Log in

View Full Version : Question Movement With Suppression


Warmonger
November 21st, 2012, 01:12 PM
I find some units with suppression of 6 - 10 can move while others can't. Is this purely random or is there some determining factor?

Mobhack
November 21st, 2012, 01:29 PM
I find some units with suppression of 6 - 10 can move while others can't. Is this purely random or is there some determining factor?

If the suppression is not enough to make them pinned - then of course they can move.

Pinned/buttoned status is dependant on troop quality (morale and experience) and also damage received.

Andy

MasterPiece3000
November 21st, 2012, 05:50 PM
I noticed that the type of unit as well seems to be a factor in reagrds to morale when compared to suppression points. In other words a crew may become routed with less suppression points than say an infantry unit. Just a guess but that's what I've seen.

Warmonger
November 25th, 2012, 03:36 PM
Andy,

After your response I did a close look and here is what I found. For suppression values 6-8, the lower the suppression values the more unit units move - makes sense. For suppression 10 almost all units don't move - again makes sense. Suppression 9 is interesting movers and non-movers are about balanced. Here are the experience, morale and damage figures for the movers and non-movers I saw. The damage figures are for 12 man units.

Movers (4) - experience 72 - 80 morale 87 - 92 damage 1 - 5
Non-movers (5) - experience 74 - 83 morale 80 - 83 damage 2 - 6

It looks like experience and damage don't affect it, but morale does. Threshold 85?

Mobhack
November 25th, 2012, 04:36 PM
Morale is key.

Inexperienced troops do suffer a bit more suppression though when fired upon.

Damaged troops usually have some suppression added for that - especially depleted sections (half or more are casualties), typically being automatically 'pinned' status at the start of your move, so requiring a rally to get going.

Warmonger
December 17th, 2012, 06:12 PM
I've researched this some more. For those who are interested, the morale breakpoints are 85, 75, 65, 55. The higher the morale the more suppression is required to pin or retreat. I presume it holds true for rout as well but that's hard to pin down. I haven't looked at units with low morale (below 50) to see if they behave the same way, but presumably they do.