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View Full Version : Info WinSPMBT version 9.1 Upgrade patch ( May 2015)


DRG
March 23rd, 2015, 05:12 PM
Released in early April 2015

WinSPMBT version 9.0 Upgrade patch

( Released as WinSPMBT version 7.0 - version 9.0 Consolidation patch )

19 New Scenarios
4 Revised Scenarios
3 Campaigns added
2 Revised Campaigns
46 Revised Campaign files
4 New or Revised Map files
531 New or Revised Photos
104 New or Revised Icons
93 Updated OOB Files includes 1 NEW OOB
36 New or Revised Icon Graphic files
106 New or Revised Text files
1 Revised picklist file
Upgraded Game Options
Upgraded MBT_APCalc
Upgraded Cost Calculator
Upgraded ScenHack
Upgraded Camo Map Editor

The cheap Direct support / General support artillery bug has been fixed. If Player 1 bought Direct support or General support artillery and then immediately let the AI purchase it's units that would trip a code flag and the AI would purchase it's units at a reduced cost. This has been corrected

Ice edited into a map was reporting as being "tramlines". This has been corrected
A Campaign wide river bug has been corrected.

The Hot key to exit game was x, which, unfortunately, was the same as another pre-existing hotkey. The game exit Hotkey is now ' / ' ( below ' ? ' )

A bug with secure PBEM games losing any Opfire filters or plotted artillery barrages has been corrected.

There is a new cost calculator for winSPMBT. The old version was under-costing radar fire control
.
Battles involving Syria and Iraq vs Mujahideen for current dates have had new battle locations put into the game

Georgian has been added as a new Nation to the extended version of the game starting May 1991

The end date of Chechen OOB is now May 2000

ISIL / ISIS troops have been added to the Mujahideen OOB. The AI will used these units when Mujahideen is an AI opponent for Syria or Iraq

A large number of game screens have been revamped to give the text more contrast on screen therefore making them easier to read.

Scenario designers can now edit icon and photo numbers that display in a scenario with the in game scenario editor in winSPMBT using the Miscellaneous button. WinSPWW2 already had the ability for icon change but now has photos added as well.

Additionally, owners of the Extended version of the game can use the CLONE feature to mass edit Icon and / or Photo changes into a scenario. This allows scenario designers the ability use variations for a particular unit if they exist in the graphics folder. The list and Icon numbers for all units in the game can be found in the Game Data / Design folder but photos you'll need to use MOBHack to find. This particular feature is useful for creating parked aircraft from other units like like Jeeps and trucks. The scenario designer can then add the appropriate photo number they found using MOBHack

There have been a number of code changes to the way the game handles units in shallow water. Shallow water was added to generated beach maps not long after we issued the windows versions of both games and shallow water was shown as different than deep water on the mini map and along shores on the main map for the past few years but there had been no further update to that until this year. Vehicles and troops could traverse shallow water at a greatly reduced rate of speed but when tanks or barges etc. were destroyed they were removed from the map as if sunk in deep water. This is no longer the case. Any boat, barge and any land unit that would show as a wreck on land will now show as a wreck in shallow water and surviving passengers and crew will bail out. So no longer will a DD tank that had entered shallow water be "sunk" with all hands if knocked out heading towards shore in shallow water. Normal tanks that are unloaded in shallow water and knocked out while wading towards shore will now show as a wreck and possibly eject surviving crew just as if they were on land. LVT's will eject crew and passengers if any survive the attack that knocked out their vehicle. This adds an additional level of realism to the game during beach assaults.

Additionally, scenario designers can now directly edit in Shallow water when creating maps. Now, when the water button is pressed in either the in game or extended map editor, you will be asked "Press 1 for -3 deep water or Press 2 for -1 shallow water "......... -3 deep water being the standard "water" available previously in all versions of Steel Panthers. This new feature works with all the normal game editing features so you can left click for a single hex or right click for a single hex and the six hexes around that point or you can set the range fill feature. You will NOT see a change in the main map water tiles. Shallow water is identified by passing the cursor over a hex OR by looking at the mini map which has shown shallow water on maps for a number of years. Future updates MAY include shallow water tiles but nothing has been planned in that regard yet. A LOT of code work would be involved in that change.

The game guide HTML files have been amalgamated into one file so any keyword search will now find them all without changing to a new page and re-doing the search.

28 pages of suggested OOB changes and/or corrections have been reviewed , researched and applied to the game along with a number of changes we made to enhance OOB accuracy and / or completeness.

EJ
March 23rd, 2015, 11:52 PM
DRG & Andy, AS always THANKS for keeping this game GREAT! Looking forward to this patch.

scorpio_rocks
March 24th, 2015, 04:05 AM
WOW! Thanks guys! Surprised and delighted how much will be in the update (considering this was a year off! :P )

Warhero
March 24th, 2015, 04:49 AM
Thanks in advance guys:)! Nice to see Georgia as new OOB...

cbreedon
March 24th, 2015, 11:36 AM
Thanks Guys!

I have a question though. I see several references to the 'extended version'. What is that?

I have the purchased copy.

DRG
March 24th, 2015, 11:39 AM
CD version=purchased copy=Extended version

kingbowl
March 24th, 2015, 02:00 PM
keep up the good work

SaS TrooP
March 24th, 2015, 10:09 PM
Jesus! Finally a new nation to come! Georgia Masterz! Georia Masterz!
And looking for new scenarios as well ^^

Imp
March 26th, 2015, 01:36 AM
Wow guys so much for the sabbatical, I and I am sure most of the community thank you for your dedication over the years & turning a great game into something wonderful.

Miketee10022
March 26th, 2015, 01:48 AM
Wonderful news! Thank you SO much for this new update!:)

cbreedon
March 27th, 2015, 01:18 PM
CD version=purchased copy=Extended version

Interesting.. How do I access the other countries in the extended version?

Mobhack
March 27th, 2015, 03:28 PM
CD version=purchased copy=Extended version

Interesting.. How do I access the other countries in the extended version?

Assuming that you have the full game, then you simply wait until the patch is released. Then you can play with the newly introduced country (Georgia) via its flag button on the usual nation picker screens.

EpoletovSPR
March 28th, 2015, 04:16 AM
A bug with secure PBEM games losing any Opfire filters or plotted artillery barrages has been corrected.

Thank you very much for this. :up:

Paderborn
March 29th, 2015, 04:42 PM
Wow! Unexpected and great news!:D

Roman
March 31st, 2015, 06:18 PM
Thanks guys developers!!!

Warhero
April 6th, 2015, 03:37 AM
Any hope to get this tomorrow:P?

Mobhack
April 6th, 2015, 03:40 AM
Any hope to get this tomorrow:P?

We are working on the release process ATM, it should be with you sometime this week.

cheers
Andy

Mobhack
April 8th, 2015, 05:25 AM
The MBT patch is now up at the MBT page http://www.shrapnelgames.com/Camo_Workshop/MBT/MBT_page.html

Its a V7->V9 consolidation patch that includes the 8.0 stuff - so the 8.0 patch file has been removed from there as unnecessary.

cheers
Andy

BigDuke66
April 8th, 2015, 03:11 PM
The name irritates me, do I still need Patch 7?

Mobhack
April 8th, 2015, 04:17 PM
The name irritates me, do I still need Patch 7?

If installing from new, then install the patches to get your game to V7 and then apply the new one and the job's done.

If your game is currently on V8, ie yoou installed the 2014 patch last year, then this new patch still does the job of upgrading that to V9.

Andy

Rich
April 8th, 2015, 07:18 PM
This works very well. I'll now be able to play the game with the 1600 resolution compared to 1028x764. Thank you for this patch. Not sure why you left the top strip red though. I can hardly wait until next year's patch when you won't be taking a year off.

cbreedon
April 9th, 2015, 10:10 AM
Did Georgia replace anyone or did you guys just rearrange the flags to add one more?

Warhero
April 9th, 2015, 11:11 AM
Hmm I wonder too where's Georgia flag? Is it just only OOB under Red flag?

Warhero

Mobhack
April 9th, 2015, 11:34 AM
Hmm I wonder too where's Georgia flag? Is it just only OOB under Red flag?

Warhero

Its in the Canadian row, just above the blue star of Somalia. Appears post break-up of fUSSR, and has a red flag in the first period and then the white one with crosses comes later on.

Of course - if you have only the free demo, then you won't see it.

cheers
Andy

Mobhack
April 9th, 2015, 11:36 AM
Did Georgia replace anyone or did you guys just rearrange the flags to add one more?

A quick firing up of Mobhack should tell you all you need to know - i.e. there is now one less R&D orbat.

cheers
Andy

Steves308
April 9th, 2015, 06:39 PM
My middle-aged eyes appreciate the change in the contrast, the darker background definitely makes viewing easier. Thanks again for this patch, especially considering you guys were taking a year off :D

Paderborn
April 10th, 2015, 08:41 AM
My 65-year old eyes especially appreciate the improved viewing experience, not to mention the large number of game enhancements. Thank you again guys!

BigDuke66
April 10th, 2015, 11:39 AM
I checked the patches manually and so far the latest patch has all the files that come with Patch 7, at least I didn't see any files in patch 7 that were not replaced by patch 9 except the manual that had multiple htm files in patch 7 while patch 9 has it all in a single htm file.

So you can go straight from a Version 6 installation to using patch 9.
And so the name "winSPMBT V7-V9 Consolidation upgrade" also makes sens as it has the contend of Patch 7 to 9.

-Luc-
April 11th, 2015, 11:35 AM
Hi,
Thank you very much for your work. I'm still playing that game since so many years. Because of you, that game is exceptional.
Thank you again,
-Luc-

Dion
April 12th, 2015, 06:04 PM
Nice game. Played about 200 games of MBT and about 100 games of WW2. Never would have kept playing all these years without the patches, as each patch adds something to the game. Thanks again.

Paderborn
April 13th, 2015, 08:49 AM
Fully agree with Dion. Have been playing Steel Panthers since it's highly-flawed DOS days and thanks to Andy and Don, CD game with v.09 upgrades is spectacular.

Steves308
April 14th, 2015, 04:08 PM
I'm posting this here as I noticed this minor problem once I upgraded to the ver 9 patch. This is a very minor visual problem.

When in the game, if I right click on an enemy unit, an info box is pulled up. At the bottom of this box, where armor values would be displayed, the rear hull armor value does not appear. If I select the "I" button, I'm taken to another screen that shows more info about the unit. On this screen, the info about the rear hull appears to be correct. I ran some tests shooting at the rear armor of various vehicles, and when I hit I do see the correct armor values for the rear hull when the penetration values appear at the bottom of the screen. So it looks like it's just a display issue. I am running at the larger font, so don't know if that has anything to do with it.

I'm not asking for this to be fixed, and I'm definitely NOT complaining ;^) Just thought I would mention it before the final version of this game is sent to the Wargame Hall of Fame ;^)

Steves308

PS Just noticed if I pull up the info on my units (by hitting the space bar) that the armor values for the rear hull appear noticeably farther away from icon that before the patch. I was using the larger font for the last few months, before the ver 9 patch.

And in case you need more info, running this game on my 16" Toshiba laptop, Windows 7, full screen (not windowed) display, 1366x768 resolution, and I have the CDs, not the free version of the game.

PPS Just noticed it with the WW2 version also, so if it's just a problem with my system, at least it's consistent ;^)

Paderborn
April 14th, 2015, 05:48 PM
I get the same thing Steves describes with the armor values drifting off to the right overlapping another part of the box.
It doesn't interfere with the game and I do like the more easily read screen.

DRG
April 14th, 2015, 06:32 PM
I moved the armour markers out a bit to accommodate larger Icons. I had found a number where the armour numbers were set up more for average sized Icons and I moved them out a bit to balance things a bit better.

Unfortunately it looks like I didn't double check the enemy info mini screen , concentrating on the player unit screen and I'm betting when I investigate further the front hull numbers going to be about 10 pixels out so I need to either move the hull and numbers over a bit or just go back to the old numbers.....BUT .....ATM I don't recall if there are screens sharing those numbers or if they are all independent... sharing is definitely a possibility.

It is, as you say. a minor thing but it will be corrected in the next patch. I don't think anyone wins or losses a game on the front hull armour values shown in enemy mini screen but rest assured I *WILL* fix this



Don

jivemi
April 15th, 2015, 04:02 AM
Don, as punishment for your niggling oversight you are hereby sentenced to three lashes with a wet noodle. Sentence is suspended due to your tireless devotion to this magnificent game and its grateful--if at times querulous--legion of grizzled grognards.

It's good to have you back. Cheers, Jon

DRG
May 2nd, 2015, 09:48 AM
FYI there will be an winSPMBT ver 9.1 version of the consolidation patch issues sometime early May 2015 to correct the issues noted since the ( necessarily.....) hasty release of 9.0 in early April.

When it is ready we will post a notice of it's availability and the changes made

Don

Airborne Rifles
May 2nd, 2015, 05:48 PM
Is there an opportunity to submit scenarios to be included as part of the official release?

Mobhack
May 2nd, 2015, 06:25 PM
Is there an opportunity to submit scenarios to be included as part of the official release?

This is a fix-up release, so probably no. We are working to get them out the door, and new stuff is not really much of that process.

Put them in the scenarios folder, and maybe if Don is felling up to adding them (e,g, have they been user tested?), then maybe, just maybe. But probably not.

Otherwise they will be considered for a future patch.

cheers
Andy

DRG
May 2nd, 2015, 07:18 PM
Next time. Not now

DRG
May 8th, 2015, 08:06 AM
9.1 is now available-changes made are in the game notes

Paderborn
May 8th, 2015, 10:51 AM
Thank you Don and Andy for your willingness to never let up on improving what are already great games, i.e., winSPMBT and winWW2
for all of us. My wife thanks you as well as she knows how much I enjoy both games.:)

Roman
May 20th, 2015, 10:47 PM
Thanks guys developers.
Are the games pbem version 9 are affected by the new patch 9.1?
Regards

Mobhack
May 21st, 2015, 02:55 AM
There have been some OOB changes - so as with all patches, unless stated otherwise, finish off any ongoing PBEM games before applying.

cheers
Andy

Roman
May 21st, 2015, 09:39 PM
Ok. Thanks

weimaar
June 6th, 2015, 02:35 PM
Im all new to this game. I have bought the game a couple of years ago back in the heydays of 2010. Now with new patches and all, id like to fire up and give it a go. I have a windows 7 system. Ive got 3 files: 1. the "MBT_DL.zip", the 2. "WinSPMBTver 6.0 Consolidation Patch.zip" and the 3. the "winSPMBT V7-V9.1 Consolidation Upgrade.zip". Installation directory: C:\Spel\WinSPMBT. Overwriting patches.

Ive been trying all day now, first installig 1. then 2. then 3. Starting up with the preloader and getting CTD. Then trying to manually running the winSPMBT.exe file. I see flickering and then a pinkspeckled unplayable game but clickable menues and stuff. When trying to set adm. mode etc, i get a direct x error. BUT when i try only installing the 1. and nothing else, the game fires up excellently without any problems. (ive also tried 1. with only 2., i get the same results as 1. 2. and 3.)

What am i doing wrong?

Mobhack
June 6th, 2015, 03:40 PM
Im all new to this game. I have bought the game a couple of years ago back in the heydays of 2010. Now with new patches and all, id like to fire up and give it a go. I have a windows 7 system. Ive got 3 files: 1. the "MBT_DL.zip", the 2. "WinSPMBTver 6.0 Consolidation Patch.zip" and the 3. the "winSPMBT V7-V9.1 Consolidation Upgrade.zip". Installation directory: C:\Spel\WinSPMBT. Overwriting patches.

Ive been trying all day now, first installig 1. then 2. then 3. Starting up with the preloader and getting CTD. Then trying to manually running the winSPMBT.exe file. I see flickering and then a pinkspeckled unplayable game but clickable menues and stuff. When trying to set adm. mode etc, i get a direct x error. BUT when i try only installing the 1. and nothing else, the game fires up excellently without any problems. (ive also tried 1. with only 2., i get the same results as 1. 2. and 3.)

What am i doing wrong?

Well - are you trying to run it in windowed mode or full-screen mode?

Try it in windowed mode first, as that causes far less problems in windows 7. Since you have the full game - set the window size to desktop resolution. In desktop resolution it will use the full wide-screen format, less the windows task bar.

If it works OK in windowed mode then you may want to try the now-depreciated full-screen mode.

Full screen mode needs a special script run by the game to nuke the aero interface, as described in the game guide, and in the "Windows seven and windows vista installation" sticky thread in this section of the main forum. Some modern monitors wont run 800 mode, or even other 4:3 modes - so use desktop resolution here as well since you have the full game. Full-screen mode in vista and 7 does not play well with other applications - you wont be able to alt-tab in and out to other running programs, and the script does not always restore the desktop on exit on some systems. So if you have the full game, stick to windowed mode and desktop resolution - it is actually faster than full-screen mode, which can stutter and lag in scrolling etc. on modern video cards that done seem to like 256 colour paletted games.

And finally - you do have the auto-hide feature of the Windows task-bar set to OFF, as described in the game guide?. Having the task bar auto-hide on returns false window metrics to the game engine, and causes a skewed and unplayable display. That's why the advisory message about this in the game installation section of the game guide has this info in a great big info box with flashing red text...

Game Guide -> Game Installation
Game Guide -> Running SPMBT
Game Guide -> Tuning Your Machine

(This is the same information as in the forum sticky post on installing in windows 7 and vista)

cheers
Andy

FASTBOAT TOUGH
June 8th, 2015, 09:40 PM
If the fact that my new computer has been staring at me for the last two weeks and my peripherals to support it about a week now and life has gone into "hyperdrive" as we prepare on home improvements...I simply request the following.

Am I really going to gain anything by downloading 9.1 in the current campaigns I have going against the AI with the CD version or can I simply wait until I have a chance to get my Win 8.1 system online?

If I'm really missing out on something, what/where do I need to type in the "/" etc. using XP in the "save to" line for the directory?

Until my new computer is up and running that's just easier for me to do it that way.

Thanks!

Regards,
Pat

Mobhack
June 8th, 2015, 10:26 PM
If the fact that my new computer has been staring at me for the last two weeks and my peripherals to support it about a week now and life has gone into "hyperdrive" as we prepare on home improvements...I simply request the following.

Am I really going to gain anything by downloading 9.1 in the current campaigns I have going against the AI with the CD version or can I simply wait until I have a chance to get my Win 8.1 system online?

If I'm really missing out on something, what/where do I need to type in the "/" etc. using XP in the "save to" line for the directory?

Until my new computer is up and running that's just easier for me to do it that way.

Thanks!

Regards,
Pat

Your ongoing campaign will be enhanced by the bug fix to allow crews and passengers to possibly survive bailing from a destroyed vehicle once more. (In 9, there was a bug that always killed them unless the vehicle was in water hexes.)

FASTBOAT TOUGH
June 8th, 2015, 11:07 PM
Thanks that's worth it to me. Do you remember what you had to type into the destination file if you were an XP user after that was changed for Win 8.0 users before you started the download? I had it written down but, can't seem to locate now.

Regards,
Pat

Mobhack
June 9th, 2015, 04:53 AM
Thanks that's worth it to me. Do you remember what you had to type into the destination file if you were an XP user after that was changed for Win 8.0 users before you started the download? I had it written down but, can't seem to locate now.

Regards,
Pat

I haven't got a clue what you are on about in "typing stuff into the destination folder".

Just point the installer to wherever you have installed the game, if the path it offers differs from your current installation. using the navigation feature of the installer.

FASTBOAT TOUGH
June 9th, 2015, 11:09 AM
I found it in the "WinSPMBT version 7.0 Upgrade patch" thread (And apparently the warning was in the previous years patch as well about the file path change.) in Post #35 and to either side of it for the "what's going on & how to" posts.
Anyway for us "old fashioned" kind've guys, when asked what directory/file you want the update to go too, follow the highlighted portion below...

"Andy/Don,
My hint of the "right path" in my post was correct. The path that came up was noted in #5 of my post as well. The fix after Andy's answer pointed me to Mobhack from last years patch addressing Win 7 and Vista download file issues. The following has to be inserted for XP (And prior?) before the FINAL STEP in the download process as follows for both WinSPMBT and WinSPWW2...
C:\Program Files\... downloads to both games done started OOB checks for WinSPMBT, new equipment is there. Don't know about game play but if the first two steps are met the rest should be fine as well."

Well look at the bright side after I start up my new system and Win 8.1 and 10 kicks my "donkey" around for awhile I won't be asking this question again (hopefully), here I'll do it for you both :clap: thanks again for the third time.

Don that pointing to files stuff, very dangerous, like shooting myself in the foot type dangerous. The only place I'm good at pointing with is my weapon down range (And not at my feet.) and it was another year of expert shooting. Not bad for a guy with only one good eye. If life converges on a range someday I'll already be giving you a "handicap" advantage and we'll shoot for a case of something. Bold I know but, I know you Canadians are pretty good shots.

Even though the build was to my spec, I think I'll stare at my new computer for another week and hopefully by then I'll have convinced it to submit to my will!?! Yeah the "donkeys" coming.

THANKS!

Regards,
Pat