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scorpio_rocks
June 21st, 2014, 07:34 AM
Hiya Folks,

I was inspired by Shahadi's USS Bataan scenario ideas (http://forum.shrapnelgames.com/showthread.php?t=50300) and started to play at designing a series of amphibious scenarios based around a LHD type vessel. I have run in to a limitation however and need to ask:

Am I doing something wrong? or is this a limitation of the engine? or a "Bugette"?

Whilst I can recover amphibious troops/vehicles with helos, hovercraft, barges, etc I cannot seem to unload/disembark them at sea.

I would love to drop SEALs, Rhibs, etc off from a helo or LC in water and allow them to make their own way to the objective, or boarding actions Vs Somali pirates!

Imp
June 21st, 2014, 09:27 AM
Was going to post you have to do something with your creation but I see there is no need.

It will be coded so you cant unload in water hexes.
You could try assault boats, British OOB comes to mind.

Mobhack
June 21st, 2014, 09:30 AM
Water hexes are illegal for helos to unload in. And always have been. Don't want drowned soldiers.

As are IIRC woods hexes - there are no rappelling rules for unloading there at very slow rate.

Andy

mkr8683
June 22nd, 2014, 05:29 PM
But a vehicle can't unload a squad with rubber boats into a water hex at all, can it?

scorpio_rocks
June 22nd, 2014, 06:25 PM
But a vehicle can't unload a squad with rubber boats into a water hex at all, can it?

Nope - nor "amphibious" infantry (ie those with a "swim" move)
neither can a vehicle unload a vehicle into water even if both are amphibious :(

Mobhack
June 22nd, 2014, 11:55 PM
A section carries a rubber boat, and that is activated by the action of walking into the water from a non-water hex and vice-versa.

The section becomes a raft unit while on the water, and several other things happen when they do the transformation.

They cannot "jump" off boats and paddle either or paddle to and unbecome a raft.

And nope - it is not going to change, nor is rappelling into forests or onto rooftops either. A whole shed-load of nasty code would be needed (not to mention testing the edges of the behaviour) without even considering the AI pathfinding etc, for a tiny bit of pseudo-"reality". The raft and the similar barge carier code is right nasty enough as-is.

Andy

RightDeve
June 23rd, 2014, 06:40 AM
As I understand it, rapelling isn't even modeled because unloading would require a helo to land first.