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View Full Version : Simulating Robotic Vehicles


mad.gato
August 24th, 2016, 09:26 PM
O.k., I have a real head scratcher for you all.

Is it possible to simulate a robotic vehicle for IED removal. And possibly plan on using it for a A.I. controlled combat vehicle as a add on for the Cold War Mod.

Suppression or morale is the toughest problem I face as a machine will have infallible morale and only back out if it perceives the odds are too great to accomplish the mission.

I have tried to use the UAV as the class of said object but it will not allow weapons on that class of vehicle.

So if anyone has any ideas I am open to suggestions.

shahadi
August 25th, 2016, 01:17 AM
Not sure if you'd gain any real advantage over an engineer squad, possibly so. I'd start with using the engineer tanks and the MRAP class vehicles as guides in your development.

As for AI control of such a vehicle you could use waypoints to a VF hex with the IED placed in the adjacent hex.

Play around with your idea. My suggestion would be to start with engineer and MRAP vehicles.

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scorpio_rocks
August 25th, 2016, 04:49 PM
As shahadi said start with an engineer vehicle (Class #37).

Suppression / morale isn't the problem you think - consider this the vehicle becoming stuck temporarily or losing contact with the controller (both common occurrences as I understand it!). You can also set the formation it is in to have an increased morale rating.

Note that in the game even unmanned vehicles will have a crew of 1.

In AI hands it will act like any other engineer vehicle (without way points, etc).

A further thought - for a quick and effective (albeit one time) IED clearance have the thing be armed with an explosive!

IronDuke99
August 31st, 2016, 11:41 AM
Robotic Vehicles:
Vision generally very poor.
Situational awareness very close to zero.

To some degree this also applies to AFV totally reliant on cameras.

Yes there is a valid reason Tank commanders risk sticking their heads out of the turret...