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View Full Version : Scenario 009: Rhodesian SAS - Op Dingo


void1984
August 18th, 2012, 12:50 PM
Hi

(I've played this scenarion with pleasure.)
For unknown reason unit O2 "Mrt/SAS" is never listened at the bombardment screen list, even when it has working connection with leader.

I wanted to check it in the editor, but is there a chance to make it running with Windows 7?

Mobhack
August 18th, 2012, 02:39 PM
Hi

(I've played this scenarion with pleasure.)
For unknown reason unit O2 "Mrt/SAS" is never listened at the bombardment screen list, even when it has working connection with leader.

I wanted to check it in the editor, but is there a chance to make it running with Windows 7?

Which editor? - Mobhack or scenario etc? - does not work with windows 7 (because they all do on my W7 laptop).

Have you installed the game to the correct folder as described in the game guide, outside the /program files/ Microsoft mangled hierarchy?. See the appropriate sticky thread at the top of the main forum.




As to the unit:
The platoon commander has no radio. So he will have to remain within 3-5 hexes of his indirect fire subordinate for comms. In fact - since the platoon leader has no radio, that may well preclude the subordinate ever being shown on the bombardment menu.

Platoon commander should have a radio, basically. He will then have a better chance of having comms with the indirect fire unit and the A0. Or the indirect element should have been in its own artillery-only formation.

Andy

void1984
August 18th, 2012, 03:03 PM
Which editor? - Mobhack or scenario etc? - does not work with windows 7 (because they all do on my W7 laptop).

Have you installed the game to the correct folder as described in the game guide, outside the /program files/ Microsoft mangled hierarchy?. See the appropriate sticky thread at the top of the main forum.
Mobhack and ScenHack work very well for me, as they use Windows controls. I just have a problem with CamoMapEdit. The display is garbage and skew 40 degree.
The game is installed far away from program files.


As to the unit:
The platoon commander has no radio. So he will have to remain within 3-5 hexes of his indirect fire subordinate for comms. In fact - since the platoon leader has no radio, that may well preclude the subordinate ever being shown on the bombardment menu.

Platoon commander should have a radio, basically. He will then have a better chance of having comms with the indirect fire unit and the A0. Or the indirect element should have been in its own artillery-only formation.
Andy
As a matter of fact platoon O leader has a radio, as unit O1 is the leader, not O0.
I've loaded a save when the mortar is 2 hexes from the leader, both of them are shown as "CHQ Link - In Contact", but still the O2 Mortar is not at list.

Mobhack
August 18th, 2012, 04:48 PM
I should have looked at the unit class, Duh! :doh: - and also, the unit itself does not have a mortar icon, but is shown as regular infantry - :doh::doh:

It is a para mortar, so naturally it will not appear on the bombardment screen since it is not an artillery class. Those are commando mortars, DF only.

Andy

void1984
August 18th, 2012, 05:07 PM
Thanks.
As normally UK paratroopers have a "normal" mortar, I've expected the same from this one.