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View Full Version : Map Feasibility of such a map?


dimovski
December 28th, 2016, 12:21 PM
Hello everybody,

I'd like to create a map of the Rochefort-Hargimont-Nassogne-Grupont area for my Long Campaign with the Germans, for the May 1940 Ardennes battle the game is giving me. (Fictional (nearly plausible!) Panzer-Grenadier-Bataillon z.b.V. spearheads 15th Panzerkorps' advance through the Ardennes over Marche towards Dinant, meets first significant resistance in designated area)

To make an accurate map, I'd need to emulate the significant height difference of the terrain (190+ meters => 315+ height units), but I can only get up to 150 "units" high hills - thus the maximum height difference would be only about 90 meters. Is there a way to add higher hills? Can I brute-force them into the CMT files somehow? :confused:

Whilst I'm at it, is there a possibility to hex-edit the maximum map size to something larger? :angel:

DRG
December 28th, 2016, 08:07 PM
15 is the limit ( it's actually 16 as ground level is zero ) and that's as hard-coded a limit as you can get. NOT something that can be hex-edited. EVERY level of terrain has to be defined in code.

You can always find ways to work within the limit......the game can only approximate reality

dimovski
January 13th, 2017, 02:15 PM
Hi!

Thanks for the detailed answer! I was, however, asking if the map size could be hex-edited - not with a generated map, obviously, but rather by hex-editing the max value of map length or width in the preferences.

DRG
January 13th, 2017, 02:30 PM
Hi!

Thanks for the detailed answer! I was, however, asking if the map size could be hex-edited - not with a generated map, obviously, but rather by hex-editing the max value of map length or width in the preferences.

The short answer is no ------maps wider bigger than what we have now screws up off map arty calculations so 200x160 is all you get