View Full Version : V hexes
paulo
January 19th, 2013, 02:35 AM
Is there a way to delete V hexes and just leave one group of seven? Thanks
paulo
January 19th, 2013, 03:22 AM
deleting them while building a battle, not in a scenario, thanks
Imp
January 19th, 2013, 05:47 AM
Nope just stack them on top of each other if you have extras
paulo
January 19th, 2013, 06:11 AM
OK, thanks a lot
gila
January 19th, 2013, 09:01 PM
Just make sure you stack any unwanted vh's in the grey edge;)
paulo
January 19th, 2013, 10:17 PM
Thanks again
AMX
January 20th, 2013, 05:20 AM
Just make sure you stack any unwanted vh's in the grey edge;)
No.
The AI does not like that.
DRG
January 20th, 2013, 10:36 AM
Just make sure you stack any unwanted vh's in the grey edge;)
No.
The AI does not like that.
Gila was being "ironic" ( i.e "smartass")......... DO NOT stack unused V hexes in the grey map edges !!
Don
paulo
January 20th, 2013, 09:39 PM
ok, thanks again
gila
January 23rd, 2013, 09:09 PM
Just make sure you stack any unwanted vh's in the grey edge;)
No.
The AI does not like that.
Gila was being "ironic" ( i.e "smartass")......... DO NOT stack unused V hexes in the grey map edges !!
Don
Well,thats what *I* do with unwanted VH's in the case of pbem and encounter no problems.
Playing the AI i figured VH's in the left grey edge are out of play and not of concern for the AI,most times they just disappear,but appearently i'm doing it wrong.
Please elaborate why this would be a problem
I was not being a smartass in this case, just :confused:.
DRG
January 23rd, 2013, 09:45 PM
The AI still detects V-Hexes on the grey map edges
paulo
January 23rd, 2013, 11:44 PM
I looked at the game guide and it does say it will screw up the ai
Mobhack
January 24th, 2013, 08:11 AM
The AI still detects V-Hexes on the grey map edges
And therefore it will aim its troops for these, as well as plotting arty and air strikes on them etc. It may also mess up it's calculations for throwing in the towel for early end of game, and so on. Exiting the map edge results in the removal of the unit that takes any such hex as well.
Therefore any unused V-hexes you must be stacked on top of another valid used one on the map - as we state in the game guide.
Your described usage is in PBEM, where your opponent is a human, and so should not go for them. Unless of course he's really dense...:rolleyes: - or he puts some of his formations under AI control.
Andy
gila
January 24th, 2013, 09:55 PM
Ok understood,i should not have not assumed it would be the same when playing the AI.
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