Tiger tank threw a track while crossing a river.
Now Russian recon forces are closing in, hoping to locate and destroy the immobilized monster.
The Germans are scrambling to save and retrieve their tank.

The Tiger tank is worth 1000 victory points. It is immobilized, has used up most of its ammo and its crew has low morale after the botched retreat.

Fictional Scenario, can be played against the AI as both sides or as PBEM.


Sidon

Australia
vs.
France

Date: 15th June, 1941
Location: Sidon, Lebanon

Designed By: Ts4EVER

The Australian 21st Infantry Brigade prepares to cut off the Lebanese harbor of Sidon by occupying the rural area at its outskirts.
Unknown to them the Vichy French are bringing up several tanks to counter attack.

Historical Scenario, best played with Australia as the Human player.


Operation Greif

Germany
vs.
USA

Date: 21st December, 1944
Location: Malmedy, Belgium

Designed By: Ts4EVER

Operation Greif (Griffon) was a desperate scheme to seize the Meuse River bridges by infiltrating through the American lines.
To this end Panzerbrigade 150 was created.
Equipped with captured American vehicles and Panther tanks modified to look like M10 tank destroyers, they were to mimic an American armored unit.

While the operation did cause some confusion, the Panzer Brigade became stuck in traffic before the element of surprise was lost.
They were instead thrown into the lines on a regular combat mission: Seizing the road center of Malmedy and the bridges across the Wanche river.

You have two companies of elite Fallschirmjäger and SS infantry as well as a platoon of "M10" tanks.
At least two American infantry companies and a tank destroyer unit are holding the objective area.
Make sure to achieve your objectives before dawn breaks and the Americans can bring their artillery to bear on your advancing troops.

Historical Scenario, best played with Germany as the Human player.


Arad

Romania
vs.
Hungary

Date: 17th September, 1944
Location: Arad County, Romania

Designed By: Ts4EVER

The fortune of the axis power had been waning for a while when Romania switched sides in August 1944.
One month later they found themselves under assault from the east, with the Hungarian 1st Armored division advancing on a bataillon of Romanian cadets.

Hold the line against the Hungarian tanks until your new Soviet allies can bring up reinforcements.

Historical Scenario, best played with Romania as the Human player.


Tough old gut

New Zealand
vs.
Germany

Date: 23rd September, 1943
Location: Somewhere in Italy

Designed By: Ts4EVER

Italy was called the "soft underbelly of Europe" by Churchill.
The international Allied armies fighting over the mountainous terrain against determined German resistance soon realized that it was a tough old gut instead.

The NZ forces have to clear a ridge occupied by German paratroopers.

Fictional Scenario, can be played from both sides.

Ts4EVER
March 19th, 2015, 01:45 PM
Third pack. These scenarios are all relatively small and fast.

The Factory

Great Britain*
vs.
Germany

Date: 16th February, 1944
Location: Anzio Beachhead

Designed By: Ts4EVER

Operation Fischfang was the final German attempt to push the Allied forces into the sea at Anzio.
Before they can make their main assault, they need to secure the "factory", a modern farm complex created as
a model by the fascists.

The ruined buildings are defended by British Infantry. A platoon of Sherman tanks is in reserve. German forces consist of infantry with tank and engineer support.

Historical Scenario, can be played from both sides.


Snowed in

Russia
vs.
Germany

Date: 9th January, 1942
Location: North of Rhzev

Designed By: Ts4EVER

The Wehrmacht has been ground to a halt by the unforgiving Russian winter, as well as timely reinforcements from Siberia. Immobilised by the snow, they have to rely on what few roads they have to maintain internal lines of communication.

A small Russian ski force supported by a single light tank is braving the snow drifts in order to cut one of these vital life lines.

Fictional Scenario, the Human player should take the Russian side.


Enjoy the war

Germany
vs.
Russia

Date: 12th of March, 1945
Location: Eastern Germany

Designed By: Ts4EVER

With the German military desintegrating more and more, the hope for a "final victory" is fading fast.
On the eastern front only the fear of Russian atrocities is keeping the soldiers fighting.

"Enjoy the war, for peace will be terrible."

A Volksgrenadier Company is defending a village and a stretch of autobahn against advancing Soviet mechanised units.

Fictional Scenario, best played with Germany as the Human player.


Floodlands

Canada
vs.
Germany

Date: 9th of February, 1945
Location: North of Cleves

Designed By: Ts4EVER

In order to protect the northern flank of "Operation Veritable", Canadian units are to assault German position in the Rhine River valley. The Germans have flooded these planes in a desperate attempt to stall the Allied advance.

Use your amphibious transport to attack the three objectives and clear them of German forces.

Historical Scenario, best played with Canada as the Human player.


Lubkovo Chapel

Spain
vs.
Russia

Date: 27th of December, 1941
Location: Lubkovo

Designed By: Ts4EVER

Russian infantry recently took the "old chapel", an important terrain feature near the village of Lubkovo. Supported by German artillery, troops of the Spanish "Blue" Division try to get back the half destroyed church.

Historical Scenario, can be played from either side.

DRG
March 19th, 2015, 03:17 PM
If they test OK I can renumber them and include them with the next patch if you like......

Ts4EVER
March 19th, 2015, 05:48 PM
Yeah sure, although tbh you don't get much feedback on these in my experience, in regards to testing.

DRG
March 19th, 2015, 06:44 PM
No problem

Mario_Fr
March 29th, 2015, 10:12 AM
Thank you Ts4EVER for these scenarios.

I`ve played Tiger Trap yesterday and managed to get a minor victory though making some strategic mistakes in the beginning. And my Tiger ended up having 14 kills. Not bad for this immobilzed monster.

Cheers

Ts4EVER
March 29th, 2015, 11:16 AM
Thanks! Note that the first two packs are already included in the official version of the game as far as I know.

jivemi
April 3rd, 2015, 07:54 AM
Yeah sure, although tbh you don't get much feedback on these in my experience, in regards to testing.

Well maybe that's 'cuz they're so doggoned challenging. Like, who wants to lose? But your creations are sober reminders that war is hell, and victory comes at a price.

FYI never got a win in any of your campaigns, although had one or two in separate battles. Personally I prefer mission-oriented stuff with high-point VH's, instead of casualty minimization, but beggars can't be choosers. Let's just say your efforts are by no means unappreciated, and I'm sure there are others who agree.

Look forward to playing some of your latest after the next serendipitous (and totally unexpected) patch. Thank you for your contributions to this wonderful game and keep on truckin'. Cheers! :up:

Ts4EVER
January 5th, 2016, 10:25 AM
Hi,
over the holidays I decided to make a new (now fourth) scenario pack. This time it is a bit different, because I took some inspiration from the Market Garden series of scenarios already in the game. Basically these battles are the first five of a series of scenarios I am planning about the crossing of the Rhine and the battles following it.
Think of it as a campaign, but without a core force (although some forces will be present in more than one scenario).
I felt people would be interested in some really late war European scenarios. All of them are designed for the Allied side, but there may be German scenarios as well in the future. There are five scenarios, including a "prelude battle" about the drive to the Rhine river. Note that even though it was earlier, the crossing at Remagen will be released later. These first scenarios concentrate on Operation Plunder and Varsity.

The following scenarios are in there:

To the Rhine

USA
vs.
Germany

Date: 12th of February, 1945
Location: A few kilometres west of the Rhine

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

In the days following Operation Grenade, the American and British armies are closing in on the Rhine river. The mighty stream is not only one of the last
natural defences of Germany; it also holds strong symbolic importance for the German psyche. While the end of the war is in sight, the desperate defenders of the Reich will not make this last act an easy affair.

While most of the German units are in headlong retreat towards the river, advancing allied forces have to deal with ambushes and delaying actions with annoying regularity. An American recon team has been attacked by Panzerfausts, indicating a defensive position in the village ahead.

A tank company is dispatched in order to deal with the roadblock. They are supported by some Calliope rockets mounted on Shermans and have two heavily armored "jumbo" tanks to lead their column and draw enemy fire. Sadly, the heavy combat on the Roer river has depleted the ranks of their infantry, so be careful not to lose too many of them!
A provisional platoon of African-American troops is on its way to reinforce the depleted troop.

Historical Scenario, designed to be played as the Americans.

Note that your infantry is mounted on the tanks at the beginning of the scenario, so be careful where you drive!

Rhine Crossing at
Wesel

Great Britain
vs.
Germany

Date: 23rd of March, 1945
Location: Rhine River at Wesel

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

Even though Patton's Third Army had already taken a Rhine bridge at Remagen in a surprise attack, Montgomery's own Rhine crossing, codenamed "Operation Plunder", still went ahead.
True to his signature style, it was a huge setpiece battle, involving meticulous preparations and various specialist units. One of the crossing points was near the town of Wesel.

Close to midnight on the 23rd, 46 Royal Marine Commando is tasked with crossing the river in their amphibious vehicles and seizing the Grave Insel, a peninsula formed by an old arm of the Rhine.
It is guarded by various antiaircraft guns, a strongpoint near the waterman's house and units from the 8th Fallschirmjaeger Division.

Once the island is in British hands, the Commandos will move out towards Wesel itself, which at this time will be subjected to a heavy bombing raid. Note that the approaches to the town are most likely mined.

Historical Scenario, designed to be played as the British.


Wesel Inferno

Great Britain
vs.
Germany

Date: 24th of March, 1945
Location: Rhine River at Wesel

Part of the "Rhineland" series of scenarios*

Designed By: Ts4EVER

After securing their landing site and welcoming follow on forces from the 1st Commando Brigade, the Royal Marines start their advance on the town of Wesel.
Their way is guided by the huge firestorm caused by the heavy bomber raid in preparation for the infantry assault. While it seems impossible, some of the defenders have survived the bombing and are readying their weapons to fight.

46 Royal Marine Commando is supposed to capture Wesel (or what is left of it) once the last bombers have dropped their loads. They are supported by some of the remaining Buffaloes, but are generally understrength due to the earlier fighting on the Grave Island.
Reinforcements from 1st Commando Brigade are on their way to support them.

After the city is cleared, they are to move north in order to link up with the American 17th Airborne Division, which will be dropped late in the morning as part of Operation Varsity.

Historical Scenario, designed to be played as the British.


Dierfordt

USA
vs.
Germany

Date: 24th of March, 1945
Location: Drop Zone W, North of Wesel

Part of the "Rhineland" series of scenarios*

Designed By: Ts4EVER*

The Allies have learned from their costly mistakes during Operation Market Garden: For Operation Varsity, the paratroopers and glider infantry will land directly ahead of the main assault, thus being able to link up with them immediately.
The US 17th Airborne Division will land directly north of the ruined city of Wesel and secure the Diersfordt Forest. After that, they will link up with the Royal Marines advancing from the south.

The paratroopers will jump during daylight hours into their drop zone. The first step will be destroying any Germans contesting the landing and securing a safe perimeter around the zone.
It is especially important to destroy any German gun or infantry positions in the forest to the west. Once this is achieved, they will advance into the forest and take Diersfordt, as well as its historic castle.

German forces are believed to be weak, but could have support from some tanks or assault guns. To combat this, the 17th Airborne has received some of the new 57mm recoilless rifles.

Historical Scenario, designed to be played as the Americans.


Horsas at Hamminkeln

Great Britain
vs.
Germany

Date: 24th of March, 1945
Location: Landing Zone O, West of Hamminkeln

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

The Allies have learned from their costly mistakes during Operation Market Garden: For Operation Varsity, the paratroopers and glider infantry will land directly ahead of the main assault, thus being able to link up with them immediately.
The 6th Airborne Division will land directly north of Wesel, in order to seize crossings over the river Ijssel as well as the town of Hamminkeln.

The coup de main force will land in gliders in Landing Zone O, directly west of Hamminkeln. Once the landing zone is secured, the first priority is the seizure of two bridges over the Ijssel.
Reinforcements will arrive from Landing Zone R in the south, including airborne tanks, in order to capture the town itself.

German forces are a mix of paratroopers and remnants of the 87th Division. They might have some tanks in support. There are also several Volkssturm units of questionable strength in the area.

Historical Scenario, designed to be played as the British.

MarkSheppard
January 6th, 2016, 10:00 PM
German forces are believed to be weak, but could have support from some tanks or assault guns. To combat this, the 17th Airborne has received some of the new 57mm recoilless rifles.

I read an AAR at the National Archives II by ETO units on the effects of the new RCLs in combat against the Germans; and basically, a house full of Germans surrendered to some troops using the RCL (can't remember at the moment if it was a 57 or 75) because they thought that a tank was shelling their position; and when they found out that it was just a man portable launcher, they got really, really, upset. :D

RetLT
January 11th, 2016, 10:14 AM
Just finished up this fun set of scenarios. I found some minor problems in the last 2.

In the Dierfordt scenario several of the C-47s are set to drop off map in the top left corner of the map. I redirected these to land near the castle on turn 8

In the Horsa scenario I moved the entire drop to the fields north west of the town. The gliders were slaughtered in their initial landing zones making for a very short scenario.

Ts4EVER
January 11th, 2016, 10:48 AM
Thanks, I will look into it! That being said, I did playtest the horsa scenario with the standard landing spots and managed to win. I might make the German forces in the vicinity of the historical landing zone a bit weaker though, since it might be that it is too dependent on luck in the initial landing.

Ts4EVER
January 11th, 2016, 12:03 PM
Good catch on the drop zones, wonder how that happened.

Anyway, here is fixed version of the pack.

Ts4EVER
May 1st, 2016, 12:10 PM
Has anybody tried out one of these scenarios in the latest patch? Any feedback?

Ts4EVER
May 10th, 2016, 08:22 AM
Hi,
I made a fifth scenario pack, the continuation of the "Rhineland" series. I guess technically it is half a prequel because it technically jumps back in time, but let's not split hairs ;) So basically, it's more late war action, this time featuring Kingtigers, Pershings, Jagdtigers etc... all the good stuff.
I may make a third installment covering the end of the war, maybe including Comet tanks, Kriegsmarine infantry, infra red tanks... we will see.

Enjoy and please test it. We have almost a year before a new patch comes out, so there is lots of time to test and perfect. Last time testing led to a quite serious bug being fixed, for instance.

Remagen

USA
vs.
Germany

Date: 7th of March, 1945
Location: Rhine bridge at Remagen

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

Two weeks before the launch of Operation Plunder and Varsity, American forces advancing to the Rhine river noticed that the bridge at Remagen had not yet been blown by the retreating Germans.
A Company of armored infantry supported by a platoon of brandnew "Pershing" tanks set out to secure the crossing.

Advance through the city of Remagen, cross the bridge, destroy the entrance to the railway tunnel and capture the peak of the Erpeler Ley overlooking the bridge. Your Pershing tanks
are some of the first to be used in combat and losing one will earn you a high point penalty after the match.

In real life the Germans did set off the charges on the bridge as the Americans were crossing it, but failed to destroy the bridge. It became, however, temporarily uncrossable by tanks. Because of this, there is a "rough" hex blocking movement over it.
German forces around the bridge are weak, consisting of convalescent and Volkssturm troops. Flak and pioneer units are also in the vicinity and may be used to counter attack your bridgehead. We do not expect enemy tanks.

Historical Scenario, designed to be played as the Americans.


Too little, too late


USA
vs.
Germany

Date: 23rd of March, 1945
Location: Remagen Bridgehead

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

In the last two weeks the Germans have desperately tried to destroy the Ludendorff bridge that was so surprisingly captured by our forces on the 7th.
To accomplish this, they used among other things jet fighters, V2 rockets and even frogmen. While the bridge did eventually collapse, American engineers had a secondary one up in no time. It seems that now,
on the eve of the American breakout attempt and the Rhine crossings in the north, the Germans are trying to collapse the bridgehead by ground counter attack.

A Company of the 1st US infantry division, supported by some Sherman tanks, is occupying an exposed forward position in the little village of Fernegierscheid. Listening posts have recently been driven out of the surrounding wooded valleys by German patrols.

The Germans are preparing an attack on the village, using the cover of the forests. Hold the position and destroy any Panzer attacking the allied position. Note that due to close proximity to the Kassel tank factories, the Germans have fielded an unusual number of heavy tanks and tank destroyers in this area.
Because of this, a platoon of M36 GMCs is held in reserve.

Historical Scenario, designed to be played as the Americans.

Rush to Altenkirchen

USA
vs.
Germany

Date: 26th of March, 1945
Location: Remagen Bridgehead

Part of the "Rhineland" series of scenarios*

Designed By: Ts4EVER*

Operation Voyage, the breakout from the Remagen Bridgehead, is shaping up to be a resounding success, with the depleted German forces disintegrating everywhere. The spearhead of the 3rd US Armored Division is closing in on the town of Altenkirchen, where a major German repair depot is suspected.

The objective is to reach the outskirts of Altenkirchen as quickly as possible. Recon forces will brush aside retreating Germans on the road, while follow on tanks and infantry will deal with any serious opposition.

German resistance is weak and disorganized, however, they will use any bottleneck they can find in order to ambush you and inflict casualties.

Historical Scenario, designed to be played as the Americans.

The devil is loose

Germany
vs.
USA

Date: 30th of March, 1945
Location: South of Paderborn

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

General Rose of the 3rd Armored Division was the highest ranking American officer killed in action during World War 2. On March the 30th 1945, he was moving north towards Paderborn as part of Task Force Welborn. As they passed the castle of Hamborn the column was ambushed.

The enemy consisted of a platoon of Kingtiger heavy tanks of the 503rd Heavy tank bataillon, which were deployed to support infantry of SS Panzer-Brigade Westfalen. Having been driven off earlier by American air power, they now emerged from the woods and started to shoot up the American convoy from the flank. The terrain objectives are relatively insignificant: the goal is to take out American forces and the HQs, while sustaining as few casualties as possible.

General Rose was trapped between wrecks and a Tiger tank. Trying to surrender, he was shot to death by the tank commander. When asked about the cause of this war crime later, the German commander responded: "The devil was loose on that road."

Historical Scenario, designed to be played as the Germans. Note that there is already an older scenario depicting this action, however I believe that this take is the more historically correct one.

Bazooka Town

USA
vs.
Germany

Date: 31st of March, 1945
Location: South of Paderborn

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

Yesterday, General Rose of the 3rd Armored division was killed in a German ambush. The Allies had no time to dwell on this development though: The drive on Paderborn was still on, and resistance was stiffening.

The twin village of Kirch- and Altborchen is a local center of resistance, nicknamed "Bazooka Town". In order to clear it, flamethrowers and engineering equipment has been dispatched.

The enemy consists of SS infantry, which makes up their lack of training and proper equipment through countless anti tank rockets and sheer fanaticism. They will have to be burned out of every house and basement. Heavy armor from the 503rd Heavy Tank Bataillon is supporting them.

Historical Scenario, designed to be played as the Americans.

Ts4EVER
September 18th, 2017, 12:04 PM
Hi,
this is the third and final installment of my "Rhineland" scenario series. Now technically we are getting far away from the Rhine, but I will still call it "Rhineland" for now... ;)


Shore Leave


Great Britain
vs.
Germany

Date: 9th of April, 1945
Location: The Aller river near Rethem

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

Suffering from increasing manpower shortages, the Germans raised some divisions from now useless Kriegsmarine personell. One of them, the 2. Marine-Grenadier-Division, was thrown into the fray against advancing British troops in Rethem, on the Aller river.

In order to defend the bridge, our naval infantry is concentrated in several strongpoints in and around the city of Rethem. The division uses the new Volksgrenadier type organization. We are supported by trainmounted 10.5cm Flak guns from Flakregiment 122(E). They are parked in front of the trainstation and have been camoflaged and reinforced with sandbags, so we cannot move them. Some Flakvierlings from the same units are also attached.

The enemy attack will probably be undertaken by the 53rd Welsh division, supported by some tanks. We have no tank support ourselves.

Historical Scenario, designed to be played as the Germans.



Plan B

Great Britain
vs.
Germany

Date: 10th of April, 1945
Location: The Aller river near Hademstorf

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

The attack on Rethem by the 53rd Welsh is not going great, so we are looking for alternative ways over the Aller river. Last night a small unit from the 1st Commando Brigade seized a railroad bridge over the river and formed a small bridgehead.

You have two objectives: Defend the bridgehead against attacks by enemy marines and advance on the road bridge to the east, destroying any unit guarding it.

The enemy consists of naval infantry and static fortress units. The marines might be supported by tank destroyers.

Historical Scenario, designed to be played as the British.



Tiger F02


Great Britain
vs.
Germany

Date: 13th of April, 1945
Location: The bridgehead over the Aller river

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

We tried to break out of our bridgehead towards the north yesterday, but lost one of our new Comet tanks to a Tiger with the turret number F02. Today we will try again.

You command the armoured spearhead of 29th armoured brigade, consisting of Comet tanks and infantry mounted in apcs. Your objective is to reach the end of the map, breaking out into open country. This will allow us to advance on Hamburg and the Elbe river, linking up with the Russians.

The road is guarded by a lone Tiger and some SS infantry.

Historical Scenario, designed to be played as the British.



The last panzers

Great Britain
vs.
Germany

Date: 15th of April, 1945
Location: Stadensen

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

It is shortly after midnight: elements of the 15th Scottish division are laagering in the town of Stadensen, when the pickets stationed at the village entrances report the sounds of tracked vehicles approaching...

Transport and ammunition carriers are strewn about the village. They are worth more points than usual, so try to defend them against German attacks. To symbolise men having to wake up and mount their vehicles, you will receive your main force as reinforcements int he town. In the beginning you only control your listening posts. Your main force consists of Infantry, Churchill tanks and tank destroyers.

The enemy force is from the Panzer Division Clausewitz, one of the last Panzer units ever created by the Germans in World War 2. They are equipped with self propelled guns and halftrack mounted infantry.

Historical Scenario, designed to be played as the British.

MarkSheppard
November 19th, 2017, 11:16 PM
German forces are believed to be weak, but could have support from some tanks or assault guns. To combat this, the 17th Airborne has received some of the new 57mm recoilless rifles.

Some more backstory regarding them in this operation:

a. Twenty 57mm recoilless guns and two 75mm recoilless guns were dropped with the airborne operation around Wesel. Preliminary reports have been very favorable. One 57mm gun knocked out three tanks and one or two knocked out two tanks. This information was given by an officer who investigated the performance of the weapons, but he was unable to identify the types of tanks destroyed. The 57mm guns weighing 40 pounds were employed with two-man teams, and continuous employment caused exhaustion of the men. The size of the teams is being increased for coming operations. The 75mm guns weighing 100 pounds were mounted on the cal. 50 mount on Jeeps, and this combination proved satisfactory. Appropriate TO's and E's are required to cover the introduction of these new weapons.

Source: Observations in ETO, 1 April 1945 to 13 April 1945 by Brigadier General William A. Borden, New Developments Division, War Department Special Staff -- the guy who basically ran the US Army's "skunk works" division and saw new toys introduced to combat.

Ts4EVER
May 14th, 2018, 01:41 PM
A new scenario pack! I actually bought the full version of the game now and used the venhola heightmap generator for the first time, so expect better and more accurate maps. All the scenarios are pretty big and complex.


Wingen-Sur-Moder

US Army
vs.
Germany

Date: 6th of January, 1945
Location: Wingen-sur-Moder, France


The deepest penetration during Operation Nordwind was achieved by a Kampfgruppe of the 6th SS Gebirgsjaeger Division "Nord". Infiltrating through the wooded hills they overwhelmed the HQ of the 1/179th Infantry in a surprise attack. They took up defensive positions in the small Alsatian town.

Now the 45th Infantry Division, supported by tanks from the 781st Tank Battalion, tries to push them out of their position. Earlier attempts have all failed due to fanatic enemy resistance, but the enemy force is slowly melting away.

The German force consists of several companies of SS mountaineers. They were unable to move their heavy weapons across the mountains, so they are not supported by antitank guns, artillery or tanks.

Historical Scenario, designed to be played as the Americans.



Highlanders at Gerbini


Great Britain
vs.
Germany

Date: 20th to 21st of July, 1943*
Location: Gerbini Crossroads, Sicily*

A few days ago the 51st Highland Division managed to establish a bridgehead across the Dittaino river. The next objective is the airfield near Gerbini. A night attack by the 7th Argyll and Sutherland highlanders, supported by Sherman tanks and 2 companies of the 1st Blackwatch Highlanders, will seize the crossroads and trainstation close to the airfield.

The start line is a German antitank ditch. Artillery and tank support is available.

The enemy main line of resistance runs in front of the farm complex near Gerbini crossroads. We are facing the Hermann Goering Panzer Division, so expect mechanised infantry, supported by tanks. They are dug in and have laid mines. Use the cover of darkness to close the distance with the enemy positions.

Historical Scenario, designed to be played as the British.



Counter Attack at Dawn


Great Britain
vs.
Germany

Date: 21st of July, 1943
Location: Gerbini Crossroads, Sicily

Having seized the crossroads and station at Gerbini during the night, the 51st Highland division faces ferocious German counter attacks in the morning.

While the objectives are in British hands, the area is far from secure, with German tanks roaming the orchards and sniper as well as MG fire landing among the allied positions. It is clear that a counter attack is brewing.

Contact with A and C companies at the trainstation has been lost and they are feared captured. Anti tank guns need to be moved up and brought into position before the Panzers of the Hermann Goering Division start their assault.

Historical Scenario, designed to be played as the British.



Into the valley of death


Germany
vs.
Soviet Union

Date: 25th of October, 1944
Location: Dukla Pass, Polish-Slovakian Border

Russian troops have gained access to the Dukla Pass. If they manage to break into open country to the south, Slovakia will be open to their advance.

Remnants of the 357. Infanterie-Division have established a hasty blocking position just outside the passes. They have to keep the overwhelming Soviet forces bottled up until help from the 1. Panzerdivision can arrive. Due to the heavy fighting here, the area aroundthe village of Dobroslava will soon be known as the "valley of death".

Soviet forces include infantry and large numbers of tanks and tank destroyers. They have artillery and air support. Your task is to pin them down in front of the infantry positions and then destroy them with artillery and tanks. Once the situation develops in our favor, counter attack into the pass to gain advantageous positions for future battles.

Semi-Historical Scenario, designed to be played as the Germans.

DRG
May 14th, 2018, 07:08 PM
A new scenario pack! I actually bought the full version of the game now

And we thank you for that........:)

jivemi
November 4th, 2018, 10:10 AM
Deleted

Ts4EVER
March 19th, 2019, 04:37 PM
Hi,
back again with more scenarios. In the last months (basically since late last year) I have been working on a new large scale scenario project, similar to my Rhineland scenario series.
Sadly I wasn't able to get the first part finished in time for the patch, but at least there will be a lot of time to test them, I guess...
Anyway, the series is about the 2nd battle of Kharkov in May 1942, the Russian attempt to regain the city after its loss in 1941. This time I was able to use the advanced editor as well as the venhola site, allowing me to make really realistic and good looking maps.
Each scenario is designed to be played from one side and in fact some might not work with the AI at all, since I made an effort to include unusual scnearios or win conditions. Many of the scenarios will be linked, so if you play them in order you might end up playing against the same force you commanded in the last battle...
The first part of the series covers the first two days of the Russian offensive in 8 scenarios.
Anyway, these are the scenarios:

This intro is in each scenario but I will only write it down once here:

Background 2nd Battle of Kharkov: Following the successful winter offensives in 1941, Stalin was keen to keep the pressure on the enemy, hoping to preempt another assault on Moscow with his own offensive. He was especially in favor of going on the offensive in the Kharkov sector, the city having fallen to the enemy in the summer of 1941. The attack was to be undertaken by the South-West-Front in a pincer movement, from the Barvenkovo salient and the Stariy Saltov bridgehead. Once massed artillery had broken through the German line, mobile group would be fed into the breaches to encircle AOK6 and reconquer Kharkov. However, due to supply issues, especially with artillery ammunition, as well as the undetected presence of German mobile reserves, the plan soon proved ill-advised...

Tank Panic at Fedorovka

Soviet Union
vs.
Germany

Date: 12th of May, 1942
0645 Hours
Location: North-East of Kharkov

Briefing: You are in command of a battalion of the 226th Rifle Division, supported by engineers and tanks from the 36th tank brigade. The tanks are foreign models with very good armor, but they don't have HE ammunition, making the destruction of antitank guns problematic. Your task on this first day of the offensive:
Cross the Babka river in a fast and decisive movement with your infantry and tanks. Then seize Hill 199 from the German forces occupying it and advance in the direction of Nepokrytaya. Clear mines along the river before advancing your tanks. Our artillery support is limited and we have no heavy guns on call, but the long stalemate allowed us to map out German defenses and prepare target reference points.

Your enemy is infantry in depleted battalion strength. They are part of "Gruppe Winkler", an improvised unit of the 294. Infanterie-Division. The enemy is positioned in trenches and had time to erect barbed wire obstacles and plant mines. We believe that they have antitank guns in support, but the armor of our English tanks should withstand most models.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: The Russian attack in this sector was swift and well-prepared. General-Major Aleksandr Gorbatov's 226th Rifle-Division managed to cross the Babka river with a rifle battalion and 14 Matilda and Valentine tanks. Gruppe Winkler was dug-in, but after their only 5cm anti-tank piece was knocked out, the infantry panicked, much like the French and Russians had in 1940 and 1941. They abandoned their positions and retreated towards Nepokrytaya in an unorganized rout, the Russian tanks in Hot Pursuit, thus exposing the flank of Gruppe Reck in Peschanoye to the south.

Desperate Stand

Soviet Union
vs.
Germany

Date: 12th of May, 1942
1000 Hours
Location: North-East of Kharkov

Briefing: You are in the unenviable shoes of the commander of Gruppe Winkler. While reports are confused, it is clear that the bulk of your infantry has just fled before a strong Soviet offensive and are streaming towards your regimental command post in the rown of Nepokrytaya in a confused and unorganized manner. The retention of this important road hub is of the utmost importance, so a defense must be organized immediately.
Under your immediate command you have: 2 artillery batteries (10.5cm), a group of artillerymen hastily outfitted with infantry weapons, some flak and your regimental staff. Remnants of the infantry are fleeing towards Nepokrytaya and will come under your command in a piecemeal fashion. The guns have been supporting the infantry throughout the morning and are all but out of HE ammunition, however, in light of the heavy Russian tanks they all have some emergency tank defeating ammunition on hand that might prove useful, provided the guns are brought into good ambush positions.

The exact makeup of the enemy force is unknown, but stragglers report heavy tanks, as well as infantry.

Historical Scenario, designed to be played as the Germans. In fact, the German ai will not cope with this scenario well.

POSSIBLE SPOILERS

Historical outcome: Overconfident from their remarkable success earlier in the morning, Russian tanks of the 36th tank brigade raced ahead of their infantry into the town of Nepokrytaya. In a desperate move, 2 German artillery batteries engaged the armor in close combat, knocking out 6 Matilda tanks and beating back the attack. The town had to be abandoned in the evening, after the guns had expended all ammunition. The lack of effective antitank guns meant that the Germans were forced to use their divisional artillery in this role throughout the campaign, leading to the loss of not fewer than 16 batteries throughout AOK 6.

Falling Back

Soviet Union
vs.
Germany

Date: 12th of May, 1942
1220 Hours
Location: North-East of Kharkov

Briefing: You are in command of Gruppe Reck, a task force of the 294. Infanterie-Division. You were originally tasked with holding the strongpoint in the village of Peschanoye, but the disorderly retreat of Gruppe Winkler from Hill 199 has made this task impossible. Soviet units have infiltrated the terrain in your flanks and are preparing to envelop your unit. Because of the serious situation, you have prepared an orderly retreat into fallback positions to your south-west.
Gruppe Winkler consists of two infantry companies and your regimental staff, as well as heavy support weapons. These weapons have already fallen back towards the new positions and are set up to provide covering fire. Your unit is one of the first to have received the new MG42, which should prove useful in this scenario. Pull back your battered forces from Peschanoye immediately and set up a series of delaying positions in front of your new front line. Note that the victory hexes in Peschanoye are of low value, since you have decided to give up your position. However, your infantry units and especially your staff will give the enemy additional points when defeated, so pull them out of the village to preserve them for future battles.

The enemy consists of the 124th Rifle Division, supported by the 13th tank brigade. They have all but enveloped your initial position and will attack you from three sides, if given the chance. Assume that you are heavily outnumbered.

Historical Scenario, designed to be played as the Germans. In fact, the German ai will not cope with this scenario well.

POSSIBLE SPOILERS

Historical outcome: In contrast to the rout of Gruppe Winkler, Gruppe Reck managed to stage an orderly retreat out of their untenable positions in Peschanoye, inflicting serious casualties on the pursuing Soviets by utilising their new machine guns.

Overmatched at Grushino

Soviet Union
vs.
Germany

Date: 12th of May, 1942
0630 Hours
Location: South of Kharkov

Briefing: You have been assigned to command a rifle battalion of the 393rd Rifle Division, part of Army Group Bobkin. Your task is to mount a fixing attack against German elements in front of the village of Grushino, in support of our main effort to the north. The artillery preparation will begin at 0630 against identified German trenches. In addition to your battalion support weapons, a few tanks from the 7th tank brigade have been assigned to your force. Due to a clerical error, air support is not available.
Your task is as follows: Attack immediately after the artillery preparation. Seize the enemy positions and drive them out of the village of Grushina. Then feed your divisional cavalry scouts into the penetration and scout in a south-western direction to investigate the possibility of a deep penetration towards Krasnograd.

The Germans holding this sector belong to the 454. Sicherungs-Division. This is a rear-area unit that is mostly equipped with obsolete and captured weapons. We do not expect heavy antitank weapons or armor, but there will be obstacles and mines in front of their positions.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: The 454. Sicherungs-Division was completely overwhelmed by the initial attack. Their elderly and looted weapons proved no match for the heavy Russian armor and they had only been issued with exactly ten of the new Stielgranate 41 ammunition, which had been designed to make the old Pak35 gun viable again. By 1000 they had retreated up to 6km. Bobkin realised a golden opportunity lay before him: He brought up his 6th Cavalry Corps and committed it into the breakthrough by the evening, hoping to exploit quickly towards Krasnograd.

Bloody Dawn

Soviet Union
vs.
Germany

Date: 13th of May, 1942
0730 Hours
Location: North-East of Kharkov

Briefing: The second day of the Soviet offensive has just dawned. You are in command of a rifle battalion of the 175th. Rifle Division. Yesterday evening your forces managed to encircle the German Stuetzpunkt at Varvarovka, which is held by a small force of about 200 Germans from the 79. Infanterie-Division. A strong German counterattack prevented further progress, but today your units are ready for the final assault on Varvarovka.
Clear the strongpoint of German troops by launching a concentric attack against the dug-in German. You have additional machine-guns, artillery and air support available. Tanks from the 84th tank brigade are in the process of moving westwards and some might support your attack later. After taking Varvarovka, our forces will envelop the village of Ternovaya to the east, which is believed to be held by Germans in regimental strength.

The force holding the village consists of about 200 Germans. They might have some mortars and guns in support. If we push them hard, they could very well attempt to break out of our encirclement by attacking towards the west.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: The village of Varvarovka was overrun by Soviet forces early on the 13th of March. The Russians advanced west next, in an effort to also encircle the more substantial strongpoint at Ternovaya, which was held by Kampfgruppe Grüner. A skillful delaying action kept the Russians from enveloping the village and the Soviets decided to bypass it instead, leaving it as a thorn in their rear in the days to come.

Schmidt-Ott attacks

Soviet Union
vs.
Germany

Date: 13th of May, 1942
1300 Hours
Location: North-East of Kharkov

Briefing: By the middle of the second day, things were looking grim in the north-eastern sector of the offensive. The front of the 294. Infanterie-Division had been shattered, with Russian troops from the 226th Rifle Division a mere 18 km away from Kharkov. It was now that the Germans launched the first of their counter offensives, much quicker than the Russian high command had anticipated.
You are playing as Oberstltn. Schmidt-Ott, commander of the Kampfgruppe named after him. It consists of the 3rd Battalion, Panzer-Regiment 6 and 1st Battalion, Schuetzen-Regiment 3, both part of the 3rd Panzer-Division. In this battle you will directly command the spearhead of this Kampfgruppe, consisting of one company from each of the regiments. A towed artillery battery will also arrive on the battlefield shortly. Having finished their mission over the Crimea, the Stukas of STG77 have been assigned to this sector and stand by to give your force close air support. You have just started your assault against the 124th Rifle Division, aiming in the direction of Nepokrytaya, which was lost to the enemy yesterday evening. You have already broken through several Russian regiments, which were unsupported and routed by the suddenly appearing Panzers.

The Russian division has been shattered and is completely disorganized. Push them out of your way and seize the approach to Nepokrytaya.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: In a reverse of the situation of the previous day, the Russians were forced to turn their divisional artillery against the marauding Panzers, however, they only managed to knock out 3 of them before they were forced to retreat towards Nepokrytaya. Their flank in danger, the 226th Rifle Division was also forced to pull back from their spearhead positions near Kharkov. In a puzzling move, the Soviets had combined the 13th, 36th and 133rd into the ad hoc 22nd tank corps and pulled them from the line, exposing their infantry. Faced with the sudden German attack, parts of the corps were committed to stabilize the situation, but accomplished little for the cost of ten tanks.

To the green fields beyond

Soviet Union
vs.
Germany


Date: 13th of May, 1942
1130 Hours
Location: South of Kharkov

Briefing: On the 9th October 1760, Frederick the Great's Berlin surrendered to a force of Austrian light cavalry and cossacks that had penetrated far behind Prussian lines on one of their feared raiding missions. As the commander of a task force belonging to the 137th Cavalry regiment, you find yourself part of that proud tradition. Yesterday Russian forces penetrated the enemy lines near Grushino with surprising ease, allowing deep exploitation towards Krasnograd. Under your command are two cavalry companies, a battery of light artillery and a platoon of BT fast tanks from 7th tank brigade. These light tanks are obsolete, but the only models quick enough to keep up with a cavalry advance.
Your task is to reach and secure the bridge over the Orel river and move on in the direction of Krasnograd. On the way you are to annihilate the rest of the shattered enemy security forces, which are strung out along the road in panicked retreat. The destruction of enemy ammunition carriers and transport will net you additional victory points.

Your enemy is the ill-fated 454. Sicherungs-Division. Ill equipped and ejected from their dugouts, they should be able to offer only little resistance, but they might have been able to tow away some of their light antitank guns.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: A lightning advance allowed the Soviets to cross the Orel river, advancing towards Krasnograd, which at this point was virtually undefended.

Into the gap

Soviet Union
vs.
Germany

Date: 13th of May, 1942
1200 Hours
Location: South of Kharkov

Briefing: When the Russians started their offensive for Kharkov, they had not anticipated how close some German reserve units were stationed to the breakthrough sectors. You are in command of a battalion of one such unit, the 113. Infanterie-Division. In addition to your organic heavy support weapons, you have elements of the 244. Stug-Abteilung in support. While their vehicles are not equipped with the new long 75mm gun, they have a few HEAT rounds that can defeat Russian tanks. Most of you organic antitank weapons consist of the outdated Pak 36, but some have been issued with the new Stielgranate 41 round. Note that these are only effective over very short distances though. Your force is in the process of arriving on the Kharkov battlefield and will enter combat piecemeal. You will have to decide which part of your line needs reinforcements most.
Yesterday the 454. Sicherungs-Division routed in the face of a strong enemy attack. Your task is to plug the resulting gap in the German line by creating a new defensive line along the Orel river at Efremovka. To achieve this, you need to seize key terrain on your side of the river before the Russians arrive, hold it and then, if at all possible, launch a counter stroke to push the Soviets back from the river. After the battlefield is under our control, we can start to consolidate our positions and dig in.

Intelligence is confused, but it appears you are facing elements of the 266th Rifle Division and the 38th tank brigade. The Russians have ample air support as well.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The 113. Infanterie-Division reached Efremovka in the nick of time and managed to establish a new defensive line. A five battalion counter attack in the evening threw the Soviets back across the river and stabilized the situation. However, Russian cavalry was still streaming through the Grushino corridor in the direction of Krasnograd.


PLEASE NOTE: With the release of winSPWW2V12 these scenarios have been added to the patch as 766-773 and the earlier ones in this thread had been added previously

DRG
March 19th, 2019, 06:25 PM
FYI this next patch puts the scenario count in SPWW2 up to 765 so the patch will overwrite these. I am looking at them now to see if we can integrate them

DRG
March 19th, 2019, 06:38 PM
Ok....... these will be added to the patch as 766-773. There was one scenario affected by OOB changes and I am correcting it now.
By all means, people should DL and play these but be advised when the patch is release they will be taken down so player do not DL and overwrite scenarios to get ones that are already in the patch renumbered.

FYI there are now 255 scenarios in the next patch

Don

Ts4EVER
March 20th, 2019, 09:01 AM
We are running out of scenario slots fast.... :D

DRG
March 20th, 2019, 10:27 AM
At this particular moment in time, I'm not too concerned about it

Ts4EVER
March 20th, 2019, 04:20 PM
BTW, which scenario will need oob changes?

DRG
March 20th, 2019, 06:56 PM
The last one with the Stielgranate

Ts4EVER
March 20th, 2019, 07:05 PM
Note: the "Overmatched at Grushino" one has the Stielgranate too

DRG
March 20th, 2019, 07:15 PM
Interesting. It does not report as an error. I *think* I know why but I will replace it with the new version to be safe

Ts4EVER
March 21st, 2019, 09:56 AM
Good, lucky we caught that.

DRG
March 21st, 2019, 02:03 PM
I think it was becasue that one gun was changed after the initial buy which set a "changed" flag in the scenario so the values used become locked so it would have worked OK in the scenario as it was

Ts4EVER
March 21st, 2019, 02:46 PM
Yes, that is it. I changed the ammo value because according to my source the division had only ten rounds of the new HEAT ammunition.

DRG
March 21st, 2019, 03:58 PM
on both ?

Ts4EVER
March 21st, 2019, 04:10 PM
No only the Grushino one.

DRG
March 21st, 2019, 04:37 PM
The way the unit is set up now they have their normal 3.7cm ammo and additional Stielgranate as weapon #2

DRG
March 25th, 2019, 04:09 PM
Was it deliberate that the two Stalinez 65 in Desperate Stand are immobilized in the middle of the Road?

Speed bumps perhaps?

Don

Ts4EVER
March 25th, 2019, 06:24 PM
they are just there for show, to make it look like a behind the front type area.

DRG
March 25th, 2019, 06:48 PM
Great... it means we don't have a new problem we didn't know about to deal with. :banana:

Something like that is worth mentioning in the scenario write up ( future reference )

Ts4EVER
April 4th, 2019, 07:24 AM
These are all in the new patch now, so don't download them anymore!
As always, feedback is very much appreciated, even if it is just to show that someone actually plays these... ;)

DRG
April 4th, 2019, 07:42 AM
These are all in the new patch now, so don't download them anymore!

As always, feedback is very much appreciated, even if it is just to show that someone actually plays these... ;)

I did leave as note about that but I can remove the zips if you like

DRG
April 4th, 2019, 05:46 PM
These are all in the new patch now, so don't download them anymore!
As always, feedback is very much appreciated, even if it is just to show that someone actually plays these... ;)

I played Schmidt-Ott attacks and enjoyed it. Lovely map, I assume Venhola

Ts4EVER
April 5th, 2019, 07:33 AM
Thank you! And yes, all the maps in the series are from Venhola. New scenarios are in the works and will be coming "soon".

DRG
April 6th, 2019, 03:25 PM
527 Into the valley of death 10/44 :up::up:

Ts4EVER
April 6th, 2019, 04:31 PM
527 Into the valley of death 10/44 :up::up:

Thanks! I actually made that map twice, once for winspWW2 and once for the BF2 mod Forgotten Hope 2:

http://forgottenhope.warumdarum.de/screenshotsfh2/Dukla%20Pass/minimap.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/Dukla%20Pass/dukla_8.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/Dukla%20Pass/dukla_3.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/Dukla%20Pass/dukla_6.jpg

DRG
April 7th, 2019, 10:33 AM
527 I played over a span of 4 days and was very much a " just one more turn tonight" kind of scenario.

There was one odd thing though and it has nothing whatsoever to do with the scenarios design. The airstrikes all came in from the top and I think in most instance made the attack then immediately reversed direction and left the map the way they came in and *to me* that is new behaviour but asking around a bit others have said they think they have seen that happen before but it's a new one to me..usually they continue off the map in the direction they were heading and because the air is all re-enforcement it's the AI that picked those attacks. It certainly has no direct effect on gameplay but it was a bit of a surprise the first time as was the two blue on blue instances it did to itself

Ts4EVER
April 17th, 2019, 08:55 AM
Hi!
As promised, the second part of my 2nd battle of Kharkov "pseudo-campaign." 8 more scenarios. Many of these actually revisit places and forces from the first pack. As an example: In the "Return to Nepokrytaya" scenario, you are once again in command of Kampfgruppe Schmidt Ott (from "Schmidt Ott attacks") and you are fighting on the same map as "desperate stand". However, now destroyed british tanks and howitzers from that scenario litter the streets. I hope that this type of scenario series gives an idea of the progression this battle took.

These scenarios are included:

Chaos at night

Date: 13th of May, 1942
2345 Hours
Location: South of Kharkov

Briefing: The sun has set on a bloodied battlefield around Efremovka. Burning tank wrecks and dead soldiers of both sides litter the fields and forests, but the Germans have prevailed and are starting to dig in. However, all of a sudden the fight flares up again as the Russians launch an uncharacteristic night attack across the Orel river. Having infiltrated two balkas on the German flanks, they are closing in on Efremovka. You are in command of parts of the 113. Infanterie-Division. Your task is to gather your forces and use them to beat back the Russian infiltrators. It is especially important to defend your artillery park and command units.

It appears the Soviets have managed to cross the Orel river with infantry and tanks, most likely from the 38th tank brigade.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The Russian night attack caused some confusion, but using their Stugs the Germans managed to push them out of Efremovka. When the Russians attacked again the next day, they found the German infantry heavily dug-in.

Return to Nepokrytaya

Soviet Union
vs.
Germany

Date: 14th of May, 1942
1430 Hours
Location: North-East of Kharkov

Briefing: The 14th of May was a warm and sunny day. You are once again in command of Kampfgruppe Schmidt-Ott of the 3. Panzer-Division. After yesterday's counter attack, your unit is closing in on Nepokrytaya. This town had fallen to the enemy on the 12th and destroyed howitzers and English tanks in the streets tell stories about the desperate fighting that raged here. You are to seize the town from the Russians and drive them back across the Balka river. You have air support available and more tanks and motorized infantry from Kampfgruppe Schmidt-Ott will reinforce your spearhead later.

The 226th Rifle Division has pulled back from Kharkov and has set up defences in Nepokrytaya. They might use their field artillery in an antitank role and are supported by 22nd Tank Corps.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The fighting for Nepokrytaya proved bloody and protracted. It took 3. Panzer-Division until 1730 to secure the town and beat the Russians back across the Balka river. It then reorganized for the next day, when it was supposed to prepare for an attack in support of the besieged defenders in Ternovaya.

Fortress Ternovaya

Soviet Union
vs.
Germany

Date: 14th of May, 1942
1430 Hours
Location: North-East of Kharkov

Briefing: Yesterday morning the outpost at Varvarovka was taken by the Russians. Kampfgruppe Gruener, the regimental sized unit holding the strongpoint at Ternovaya, spent the rest of the 13th fighting desperate delaying actions against the 169th and 175th Rifle Divisions, managing to delay the encirclement of their position until the evening. Frustrated, the Russians advanced their 2 divisions westwards towards Kharkov. Instead they brought up their second-echelon 38th Rifle Division, in order to contain and possibly destroy the strongpoint. You play as Oberstltn. Gruener. You have a depleted regiment of infantry, supported by an artillery battery and a small tank company. The Luftwaffe has dropped ammunition canisters all around the town, which you will have to collect and bring to the units that need them. Heavy bombers have also been launching strikes on reported Russian concentrations.

The Russians have enveloped your unit and can attack you from any direction. One of your Infanterie-Kompanies and your tanks are placed in reserve and should be moved to threatened sectors. The Russian division appears understrength and has no tank support.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: With only 2 regiments at its disposal and no tank support, the 38th Rifle Division's assault failed completely. Lacking the strength to eliminate Kampfgruppe Gruener, they instead chose to contain the strongpoint behind their lines. Little did they know that Kampfgruppe Schmidt-Ott was getting ready to break through to their encircled comrades...

Stugs at Efremovka

Soviet Union
vs.
Germany

Date: 14th of May, 1942*
1630 Hours
Location: South of Kharkov

Briefing: Despite the Russian night assault, the 113. Infanterie-Division used the rest of the night to dig in, sow mines and put up wire in front of Efremovka. The remaining Stugs of 244. Stug-Abteilung were dug in, refueled and resupplied as well. It is clear that the Russians will soon launch a new assault. Your task is to hold your positions at all cost. Use the assault guns as a mobile fire brigade once you identified the enemy focus.

You are once again facing the 266th Rifle Division, supported by tanks from the 38th tank brigade.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The Germans managed to hold their positions, knocking out 12 Matilda tanks for the cost of 9 Stugs. 113. Infanterie-Division was forced to withdraw the next day, but a slow Russian pursuit allowed them to establish a new defensive lines 10 km to the rear.

Cavalry strikes at Balki

Soviet Union
vs.
Germany

Date: 14th of May, 1942
2330 Hours
Location: South of Kharkov

Briefing: After advancing swiftly and against spotty resistance all day, the troopers of the 26th Cavalry division are within reach of Krasnograd. The Germans are hastily throwing together blocking units, including pioneers and a motorised balloon company. You are in charge of a cavalry battalion including support troops and are tasked with breaking through German screening units around Balki in a night attack. 6 BT tanks are attached as well.

The enemy consists of second line troops of bad quality. A decisive assault should throw them back towards Krasnograd.

Historical Scenario, designed to be played as the Soviets.

POSSIBLE SPOILERS

Historical outcome: The German screen was pushed aside, but managed to hold the cavalry for some time, allowing the rest of the Germans in Krasnograd to prepare defenses.

Sudden Strike

Soviet Union
vs.
Germany

Date: 15th of May, 1942
1830 Hours
Location: South of Kharkov

Briefing: Yesterday the 113. Infanterie-Division was forced to give up its positions in front of Efremovka. Covered by the Luftwaffe, it fell back to a new defensive line along the Berestovaiga river. Pioneers were used to blow up all bridges across the obstacle, but in the general confusion, elements of the 411th rifle division managed to seize a crossing near Okhochae. You are in command of a hastily assembled Kompanie from the 113. Infanterie, supported by a platoon of engineers. Your task: Counter attack the enemy bridgehead swiftly and decisively. Seize the bridge to enable its destruction by the pioneers.

The enemy 411th Rifle Division is a reserve unit of questionable combat value. A quick attack should be able to overwhelm them, even without heavy weapon support.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The Germans managed to destroy the enemy bridgehead and establish their line along the Berestovaiga. The Russian 411th Rifle Division was very ill equipped, sometimes having only 1 light machine gun in each platoon.

Cavalry enters Krasnograd

Soviet Union
vs.
Germany

Date: 16th of May, 1942
0445 Hours
Location: South of Kharkov

Briefing: Having pushed back the enemy screening forces in front of the city and having crossed the river, a battalion of the 49th cavalry division is silently approaching the outskirts of Krasnograd from the north. Civilians have confirmed that the city is weakly held and a heavy artillery battery has taken up positions near the city center. You decide to launch a night attack, hoping to surprise and overwhelm the Germans. Considering the light armament of a cavalry division, it is of the utmost importance to seize the town in a coup de main and not get involved in a protracted siege or bloody urban combat.

The exact enemy force is unknown, but it appears the Germans have formed an ad hoc defensive grouping called "Sperrverband Ziegelmayer".

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: Using the element of surprise, the Russian cavalry managed to overrun a German infantry company and parts of a 150mm artillery battery in the north-eastern part of Krasnograd. Dawn saw the German struggling to organize a counter attack from the improvised forces still in the town.

Cooks to the front!

Soviet Union
vs.
Germany

Date: 16th of May, 1942
0830 Hours
Location: South of Kharkov

Briefing: Early this morning an infantry company from the 610th Infanterie Regiment was suddenly attacked and overwhelmed by Russian cavalry that had approached the city of Krasnograd under the cover of darkness. They have seized the north-eastern part of the town and are advancing towards the city centre. You command a scratch force from Sperrverband Ziegelmayer, namely: the remnants of the defeated infantry company, a platoon of cooks, signallers and costruction troops and a platoon from Pionier-Bataillon 260. A motorized company of observation balloon specialists is also on its way. Furthermore, you control the three surviving 15cm guns of our artillery battery and as the weather clears up, Stukas from StG77 will become available. You are to stop the Russian advance and then counter attack, pushing them out of the city limits and restoring our position.

The enemy force is a lightly armed cavalry battalion of the 49th cavalry division.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Amazingly, the hastily organized counter attack managed to push the Russian cavalry out of Krasnograd. Sperrverband Ziegelmayer was still heavily outnumbered, having only 1600 troops against up to 15000 Russians. However, the lightly equipped cavarly lacked the necessary heavy artillery to attack a major city, as well as the manpower for bloody house to house fighting. On the evening of the 16th, elements of the 576th Infanterie-Regiment moved into the town, reinforcing the defenders even further. The Soviets had missed a golden opportunity.

Ts4EVER
May 17th, 2019, 11:57 AM
In case anyone is actually playing these... Back with the third installment. 8 more scenarios covering the last Russian offensive gasps and the beginning of Operation Fridericus, the German counter offensive that ended up cutting off the whole southern attack group, destroying them in a pocket.
There is lots of tank on tank fighting in these. The next and last installment will be a bit smaller due to the battle drawing to a close.

Relieving Ternovaya

Date: 17th of May, 1942
0830 Hours
Location: North-East of Kharkov

Briefing: Kampfgruppe Schmidt-Ott and the rest of the 3. Panzer-Division spent the last days after the capture of Nepokrytaya re-organizing and preparing for their next move. You are once again in command of the German armored spearhead. Your task: Advance through the Murom river valley towards Ternovaya, destroying any soviet unit in your way. The German garrison of Ternovaya, Kampfgruppe Gruener, had been encircled by the enemy early in the offensive and has been holding their positions against superior Russian forces for days. Our plan is to break through and reestablishing a connection with the cut-off troops. In addition to your Panzer troops, you are supported by the Stukas of StG77. You also have access to a battery of 8.8cm guns of the Luftwaffe. These will be brought up if heavy Russian tanks are encountered.

This morning we managed to crush the enemy 169th and 244th Rifle divisions and their demoralised soldiers are streaming back east. The Russians still have the 6th Guards Tank Brigade and the 162nd Rifle Division in reserve and it is quite possible that they will commit these for an armored counter attack.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Seeing that a German breakthrough to Ternovaya was imminent, Ryabyshev threw his last reserves into the battle. The counter attack by the Guards Tank Brigade and 162nd Rifle Division lead to a swirling tank battle with over 100 tanks on both sides. The Germans were in serious trouble and lost 13 Panzers, until a battery of 8.8cm Flak guns turned the tide. In the afternoon, Kampfgruppe Schmidt-Ott linked up with the battered defenders of Ternovaya, ending the siege. With this battle, the power of the northern attack group was spent. Only capable of local attacks, the Russians continued their offensive in the north without any real hope for success. Instead, the focus of the battle shifted to the south, where both Germans and Soviets were launching large mechanized offensives.

A belated strike

Date: 17th of May, 1942
0530 Hours
Location: South of Kharkov

Briefing: Having managed to seize a crossing across the Berestovaiya River, the Soviets have launched a major armored offensive this morning. Information is spotty, but it appears they threw two whole tank corps into the line and struck the boundary between the 62. and 113. Infanterie-Division with more than 100 tanks. Units of both divisions fell back towards Ryabhukyne in some disarray. It is clear that the Russian thrust is aiming for Kharkov. You have to use all antitank assets under your control to hold the Russians back: In addition to the antitank guns of the infantry divisions, you control 3 Stug IIIs from 244. Stug-Abteilung, a battery of 8.8cm Flak and a battery of 10.5cm howitzers.

You are facing elements of the 21st Tank corps, the 41st Rifle Division, supported by the remnants of the 48th Tank Brigade, as well as the 411th Rifle Division, supported by the 5th Guards tank brigade. The Russians have amassed significant numbers of tanks, including T34s, English and heavy models.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Using their few antitank assets expertly, the Germans were able to hold on to Ryabhukyne. The Russians bypassed the town, advancing towards Borki. Timoshenko concluded that his offensive was on the verge of victory, overshadowing the defeat of the northern pincer of the offensive. However, almost at the same time as the Russian strike, the Germans launched their own, decisive counter offensive: Operation Fridericus.

Fridericus begins

Date: 17th of May, 1942
0500 Hours
Location: South-East of Kharkov

Briefing: Operation "Fridericus" had been planned for a while. Its goal was to cut off the Barvenkovo salient in preparation for "Fall Blau", the German summer offensive towards the Caucasus and Stalingrad. The Soviet Kharkov offensive had preempted the German strike, but with the Russian forces overextended in the southern area of operations, the time is finally ripe for "Fridericus". Against four overstretched Russian Rifle Divisions, the Germans have amassed the following forces: III AK around Stepanovka, consisting of: 14. Panzer, 60. (mot.) Infanterie, 1. Gebirgs and 100. leichte Infanterie division, supported by Stug Abteilung 245. Further to the east they field XXXXIV AK: 16. Panzer, 97. leichte Infanterie and 68., 384. and 389. Infanterie divisions. The offensive will be launched at 0500 after a short but heavy and well-planned artillery strike. You are in command of two battalions of the 100. leichte Infanterie-Division. Your task is to break through the enemy lines and seize three strongpoints. This will allow the Germans to exploit northwards, hopefully cutting of the Barvenkovo salient at its base und bagging all the Russian attacking units south of Kharkov. Attached to your infantry are StugIIIs and truck-mounted flak for direct fire support.

The line is weakly held by the 106th Rifle division in a strongpoint type defense. They had time to dig in, but are without tank support.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The carefully staged German combined arms offensive utterly destroyed the frontline Rifle Divisions, tearing the Soviet front open. Before the day was over, confusion reigned in the Red Army.

Return of Blitzkrieg

Date: 18th of May, 1942
0800 Hours
Location: South-East of Kharkov

Briefing: The launch of Fridericus yesterday was a resounding success, with the Russian divisions around Barvenkovo all but destroyed. Now the German's goal is to cut off the whole salient in a huge Kessel, much like they did in the days of 1941. In a show of desperation, the Russians counter-attacked the Panzers with the 5th Cavalry Corps and part of the 15th Tank Corps yesterday afternoon. As commander of the 16. Panzer Division spearhead, your task this morning is as follows: Brush away the scattered remnants of the Russian cavalry and advance towards Kamenka, the headquarters of the 9th Army. You advance guard is lead by armored cars and motorcycles, with our Panzers and Infantry following behind them. Should you encounter heavy Russian armor, you have been provided with four 10cm K18 heavy guns. These are equipped with Panzergranate Rot rounds, which can defeat any Soviet tank model easily. However, it might be hard to maneuvre them into good positions in the heat of battle.

The enemy is all but defeated, but there are still tanks and cavalrymen in the area around Kamenka.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Brushing aside the weak enemy counter attacks, the Germans managed to seize Kamenka and the southern part of Izyum by 1000. Shocked by the German offensive, the Russians had recalled the 21st and 23rd Tank Corps from the fighting around Borki, but transferring these units to the new theatre of operations took most of the day, giving the Germans free reign.

Last try for Krasnograd

Date: 18th of May, 1942
1730 Hours
Location: South of Kharkov

Briefing: The Germans have begun a counter offensive in the Soviet rear and reports state that they have captured Barvenkovo and parts of Izyum. The 21st and 23rd tank corps have been pulled back from Borki and sent to the breakthrough sector. Despite these worrying news you are to continue your offensive to capture Krasnograd. The Soviet cavalry forces are increasingly depleted, however, exploiting their speed they managed to position themselves for a last assault on the city, this time from the west. You are in command of a cavalry company from the 28th Division, including attached mortars and heavy machine guns. You are to develop the offensive in a north-eastern direction with the ultimate goal of seizing a foothold in the city. The first objective is a collective farm on the outskirts, held by insignificant German forces. These are your last fresh troops, so success is without alternative.

The enemy in this sector consists of improvised barrier troops.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

The 28th Cavalry Division succeeded in seizing the collective farm.

Into the breach once more

Date: 19th of May, 1942
1600 Hours
Location: South of Kharkov

Briefing: Yesterday a Russian assault managed to seize the large collective farm at the south-eastern corner of Krasnograd. This position could be used as a springboard for further advances into the city, so it needs to be neutralized. You managed to scratch together a counter attacking force from Landesschützen Battalion 637, supported by divisional signal troops and some pioneers. You have some heavy weapon support from PAK and the 15cm battery still located in the city. You have to quickly destroy the Russian forces in the farm area before they manage to reinforce their position. The Luftwaffe is supporting Operation Fridericus and not available.

The Russians hold the farm in company strength, but we believe that more cavalry is already on its way to reinforce the defenders. They have mortars and heavy machine guns.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The German counter attack retook the farm with some difficulty. Since the 21st and 23rd tank corps had been withdrawn to deal with Fridericus and the situation to the east was starting to look dire, the Russians called off the offensive to take Krasnograd and retreated their remaining units to a new defensive line on the 23rd.

Jab and Parry

Date: 20th of May, 1942
0700 Hours
Location: South-East of Kharkov

Briefing: Operation "Fridericus" has torn the Russian front wide open. So far all Russian reactions to the offensive have been haphazard and half-hearted, allowing the Germans to reduce the Russian corridor out of the pocket to one bridge across the Donets river. Yesterday the Soviets launched a major counter attack in a southern direction, trying to envelop III AK. You are in command of an armored Kampfgruppe from the 16. Panzer Division. Last night you were quickly redeployed from the center of the offensive to the left flank in order to deal with the Russian assault. Your orders are to strike the attacking Russian forces, seize key terrain and if possible cause a collapse of the 57th Army by advancing towards Lozovaya.

Elements of the 2nd Cavalry Corps are advancing from the north to the south. Attack them from the east, scatter the cavalry and take possession of the indicated objectives. You need to finish this offensive by the end of the day, so time is of the essence. Tomorrow you are to be redeployed to the center again to close the Barvenkovo pocket for good.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

German forces advanced 30km and inflicted heavy damage on the Russian forces in the process. However, they failed to cause a collapse of the 57th Army and were withdrawn by the evening. 16. Panzer Division was transferred back to the center of the offensive to close the Barvenkovo pocket, an impressive display of tactical and operational skill. While this was happening, 14. Panzer Division skirted past the strong blocking positions of 23rd Tank Corps at Marevka and advanced to the north, further narrowing the neck of the salient. With StG77 interdicting Russian movements across the Donets, the supply situation of the Red Army began to worsen significantly.

Tanks clash at Marevka

Date: 21st of May, 1942
1030 Hours
Location: South-East of Kharkov

Briefing: After beating back the Russian counter offensive, 16. Panzer Division is back in the center of the offensive. Today the Germans advance on a three division front: 16. and 14. Panzer, as well as the 60. (mot.) Infanterie-Division. You are in command of the 16. Panzer tank spearhead again. Your offensive is aiming for the Russian blocking force at Marevka. You are to destroy as many Soviet forces as possible and seize the village. Expect a lot of Soviet armor, but little infantry. To provide you with additional infantry support, 2 companies from the 60. have been attached to your force. They are also supported by some new tank destroyers of the "Marder" pattern. These are equipped with a captured Soviet gun and can knock out most enemy tanks. In addition to that, you can still rely on your 10cm guns with the special ammunition. The Luftwaffe however is grounded due to intermittent rainstorms. Luckily those are not heavy enough to cause considerable mud.

The area is defended by the 23rd Tank Corps, which was rushed here from the fighting near Borki, giving them no time to prepare a defense in depth. They are depleted and lack infantry support, but still field many tanks, including T34s in considerable numbers.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The fight for Marevka proved hard and taxing, with 21 Panzers being left destroyed on the field. The 23rd Tank Corps however was mauled and the position taken. At the same time, the 14. Panzer Division rushed north and captured Protopopovka. Due to this success, the neck of the Barvenkovo salient was narrowed to only 18km, making a single evelopment of the whole Soviet attacking force a distinct possibility.

Ts4EVER
June 18th, 2019, 04:25 PM
I am finally done with this project. The file attached to this post contains ALL scenarios from the previous releases, as well as 2 new scenarios to end the series. Hope you got some enjoyment out of these. I don`t know what my next project will be, but am open to suggestions.

Americans in the East

Date: 22nd of May, 1942
1630 Hours
Location: South-East of Kharkov

Briefing: Having defeated the 23rd Tank Corps at Marevka, the Germans refueled and reoriented their Panzers for the next day. The 21st Tank Corps was unable to hold of the assault and the Panzers linked up with an assault group from the 44. Infanterie Division, thereby trapping all of the Red Army units in the southern sector in the Barvenkovo salient, now a Kessel. Experience has shown that the creation of such an encirclement is relatively easy, keeping it closed however is the real challenge. You are in command of a Kampfgruppe from the 14. Panzer Division, protecting the eastern flank of our Panzer spearhead. Luftwaffe recon has detected a sizeable Soviet tank force advancing on your position in the direction of Chepil. You are tasked with locating the point of their attack using your recon units and then destroying the attacking Soviet forces. In addition to your armored cars, you are in command of a company of motorized infantry with some attached Paks and Panzers. The weather has cleared up and the Stukas are back in the air as well.

We believe that the attacking force is the 114th Tank Brigade, consisting of models provided to the Russians from America.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The hastily thrown in tank brigade could do little to disturb the German advance and was stopped near Chepil.

Der Ring ist geschlossen

Date: 25th of May, 1942
1030 Hours
Location: South-East of Kharkov

Briefing: Ever since the Germans closed the Barvenkovo pocket 3 days ago, the Russians have attempted to break out in various uncoordinated attacks. Due to units streaming towards the east, the Germans have been able to shrink the Kessel using relatively small forces, including Hungarian, Romanian and Italian units, while feeding more and more infantry units into the corridor to seal off the escape routes. While thing is going on, the Luftwaffe mercilessly bombs the Russian columns. You are in charge of a depleted battalion of the 60. (mot.) Infanterie Division holding positions west of Lozovenka. A significant Russian escape effort consisting of remnants of various divisions is heading your way. Your task is to hold them inside the pocket. You are supported by various Paks and the Luftwaffe. A tank destroyer is kept in reserve and will join your blocking position soon.

Listening posts report a mixed Russian unit in battalion strength, supported by various models of tanks and artillery. They are a scratch force, but will attack with the strength of desperation.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

After some initial success, the Russian column was stopped outside of Lozovenka, marking the last major attempt to escape from the Barvenkovo pocket. The Soviets had suffered a catastrophic defeat in the 2nd Battle of Kharkov, with 16 rifle and 6 cavalry divisions destroyed, alongside 4 tank brigades. Another dozen or so division were so heavily damaged that they had to be pulled out of the line for refitting. Out of the 1200 tanks committed to the offensive, 775 were lost. Losses in artillery and aircraft were significant as well. German losses were lower, but still heavy. However, at this point of the war they could still be replaced, at least in terms of materials. Both sides drew their own conclusions from the outcome of the battle: The Germans realized that dug-in infantry, supported by Paks and Flaks, was able to stem Soviet tank offensives until help could arrive. They also were under the impression that their Hungarian and Romanian allies could be depended upon to hold large stretches of the line: they would pay dearly for this assessment at the end of the year. The Russians realized that German responses had to be accounted for when planning offensives: A lesson they would put into effect at Stalingrad.

DRG
June 18th, 2019, 07:11 PM
Two Questions


Are all of the previous ones in the same numbering sequence in the game as here?

Have there been any changes made to the older ones?

Ts4EVER
June 19th, 2019, 03:19 AM
There have been some changes to the old ones. Note that I removed the download: I made a mistake, namely including some of the older ones twice. It should be fixed in this archive.

DRG
June 19th, 2019, 07:42 AM
The problem you have created is some of these are NOT in the order they appear in the game and that IS a problem. You have put Tank Panic at Fedorovka in slot 800...... it's scenario 766 is EVERY game that was patched to V12 so anyone DLing and extracting this last Zip is going to have 2 Tank Panic at Fedorovka......8 duplicates in total

All the old ones need to be set up in the slots they are already in everyone's game patched to V12

Tank Panic at Fedorovkawas released in V12 as 766
Desperate Stand was released in V12 as 767
Falling Back was released in V12 as 768
Overmatched at Grushino was released in V12 as 769
Bloody Dawn was released in V12 as 770
Schmidt-Ott attacks was released in V12 as 771
To the green fields beyond was released in V12 as 772
Into the gap was released in V12 as 773

You cannot just reorder things like that after they have been published and are in thousands of scenario folders. That first ZIP you posted had them in the pre V12 order you developed them in and anyone who DL and installed that ZIP will have overwritten 8 other scenarios built by other designers which is bad enough in itself and I have no idea now how many people may have DL'd that original but anyone reading this who did DL that first ZIP you posted should re-install the V12 patch. This new one puts them in a continuous block which is nice for you but it creates 8 duplicate scenarios for everyone else and anyone Downloading this needs to be aware of that.

They are a very nice series of scenarios and I have played a few and enjoyed them but you cannot simply re-issue ones renumbered that have already been issued with the patch so 766 - 773 are the slots the first 8 scenarios are in NOT 800-807

..........and finally, we have told designers for 2 decades not the change the AO from a HQ unitclass to something else. In your Americans in the east 5/42 you have changed the AO to a PzII with an Armoured Command rating of 21.....

Ts4EVER
June 19th, 2019, 12:22 PM
Oops... that is why you don't do these things late at night. Anyway, third time is the charm: In this archive the first, already published scenarios will be overwritten instead and the Panzer II is fixed. I have also included the scenarios that may have been overwritten by accident by applying the first archive, so instead of reinstalling the patch you can just use this one.

DRG
June 19th, 2019, 02:38 PM
From what I can see none of the 776-773 set has had any change since the release of V12.......do you agree?

Ts4EVER
June 19th, 2019, 02:45 PM
I think they did, unless I misremembered something.

DRG
June 19th, 2019, 02:55 PM
I'm looking at the Date modified information and the info for 766 in this set matches the one in my master patch game but I do see some differences in others so I will ensure that whenever we do release another upgrade all of the ones from that series you just posted will be included

jivemi
October 1st, 2019, 09:16 AM
These are all in the new patch now, so don't download them anymore!
As always, feedback is very much appreciated, even if it is just to show that someone actually plays these... ;)

Yo Ts. Already played what are now scenarios #526 and 527 (Counter Attack at Dawn and Into the Valley of Death). Both are rip-roaring defensive battles which test a player's skill in adapting to off-beat setups, unconventional AI waypointing and clever reinforcement timing.

Was a bit miffed that in Counter Attack the Brits start out 280 points in the hole from four lost Shermans in the previous battle (Highlanders at Gerbini, #525) but that's cool. Had I been more meticulous in checking LOS, along with practicing greater care in gobbling up distant objectives I wouldn't have lost five (!) more Shermans to settle for an MV. Valley of Death was kinda hairy at times but still managed to wait out the Russian steamroller to recover lost VHs at battle's end.

Playing #525, Highlanders at Gerbini (bass ackwards to Counter Attack chronologically, but who cares?), right now on Turn seven. All is well so far although it's too bad those 3-inch Mortars can't provide much support beyond the Germans' crust in front of the farm complex. Had this problem in a Brit LC; couldn't upgrade them to the longer-range version until early '44.

Also no engineers for this assault. Tough. Got enough regular squaddies to discover mines and such one way or anothe other. Anyway it promises to be the usual challenging, entertaining, and at times frustrating sort of battle that players have come to expect from your bag of martial tricks.

Hope this encourages you to create additional imaginative scenarios and campaigns for this wonderful game that may outlive us all. Cheers and thanks for everything!

Ts4EVER
October 1st, 2019, 01:27 PM
Glad to hear you liked them.

Ts4EVER
January 3rd, 2020, 05:33 PM
I used the christmas / new year pause to make a new scenario. It goes in slot 826. If someone is already using it, tell me and we will figure something out.

This is a pretty complex and tricky scenario, so plan in some time if you want to try it. Terrain was done with the Venhola tool and the forces are very close to the real thing.


Stugs in the twilight

Finland
vs.
Soviet Union


Date: 15th of June, 1944
2245 Hours
Location: Kuuterselkae

Designed By: Ts4EVER

Background: Having thrown in their lot with Germany in the continuation war, the Finns faced Russian invasion in 1944. To prevent the Russian from breaking through, they relied on a succession of defensive lines, one of which was called the VT line. On the 12th of June, 2 days after their attacks had started, the Soviets had reached the VT line in several places. The 109th Rifle Corps was given the task of breaking through the VT Line at Kuuterselkae, supported by the 1st Red Banner Tank Brigade, the 185th Separate Tank Regiment, 98th Separate Tank Regiment and the 1222nd Assault Gun Regiment. Once the artillery fire lifted at 0830 on the 14th of June, the Russians penetrated the Finnish trenches, seizing Kuuterselkae by 1200. Elements of the Finnish 3rd Infantry Division withdrew in disorder. Faced with the decision between giving up the compromised defensive line and scratching together a counter attack force, the Finnish commander chose the latter option.

Briefing: You are in command of Battlegroup Puroma, consisting of the three Jaeger Battalions (JP2, 3 and 4) of the 1st Jaeger Brigade, as well as the Assault Gun Battalion. This unit is equipped with German-made StuGs, but not completely up to strength. Your task will be to start the counter attack with the first assault gun company and JP4 in the vanguard. The other battalions and the rest of the vehicles will arrive on the battlefield later. In part due to ammunition shortages, artillery support is limited, but a bombing run has been planned to support your assault. The attack will start late in the evening at 2245, however, due to the short arctic summer nights, visibility is still good. Your orders are to advance south along the Liikola - Kuuterselkae road in order to swiftly attack and seize Kuuterselkae and restore the Finnish lines.

The Russian force consists mainly of the 14th Rifle Regiment. This unit has been fighting at the VT Line all day and will have suffered casualties. They are supported by T34s from the 185th Separate Tank Regiments, but other tanks and assault guns from neighbouring units may have been brought up.

Note: The scenario begins in media res: Your assault guns have just surprised a Russian advanced tank unit on the road to Kuuterselkae. Destroy them quickly, then use the element of surprise to push on. After you overcome the initial Russian line, you will start to lose the element of surprise and their resistance will stiffen significantly. Also expect counter attacks from bipassed or scattered units in the forest, so secure your lines of communication!

Historical Scenario, designed to be played as the Finns.

POSSIBLE SPOILERS

HISTORICAL OUTCOME: As the sun rose after the short night, it was clear that the counter attack had failed. After the initial surprise attack, the Finns faced increasing numbers of enemy tanks, heaviest artillery fire and determined Russian resistance. This included the stand of Lieutenant Colonel Korolev, whose 120mm Mortar unit was bipassed by the Finnish assault guns. Undeterred, he started to gather stragglers, including tanks, and launched counter attacks on the Finnish rear. The Russians also used a battery of 122mm field guns over open sights in order to stop the Stugs. As the dust settled, both sides had suffered heavy losses: The Finns had lost 5 Stugs destroyed and 3 more damaged out of their 22 vehicles. In return, they claimed to have destroyed 16 T34s, 3 SU76s, 1 KV1 and, for the first time, 1 IS2.

RetLT
January 6th, 2020, 07:37 PM
Fun scenario. It required a lot of smoke and maneuver to get a DV.

I noticed a few odd things that may need attention. Russian formations E,F U, and V stay put and do not attempt to retake the V vexes near them. Same with the ATRs near the bottom of the map. Speaking of which, I did not know the Russian had this many ATRs in their entire army!

I took out the mortar crews and their accompanying units so I don't know if they would have moved if I had ignored them.

I had more causalities due to failed close assaults then I have ever experienced before. The Finns must try really hard when the commit to a close assault.

Thanks for making these.

Ts4EVER
January 7th, 2020, 09:04 AM
Hi,
thanks for the feedback! I set most formations to just defend, because in the past I often felt like the AI left good positions at inopportune moments. The mortar crews will counter attack after a certain turn (21, I think), unless you destroy them before.

RetLT
January 7th, 2020, 03:33 PM
I stumbled into the mortar crews while trying to be sneaky by making a flank attack.

I ran into a few of the others but I pulled back to the road afterwards.

I had no idea of the others until after the game was over.

Ts4EVER
January 7th, 2020, 03:35 PM
You mean the ones in the forest, right? I guess I could make those go active towards the end, although that might make the scenario even harder. Generally these troops in the forest are supposed to be the surprised screening force of the Russian rifle division. They had their morale lowered because they fought all day and didnt expect Finnish armor. So I am 50 / 50 on if I should let them counter attack.

RetLT
January 8th, 2020, 12:08 PM
I would suggest having them do so late in the game otherwise they may not ever see action.

When I encountered some of them I pulled back to the road.

I left garrison units by the v hexes (units too chewed up to proceed) but a player who does not may experience the historical results.

RetLT
January 8th, 2020, 12:09 PM
Yes, the ones in the forest to the left of the road.

Ts4EVER
January 8th, 2020, 03:38 PM
Ok will change that then. There will be a new version on the weekend with these difficulty adjustments, as well as more historical commander names.

Ts4EVER
January 10th, 2020, 09:38 AM
New version.

DRG
January 10th, 2020, 10:31 AM
This scenario is now 827 in my master game. 826 has already been taken

Ts4EVER
January 10th, 2020, 02:34 PM
Ok I will change it then to be safe for the future. Just to be clear: You know that this is just an updated version of the one I posted before and not a completely new one? Just so there is no confusion.

DRG
January 10th, 2020, 05:14 PM
The one I put into slot 827 is your most recent posting

Ts4EVER
January 10th, 2020, 06:17 PM
It is the same scenario as the 826 one I posted before, just updated.

DRG
January 10th, 2020, 08:29 PM
Yes, I know

Ts4EVER
January 11th, 2020, 07:00 PM
Ok, good.

wulfir
January 26th, 2020, 07:12 AM
New version.

Played it through, but with a twist - made it into a two scenario campaign and made player one Swedish, as a what-if should Sweden have been involved in the war on the Finnish side.

I expected the AI having substantial infantry forces (parts of the 72nd Rifle Division, with tanks, heavy tanks and ISU-152s in support). I expected a Soviet counterattack to materialize halfway into the scenario.

Some literature about the Finnish counter-attack at KUUTERSELKÄ suggest it should have been carried out with the full Finnish armoured division in order to be successful.

My force turned out to be overkill for the scenario based as it was on the Swedish 9th Armoured Brigade organized late WW2. It included:

HQ
FOO team x3
Motorcycle Company
Tank Battalion (4 companies)
Tank Battalion (4 companies)
Mech Inf Battalion (4 companies with APCs)
Engineer Company (leg) x2
AA Company (40mm)
AA Company (75mm - in a AT role)
Heavy AT Company (tracked long 75mm)
Artillery Battalion (off map - 10,5cm)
Heavy Artillery Battery x2 (off map - 15cm)

One Finnish rifle battalion (First/JR13 of four companies reinforced with 12cm mortars and 47mm AT-guns).

Substituted the Finnish air for Swedish air strikes.

Much of the Swedish tank strength was made up of 37mm armed light tanks but in total I had about three companies of (short 75mm armed tanks) - all but useless against Soviet tanks except at extreme short range. This is why I added the heavy AT Coy (with Pvkv tank destroyers, a type of AFV which was meant to be delivered to the Swedish army during WW2 but for some reason was delayed and showed up just after the war had ended.) The APCs were the armoured truck “KP cars” with no weapons.

I deployed in the north roughly where the original scenario had the Finns starting positions (but out of sight form the T-34 group Kvikant surprised) and attacked down the LIIKOLA road. I did not stray much into the woods, only a hex or two with the Finnish infantry who held the flanks of the armoured attack.

The Soviet forces in the woods (to the "east") do counterattack eventually.

The weight of the attack by four manouver battalions(+) is more than the AI Soviet defender with in part depleted units can cope with. The IS and KV tanks were a major problem to take out though, all ended up immobilized by infantry close assault and had the Soviet crews bail. All Soviet AT weapons were dangerous to the Swedish tanks, even the AT rifles could do damage at close range.

The AI Soviet behaves fine. Found no problems with the map. Venhola takes care of the contours but the road network, lakes, the support defences for the VT-line, the fields north of KUUTERSELKÄ are also correct. Well done! The fields are the area where most of the historical Finnish attack was stopped.

Ts4EVER
January 27th, 2020, 10:03 AM
Thanks, very interesting! Note that irl the Soviets apparently had no ISU 152 and the Finns instead misidentified SU-76Ms.

DRG
January 27th, 2020, 08:09 PM
Just like every Mk !V was a tiger in Normandy......

Ts4EVER
January 28th, 2020, 08:19 AM
Quite a bit like that. The Soviet ToE in my scenario is based on the recent Osprey Book about the battle and that one claims that while ISU 152s were roughly in that area, none were used by the units engaged. Because of that I went with the SU 76.

Ts4EVER
January 28th, 2020, 08:20 AM
On the other hand, they also misidentified the new IS2 tanks they knocked out as "KVs" at first.

DRG
January 28th, 2020, 04:46 PM
Well that is easily done. The could have assumed it was a new variant of the KV....which it is actually...... and didn't know the new designation. In battle, a KV-85 could be mistaken for an IS-2 and vice-versa

DRG
January 28th, 2020, 04:50 PM
Also FYI anyone building scenario's for the next update I have or have promised scenarios that ( right now....) go to 831 PLUS 13 slots beyond that are currently reserved so any new ones for now need to be numbered starting 845

wulfir
January 30th, 2020, 05:46 PM
Quite a bit like that. The Soviet ToE in my scenario is based on the recent Osprey Book about the battle and that one claims that while ISU 152s were roughly in that area, none were used by the units engaged. Because of that I went with the SU 76.

I don't have the Osprey title, but several other titles on the topic, including Erkki Käkelä's combat history of the Finnish assault gun battalion, from 2005 - some information could be dated.

Käkelä mentions that the Finns knocked out a IS-2 that was wrongly called a "Klim" in the war diary during the battle. He also claims the Finns used the term JS-122 for the IS-2.

Käkelä also claims that the initial contact on the LIIKOLA-KUUTERSELKÄ road was with five T-34/85 that were all knocked out.

Following this Lt Aulanko's platoon is to have been ordered forward by Kvikant, and after he had switched assault guns (his own having a mechanical problem) ran into a ISU-152 that was also knocked out.

Could be cases of mis-identification of course.

As for the defence of KUUTERSELKÄ Käkelä gives:
- bulk of the Soviet 72. Rifle Division
- 185. Tank Regiment
- 351. Assault Gun Regiment
- 46. Anti-tank Brigade
- 119. Seperate Anti-Tank Section (in Finnish terminology a section in the artillery branch is a battalion size formation)

He does not go into what state the Soviet units where, they were not very shy about using heavily worn/understrength formations...

DRG
January 30th, 2020, 07:52 PM
Also FYI anyone building scenario's for the next update I have or have promised scenarios that ( right now....) go to 831 PLUS 13 slots beyond that are currently reserved so any new ones for now need to be numbered starting 845


EDIT CORRECTION !

847 is now the next free slot

Ts4EVER
January 31st, 2020, 12:23 AM
According to the Osprey book:

Soviet intelligence had received information that the Finns were going to use the Armoured Division for the counter-attack. The Soviets prepared themselves by collecting one T‑34‑85 company from the 98th Separate Tank Regiment, a company of five IS-2 tanks from the 27th Guards Separate Heavy Tank Regiment and the 31st Guards Separate Heavy Breakthrough Tank Regiment to reinforce the 185th Separate Tank Regiment and the 1222nd SPG Regiment.

The two rifle divisions in the centre and on the right flank were supported by an armoured force consisting of the 185th Separate Tank Regiment, 98th Separate Tank Regiment and the 1222nd Self-propelled Gun (SPG) Regiment. The 185th Separate Tank Regiment had about 17 operational T‑34s from a starting strength of 21 tanks. The 1222nd SPG Regiment had 17 of its original 21 SU‑76M self-propelled guns.

DRG
February 2nd, 2020, 08:13 PM
For anyone nervous about running out of scenario slots....

http://forum.shrapnelgames.com/attachment.php?attachmentid=15916&stc=1&d=1580688756

......you can stop worrying.

zovs66
February 2nd, 2020, 09:23 PM
And there was very much rejoicing, at least in my camp!!!

wulfir
February 5th, 2020, 12:33 PM
2999, hehe...

:cheers:

zovs66
February 5th, 2020, 12:56 PM
BTW I took slot 847 (and may take 848, 849 and 850) if I have enough time till the next patch.

Mobhack
February 5th, 2020, 03:28 PM
There will be a block reserved for User Campaign scenario extraction and WIP scenarios, probably in the 900s (DRG will coordinate)

The User Campaign editor works on scenarios in the old 1-999 range, since the number 1000 is a hard-baked indicator for "end of User Campaign" and that number is baked into umpty-five User Campaigns, so cemented in place. So there will need to be a block of unassigned scenarios for scratchpad use for UC design to save UC work from trampling over SP2 scenarios.

Other than that - 2K new scenario slots free, just going through the tools like scenhack to find any hard coded 1K limits and changing to 3K, etc.

DRG
February 5th, 2020, 06:17 PM
Right now my plan is to mark the last page that leads up to 999 as Reserved for Campaign Creation.....so 975-998 with 999 staying the Autosaved scenario slot

zovs66
February 28th, 2020, 10:52 AM
Just an FYI, so far I have filled scenario slots 775-807 and 832-852.

Ts4EVER
April 14th, 2020, 02:06 PM
As mentioned in the other thread earlier, I am working on a new campaign. It will be an infantry-focused Russian campaign, set in one of the harshest environments of the war...
Maps will of course be made with the venhola tool to ensure accuracy. Unit strengths and equipment will be as close to the reality of the situation as possible and it will feature some unusual units, including some not normally included in the game, like OSNAZ special forces.

Some teasers for the maps:

https://i.imgur.com/iuNA1x8.png

https://i.imgur.com/kWQyLaA.png