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View Full Version : Info WinSPWW2 version 8.1 Upgrade patch( May 2015)


DRG
March 23rd, 2015, 05:12 PM
Released in early April 2015

WinSPWW2 version 8.0 Upgrade patch

( released as WinSPWW2 version 6.0 - version 8.0 Consolidation patch )

10 New Scenarios
27 Revised Scenarios
3 Revised Campaigns
5 Revised Campaign files
9 New or Revised maps
1,568 New or Revised Photos
92 New or Revised Icons
36 Updated OOB files
40 Revised Icon Graphic files
109 New or Revised Text files
Upgraded Cost Calculator


The Cheap Direct support / General support artillery bug has been fixed. If Player 1 bought Direct support or General support artillery and then immediately let the AI purchase it's units that would trip a code flag and the AI would purchase it's units at a reduced cost. This has been corrected

Ice edited into a map was reporting as being "tramlines". This has been corrected

A Campaign wide river bug has been corrected.

The Hot key to exit game was x, which unfortunately was the same as another pre-existing hotkey. The game exit Hotkey is now ' / ' ( below ' ? ' )

A bug with secure PBEM games losing any Opfire filters or plotted artillery barrages has been corrected.

A large number of game screens have been revamped to give the text more contrast on screen therefore making them easier to read.

Scenario designers can now edit icon and photo numbers that display in a scenario with the in game scenario editor in winSPMBT using the Miscellaneous button. WinSPWW2 already had the ability for icon change but now has photos added as well.

Additionally, owners of the Extended version of the game can use the CLONE feature to mass edit Icon and / or Photo changes into a scenario. This allows scenario designers the ability use variations for a particular unit if they exist in the graphics folder. The list and Icon numbers for all units in the game can be found in the Game Data / Design folder but photos you'll need to use MOBHack to find. This particular feature is useful for creating parked aircraft from other units like like Jeeps and trucks. The scenario designer can then add the appropriate photo number they found using MOBHack

There have been a number of code changes to the way the game handles units in shallow water. Shallow water was added to generated beach maps not long after we issued the windows versions of both games and shallow water was shown as different than deep water on the mini map and along shores on the main map for the past few years but there had been no further update to that until this year. Vehicles and troops could traverse shallow water at a greatly reduced rate of speed but when tanks or barges etc. were destroyed they were removed from the map as if sunk in deep water. This is no longer the case. Any boat, barge and any land unit that would show as a wreck on land will now show as a wreck in shallow water and surviving passengers and crew will bail out. So no longer will a DD tank that had entered shallow water be "sunk" with all hands if knocked out heading towards shore in shallow water. Normal tanks that are unloaded in shallow water and knocked out while wading towards shore will now show as a wreck and possibly eject surviving crew just as if they were on land. LVT's will eject crew and passengers if any survive the attack that knocked out their vehicle. This adds an additional level of realism to the game during beach assaults.

Additionally, scenario designers can now directly edit in Shallow water when creating maps. Now, when the water button is pressed in either the in game or extended map editor, you will be asked "Press 1 for -3 deep water or Press 2 for -1 shallow water "......... -3 deep water being the standard "water" available previously in all versions of Steel Panthers. This new feature works with all the normal game editing features so you can left click for a single hex or right click for a single hex and the six hexes around that point or you can set the range fill feature. You will NOT see a change in the main map water tiles. Shallow water is identified by passing the cursor over a hex OR by looking at the mini map which has shown shallow water on maps for a number of years. Future updates MAY include shallow water tiles but nothing has been planned in that regard yet. A LOT of code work would be involved in that change.

The Long Campaign set up screen has been revamped

The game guide HTML files have been amalgamated into one file so any keyword search will now find them all without changing to a new page and re-doing the search.

17 pages of suggested OOB changes and/or corrections have been reviewed , researched and applied to the game along with a number of changes we made to enhance OOB accuracy and / or completeness.

kingbowl
March 24th, 2015, 02:01 PM
keep up the good work

zastava128
March 25th, 2015, 03:57 AM
1,568 New or Revised Photos

Wow, that's amazing... even more than last year. Can't wait to see them :cool:

DRG
March 25th, 2015, 08:18 AM
That's 679 more photos that SP1 and SP2 were released with combined.

void1984
March 25th, 2015, 12:11 PM
What was the change to the Cost Calculator?

DRG
March 25th, 2015, 04:46 PM
The cost calc does both games and there was a change to the MBT side for radar controlled AA costs so nothing that affects WW2 but it is "new" to this version of both games nonetheless.

Don

Mobhack
April 8th, 2015, 05:28 AM
The patch is now up at the WW2 page http://www.shrapnelgames.com/Camo_Workshop/WW2/WW2_page.html

It's a V6-V8 consolidation patch that includes the previous 7.11 update, so that one has been removed from the page as unnecessary.

cheers
Andy

scorpio_rocks
April 8th, 2015, 08:23 AM
Thanks Andy and Don!

scorpio_rocks
April 8th, 2015, 08:50 AM
Can I just add - my old eyes LOVE the clearer menus!

THANK YOU!

BigDuke66
April 8th, 2015, 03:13 PM
The name irritates me, do I still need Patch 6?

ERISS
April 8th, 2015, 03:36 PM
This installer will update winSPWW2 Ver. 5, Ver. 6 and Ver. 7 to Ver 8 (2015)
So, v.5 is okay? or the installer is wrong and at least v.6 is needed?

Mobhack
April 8th, 2015, 04:07 PM
This installer will update winSPWW2 Ver. 5, Ver. 6 and Ver. 7 to Ver 8 (2015)
So, v.5 is okay? or the installer is wrong and at least v.6 is needed?

If you currently have your game at version 5, then install the V6 patch, followed by the latest patch which will upgrade it again from V6 to V8.

It is my understanding that the latest patch requires a V6 or 7 base - however I wont be able to confirm that for a week or 2, till Don gets back from hospital.

cheers
Andy

Warwick
April 8th, 2015, 05:38 PM
It is my understanding that the latest patch requires a V6 or 7 base - however I wont be able to confirm that for a week or 2, till Don gets back from hospital.

cheers
Andy[/QUOTE]

If you can, please pass on my best wishes for a speedy recovery.

Warwick

Falcon1
April 8th, 2015, 09:31 PM
The v6 patch is still available to download, but the v7 patch is not.
The 2015 patch comment says it includes v7, but does not say it includes v6.

Based on these two clues, I am going to assume that you have to start with v6 or v7 to use this patch.

BigDuke66
April 10th, 2015, 11:52 AM
I checked the patches manually and so far the latest patch has all the files that come with Patch 6, at least I didn't see any files in patch 6 that were not replaced by patch 8 except the manual that had multiple htm files in patch 6 while patch 8 has it all in a single htm file.

So you can go straight from a Version 5 installation to using patch 8.
And so the name "winSPWW2 V6-V8 Consolidation Upgrade." also makes sens as it has the contend of Patch 6 to 8.

Panzerbaer
April 10th, 2015, 03:26 PM
To be released in early April 2015

3 Revised Campaigns
5 Revised Campaign files



Which Campaigns was changed ?
What exactly has been changed ?

Greetings

Mobhack
April 10th, 2015, 05:32 PM
To be released in early April 2015

3 Revised Campaigns
5 Revised Campaign files



Which Campaigns was changed ?
What exactly has been changed ?

Greetings

I have no idea - it'll have to wait till Don gets back on the forums.

cheers
Andy

Pibwl
April 12th, 2015, 05:39 PM
I checked the patches manually and so far the latest patch has all the files that come with Patch 6, at least I didn't see any files in patch 6 that were not replaced by patch 8 except the manual that had multiple htm files in patch 6 while patch 8 has it all in a single htm file.


There are also pictures in the newest patch, which have already come with v.6 patch.

(For those interested in my colour pictures, I'll prepare an update soon, in mod section)

Michal

DRG
May 2nd, 2015, 09:48 AM
FYI there will be a winSPWW2 ver 8.1 version of the consolidation patch issues sometime early May 2015 to correct the issues noted since the ( necessarily.....) hasty release of 8.0 in early April.

When it is ready we will post a notice of it's availability and the changes made

Don

DRG
May 8th, 2015, 08:07 AM
8.1 is now available for d/l--changes made are in the game notes

ERISS
May 18th, 2015, 02:44 AM
8.1 changes are in the game notes
Not in the Game Notes folder. Where are they?

DRG
May 18th, 2015, 06:15 AM
The first item under Release History (I'll fix the formatting for next release )

WinSPWW2 version 8.1 Upgrade patch ( released as WinSPWW2 (file:///C:/Working%20Games/winSPWW2/Game%20Notes/images/manual.htm#What_is_New_in_WinSPWW2)version 6.0 (file:///C:/Working%20Games/winSPWW2/Game%20Notes/images/manual.htm#winspww2_ver6)- version 8.1 (file:///C:/Working%20Games/winSPWW2/Game%20Notes/images/manual.htm#What_is_New_in_WinSPWW2)Consolidation patch )May 2015



Crews and passengers would not bail from destroyed units unless they were on a lake hex. This has been corrected and now crews and passengers bail out correctly in all terrain types.

Two Luftwaffe infantry units had the wrong photos assigned. This has been corrected with new photos

New unit Cost Calculator
Revised Russian Pe-2 Icon along with new Winter and Desert ( Southern Front ) versions
2 Revised Icon files
7 new or revised Photos
Revised Japanese Leader Names
A full set of recalculated OOB's

Ts4EVER
May 18th, 2015, 06:35 PM
Just noticed this... it certainly explains why I kept losing my precious veteran tank crews while playtesting my campaign :D

JohnHale
May 28th, 2015, 01:39 PM
Can I assume that the 8.1 Upgrade will disrupt any PBEM games in play? Just checking...

Mobhack
May 28th, 2015, 02:48 PM
Can I assume that the 8.1 Upgrade will disrupt any PBEM games in play? Just checking...

Yes - OOBs have been changed.

Lancer
June 17th, 2015, 05:53 AM
It is great to see the game still going! I have not played in more than ten years. ( there was a yahoo group but I don't remember my email or handle) I was never very good. Perhaps now I have more time to try and learn.

Many thanks to and much appreciation for those that have kept this going.

Mobhack
June 17th, 2015, 07:01 AM
It is great to see the game still going! I have not played in more than ten years. ( there was a yahoo group but I don't remember my email or handle) I was never very good. Perhaps now I have more time to try and learn.

Many thanks to and much appreciation for those that have kept this going.

Welcome back.

The old yahoo group is long defunct - it was used back in the MSDOS version's days.

cheers
Andy

DRG
June 17th, 2015, 01:36 PM
It is great to see the game still going! I have not played in more than ten years. ( there was a yahoo group but I don't remember my email or handle) I was never very good. Perhaps now I have more time to try and learn.

Many thanks to and much appreciation for those that have kept this going.

You'll see a lot of changes in 10 years

Lancer
June 21st, 2015, 12:36 PM
Indeed! You guys do impressive work. The old play style is no longer valid. I will have to play a more realistic style. That's a good thing.

georgesedlak
August 11th, 2015, 02:38 PM
Kinda late, but thanx, great job.

chemkid
September 24th, 2015, 02:27 PM
it's never too late...

THANK YOU VERY MUCH!

cheers!
chem!